moweda
3/3 Beast
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
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Post by moweda on May 11, 2023 19:56:00 GMT
Creature Discomfort Enchantment Whenever a creature enters the battlefield, it gets -1/-1 until end of turn. On Zendikar, every environment is hostile.
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Post by SilentKobold on May 11, 2023 22:37:41 GMT
Creature Comforts Tribal Instant - Goblin As an additional cost to cast Creature Comforts sacrifice a creature. Draw 2 cards and create a food token. A dispute between warrens inevitably ends at the belly.{Render}
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Post by Idea on May 13, 2023 16:47:08 GMT
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Post by melono on May 26, 2023 19:39:04 GMT
JUDGEMENT {Judging} pernicious - Distort Creature: I think this is a great one mana counter. It isn’t too powerful as the player still gets a creature with strength relative to their investment, but it will still throw a wrench in their plan. Exactly what you’d want from a one mana counterspell (like with Swan Song). Name is real good too. Art is very fitting as well. moweda - Creature Discomfort: Simple but strong and effective enchantment. You can totally play around the enchantment with your deck-building, but it’ll be a nice halt against your opponent’s smaller creatures. The name feels a little bit stilted as it is though. SilentKobold - Creature Comforts: The effect is a solid one that’s been done kind of like it before. I don’t really feel the Goblin part in its effect much, and the Comforts part feels out of place while the effect needs a sacrifice. I get that the flavor text tries to click it together, but the click isn’t really felt. Idea - Another Creature: Feels a bit silverbordered-y, though in an un-set, it’d probably not have an acorn. The effect also cares about specific wording, which might cause confusion as specific wording for a lot of things change in magic over time. The effect and flavor are fun, though. That gives it a thumbs up. {Winner}But winner, that’s gotta be pernicious That is one great counter spell.
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Jun 23, 2023 13:57:26 GMT
Thank you for the win, melono. Sorry for the wait.
For the next challenge, design a card that has the word Obsession in its name. It's ok to use variations such as obsessive, obsess or obsessed.
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Post by Idea on Jun 24, 2023 15:32:10 GMT
{Previous Version}
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Post by SilentKobold on Jun 25, 2023 9:41:45 GMT
Obsessive Analyst Creature - Dwarf Wizard If a player would draw a card, that player exiles the top card of their library instead. Until end of turn, that player may play that card. Everyone makes mistakes, but a professional has the eye to identify and the will to eliminate them. 2/2 {Render}
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Post by melono on Jun 25, 2023 12:04:14 GMT
Endlessly Obsess Sorcery Discard a card. If you did, draw a card. Escape - , Exile three other cards from your graveyard. ( You may cast this card from your graveyard for its escape cost.) "I'll find it, even if it kills me twice over."
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Post by Idea on Jun 27, 2023 12:38:45 GMT
Had a new idea for my card and I think it does the kind of thing I was going for more smoothly and cleanly though through a marginally different angle.
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Jul 1, 2023 17:20:02 GMT
Idea - This card has a bit too much going on. I'd remove the "deals combat damage to a player" ability and the "each creature you control becomes a copy of it" ability. Aside from that, it's an interesting concept: it's an unholy fusion of Permeating Mass, Essence of the Wild and Spawnwrithe.
SilentKobold - I believe this card is very OP; manipulating everyone's card draw in this way is no joke. I think it should be a mythic and cost at least 3 more mana.
melono - A red card draw that I could see being actually printed. Good flavor text.
The winner is melono! With Idea as runnerup.
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Post by melono on Jul 2, 2023 6:28:01 GMT
Thanks for the win! I'll make a Quick one for the next challenge: Each word of your cardname needs to contain the letter "Q".
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Post by Idea on Jul 2, 2023 9:00:45 GMT
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Post by viriss on Jul 3, 2023 0:57:17 GMT
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boxlaunch
0/0 Germ
Posts: 28
Favorite Card: Uninvited Geist
Favorite Set: Shadows Over Innistrad
Color Alignment: Black, Green
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Post by boxlaunch on Jul 4, 2023 16:25:31 GMT
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Post by melono on Jul 15, 2023 12:33:40 GMT
Three cards, time to judge, let’s get quacking: {Spoiler} Idea - Quack-Quack Aqack!: That name is most definitely for a silver bordered card. Besides that, the card is actually absurdly good. Three 1/1 fliers with haste for three mana is a steal. And if you don’t want to attack with them, you just cast them in your second main phase. This card is really above what current token generation sorceries allow, with that attack limit being really easy to cast around. viriss - Quicksilver Quill: Yum, writing with mercury… A really strong combat-trick, that is repeatable, cheap, and colorless… I would not be very enthused if I would see this across from me. All my big guys would be deathtouched, and most of my little guys would hit against a bear, which sticks around if my little guys are too little. And then it happens again. The tapping fortunately limits it, but it’s a really good toolbox. boxlaunch - Quiet Esquire: Nice Q-usage. A fairly standard tapper, which is in line with it’s name, but the no-cost of the tapping is not done often. The limit on needing a legendary to use the tapping does feel like it balances out though. Winner: {Spoiler} Really dig boxlaunch their Quiet Esquire, so you win!
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boxlaunch
0/0 Germ
Posts: 28
Favorite Card: Uninvited Geist
Favorite Set: Shadows Over Innistrad
Color Alignment: Black, Green
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Post by boxlaunch on Jul 15, 2023 14:19:04 GMT
Thanks for the win!
Since this is my first win, for the next challenge, use the word "Box" (or a word that's Box adjacent) in the name.
"I got to be the top realtor of the year by thinking inside the box. That's right, I said inside. Because while everyone is chaising each other outside, what is the box? Empty." -Phil Dunphy
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Post by viriss on Jul 15, 2023 14:49:18 GMT
Box of Rocks Artifact Box of Rocks enters the battlefield with X rock counters on it. , Remove a rock counter from Box of Rocks: Create an artifact token with “ : Add .” , , Sacrifice Box of Rocks: Draw a card.
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Post by Idea on Jul 15, 2023 14:57:43 GMT
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Post by Flo00 on Jul 16, 2023 9:53:11 GMT
Ancient Puzzlebox Artifact At the beginning of each player’s upkeep, that player exiles the top card of their graveyard. , : Draw a card, then put a card from your hand on top of your library. When Ancient Puzzlebox leaves the battlefield, each player puts the cards exiled by Ancient Puzzlebox they own on the bottom of their library in a random order, then mills that many cards.
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Jul 26, 2023 18:35:42 GMT
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boxlaunch
0/0 Germ
Posts: 28
Favorite Card: Uninvited Geist
Favorite Set: Shadows Over Innistrad
Color Alignment: Black, Green
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Post by boxlaunch on Jul 31, 2023 1:17:37 GMT
THE NAME GAME (Vol. II) UNBOXING AND REVIEW VIDEO!!!! (NOT CLICKBAIT) {Spoiler} viriss - Love the name and flavor of the card! I think it works very well and I like the effect of "removing" a (mana) rock from the box that you then get to use. My concern is that this card is overpowered. The floor being either mana neutral with later cheap card draw or 1 mana draw a card is pretty crazy and versitle. I think if it was onrate with everflowing chalice in total mana you get, with the draw back of it taking longer to get there, but the upside of the card draw, it would be a stronger contender. Idea - A great psuedo-ophidian on layaway. I am a big fan of the hiding your cards in the box for safekeeping and being able to retrieve them all later. Simple gameplay, clean design. I like it. Flo00 - I think the card selection is fun, especially if you are shuffling or self-mill. Not sure if I understand why the graveyard order matters aspect is here. If it is to prevent players from exiling the cards they want to end up back in their deck, I personally think choosing a card at random would be better. Besides that I would totally toss this into some decks and have fun with it. pernicious - This feels very un-set in all the right ways. The idea of that first ability being keyworded is quiet scary to me as an opponent, but not unfair. I especially like the idea that a creature with first strike would be able to prevent itself from getting blown up. With that being said, I'll have to be more cautious when mysterious face-down creatures appear in my games... Winner
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Post by Idea on Jul 31, 2023 12:04:13 GMT
Thank you for the win boxlaunch ! For the next challenge, please a card whose name stars with the word " You".
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Post by Flo00 on Jul 31, 2023 15:52:09 GMT
You Have Nothing On Me Ongoing Scheme You and permanents you control have hexproof. Spells and abilities your opponents control can’t cause you to discard cards, sacrifice permanents or lose life. At the beginning of your upkeep, if you haven’t been attacked since your last turn, abandon this scheme. Flo00 - I think the card selection is fun, especially if you are shuffling or self-mill. Not sure if I understand why the graveyard order matters aspect is here. If it is to prevent players from exiling the cards they want to end up back in their deck, I personally think choosing a card at random would be better. I wanted to make the exile quick, so with no decision and no need for randomization process.
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boxlaunch
0/0 Germ
Posts: 28
Favorite Card: Uninvited Geist
Favorite Set: Shadows Over Innistrad
Color Alignment: Black, Green
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Post by boxlaunch on Aug 1, 2023 23:41:55 GMT
I've gone back an forth about how I want this card to play, with 4 versions of it in drafts, but I think this is the stongest one. My other favorite is below. I would appreciate any feedback on these cards/which one feels better to others. {Second Version}
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Post by viriss on Aug 3, 2023 0:39:03 GMT
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Aug 3, 2023 13:29:04 GMT
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Post by Idea on Aug 6, 2023 21:57:43 GMT
I should be able to judge on the 8th or 9th. Feel free to keep entries coming until then folks!
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Post by Idea on Aug 9, 2023 19:07:34 GMT
Flo00{Spoiler}Never thought I'd end up reviewing a scheme and to be honest it might be hard to really assess balance on this. I'm a little conflicted about this card. On one hand, I hate it when ongoing schemes are too easy to dismiss. On the other hand, the card itself is a big interaction blocker that can be fine only if it doesn't stay too long. I think a card like this might work, though I would definitely have preferred a condition that requires more work or sacrifice on the part of the opponents to dismiss it than just inaction, though I suppose what form this should take would depend on the specific archenemy decks. boxlaunch{Spoiler}While I can appreciate the tabletop RPG feeling in both the effects and dice rolling, I find each of the modes quite underwhelming. In 1v1, you have a 50/50 shot with the third effect to get a slightly better venture into the dungeon, which will get more triggers if you don't take damage until your next turn - otherwise your opponent gets the advantage for themselves. Meanwhile the second effect simply can't break even because at most you make one treasure token. Now, in multiplayer, assuming 4 players, you have about a 50/50 shot (haven't done the math) of beating two of them, slightly better of beating just one (I would take that one as the default scenario, but let's say two is for the sake of argument) and much lower of beating all three. In most cases you will not get the benefit of the third effect unless you deal damage to the opponent who got it, and even then they already got the benefit too. The second effect has a 50/50 shot of breaking even (so not counting the fact you spent a card to store the mana in treasures) and less than that of getting one treasure's worth of advantage. Treasures are better than mana, and if you're lucky this could represent a ritual down line, but there's a lot hidden ifs there. The first effect is in 1v1 at best half of a Reckless Impulse and at worse a waste of two mana and a card, and in multiplayer format has 50/50 shot of being a reckless impulse and less than that of being Act on Impulse. The card has about a 50/50 shot of being approximately cards at its mana value or worse, and in some of the modes less than 50/50 odds of even being cards half its mana value. In many scenarios it may do nothing or even benefit opponents without you getting anything. The version in the spoiler I feel is much better. While it loses the fun of choosing, it compensates by potentially being worth spending mana and a card on this by bundling all these effects that are, putting it generously, less than stellar on their own. viriss{Spoiler}I guess this card has a red feeling to it, but that's also why I dislike it. Not that I inherently dislike things that have red's reckleness baked into them, but rather this card is red in flavor and red in spirit, but wants to be any other color to work mechanically. Red does not have the best tools to control the top of its library and as by far the most aggressive color does generally tend to have lower costs overall, especially in the types of decks built with it. Now if your deck runs this and wants treasures most likely you are using the more expensive side of red, but the fact alone that this card is a simple toss up between you getting treasures or your opponent getting a ton of mana instead, and that your methods of controlling this are hampered by the color its in, make the card less than ideal right there.
On top of that though, even if the card does work, it could mean a one-turn-kill-enabler. Simply lucking out a ton of mana very early on could put you in such an advantage as to make victory a matter of time, the game a foregone conclusion. I assume this kind of potential win-out is the benefit you get for the risk the card is that I described before, but the fact that the card not working or the card working are both results that could be quite unfun I think makes this design lacking. pernicious{Spoiler}I love this card. It's silly but it also tickles my Johny side seeking out the potential ways to interact with it and what it could do. Being zero mana and doing but targeting still can be so fun just by triggered effects on casting or stuff being targeted. Cast this, point at an illusion, and it's gone. Winner
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Aug 10, 2023 18:22:54 GMT
Thank you for the win, Idea. I really didn't expect to win this round.
For the next challenge, design a card with the word Sleep or Sleeping in its name.
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Post by Idea on Aug 10, 2023 22:00:00 GMT
Edit: I can’t edit the render, but the second ability should read “If it’s a (…), it becomes a colorless Forest land until (…)”
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