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Post by Jartis on Nov 4, 2018 8:49:13 GMT
Up: You already caught the mana thing, and I'm not sure it needs Skulk, but other than that it's an interesting take on hate. It kinda feels like wording may be off, but that's a nitpick. It's easy to understand what it does, it's just maybe not as concise as it could be. Spell Checker Artifact Creature - Construct Players can only cast spells any time they could cast a sorcery. Two things which can not be rushed: Perfection and protocol.2/2 The idea for the "high cost" here is that it stops you from playing at instant speed as well, since most effects like this only affect your opponent, and being able to play at instant speed is such a big deal to most players. Old: High Cost (Could be high mana cost, or require discards or sacrifices, or have a negative effect for you, etc.) New: Draft Matters ( Examples)
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Post by gluestick248 on Nov 4, 2018 19:16:02 GMT
Up: Simple and effective. This isn’t necessarily a high cost, but in the average deck it often is. Paliano Gambler Creature — Goblin Rogue After the draft, but before you build your deck, choose a number, then remove that many cards at random from your card pool. (You can choose 0) When Paliano Gambler enters the battlefield, it deals X damage to target creature and X damage to target player or planeswalker, where X is the number of cards you’ve removed from the draft. 2/2 I think that counts as a high cost Old: Draft Matters (link in the above post) New: Sacrifices land
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Post by spruder on Nov 4, 2018 20:04:38 GMT
Up: Really balanced gamble. I feel like it should reveal itself to say why you are removing cards, and should specify "Cards removed by cards named ~" since other cards can remove cards from the draft too, but you can understand what it is supposed to do and it is still super fun and risky outside those clarity issues. Intended as a flexible deterrent if you see cards that could hurt your strategy and draft them preemptively, or if your strategy doesn't mind losing some lands, pick something you see yourself playing a good bit to pump this creature. Could be a bit narrow in use, but anything less narrow would likely be overpowered. Requires foresight when drafting, but land destruction is a steep penalty. Old: Sacrifices Land New: Generates Mana Edits: Minor tweaks and added artist credit.
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Post by Jartis on Nov 5, 2018 2:05:23 GMT
Up: I think it would be incredibly difficult to use this card against an opponent, given the random nature of draft. Unless you choose a common or uncommon that you know you've seen in several packs it's unlikely you'll get more than one activation out of a card in opponent's decks. Given that, if you didn't care about your own lands for whatever reason, it would be way more consistent to try to pump it using spells in your own deck, so there's that. Desperate Drain Instant As an additional cost to cast this spell, sacrifice any number of lands. For each land sacrificed this way, add one mana of any color that land could produce. This is an idea I was kicking around for a post -apocalyptic set that focused on colorless magic and punished the use of colored magic. Think something like D&D's Dark Sun setting, though with other post-apoc tropes like mutants and raiders thrown in. Haven't really started significant work on the set, but this was one of the card ideas that inspired it. Old: Generates Mana New: Cares about tokens
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lordojutai
0/0 Germ
Posts: 26
Favorite Card: Huntmaster of the Fells
Favorite Set: Fate Reforged
Color Alignment: White, Blue, Red
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Post by lordojutai on Nov 5, 2018 3:16:43 GMT
Up: Major respect to the inspiration; Dark Sun is my favorite D&D setting. I love the flavor of this conceptually, but I worry about how undercosted it is, and also an interesting wording choice. Is there a reason you have it produce color vs type? I feel like a deck using this card in a Dark Sun inspired set would be using mostly wastes to cast its hay-maker spells, given how we know magic works there. My other primary concern is that the only drawback to playing this card is needing colorless mana to abuse it, but Storm already uses Shivan Reef, so that really doesn't feel like a downside. I think it should cost much, much more for this kind of effect, especially considering that if it's free (You sack the lands you used to cast it and recoup the cost). I think even adding multiple colorless to the cost and making it a sorcery wouldn't hamper its effectiveness one bit (I pull this from Scapeshift's example). 2CC or 3CC that adds any type of mana at sorcery speed is still super strong, but it isn't game breaking and could create really cool gameplay interactions. I hope this wasn't too harsh, as I truly do love where your head is at with this design. For this design, you inspired me to try some shenanigans with psionics. For those who don't know, Dark Sun is a really backwards setting in that magic is more rare than psionics (essentially natural psychic ability from the self.) So I wanted to think of how that would work on a magic card. Here's my idea, essentially like creature-walkers: Old: Cares about creature tokens. New: It has a Bazaar Trader effect. (It gives your opponent permanents you own/control)
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Post by Jartis on Nov 5, 2018 4:55:30 GMT
lordojutai Not too harsh at all. Honestly, I costed it the way I did because of these, which are weaker effects, but permanent and without the major drawback of sacrificing lands. I'm still not sure that makes it balanced, but it's why I did it the way I did. You're right, the wording should be "of any type that land could produce." That's one of those sort of unusual edge-case wordings that I don't usually think about, but that make total sense after being reminded of them. As for the instant speed, I was kinda leaning into the idea that this was going to be either for an alpha strike or to defend against one. you're paying a major price because you need power now, and you're willing to destroy the land (both literally in game and in verisimilitude) to do it. Thanks for the detailed feedback! Also, just a heads up, but I can't see your card. Idk if you posted a render or just the text, but nothing's showing up for me.
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lordojutai
0/0 Germ
Posts: 26
Favorite Card: Huntmaster of the Fells
Favorite Set: Fate Reforged
Color Alignment: White, Blue, Red
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Post by lordojutai on Nov 5, 2018 7:10:19 GMT
Jartis, How about now? Also, that makes sense. I evaluated the card in terms of it being like a Desperate Ritual kind of effect, and it being an instant means you can do this in Storm: - Cast Desperate Rit with cost reduction on Baral. - OP Bolts Baral. - Float all your mana. - Cast Desperate Drain for C, which is essentially free since you sack 4-5 lands. -G-g-g-go off. In a way, it's as good as Seething Song.
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Post by Jartis on Nov 5, 2018 7:26:05 GMT
Yeah, it's there now. Seems a bit powerful given green's ability to produce tokens, though I like the attempt at making psionics work (it's more than Wizards is doing in D&D right now, at least). But I'll let whoever's next take on the full evaluation.
As for DespDrain, I definitely see how it could lead to some big turns, and that was kinda what it was intended to do, since it's essentially a "win or lose right now" situation. Maybe CC would have been better, or just bumping up the cost higher, I dunno. I'll have to see how it fits in. Like I said, its intended to be part of a set, and one of the ideas I had was cards that essentially reintroduced mana burn or just straight damaged you for using colored mana, so it might balance out in that environment as is, but...well, hell, I suppose I should actually get to work now and see how the pieces start connecting. I've been putting this idea off for too long anyway XD
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Post by Flo00 on Nov 5, 2018 9:08:37 GMT
Up: Looks somehow like you tried to turn a planeswalker into a creature. It's not a bad thing. It's a slow token producer but in the right deck it can ramp pretty good. I just don't see why it's blue. THe abilities seem monogreen to me. But maybe it's some flavour thing I don't get. Hunted Borglarr Creature - Beast Vigilance Each token that would be created under your control, it is created under an opponent’s control instead. Whenever Hunted Borglarr is dealt damage, create two 1/1 black Nightstalker creature tokens. 4/4 Old: It has a Bazaar Trader effect. (It gives your opponent permanents you own/control) New: No activated abilities
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Post by Jartis on Nov 6, 2018 0:46:04 GMT
Up: Wording on the token effect seems off, but it's understandable. Drawback seems like good balance considering it's a 4/4 with vigilance for 2. Double Agent Creature - human Rogue Double Agent enters the battlefield under target opponent’s control. Whenever the player controlling Double Agent would draw any number of cards, Double Agent’s owner may look at the top card of that player’s library, then put that card on the top or bottom of that player’s library. "Whatever you say, boss."2/4 Old: No activated abilities New: Nonbasic land
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lordojutai
0/0 Germ
Posts: 26
Favorite Card: Huntmaster of the Fells
Favorite Set: Fate Reforged
Color Alignment: White, Blue, Red
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Post by lordojutai on Nov 6, 2018 1:02:49 GMT
Up: This card is sweet in every way. I love the flavor of how it's helping you spy on the opponent. Top tier design. Attachment DeletedOld: Nonbasic land. New: Cares about cards in hand.
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Post by melono on Nov 6, 2018 12:34:39 GMT
UP: An odd land, but it had to become odd with the prompts you had. It'd be interesting which kind of decks could use this best with the shroud. It'd also be able to shut down opponents' creature hate, so it'd be a strong sideboard card. Interesting. Manavein LibraryLegendary Land ~ enters the battlefield tapped. : Add X to your manapool, lose X life and remove the top X cards from your library from play, where X is the number of cards in your hand. And yes, I thought about Tolarian Academy while making this card. OLD: Cares about cards in hand NEW: Cares about exile
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Post by spruder on Nov 6, 2018 15:25:44 GMT
{Up}Up: The price is pretty steep, might be more on color as black. More than anything the exiling x cards from the deck would make this really hard to use, unless there was some way you could use those cards. But even as is, still really over powered. It gives seven Mana on turn two, a deck built around that could just be built with crazy redundancy and be filled with cards that put the opponent in the back foot with a short clock. Blue already likes to draw, this card is dangerous even with the high cost. Would be better if instead of the high price, it was just harder to activate, like metalcraft or threshold or devotion. That would stop it from achieving turn two locks on the game, or at least make it less consistent. Maybe something like Manavein LibraryLegendary Land : Add . If your devotion to is greater than the number of cards in your hand, you may add for each card in your hand instead. Eldritch Thoughts Instant Discard your hand, then put all cards you own in exile into your hand and exile your graveyard. Shuffle ~ into your library. He had a strange dream, where all he once knew was replaced with unknowable secrets.Old: Cares about Exile New: Cantrip
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impspiritguide
2/2 Zombie
Favorite Color: Brown
Posts: 129
Set Hub: http://magicseteditor.boards.net/thread/256/pokemon-thread
Formerly Known As: Imp Elemental Spirit Guide
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Post by impspiritguide on Nov 13, 2018 1:39:30 GMT
Up: Seem ok, not even sure how to judge if that is priced correctly. Definitely like the flavor text.
Old: Cantrip New: Card with Suspend
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Post by gluestick248 on Nov 13, 2018 13:05:42 GMT
Up: Very strange. I feel like this could be a combo piece, but it’s not broken in its own. Prepare to Learn Sorcery Draw a card. If Prepare to Learn was cast from exile, draw three cards instead. Suspend 2 — Old: card with Suspend New: No mana cost (like Hypergenesis)
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Post by spruder on Nov 13, 2018 18:45:56 GMT
impspiritguide : Phased Sphere is a really cool idea. I feel like it might play a bit too well with Surgical ExtractionUp: Straight forward, good card. The suspend could be a hair cheaper since you have to wait. I like the way it plays really well with effects that let you cast exiled cards. Imperial Decree Sorcery ~ is blue. Suspend 3 - Gain control of all creatures. When the letter arrived, the enslavement began enmasse.
Old: No Mana cost New: Has a "You lose the game" clause
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Post by Jartis on Nov 14, 2018 8:46:51 GMT
Up: Seems like a good price considering suspending allows your opponent 3 turns to figure out how to avoid it. Temporal Loop Instant - Arcane (Nonexistent mana costs can’t be paid.)Take another turn after this one. At the beginning of the next opponent’s upkeep, if no one lost the game since this card was cast, you lose the game. Splice onto arcane (As you cast an arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)"The only way out of this is for one of us to die."Old: Has a "You lose the game" clause New: Is a multicolored creature
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Post by Flo00 on Nov 16, 2018 11:57:21 GMT
Up: Looks really powerful. I guess it would be quite broken in a deck using enough arcanes. Maybe make the loss at the end of the extra turn if no one lost? I really like the condition that gives you some way of hoping you get out and that makes the card playable in multiplayer. Corrupting Demon Creature - Demon Trample At the beginning of your upkeep, gain control of target noncreature permanent. At the beginning of your end step, sacrifice two lands. If you can't, you lose the game. 6/5 Old: Is a multicolored creature New: Food flavoured (pun intended)
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Post by gluestick248 on Nov 16, 2018 13:07:44 GMT
Up: Really wierd, but it works quite well. It kills you eventually regardless of if you take lands every turn, so there’s tension of you take a land or something more useful and risk dying sooner. Rix Maadi Carver Creature — Human Warrior , , sacrifice another creature: Put two +1/+1 counters on target create. That creature gains menace until end of turn. If the sacrificed creature was a Boar, you gain 7 life. 2/3 Old: Food flavored (pun intended) New: Artifact
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Post by melono on Nov 21, 2018 21:02:32 GMT
UP: The boars giving you a Hunter's Feast +1 life is pretty funny, though probably impractical with how narrow it is. Might be a bit too expensive to trigger the ability if you are not also triggering the boar lifegain. (Ps, you mistyped a "creature" as "create") Trussing Needle Artifact Whenever a creature with flying dies, you may gain 1 life. : Add to your mana pool. Flip the bird over and affirm the wing by piercing through it with the needle. Prick the neck skin in order to firmly tie the orifice.-Excerpt from The Butcher's HandbookOld: Artifact New: Enter the battlefield effect
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Post by Fleur on Nov 22, 2018 14:46:13 GMT
Up: Fitting for thanksgiving and an elegant design. Well done! Pet Rock Artifact When CARDNAME enters the battlefield, it becomes a 3/3 colorless Hound artifact creature token with haste until end of turn. It's still an artifact. : Add one mana of any color. Old: Enters the battlefield effect. New: Three-colored.
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Post by gluestick248 on Dec 2, 2018 15:03:34 GMT
Up: I like it. Flavorful and effective. The haste also lets you tap it for mana if you need to. Vampire Sharpshooter Creature — Vampire Rogue Lifelink When Vampire Sharpshooter enters the battlefield, it deals 2 damage to any target. 3/3 Old: Three-colored New: Has an activated ability
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Post by gamma3 on Dec 7, 2018 11:13:39 GMT
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solring
0/0 Germ
stop using anime lands
Posts: 18
Favorite Card: Cyclonic Rift
Favorite Set: Khans of Tarkir
Color Alignment: White, Blue, Black, Red, Green
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Post by solring on Dec 7, 2018 22:43:29 GMT
UP: Taking 1 damage is significantly worse than discarding a card or sacrificing a creature. I would consider changing it to 2 damage to increase the power level. Also, I feel like the card doesn't need to be green, because getting it back from the graveyard (the one green part of the card) can be black since you are sacrificing creatures. I like the concept though. Also, I feel like making it legendary is too much of a restriction. 4/10
Protector of the Cards 3W Creature - Human Knight (Uncommon) If a source would deal damage to a sleeved creature you control, prevent 2 of that damage.
2/4
OLD: Is silver border NEW: Has something to do with exchanging (can be anything, not just exchanging permanents)
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Post by Flo00 on Dec 8, 2018 16:00:34 GMT
UP: An activated ability is one with a colon : in it. You failed to do the old requirement. For the card itself: In most games I play, that would just prevent 2 damage to each creature. This should be rare and probably also cost a bit more. To make a more interesting/fun challenge, hwo about preventing 1 damage for each sleeve it is in? Vedalken Looter Creature - Vedalken Rogue Advisor Whenever Vedalken Looter deals combat damage to a player, you may exchange a bill from that player’s wallet with a bill from your wallet. If a player lost value in this process, they may draw to cards, then discard to cards. 1/2 Old: Has something to do with exchanging (can be anything, not just exchanging permanents) New: Use your hand(s)
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Post by melono on Dec 8, 2018 20:51:13 GMT
UP: Whoever plays this is gonna get punched. And I actually have a card that happens to fulfill these requirements on hand. Knowledge Mirror Artifact Imprint - When ~ enters the battlefield, exile the bottom 3 cards from your library. At the beginning of your upkeep, exile the bottom card from your library. You may then exile all cards in your hand and put all other cards exiled with ~ into your hand. OLD: Use your hand(s) NEW: Affects land(s) somehow
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Post by gluestick248 on Dec 9, 2018 12:31:26 GMT
Up: They should do more stuff with the bottom of your library. Definitely exchanges things. Looks fun. Tajuru Restorer Creature — Elf Druid , return a land you control to its owner’s hand: Put up to two land cards from your hand onto the battlefield. 3/3 Old: Affects land(s) somehow New: Mono-Black
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solring
0/0 Germ
stop using anime lands
Posts: 18
Favorite Card: Cyclonic Rift
Favorite Set: Khans of Tarkir
Color Alignment: White, Blue, Black, Red, Green
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Post by solring on Dec 9, 2018 13:41:36 GMT
Up: Good card, could be very powerful or very weak, depending on the deck. Attachment DeletedOld: Mono-Black New: Charm
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Post by gluestick248 on Dec 10, 2018 17:57:45 GMT
Up: Good reference to Cyclopean Tomb. Or Urborg, Tomb of Yawgmoth, I guess. 4 mana seems about right. Charm of Death and Decay Sorcery Choose one: * All creatures get -4/-4 until end of turn. * Return two target creature cards from graveyards to the battlefield under your control. * Target player draws four cards and loses 4 life. Old: Charm New: CMC 6 or greater
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Post by Flo00 on Dec 11, 2018 7:05:17 GMT
Up: Traditionally charms are instants, but I guess this is an interesting twist on them. I think the second mode is way too strong. Only this for the mana cost would be undercosted (strictly better than Ever After). World Charm Instant Choose one — • For each card type return up to one target card from your graveyard to your hand. • You may put a permanent card from your hand onto the battlefield. • Destroy up to three target permanents. Old: CMC 6 or greater New: Common
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