Evil Coco
2/2 Zombie
Posts: 110
Favorite Set: Shadowmoor
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Post by Evil Coco on Oct 7, 2018 20:34:03 GMT
A must have for token decks Castle Catapults Artifact - FortificationFortify Put X Catapult counters on fortified land Remove a Catapult counter from fortified land, Sacrifice a creature: Destroy target creature whose toughness is X or less, where X is the sacrificed creature's power Old: Removal New: Saga
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Post by gluestick248 on Oct 7, 2018 20:47:13 GMT
Castle Catapults Artifact - FortificationFortify Sacrifice a creature: Destroy target creature whose toughness is X or less, where X is the sacrificed creature's power Your card doesn’t care whether or not it’s attached to a land, so fortifying is just a waste of mana.
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digiman
0/0 Germ
Posts: 31
Formerly Known As: digiman619
Favorite Card: Extinction
Favorite Set: Dominaria
Color Alignment: Blue, Red
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Post by digiman on Oct 7, 2018 23:12:23 GMT
Up: gluestick has a point; there's no benefit of ever fortifying it, so it's a 6/10 for me.
Enchantment- Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I & II: Put a preparation counter on target creature. You gain life equal to that creature's toughness. III: Destroy each creature without a preparation counter on it.
Old:Saga New: Cares about power 0 or less
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Post by Jartis on Oct 8, 2018 4:31:35 GMT
Up: Saving only two creatures, and potentially an opponent's creatures, is rough. That said, it's the kind of high risk, high reward card that I love playing in my decks. That said, with a card like Phyrexian Scriptures, I'd say the cost might be a smidge high, but nothing I'd worry about too much, honestly. 8/10 Prophecy of the God-Pharoh Enchantment - Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: For each creature, put X -1/-0 counters on it, where X is its mana cost. II: Destroy all creatures with power 0 or less. III: Creatures in your graveyard gain Eternalize U/B/R until end of turn. (The editor has tri-hybrid mana symbols but if the forums do I can't figure it out.) Old: Cares about power 0 or less New: Has an ability word
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Post by gluestick248 on Oct 8, 2018 6:32:38 GMT
Up: Interesting design overall, but it has a few flaws. The first chapter could be “until your next turn, all creatures have base power 0”, removing the need for the weird counters. And the last chapter seems too cheap for an army of 4/4’s, considering you just wiped the board. There’s a reason The Scarab God’s ability costs 5. Murasa Cultivator Creature — Elf Druid Whenever a creature you control with 0 or less power attacks, it gets +X/+0 until end of turn, where X is its toughness. Landfall — Whenever a land enters the battlefield under our control, create a 0/1 green Plant creature token. 0/5 Old: Has an ability word New: Has a keyword action (ex. scry, proliferate, draw)
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Post by melono on Oct 8, 2018 17:57:42 GMT
Up: 10/10, I'd love to try making a deck around this card with cards that are normally defensive and/or ability-focused in nature. I also love landfall abilities so you've double got my thumbs up. Don't know how broken/underpowered it'd be, but I love the design. Contagion Pipeline Artifact Landfall - Whenever a land enters the battlefield under your control, you may pay . If you do, proliferate. ( You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) ( can be paid with either or 2 life.) The more room there is to grow, the more room there is to bless.Old: Has a keyword action (ex. scry, proliferate, draw) New: Has a mana-activated ability.
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Post by Fleur on Oct 11, 2018 15:21:31 GMT
Up: That just feels awfully Phyrexian. It's probably fine balance-wise too; heck, maybe even a smidgen underpowered compared to something like Inexorable Tide. Probably okay as-is, but if I wanted to push it bringing it down to would not hurt. Overall very strong design though. Deflated Sparkfish Creature - Fish When CARDNAME enters the battlefield, draw a card. CARDNAME gets +7/+0 and gains trample until end of turn. This costs less to activate for each instant or sorcery card in your graveyard. 0/1 Digs for spells early. Inflates for damage late. Old: Has a mana activated ability. New: Spider.
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impspiritguide
2/2 Zombie
Favorite Color: Brown
Posts: 129
Set Hub: http://magicseteditor.boards.net/thread/256/pokemon-thread
Formerly Known As: Imp Elemental Spirit Guide
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Post by impspiritguide on Oct 12, 2018 5:10:09 GMT
Up: This seemed OK at first, but then I second guessed myself, but even with scrutiny I think it is costed ok (my aggro deck could get this to attack on 3rd turn for on the +7/+0 which is a little fast but not horribly so given that you lost an earlier drop and this card doesn't have haste and you'd have to have a perfect tempo hand). Like the flavor a lot (a ball lightning fish is almost as fun as a Firebreathing Shark{Original Card}
EDIT: Fixed the comma and added the P/T sorry.
Old: Spider New: Dragon
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Post by gluestick248 on Oct 12, 2018 5:43:38 GMT
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Post by Flo00 on Oct 12, 2018 8:24:29 GMT
Up: Very off-template wording, but a nice flying hater. The additional first strike hate is interesting. And like gluestick248 wrote, it needs p/t. Or is the tiny 1/1 it's p/t? {render} Spider Dragon Creature - Spider Dragon Reach : Spider Dragon gets +1/+0 until end of turn. 1/4 Old: Dragon New: Hexproof
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Post by gluestick248 on Oct 12, 2018 12:24:26 GMT
Up: Very simple and elegant way of combining the two prompts. Being a Dragon and a Spider is a bit weird, but I blame the Simic. Vengeful Whelp Creature — Dragon Flying, hexproof Whenever a Dragon you control dies, if Vengeful Whelp has no +1/+1 counters on it, put three +1/+1 counters on it and it loses hexproof. 2/2 Old: Hexproof New: Black
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impspiritguide
2/2 Zombie
Favorite Color: Brown
Posts: 129
Set Hub: http://magicseteditor.boards.net/thread/256/pokemon-thread
Formerly Known As: Imp Elemental Spirit Guide
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Post by impspiritguide on Oct 13, 2018 0:55:19 GMT
Up: I like it, good futureshift of Dragon Whelp. I think it is appropriately costed (with the partial hexproof it's hard to tell without playtesting). Like the fact that it is only partial hexproof.
Old: Black New: Removes Poison counters
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Post by Jartis on Oct 13, 2018 8:20:10 GMT
Up: My only problem is I think it should be "target card in your graveyard." Besides that, I don't think cards normally have things like hexproof unless they're on the battlefield, but there's no reason they couldn't, so I can dig it. Spiteblight Artifact - Equipment Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) Equipped creature gets +1/+1 and has “When this creature deals combat damage to a player, you lose a poison counter. If a poison counter was lost this way, defending player gains a poison counter.” Equip Old: Removes Poison counters New: Land
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Post by Flo00 on Oct 13, 2018 11:25:00 GMT
Up: Fun card for a limited environment with poison. Blessed Grounds Land Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.) : Add . , : Remove a poison counter form target player. Activate this ability only if you have the city’s blessing. Old: Land New: Haste
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Post by Lady Mapi on Oct 14, 2018 17:11:22 GMT
I'm a little concerned about how easy it is to get your hands on the Poison counter removal. I'd have to see it in play, though - it might be too slow to be useful. Eternal StormLand : Add As long as Eternal Storm is enchanted, it is a 3/1 red Elemental creature with Haste in addition to its other types. Old: Haste. New: A defensive ability.
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Post by melono on Oct 14, 2018 21:13:13 GMT
Up: 7/10 (are we still doing grades?) Interesting for possibly a deck designed around land enchantments. Enchanted it should become a better land, but at the same time it becomes more fragile, when turning into a creature and you might shoot yourself in the foot. Interesting question to pose yourself, but is probably not that powerful because of it. Flock of Clouds Creature - Elemental Bird Flash Defender, flying, haste : Target creature gets +1/+2 and gains flying until end of turn. I quite like my head inside the clouds, though. It's as nice and fluffy there as you'd think. -Hermit LyreneOld: A defensive ability. New: Is an Elemental
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Post by Jartis on Oct 14, 2018 22:58:29 GMT
Up: Not sure I get the haste, but I like the pseudo-Bestow effect. The second ability is definitely a pie break, but it's required for the third effect, and I don't think it's too bad...I hope XD Old: Is an Elemental New: Devotion
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Post by ZephyrPhantom on Oct 14, 2018 23:17:03 GMT
Up: Oof, this would've been perfect if it was Mardu and had Vigilance. As it currently is it's hard for me to consider it useful compared to other Dragons at CMC6, but it might yet find use in an EDH deck that makes things attack. Embodiment of Devotion Creature - Elemental ~'s power and toughness are each equal to your devotion to green. */* Old: Devotion New: Has a subtype named "Tower"
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Evil Coco
2/2 Zombie
Posts: 110
Favorite Set: Shadowmoor
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Post by Evil Coco on Oct 16, 2018 1:38:06 GMT
Up: i have a good feeling only devotion decks will get much out of it. Old: Tower subtype New: cares about hybrid-mana spells
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Post by Jartis on Oct 16, 2018 1:43:29 GMT
Thank god, I was really hoping for a Tower of Babel reference and was really disappointed I couldn't be the one to make it. XD
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Evil Coco
2/2 Zombie
Posts: 110
Favorite Set: Shadowmoor
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Post by Evil Coco on Oct 16, 2018 2:04:24 GMT
As sson as i saw the requirement, this was the first thing i thought of, plus it gave a chance to use one of my favorite templates.
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Post by sade612 on Oct 24, 2018 5:41:20 GMT
I had trouble with legibility from the Tengwar in the background, but it was a fun cardframe after all. I would have used Brick counters instead of Ascension counters to try to fit it into Amonkhet's Near East theme, but the sky's the limit with weird counters to put on lands (looking at you Luckyman's Caverns . Additionally, while it seems obvious to play this in a monowhite human deck, I think this could get wildly out of hand considering other incredible humans such as Magus of the Candelabra with infinite mana engines like Staff of Domination so long as the casual player resists the urge to go all in on Kithkins. Also, 6 life for a land that taps for up to 5 mana with no other downsides, sign me up! Mechanically I don't think it makes sense to have devotion count anything it wasn't designed to {so I remade the card without that} Also I always imagined HIM as a 5-color God with required devotion 13 between all five mana symbols, but whatever He can be white today but now the balance is off since we can stick way more than six counters on there. If I were to keep the concept, I would probably do something that doesn't try to subvert the mana system, like a Storage land that could only hold 2 or 3 counters. It was a challenge for sure, and it definitely should not be in limited with Manamorphose, but I got something new: Old: Hybrid matters New: Artifact Creature - Scarecrow
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Post by gluestick248 on Oct 24, 2018 5:54:08 GMT
Up: Very interesting, but even with the reminder text I think people will get confused. Hostile Skulkin Artifact Creature — Scarecrow Whenever you cast a hybrid spell, target opponent loses 2 life. If you paid for at least one hybrid mana symbol in that spell’s mana cost, you gain 2 life. 2/2 Old: Artifact Creature — Scarecrow New: From Lorwyn (not Shadowmoor)
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Post by Jartis on Oct 24, 2018 12:20:39 GMT
Up: Wording things around hybrid mana costs can be finicky, but it looks pretty good to me. If Lorwyn is the day to Shadowmoor's night, then a nice scarecrow is the obvious answer. Protection Artifact Creature - Scarecrow Elemental Avatar Vigilance If a land you control would be destroyed, search your library for a basic land card and put it onto the battlefield instead. Then shuffle your library. When Protection is put into a graveyard from anywhere, shuffle it into its owner’s library. 6/6 Old: From Lorwyn (not Shadowmoor) New: Instant speed
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Post by Flo00 on Oct 30, 2018 16:50:36 GMT
Up: Looks like you meant Incarnation instead of Avatar? I think the "destroyed" should be "destroyed by a sppell or ability an opponent controls", else it can be abused to easily. Glen Elendra Looter Creature - Faeire Rogue Flash Flying Whenever you cast another spell during an opponent’s turn, you may draw a card. If you do, discard a card. 1/1 Old: instant speed New: Artifact
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Post by spruder on Oct 30, 2018 22:06:29 GMT
Flash flying fairy that lets you loot via instants? Solid card, could be printed as is. 10/10 old: Artifact new: Cares about enchantments
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lordojutai
0/0 Germ
Posts: 26
Favorite Card: Huntmaster of the Fells
Favorite Set: Fate Reforged
Color Alignment: White, Blue, Red
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Post by lordojutai on Oct 31, 2018 21:34:30 GMT
I don't feel like I broke the color pie here too greatly. I wanted something like the flagbearers, but I'm not sure if I worded this properly.
Old: Cares about enchantments. New: Exiles itself.
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Post by gluestick248 on Nov 2, 2018 6:52:07 GMT
Up: It looks in color pie to me. I like how it flavorfully protects your Gods and other enchantments. Nyxborn Reclaimer Enchantment Creature — Human Cleric When Nyxborn Reclaimer dies, you may exile it. When you do, return target enchantment creature card from your graveyard to the battlefield. 2/2 Old: Exiles itself New: Three colors
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Post by Flo00 on Nov 2, 2018 16:41:56 GMT
Up: I like it. Reminds me of Mistmoon Griffin and Celestial Gatekeeper but is more restricted to what it can return. Haunting Mindwrecker :B:: Creature - Horror When Haunting Mindwrecker enters the battlefield, draw three cards, then discard two cards at random. Whenever a creature enters the battlefield, exile Haunting Mindwrecker until that creature leaves the battlefield. 4/3 Old: Three colors New: hate bear
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Post by spruder on Nov 2, 2018 18:57:53 GMT
Up: Exiling until the triggering card leaves the battle field is an interesting choice. Not sure how well that would play as it is abusable using token generators/sac engines, but could be nerfed as soon as your opponent makes a good/hard to remove play. The discard at random makes it harder to use too, but could work in graveyard focused builds. Altogether, seems like a fun card but very narrow usefulness. 8/10 Explosive Underling Creature - Goblin Adviser Skulk When ~ enters the battlefield, it deals damage equal to its power to each other creature with power equal to or less than its power. 2/2 Token/swarm hate on a bear body that be scaled with pump effects. EDIT: Technically a bear should be CMC 2. Forgot hybrid Mana when designing the card, was just trying to fullfil the 3 color requirement. Old: Hate Bear New: High Cost (Could be high mana cost, or require discards or sacrifices, or have a negative effect for you, etc.)
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