Wreck the Card Game May 9, 2021 23:43:12 GMT
Post by ZephyrPhantom on May 9, 2021 23:43:12 GMT
Partially inspired by the Lift the Ban Challenge and our recent string of overpowered Standard bans, Wreck the Card is a design experiment game that's all about ruining cards or toeing the line in the most entertaining way possible. To put it another way - we have so many games about carefully balancing cards, so what if the objective was the carefully mess one up instead?
The rules of the game are simple:
- The judge picks a card that is preferably unremarkable or underpowered from Magic's history.
-- If you want a rough guideline, I would avoid cards that have been marked as 'Spikey' - i.e. they have been banned at least once in Magic history. Note that this is not an absolute list; I doubt anyone would consider Adun Oakenshield particularly broken.
-- Though dated, the ratings on Gatherer may also be a good way to check how useful an older card has been.
- The judge then chooses to wreck or push the card.
-- Wrecking the card means to rework the card in a way that it is creatively breakable via some other cards in Magic. That said, there is a catch - to properly "wreck" a card, you need to do it in a way that's considered interesting by the judge's standards. There is a world of difference between something like Skullclamp having very unintended consequences because someone put a minus sign instead of a plus sign and just buffing Mudhole to say "You win the game." or adding 50 mana to your mana pool.
-- Pushing the card means to buff it to the point where it would see constant play as one of the strongest cards in the deck. Think of it as the difference between Elite Vanguard and Champion of the Parish - both are decent one-drops, but the latter is an engine that would be an auto-include in almost every Human tribal deck under the sun if price wasn't a concern. The difference between Wrecking and Pushing is that a Pushed card should still be something WoTC would actually print - if you can unintentionally wreck a card by just adding Banding to it, that would be a great wreck, but it might not be a great push.
- You're probably used to this by now, but after a certain amount of time/entries (e.g. 2 weeks), the judge judges, declares the winner, and the winner becomes the next judge, repeating the process Ad Nauseam.
Ultimately, I'm curious to see if turning the typical design process on its head is as fun as doing it the 'normal' way.
Your first challenge is a classic that hasn't aged all that well. I'd like you to wreck The Hive!