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Post by hydraheadhunter on Aug 9, 2022 0:01:21 GMT
Field Research Two generic
Sorcery — Lesson
Choose One • Fetch a basic land card to the battlefield tapped. • Fetch a land card to your hand. Gain 1 life for land type among lands you control. FT: Third-years slowly learn how strange the Vastlands are.
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It's basically the same spell, but you get to choose between rampant growth and expedition map. You're also more likely to gain a bit more life, I imagine between 3 and 5 would be common but the potential for 13 technically exists.
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Post by Flo00 on Aug 16, 2022 21:56:39 GMT
Judging soon-ish. Not sure when I'll find the time for it. EDIT: ZephyrPhantom wins.
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Post by ZephyrPhantom on Aug 21, 2022 4:11:24 GMT
I know a good idea when I see one...wreck Bold Plagiarist!We've gone this long and somehow one of the all time greats hasn't come up on this thread... I want you to push Razor Boomerang!
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Post by hydraheadhunter on Aug 22, 2022 10:40:18 GMT
Æther Boomerang Three Generic
Artifact—Equipment
Equipped creature has “Tap, Unattach Æther Boomerang: Æther Boomerang deals damage equal to the equipped creature’s power to any target. Exile Æther Boomerang then return it to the battlefield under its owner's control at the beginning of the next end step.”
Equip 2
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First its damage scales wit the power of the creature you attach it to, and seconds it flickers itself instead of bouncing.
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Post by vizionarius on Aug 22, 2022 18:26:08 GMT
Razor Boomerang Artifact — Equipment Equipped creature has " , : ~ deals X damage to any target. If X is greater than this creature's power, ~ deals X damage to this creature." Equip Only the most trained can catch it without losing a finger.
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Post by melono on Aug 22, 2022 20:29:11 GMT
Whirlwind Boomerang Artifact - Equipment Equipped creature has “ , Return this creature to its owner's hand: Return target creature to its owner's hand.” Equip It's not the boomerang that needs to be caught.
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Post by twintania on Aug 23, 2022 16:56:53 GMT
I focused on the theme "return to be catched". Razor Boomerang Artifact - Equipment Equipped creature has " , , Unattach Razor Boomerang : Razor Boomerang deals 1 damage to any target. Exile Razor Boomerang." At the beginning of end step, if Razor Boomerang is in exile, creatures you control gains " , : Return Razor Boomerang from exile and attach to this creature." until end of turn and Razor Boomerang loses all ability. Equip
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Post by ZephyrPhantom on Sept 16, 2022 9:42:25 GMT
Shoot, I really let this one get away from me, haha. We'll have to do with a quick judging unfortunately. melono wins with hydraheadhunter in a close 2nd. I think both do a good job of powering the card up into a card I'd actually want to seriously use in a hypothetical Standard but Melono's is more graceful and harder to completely run away with while potentially still being a nasty mass bounce card.
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Post by melono on Sept 16, 2022 15:17:34 GMT
Well, time to get a joke card to become less of a joke: Mindless NullPush it into viable territory. Though, don't make it too complex, and keep the rules text within one rule-line (like it currently is). Besides that one line, keywords added on top or bellow it are allowed.
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Post by twintania on Sept 17, 2022 4:47:39 GMT
I misunderstood about what is to push. Now I got the concept. Mindless Null Creature - Zombie Mindless Null gets +2/+0 for each vampire you control. 0/2
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Post by vizionarius on Sept 20, 2022 18:40:40 GMT
Mindless Null Creature - Zombie Menace As long as you control a Vampire creature, ~ gets +2/+0 and has lifelink. 2/2 (See Cursed Minotaur and Griffin Rider)
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Sept 29, 2022 8:19:02 GMT
Mindless Null Creature - Zombie Mindless Null can't attack or block unless you control a Vampire.
2/2
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Post by melono on Oct 1, 2022 12:09:21 GMT
Judgement! {Spoiler} twintania - I like how it is pretty useless when there are no vampires, keeping that to the original (though the original is always useless). The boosting with vampires isn’t too strong, and it being on a non-vampire makes one consider with deckbuilding how many you want to put into your vampire deck. Feels a bit more uncommon than common now, but that’s fine. Would like to see it put in the right decks, maybe even build one around it with many vampire tokens. vizionarius - A nice design, making the Null really shine once it has its vampire buddy, but not being completely useless without it. pernicious - Going the hardcore useless way when it has no vampire buddies. Having a 2/2 for 1 mana is always nice, and it’s a good fit with the low-cost 2/2 tactic, as it can get its buddy in Vampire Lacerator. Would be great to see this played in a Pauper deck with it. Damn, three different mana costs, three different manners of usefulness with buddies, and all top tier. I really like all three designs, but I gotta choose, so I’m giving the win to twintania
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Post by twintania on Oct 1, 2022 18:02:33 GMT
Thanks for the win. The next challenge is pushing Emberwilde Caliph from Mirage where plenty of lovable and weak cards exist in.
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Post by melono on Oct 1, 2022 18:50:14 GMT
Fuck me that looks a lot like the card I did for the two types of creature game, so I'm just slapping that one down here too!:
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Post by hydraheadhunter on Oct 2, 2022 5:39:56 GMT
| Belluzæl, Carnage Broker Two generic, a black, and two red
Legendary Creature — Devil Berserker
Other creatures are goaded.
A source dealing damage to one or more permanents or players also causes that source's controller to lose that much life.
If the game would end in a tie, you win the game instead.
4/7
Rulings:
- Belluzæl's second ability is a static ability which causes all sources of damage to behave
similar to if they had lifelink, except they cause the controller to lose life rather than gain it. The lose of life event happens simultaniously to the damage being dealt and does not use the stack. - If a source of damage has lifelink, Belluzæl's second ability doesn't 'cancel out' that life gain.
The source's controller will gain and lose the appropriate amount of life (subject to replacement effects) at the same time, and both life-gain and life-lost triggered abilities will trigger, regardless of the net total life.
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I think I'm a bit off-prompt, but I like the card.
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Oct 3, 2022 17:19:03 GMT
Creature - Djinn Flying, trample, berserk, haste
Whenever Emberwilde Caliph deals combat damage, flip a coin. If you lose the flip, Emberwilde Caliph deals 2 damage to you, then return it to its owner's hand.
4/4
Berserk = This creature attacks each combat if able.
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Post by ZephyrPhantom on Oct 3, 2022 20:14:43 GMT
Caliph of the Compleat Creature - Phyrexian Djinn ( can be paid with or 2 life.)Flying Caliph of the Compleat attacks each combat if able. Whenever Caliph of the Compleat enters the battlefield, it deals 4 damage to each player. 2/2 The oil blazes while the air rots.Sure, you can burn your opponent for 4 on turn 2...if you're willing to take 8.
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Post by vizionarius on Oct 4, 2022 19:14:54 GMT
Emberwilde Caliph Creature — Djinn Flying, trample Emberwilde Caliph attacks each combat if able. Whenever Emberwilde Caliph deals combat damage to a player, you lose 1 life and exile the top card of your library for each 1 damage dealt to them. You may play those cards this turn.The fire breathes while the air burns.4/4
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Post by twintania on Oct 8, 2022 7:06:07 GMT
I'll judge within 24h but after a week past from this round started.
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Post by twintania on Oct 9, 2022 5:32:54 GMT
{melono / Beastkin Berserker}For it doesn't backdraft you when damage was dealt to creatures, it is safer than caliph. It might also save your life at the next turn it was summoned against an aggro deck. It can find its roll in some aggro decks but I feel it would be tough to take an active part in current standard where creature qualities are elevated. Might fit in dragon stompy style decks in eternal though I don't know much about there.
One thing I love about this card which I guess you unintentionally designed so is that this would be highlighted if it was put in Ice Age - Mirage block when Ball Lightning and Orgg were only creatures in mono red burn. Gorilla was featured in Alliances so this looks also blends right in with that days.
{hydraheadhunter / Belluzæl, Carnage Broker}Not djinn nor caliph however keeps the taste of him. It would be not only useful in multiplayers but also open up for a possibility for RB wall control in 2 players though it would not so strong. But why is he a berserker? This handsome and slender guy doesn't look like a berserker and its ability is also like a schemer rather than a berserker.
{pernicious / Emberwilde Caliph}It reminds me Frenetic Efreet, a well-made RU efreet in Mirage. It can combo with mass destructions like him. Like Hell's Thunder, it will finds its roll in some decks. But I feel a bit sad that the naughty caliph got too soft.
{ZephyrPhantom / Caliph of the Compleat}Maybe it can be used when control deck conquered the scene. Otherwise, it requires you to have brave heart to use it in your main deck. It might be used in eternal but I don't know about it much so this is only a random guess. The flavor text is good.
{vizionarius / Emberwilde Caliph}I thought it was 4/4 but maybe it was my assumption. I premise this is 4/4.
It might be too strong but I think whether this card can be highlighted in scene is depending on the environment as Shadowmage was so. 4/4 for 4 mana can be easily handled in constructed and aggro decks can corner the controller with quick damage on face. It gives you bunch of advantage for each attack but the advantage can't be stored. One mass destruction can turn off the advantage and counterspells which can stop it don't match with the ability. It has enough strength to play but not requires deck tunings, it seems.
Not only RU aggro, it is possibly used in RUW deck combined with life gaining. It is same for all other posts but I feel the possibility that it can be competitive. This can be used in from aggro to control. But it stays in some steps short of ban, I think.
{winner}vizionarius for its various possibilities. runner-up is hydraheadhunter.
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Post by hydraheadhunter on Oct 9, 2022 10:20:39 GMT
But why is he a berserker? This handsome and slender guy doesn't look like a berserker and its ability is also like a schemer rather than a berserker. I was going for one of them schemers that prefers to make other people fight each other for the schemer's (as devils do), but the moment their scheme fails because of the power of friendship or whatever, they fly themselves into a murderous rage because the idiots weren't smart enough to fall into their machinations. Their even more deadly a fighter than they are a schemer, but they find scheming much more fun and get murderous when their scheme is ruined.
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Post by vizionarius on Oct 10, 2022 2:17:17 GMT
Thanks for the win twintania! Yes, meant to keep the original 4/4 as P/T, edited my entry. And thanks for catching that! ------- Next: Break Juju Bubble.
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Post by vizionarius on Oct 25, 2022 6:07:08 GMT
bump for entries
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Post by ZephyrPhantom on Oct 25, 2022 6:28:25 GMT
Juuran Capsule Artifact Culmulative upkeep Whenever you cast a spell, draw a card, then sacrifice Juuran Capsule. , Discard a card: You gain 1 life. “If my heart had joy, well, I'm pretty sure I'd be breaking the damn lid on that heart.” - The Masked ElectromancerGlimpse of Nature that demands you try and cast a bunch of instants all at once to go big or go home. I decided to edit the last ability a bit to try and make it feel like the card as a whole was still meant to promote a specific strategy (while leaving in a busted effect that many players would go nuts over to build the next big Vintage/Legacy deck.)
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Post by twintania on Oct 25, 2022 15:45:23 GMT
Juju Bubble Artifact ::Rare:: Cumulative upkeep Juju Bubble enters the battlefield with an age counter on it. When you play a card, sacrifice Juju Bubble. :Gain 1 life for each age counter on Juju Bubble. I wanted to keep fragility and life gain charm image. It resulted that almost same thing with original one. I added etb with an age counter on it because it is so miserable that you can gain no life at the first turn. I supposed two model cases. a. play it at 7 lands. - gain 7 life.
- gain 10 life.
- gain 15 life. ( peak )
- gain 12 life.
b. play it at 12 lands. - gain 12 life.
- gain 20 life.
- gain 27 life.
- gain 32 life.
- gain 35 life.
- gain 36 life. ( peak )
Do you think it too strong? But Dawnglow Infusion gives you 12 life with 7 mana and 22 life with 12 mana in 1 turn. Even it is not enough to be used widely. I think it is a fair return to almost skipping your 3 or 4 turns.
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Post by vizionarius on Nov 2, 2022 17:31:31 GMT
Feedback: ZephyrPhantom: You made this into an engine! I feel that the cumulative upkeep becomes irrelevant here. You'd likely play this and go off the same turn; I like that you can discard cards (for madness/grave stuff) while also getting the keep playing them to draw more cards. I do feel that the original feel of the card as a way to dump excess mana into a bit of lifegain is lost here, though. twintania: Cutting the cost down to might make this quite strong, just because it becomes an additional 0-mana spell that can take off storm, affinity, and friends. But I do like that you kept the feel of it being a life-gain-centric card. I like that you gain life based on age counters; like a heirloom, it is worth more with age! Also, there should be a benefit for not playing cards for so long. I don't feel it's too strong by any means. It's a neat card and a nice bump to the original. Winner is twintania with a design that feels more tied to the feel of the original; though ZephyrPhantom's design is quite cool.
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Post by ZephyrPhantom on Nov 3, 2022 23:05:29 GMT
My take on wrecking has generally been skewed towards the idea of the end result or a card being "unintentionally" broken (Hogaak, Skullclamp, etc...) to the point it'd likely get banned, so when the challenge said "Break the card" I figured that's what was being asked for. I feel like it's harder to get lifegain cards to that level so that's how I ended up on a card draw/discard engine. Congrats to the winner though.
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Post by twintania on Nov 4, 2022 16:21:30 GMT
ZephyrPhantom I guess it is because the prompt in the first post was difficult. To say the truth, I chose to push the last time I won here for I hadn't understood what to wreck is. This is the most understandable for me. You mean, to wreck is to go through the eye of a needle to aim on new kind of broken card which the most of expert players tend to look over, like Psychatog. Right? In other words, Figure of Destiny had a potential to be a wrecked card for it is the first virtual LV up card but Ascendant Spirit is a pushed card even if it was more efficient and completely broken. Updating the first post with more clear explanation might make your intent more readable though it is not necessary that changing it into I quoted.
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Post by twintania on Nov 4, 2022 16:40:58 GMT
Maybe I don't have a complete understanding about wrecking, btw let's try to wreck Tibalt, the Fiend-Blooded.
I want to see - the real monster for two mana
- which gives you "upgrading" the overall quality of your hand by a marginal amount
- and has an ability functions at its finest against the kinds of decks that have substantial problems removing Planeswalkers.
But any wrecking by any mana and ability is OK. Tibalt's Glorious Debut
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