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Post by emberfire17 on Jan 23, 2023 15:42:27 GMT
It's important to note that upon first reading this challenge, my brain really wanted to make a card titled "Eeeee" but I decided against it.
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Post by Flo00 on Jan 24, 2023 22:52:15 GMT
It's important to note that upon first reading this challenge, my brain really wanted to make a card titled "Eeeee" but I decided against it. Does it do the effect separate for power and toughness or does it look at both together? In other words: Can this kill my opponent's board if they control a 0/4?
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Post by emberfire17 on Jan 25, 2023 1:36:39 GMT
Does it do the effect separate for power and toughness or does it look at both together? In other words: Can this kill my opponent's board if they control a 0/4? I wasn't sure how to best word it but they are separate. For example if the target player had a 0/4 and a 2/1 creature, all their creatures would become 0/1.
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Post by vizionarius on Jan 25, 2023 1:49:26 GMT
Does it do the effect separate for power and toughness or does it look at both together? In other words: Can this kill my opponent's board if they control a 0/4? I wasn't sure how to best word it but they are separate. For example if the target player had a 0/4 and a 2/1 creature, all their creatures would become 0/1. Ah! You can word it something like this: "Until end of turn, each creature target opponent controls has base power equal to the lowest power among creatures they control and base toughness equal to the lowest toughness among creatures they control." I don't think there is a shorter way to say this, but I wish to be wrong. This is equal length, but uses X/Y which may not be better: "Until end of turn, each creature target opponent controls has base power and toughness X/Y where X is the lowest power among creatures they control and Y is the lowest toughness among creatures they control."
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Post by hydraheadhunter on Jan 25, 2023 20:16:01 GMT
I wasn't sure how to best word it but they are separate. For example if the target player had a 0/4 and a 2/1 creature, all their creatures would become 0/1. Ah! You can word it something like this: "Until end of turn, each creature target opponent controls has base power equal to the lowest power among creatures they control and base toughness equal to the lowest toughness among creatures they control." I don't think there is a shorter way to say this, but I wish to be wrong. This is equal length, but uses X/Y which may not be better: "Until end of turn, each creature target opponent controls has base power and toughness X/Y where X is the lowest power among creatures they control and Y is the lowest toughness among creatures they control." Until end of turn, each creature target opponent controls base power is equal to the lowest power among creatures they control. The same is true for toughness.
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Post by emberfire17 on Jan 25, 2023 23:01:15 GMT
Ah! You can word it something like this: "Until end of turn, each creature target opponent controls has base power equal to the lowest power among creatures they control and base toughness equal to the lowest toughness among creatures they control." I don't think there is a shorter way to say this, but I wish to be wrong. This is equal length, but uses X/Y which may not be better: "Until end of turn, each creature target opponent controls has base power and toughness X/Y where X is the lowest power among creatures they control and Y is the lowest toughness among creatures they control." Until end of turn, each creature target opponent controls base power is equal to the lowest power among creatures they control. The same is true for toughness. That's much better, thank you!
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Post by Flo00 on Feb 16, 2023 18:23:07 GMT
Oh wow. Completely forgot I had to judge this. Thanks for the friendly poke vizionarius. I'm sorry, I won't have time for a propper judging for about a week. pernicious wins.
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Feb 20, 2023 11:28:02 GMT
Thank you for the win, Flo00. Excuse me for the wait.
The next challenge is: Design a card that includes in its name the name of a planet of the Solar System. (You may treat Pluto as a planet for this challenge.)
Idea Words based on the name are fine as well.
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Post by Idea on Feb 20, 2023 16:19:38 GMT
Thank you for the win, Flo00. Excuse me for the wait. The next challenge is: Design a card that includes in its name the name of a planet of the Solar System. (You may treat Pluto as a planet for this challenge.)
Does it have to be the exact name or can it be words based on the name, like Earthen or Martian?
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Post by Idea on Feb 21, 2023 12:44:40 GMT
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Post by Flo00 on Feb 21, 2023 22:37:33 GMT
Birth of Venus Sorcery You may cast Birth of Venus as though it had flash if a God creature has been dealt damage this turn. Search your library for a God creature card, reveal it and put it into your hand, then shuffle. If you didn’t cast this spell during your main phase, you may put the card onto the battlefield instead, then shuffle. As background info: Venus came to be by Kronos throwing Uranos's severed private parts into the ocean.
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moweda
3/3 Beast
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
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Post by moweda on Feb 22, 2023 6:08:05 GMT
Saturnine Soul Creature - Specter Flying ~ can't attack unless you discard a card. (This cost is paid as attackers are declared.) Doomed to an eternity of gloom. 2/1
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Post by vizionarius on Feb 23, 2023 20:28:24 GMT
Neptune's Rise Sorcery Draw a card. Exile ~. , Put ~ from exile into your graveyard: Until end of turn, whenever you tap and Island for mana, add an additional .
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Post by ZephyrPhantom on Feb 24, 2023 18:39:37 GMT
Plutonium ReactorLand , Sacrifice an untapped basic land you control: Add for each basic land sacrificed this turn. Poisoning the land of today for the fuel of tomorrow.
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Post by melono on Feb 26, 2023 16:58:26 GMT
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Feb 27, 2023 18:27:12 GMT
Idea - Interesting card, I'd only raise the enchantment's cost to . I think the enchantment's wording should be "Prevent all damage that would be dealt to creatures with power 1 or less by creature sources"; and maybe the instant's wording should be "When an opponent gains control of that creature this turn..." or simply "At the beginning of the next end step, that creature deals...". I like how venusian love represents well a love story that ends with a bad breakup. I also like the wordplay on "platonic love", though I do find it a bit off-flavor.
Flo00 - Very nice, I like a lot the way you represented that myth. I'd only raise its cost by .
moweda - That's a strong 1-drop, I'd raise its rarity to uncommon. I think that Spirit would have been a more appropriate type than Specter. So saturnine means "Gloomy or sullen in disposition.", I didn't know.
vizionarius - It's an interesting card for sure, but I think that this kind of mana ramping is a bit too powerful, especially for blue. I'd definitely raise its activation cost from exile by at least or . I'd prefer the option, since I'd see it as a way to represent the Sea God's rising.
ZephyrPhantom - An overall good design. Did you mean "Add for each basic land you sacrificed this turn." instead?
melono - Now that's a cool kill spell. Good flavor text.
The winner is melono! With Flo00 and zephyrphantom as runnerups.
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Post by Idea on Feb 27, 2023 21:25:49 GMT
I also like the wordplay on "platonic love", though I do find it a bit off-flavor.
Off-flavor how?
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Post by melono on Feb 27, 2023 22:32:29 GMT
Thanks for the win!
Next word is a wet one: Lake
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Post by Idea on Feb 27, 2023 23:48:49 GMT
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Post by vizionarius on Feb 28, 2023 7:33:02 GMT
Lake of Fire Enchantment Whenever a creature dealt damage by a source you control this turn dies, exile it with a soul counter on it. Creature cards with soul counters on them have evoke with evoke cost equal to their mana cost. You may cast creature cards in exile with soul counters on them for their evoke cost and you may spend red mana as though it were mana of any color to cast them.
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Feb 28, 2023 11:11:36 GMT
Idea From what I've read, platonic love is only directed towards friends or acquaintances, it's different than parental love.
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Post by Idea on Feb 28, 2023 11:44:03 GMT
Idea From what I've read, platonic love is only directed towards friends, it's different than parental love. Ah I see. Two things about that: -Platonic love is often used as love towards friends, but that's more the archetypical example than the definition of it. Platonic love is more accurately described as love without the desire for another's body, appreciation and care without desire. -There's also a bit of wordplay of plutonic meaning something like 'small' or 'pertaining to small' or something to that effect. Now that I tried to search the word that kind of meaning isn't showing up though, so maybe I was mistaken there... But yeah those two factors are why I designed the card the way I did on that face.
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moweda
3/3 Beast
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
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Post by moweda on Mar 3, 2023 4:34:56 GMT
Saltwater Lake Land ~ enters the battlefield tapped. : Add . : Add . ~ deals 2 damage to you. Do not attempt to drink.
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Post by melono on Mar 12, 2023 15:18:00 GMT
What to make of this Lake? Judging commence! {Spoiler}{Spoiler} Idea - What’s under the lake?: A pretty neat card that would work well in a deck that isn’t already doing graveyard shenanigans, as you dead creatures get exiled. Got a nice horror flavour with your lake becoming stronger by you dumping your creatures in it, and your opponent’s creatures dying due to the lake becoming exiled because of lake damage. You don’t have to exile attached to something though, just exiling with a source is enough wording for what you want. vizionarius - Lake of Fire: Quite the opposite of wet, but totes allowed for the challenge. You seem to have put a double effect down with the last two lines of the card. Doesn’t make it any easier to understand. The evoke effect for exiled cards itself is cool though. Feels a bit white, but red should also be okay. moweda - Saltwater Lake: very iffy to put a two mana tap-ability on a land, but looking at Ancient Tomb, it might be alright. I would remove the add one colorless ability to force people into taking damage, though. {Spoiler}{Spoiler} So, winner, is, Idea with a consuming horror lake.
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Post by vizionarius on Mar 12, 2023 21:35:53 GMT
Yeah... I'm not sure my wording even makes sense in terms of the rules. Probably would have been easier to just have: "Whenever a creature dealt damage by a source you control this turn dies, exile it with a soul counter on it. You may cast exiled creature cards with soul counters on them and you may spend as though it were mana of any color to cast them. They're sacrificed when they enter the battlefield."
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Post by Idea on Mar 12, 2023 22:53:52 GMT
Thank you for the win melono ! I'm glad that card's whole vibe really got through. Now, for the next challenge, use the name of a location of your choice from Magic's lore in your card name!
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Mar 13, 2023 13:02:49 GMT
If nobody bids, nothing happens.
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Post by Flo00 on Mar 14, 2023 12:08:10 GMT
The Rivers of Meletis Legendary Land : Add . , , Sacrifice The Rivers of Meletis: Search your library for an Aura card and put it onto the battlefield, then shuffle. If there are six or more Auras attached to a permanent you control, you win the game. Activate only as a sorcery. {This is part of a cycle} The Undercity of Vesuva Legendary Land : Add . , , Sacrifice The Undercity of Vesuva: Create a token that’s a copy of target nontoken creature you control. Then if you control six or more creatures with the same name as that creature, you win the game. Activate only as a sorcery. The Cliffs of Ashmouth Legendary Land : Add . , , Sacrifice The Cliffs of Ashmouth: Each player loses half of his or her life, rounded up. Then if the sum of each player’s life total is less than 10, you win the game. Activate only as a sorcery. The Lavafalls of Ayagor Legendary Land : Add . , , Sacrifice The Lavafalls of Ayagor: Creatures you control gain trample until end of turn. If those creatures deal 6 or more damage to each opponent this turn, you win the game. Activate only as a sorcery. The Gardens of Valeron Legendary Land : Add . , , Sacrifice The Gardens of Valeron: You gain 5 life. Then if you gained 15 or more life this turn, you win the game. Activate only as a sorcery.
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Post by vizionarius on Mar 15, 2023 1:29:39 GMT
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Post by Idea on Mar 31, 2023 17:49:08 GMT
Ah crap it’s been a really long time that I missed this one. Since it has been buried for so long, I’ll reduce the typical time I leave for last minute entries to until later today.
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