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Post by melono on Apr 26, 2021 15:53:19 GMT
Grab your Okos, Shaharazarazahads or any banned card from any ban-list, and get to redesigning! (Restricted cards are welcome too) - In this thread, about weekly, the challenger will give a banned card they want re-interpreted. - Possibly they want it re-interpreted in a specific way. - But certainly it has to be re-interpreted in a way that doesn't break the format it's banned from: it shouldn't be banned (though it also doesn't have to be playable per se). - The challenger has to add in what format(s) the card is banned. - Possibly helpful, but not necessary, would be to add the reason for the card being banned. The challenger judges your cards and announces someone else the winner and thusly the next challenger. You probably know how this goes by now. __________________________________________________________________________________________________________________________ So, first challenge, let's keep it simple!: Re-interpret Preordain and/or Ponder for me, which are both banned in Modern (and Ponder is restricted in Vintage), but have the designed card still have mana value 1. PS: the reason for banning can be found here: www.quietspeculation.com/2014/08/why-are-ponder-and-preordain-banned-in-modern/ with this text as being the summary/quote for why: "A large number of blue-red combination decks kept the field less diverse. One thing that made them so efficient was the cards that would find their combinations. Ponder and Preordain were the most widely used of those cards. Banning these should make those combination decks somewhat less efficient without removing the possibility of playing them."
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Post by viriss on Apr 26, 2021 18:47:02 GMT
Is optional scrying enough? lol, no idea
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Giraculum
0/0 Germ
Posts: 34
Color Alignment: Blue, Green
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Post by Giraculum on Apr 30, 2021 0:58:12 GMT
Percolate Instant Scry 3. Then if you didn't put a card on top of your library this way, draw a card.
The classic saying is "Good, fast, cheap. Pick two". Ponder and Preordain were broken because they let you do all three; this card makes you pick between a good draw and a fast draw.
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Post by ZephyrPhantom on Apr 30, 2021 3:16:52 GMT
Good choice in requiring the mana value to stay at 1. It'd be too easy to design 2 cmc versions of the card otherwise. As for the powerlevels - it's a bit harder to tell without playing them, but Ponder and Preordain are deceptively more powerful than the comparison cards, Serum Visions and Sleight of Hand because they're functionally 1 mana to dig 3 or 4 cards deep in your deck much like Brainstorm would without any strings attached. It's a big part of the reason Ancient Stirrings is similarly powerful in Tron, which deliberately builds itself in a way that Ancient Stirrings is very likely to find something relevant and useful (but is of course constrained by the fact the number of good things you can get in Tron is generally smaller.) That all said: Midnight Tinkering Sorcery Escalate - Sacrifice an artifact. (Pay this cost for each mode chosen beyond the first.)Choose one or both: • Scry 2. • Draw a card. I wanted to sort of a mechanic or engineer burning the midnight oil and wracking their brain for solutions, and this seemed like a pretty good way to do it. Modal cards resolve top to bottom if I remember right so if you Escalate you can get Preordain, but it'll cost you an extra card on board which makes it harder to run in any old deck and generally more expensive even if you're playing Affinity or Cheerios-style decks as you'll have to get rid of a free artifact that could've been used to do something else. It seems in recent times, powerful cantrips like these are generally printed at in draft/Masters sets, so I did the same. It could probably be in a Modern Horizons type set though.
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Post by melono on May 8, 2021 15:32:44 GMT
viriss {Judging} viriss - Hunch: An interesting card, because I don’t think I’ve seen any scry X’s like that. It’s a simple pay one draw one if you want, but you could try searching as long as you invest. Giraculum - Percolate: I like the choice you’d have to make. Sometimes this works out perfectly, but that wouldn’t be something you’d be in control of. I agree with your analysis and think this is a nice take on fixing it. ZephyrPhantom - Midnight Tinkering: Nice, sac kicker to entwine it to a preordain. But then the question is, is the sacrifice worth it? Sometimes you’d want to sac artifacts like Prismatic Star, but as you said, even if the artifact was “free” (or you want to sac it), the artifact could perhaps be better used or sacced for something else. I could see this having niche play, especially in Commander. {Winner} So, the winner, is, Giraculum . It’s a way of working with scry that I have yet to see used, and it fixes what broke the banned cards nicely. Though, I do like all three entries. Thanks for playing along!
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Giraculum
0/0 Germ
Posts: 34
Color Alignment: Blue, Green
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Post by Giraculum on May 9, 2021 15:18:42 GMT
Thanks for the win! Your next card is a recent one: Omnath, Locus of Creation, banned in Standard, Brawl, and Historic. The ban was for its dominance in four-color Adventure and Ramp decks. You can read more about the banning in the B&R announcement from October 12, 2020, and a brief mention in the February 15, 2021 one as well.
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Post by viriss on May 9, 2021 18:37:40 GMT
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Post by melono on May 12, 2021 21:21:26 GMT
Omnath, Locus of the Lost
Legendary Creature - Elemental When Omnath enters the battlefield, mill four cards. Landfall - Whenever a land enters the battlefield under your control, you may return an Elemental creature card with mana value X or less from your graveyard to the battlefield, where X is 1 plus the number of lands that entered the battlefield under your control. 4/4 Wanted to keep the "4" theme to a degree. Also, less different abilities to keep track of. But still quite a useful and strong ability that gets better the more lands you play on a turn.
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Post by hydraheadhunter on May 23, 2021 11:31:20 GMT
Omnath, Locus of Mourning An X, A blue, a black, a red, and a green. Legendary Creature - Elemental
When Omnath, Locus of Mourning enters the battlefield mill X. Whenever a land is put into your graveyard, put a +1/+1 counter on Omnath. Landfall -- Whenever a land enters the battlefield under your control, mill 4.
Pay four life: return target land in your graveyard to the battlefield tapped.
4/4
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Giraculum
0/0 Germ
Posts: 34
Color Alignment: Blue, Green
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Post by Giraculum on May 23, 2021 20:35:06 GMT
{Judging} viriss : This is an interesting repurposing of Yedora's ability. It has a self-synergy with the landfall trigger, where you can purposefully let your own creatures die to retrigger landfall and draw a card. If it were black, I could imagine it fitting more into a sacrifice deck. Compared to Locus of Creation, I actually think this is still too good: the ramp is permanent, the card draw is repeatable, and it can remove creatures as opposed to just planeswalkers.
melono : I like this a lot. Milling on entering the battlefield is a good alternative resource to provide instead of drawing a card. You get advantage, but you have to work for it. Limiting the reanimation to just elementals is a good stopgap from it being broken, while carrying over the tribal aspect of M20's Omnath's. It's do-it-yourself Bloodghast, probably targeting Brushfire Elemental or Creeping Trailblazer on the low end. Ooh, or Embodiment of Spring.
hydraheadhunter : This Omnath is definitely more balanced. The player doesn't exactly have control of how big Omnath grows, and the advantage of those counters is more of a slow roll. Also, without trample or evasion, it's not a reliable finisher, so it's more of a puzzle-piece in the deck rather than the centerpiece. Still, I can see the uses for this card — the repeatable mill is nothing to scoff at, and the reanimation effect has a high ceiling in formats with more fetches.
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Post by melono on May 25, 2021 6:48:30 GMT
Thanks for the win! Now, next card that I'd like you to be inspired by: Tinker. Try and keep its spirit, just not its power.A card that has a powerful, as good as unrestricted tutor to the battlefield effect for artifacts. From Memnite to Blightsteel Colossus on turn three at the latest? That's a little bit much. Not even talking about any artifact combo-pieces you can get out. It is banned or restricted in every format it's legal in: Commander, Vintage and Legacy.
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Post by ZephyrPhantom on May 25, 2021 7:10:31 GMT
Sinister Salvage Sorcery As an additional cost to cast this spell, sacrifice an artifact. Return target nonlegendary artifact card from your graveyard to the battlefield. I wanted to play with the idea of limiting the zone a Tinker variant could grab from to make it harder to work for but still roughly the same idea of cheating an artifact into play for 3 mana. My first idea was similar to Fabricate as Flo00 pointed out so I decided to make something more interesting inspired by Persist and the other recent cheap reanimator cards printed in MH2. You can still cheat out big powerful artifacts, but you have to be mindful of how to get them into the graveyard first - incidentally, the effect being at sorcery speed also means you have to work a little harder with Quicken effects if you want your Blightsteel Colossus. {Old}Sometimes the best solution is the simple one. Tinkering Thoughts Sorcery As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card, reveal itput that card into your hand, then shuffle. Idyllic Tutor is considered acceptable to be printed even now, and artifacts do have a history of being more versatile and powerful than enchantments, so I'd say it evens out. Practically speaking it cuts out the main thing that made Tinker so broken (instantly playing wincons out of near-nothing) while retaining the spirit of sacrificing an artifact to get your degenerate combo kill pieces in line - you just have to actually pay for them this time.
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Post by hydraheadhunter on May 25, 2021 7:13:33 GMT
Synthesize A blue Sorcery
As an additional cost to cast this spell, sacrifice any number of artifacts. Fetch an artifact card with a mana value X or less to the battlefield, where X is the number of artifacts sacrificed plus the sum of their mana values.
Sacrifice a cheerio: Get a sol ring. Sacrifice 11 cheerios: Get a blightsteel. It's significantly weaker, as the cost reward equivelancy built into the card makes it more reasonable; but putting the right 3, 4, or even 5 drop artifact down turn one would still be pretty stonks.
Edit: just checked, you can get a turn 1 blightsteel with a perfect hand and some top deck: 1 Synthesize, 1 Mox Saphire, 1 Mox (any), 1 Mana vault, 3 Terrarion, and a cheerio. Play them all, sac them all to synthesize, X= 7 + (0+0+0+1+1+1+1) = 11. Fetch Blightsteel. And because you played three Terrarion, if you drew force of will and a blue card, congrats on swinging with that turn two blightsteel after countering their path to exile. Of course, this is the magical christmas land scenario, so I'd see the fact that it can happen a feature of the card rather than a bug, because who doesn't love the exceptionally rare perfect hand that ends the game fast enough for you to squeeze in one more near the end of the night.
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Post by Flo00 on May 25, 2021 7:28:48 GMT
Eldritch Ingenuity Sorcery As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card with mana value X or less, where X is 2 plus the sacrificed artifact’s mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Ingenuity. ZephyrPhantom you know Fabricate is a thing?
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Post by melono on Jun 2, 2021 15:45:11 GMT
Will be judging in the weekend. Enter now!
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Post by melono on Jun 6, 2021 18:12:53 GMT
{Spoiler}{Spoiler} ZephyrPhantom - Sinister Salvage: A reasonably powered reanimator for artifacts, as it is a slightly less mana costing Argivian Restoration but with a sacrifice. The non-legendary and rare rarity might not even be necessary seeing Argivian Restoration. hydraheadhunter - Synthesize: An interesting way to cheat out big artifacts or needed artifacts. Improvise would love this card. It being only one mana is a bit little for its effect I feel, as the thing you can get with this is likely your finishing combo-piece. This being countered can be quite the killer, but it being only one blue allows you to keep open mana for counters countering the counterspells. Flo00 - Eldritch Ingenuity: An Eldritch Evolution, but for artifacts. Nice. Interesting where this could take blue artifacts. {Spoiler}{Spoiler} You guys really got on with the sacrificing an artifact to get an artifact, huh? Well, I’ve gotta give Flo00 the win, for a good card that still does what you want it to do, without it being able to get too out of hand, because if you want to get a Blightsteel out, you’d still have to sac a 10 mana artifact for it. Thanks for playing!
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Post by Flo00 on Jun 6, 2021 18:30:58 GMT
Thanks for the win melono! For the next challenge, let's channel our thoughts and energy into fixing Channel!
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Post by gluestick248 on Jun 7, 2021 1:52:27 GMT
Erratic Summoning Sorcery Shuffle your library, then reveal cards from the top of your library until you reveal a nonland card. ~ deals damage to you equal to that card’s mana value, then you may cast that spell without paying its mana cost.
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Post by hydraheadhunter on Jun 7, 2021 4:00:20 GMT
Blood Price Two Black Sorcery
Until end of turn, any time you could activate a mana ability, you may pay half your life rounded up. If you do, add a colorless mana.
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Post by melono on Jun 7, 2021 15:31:48 GMT
Channelling the World's Growth Legendary Enchantment Whenever you tap a permanent for mana, add an additional , then lose 1 life for each mana you have. Probably still pushed, but you need to already have a board for this to work. And it will hella kill you if you try to go infinite with it.
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DoctorStrangelove
0/0 Germ
Posts: 36
Formerly Known As: drstrangelove
Favorite Card: Emrakul, The Promised End
Favorite Set: Ooh, that's tricky. Probably Dominaria, or maybe Time Spiral.
Color Alignment: White, Red
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Post by DoctorStrangelove on Jul 6, 2021 16:51:49 GMT
Unsure if this card is super terrible or super broken. I guess in some legacy modern decks paying 15 life to get 5 mana turn two and get some combo off might be good? Idk. In commander at least it's probably pretty great. Attachment Deleted
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Post by Flo00 on Jul 6, 2021 17:06:00 GMT
Whoopsie, another one I missed. I'll judge this ... at some time this week. Not sure when I'll find the time. And here it is: {gluestick248}While this is fun and chaotic (and I like that!), it doesn't really feel like Channel anymore. Reminds me of Madcap Experiment. {hydraheadhunter}This is a very high price. With a normal starting life of 20, this gives you 4 mana back, making a total of 2 mana more, which is about hte level of most rituals. In a commander game you can get 1 mana more out of it. While this definitely fixes the problem, I think it's not fun to play at all.
{melono}That seems almost reasonable. As you said, still pushed. I looked for similar effects and think this is best approximated by Leyline of Abundance + Regal Behemoth. I think it would still be strong as an until end of turn sorcery. I like how you can't use the original mana to prevent life loss since this is a triggered mana ability. {DoctorStrangelove}I think you summed up your card pretty good yourself. Nothing more to add.
That was a strange set of cards. But honestly, what else could I expect with a prompt like this?
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Post by hydraheadhunter on Aug 19, 2021 12:14:53 GMT
Melono's been mia on the forums since June.
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Post by Flo00 on Aug 19, 2021 12:34:04 GMT
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Post by hydraheadhunter on May 5, 2022 14:22:51 GMT
DoctorStrangelove 's unfortunately been offline since Sept of last year (I swear I'm not murdering the winners one by one before they can post their challenges to move myself higher up in the rankings). But hey, melono was online abouts an hour ago and he was the original winner.
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Post by melono on May 5, 2022 18:56:49 GMT
Well, I suppose I can pick it back up then! Design a card inspired by Treasure Cruise (how you want to be inspired is up to you):Reason for the ban is essentially: draws too much for too little pay (LINK to the article)
PS: Banned in Modern, Legacy, Pauper and restricted in Vintage
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Post by hydraheadhunter on May 5, 2022 19:48:19 GMT
Corpse Heist 6 generic and two black
Sorcery
Delve Draw three cards and loss 6 life.
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Post by serraphim on May 8, 2022 17:44:40 GMT
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Post by vizionarius on May 10, 2022 23:27:28 GMT
Lost Cruise Sorcery Delve At the beginning of the next upkeep, draw 3 cards.
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Post by melono on May 15, 2022 10:08:03 GMT
Judging in process. Further entries not allowed!
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