blueseclipse
3/3 Beast
Posts: 180
Color Alignment: Blue, Green
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Post by blueseclipse on Jun 29, 2019 4:30:55 GMT
For Lindri, Inside the Fight, it's not bad - I'm not really seeing the , and I can't help but think that the tokens have no reason to be (Vampire Sirens I'd expect to be , maybe at a stretch.) I like it otherwise. 8/10Looking up as the sirens approach, Khon frowns, before calling forth another of his small, flying blades. Aether arcs around it as it darts forward, vanishing just a couple of feet away from Khon as he continues watching all of the sirens in the air. The sound of splintering metal seems to fill the air as the blade seems to somehow flicker into existence right in front of each of the sirens, aether flashing around it as it somehow slices into them all at once, breaking into slivers of metal shortly thereafter. Fracture the Edge Instant As an additional cost to cast Fracture the Edge, sacrifice an Equipment. Fracture the Edge deals damage to each creature equal to the total of the sacrificed Equipment's equip costs. (An equip cost is the cost of an equip ability.)
Using Khon Vasq, Compleated Knight's +1 to create a Glaive token with Equip , and sacrificing it to Fracture the Edge, so dealing 1 damage to each Siren - this will take out any tokens you've got lurking about.
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Post by Popcornia on Jun 29, 2019 15:39:31 GMT
Neottolemo The drudgery of the shuffling zombies continues for an hour or so more, drifting through the thick ice and snow that was prevalent throughout the Frostlands. The small horde advanced silently, oblivious to the tortures of the living that would have weighed on them in life. Their impromptu leader didn't complain or even check to see if he was being followed either, simply trudging along through the snow to their destination. A few moments later the horde suddenly stopped in its tracks, each sickly form stopping amidst the snow to the command of some unseen force. The snow had picked up now, a storm brewing in the midst of their journey. It wasn't obvious when they were going to move, what had stopped them? Was this a moment for Vern to slip away... Someone knocked on Vern's shoulder, a long staff butting against the body he'd taken over, as if trying to grab his attention. "You're not as brainless as the rest of these lot, are ye?" A gruff voice asked the corpse. {Response Card - Frostland Harvester} Zombie Thoughts: Reminds me of Delirium Skeins. I like the payoff here as well. 9/10
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Post by Neottolemo on Jun 30, 2019 16:41:29 GMT
Neottolemo The drudgery of the shuffling zombies continues for an hour or so more, drifting through the thick ice and snow that was prevalent throughout the Frostlands. The small horde advanced silently, oblivious to the tortures of the living that would have weighed on them in life. Their impromptu leader didn't complain or even check to see if he was being followed either, simply trudging along through the snow to their destination. A few moments later the horde suddenly stopped in its tracks, each sickly form stopping amidst the snow to the command of some unseen force. The snow had picked up now, a storm brewing in the midst of their journey. It wasn't obvious when they were going to move, what had stopped them? Was this a moment for Vern to slip away... Someone knocked on Vern's shoulder, a long staff butting against the body he'd taken over, as if trying to grab his attention. "You're not as brainless as the rest of these lot, are ye?" A gruff voice asked the corpse. {Response Card - Frostland Harvester} Zombie Thoughts: Reminds me of Delirium Skeins. I like the payoff here as well. 9/10 "Hey, now, don't be mean to them. They're a riot to hang out with," replied Vern with the corpse's voice. "Not that I have many other options while I'm stuck in here, but still. Also, oh shit. Good job finding me out, I guess. Oh dang. Oh dang. Look, I'm gonna peace out of this, this thing as soon as my body gets here, so, like, would you mind showing me around to help me pass the time, eh?"
Icy Freedom
Instant
Exile your hand and seven cards from top of your library, then return X cards you own from exile to your hand at random.
EDIT - Frostland Harvester: I don't really have a good idea how to balance this, but it seems roughly ok. However, all other Spellshapers who discarded two cards were legendary. Also Undertaker exists. 7/10
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Post by Popcornia on Jun 30, 2019 17:43:55 GMT
Neottolemo The voice paused for a moment, before making an obvious snicker. "I don't think so. The Matriarch prefers her fodder to not be talkative." The staff quickly withdrew before it suddenly jabbed Vern's host in the back, the force doing more than just assaulting the frigid form, but also forcing Vern's spirit to leave. {Response Card - Delirium Sentinel} Icy Freedom: Not sure how the name works for this effect, and I'm not sure how to judge the power of this. In theory, it's akin to "Draw seven, then discard cards equal to the size of your hand minus X", which is a serious amount of depth you're getting into your deck for 3 mana at least, compared to Divination as a baseline. Way too powerful. 3/10
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Post by Neottolemo on Jun 30, 2019 17:53:59 GMT
pacifistwestwoman Ok so turns out "assisting" on attacks isn't actually a thing mechanically speaking so multiple attacks can help each other but they just get treated like multiple attacks when it comes to scoring and it doesn't count for Heroic Intervention. So you've got to rate my card like cajun blueseclipse gurfafflekins and mrlozano did.
Gods' Protection: Fine, but I think it could cost just . 8/10 City Expulsion: Actually really like this. 10/10
Painseeker Blade: Works. For a moment I was considering if this could be uncommon but I guess that in a set where afflict is a set mechanic it's better like this. 9/10 A Legend Reforged: 9/10, works Fracture the Edge: This is fine, but feels very red, idk if colourless wants that. 8/10
Also I'm not going to track Lindri's life total actually. Y'all just hold out until I reach reincarnation threshold lol.
Khon's blades and Michi's magic make short work of the incoming sirens, and Heldra erects a barrier of acid to prevent any more from interfering. Conveniently, the range of the barrier is just large enough for Doer not to be hurt by it during his charge. Lindri is baited into descending, though she's not quite ground level, and her sword strike is blocked by Xander's spell, for now. Bell and Mei's swords pierce her flesh and electrocute her, reaching even her heart, but she appears to be still enduring somehow, despite the blood gushing from her wounds. Having at least two backup hearts tends to come in handy in these cases, though she'd rather not thank Kalev for these modifications. And who knows for how long they'll actually work. She flexes her back muscles, shattering the swords completely.
"This plane will drown in blood. But it won't be mine alone. And it will never be my tomb. Taking out the puny one here first would be more strategically advantageous. I'm sure you have noticed. You are just another challenger, dragon." She turns, pointing her weapon to Doer. "Ask him if you want to know what it takes for me to want to kill you personally. But now, my priorities have changed. No thanks to your whining, dragon."
Lindri creates a massive explosion around herself, trying to send everyone else crashing against the barrier of acid.
Legendary Planeswalker - Lindri
Creatures and planeswalkers you control can't be destroyed except by damage. ::+1::: Exile target artifact or enchantment and each permanent that shares a name with it. ::+1::: CARDNAME becomes a 4/4 Vampire Siren creature with first strike and flying in addition to her other types until end of turn. Prevent all damage that would be dealt to her this turn.
::-6::: CARDNAME deals damage to each creature equal to the number of creatures on the battlefield.
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Post by pacifistwestwoman on Jul 1, 2019 1:42:17 GMT
Oh my god, Bell called me his child "The puny one? The puny one!?"
Anyone watching Xander sees him disappear as the explosion reaches him. After the fire settles, Xander is higher than he was, now level with Lindri, blades in hand. He takes a second to calm himself, before descending again. "Your tactics are sound. As are mine."Lindri, Ultimate Fighter: I like how it has a better version of Gideon's signature ability. Also the ultimate is beautiful. 10/10 Lindri, Inside the Fight: Also good, but I agree that her -3 is confusing. 8/10
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Post by cyberchronometer on Jul 1, 2019 3:31:21 GMT
Neottolemo — Lethal Charge: Sound design, but probably wants to be a sorcery to keep people from thinking they can use it to create blowouts after blockers are declared. Though, to be fair, it then wouldn't answer my card. 8/10(Friendly reminder that all this is happening before the last two pages of content here, whoops.) Nadejda leaps out of the cockpit to meet her, drawing her own sword, the plane skewing out of control as they duel on the wing. "You're good at this! It's quite a workout trying to keep up with you."Duelist's Sidearm Artifact — Equipment Equipped creature gets +1/+0 and has vigilance. Whenever equipped creature blocks, each creature it's blocking gets -2/-0 until end of turn. Equip
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Post by Neottolemo on Jul 1, 2019 8:58:25 GMT
Neottolemo The voice paused for a moment, before making an obvious snicker. "I don't think so. The Matriarch prefers her fodder to not be talkative." The staff quickly withdrew before it suddenly jabbed Vern's host in the back, the force doing more than just assaulting the frigid form, but also forcing Vern's spirit to leave. {Response Card - Delirium Sentinel} Icy Freedom: Not sure how the name works for this effect, and I'm not sure how to judge the power of this. In theory, it's akin to "Draw seven, then discard cards equal to the size of your hand minus X", which is a serious amount of depth you're getting into your deck for 3 mana at least, compared to Divination as a baseline. Way too powerful. 3/10 Delirium Sentinel: 10/10 I think you're kind of overestimating Icy Freedom a bit because you don't really get to choose what you get, everything's random, so the draw then discard thing isn't really an appropriate comparison unless you add the "at random". It does get pretty deep in the deck, though, you're right about that.
Vern gets out... And then a different zombie waves at the wielder of the staff. "Yo, I'm over here now. Look, I'm not exactly choosing to end up in these things. Do you have a robot? I could use a robot. That'd kick butt."
Instant Exile the top three cards of your library. You may play those cards this turn. You may not play cards from your hand this turn.
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blueseclipse
3/3 Beast
Posts: 180
Color Alignment: Blue, Green
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Post by blueseclipse on Jul 1, 2019 9:42:20 GMT
pacifistwestwoman Ok so turns out "assisting" on attacks isn't actually a thing mechanically speaking so multiple attacks can help each other but they just get treated like multiple attacks when it comes to scoring and it doesn't count for Heroic Intervention. So you've got to rate my card like cajun blueseclipse gurfafflekins and mrlozano did.
Gods' Protection: Fine, but I think it could cost just . 8/10 City Expulsion: Actually really like this. 10/10
Painseeker Blade: Works. For a moment I was considering if this could be uncommon but I guess that in a set where afflict is a set mechanic it's better like this. 9/10 A Legend Reforged: 9/10, works Fracture the Edge: This is fine, but feels very red, idk if colourless wants that. 8/10
Also I'm not going to track Lindri's life total actually. Y'all just hold out until I reach reincarnation threshold lol.
Khon's blades and Michi's magic make short work of the incoming sirens, and Heldra erects a barrier of acid to prevent any more from interfering. Conveniently, the range of the barrier is just large enough for Doer not to be hurt by it during his charge. Lindri is baited into descending, though she's not quite ground level, and her sword strike is blocked by Xander's spell, for now. Bell and Mei's swords pierce her flesh and electrocute her, reaching even her heart, but she appears to be still enduring somehow, despite the blood gushing from her wounds. Having at least two backup hearts tends to come in handy in these cases, though she'd rather not thank Kalev for these modifications. And who knows for how long they'll actually work. She flexes her back muscles, shattering the swords completely.
"This plane will drown in blood. But it won't be mine alone. And it will never be my tomb. Taking out the puny one here first would be more strategically advantageous. I'm sure you have noticed. You are just another challenger, dragon." She turns, pointing her weapon to Doer. "Ask him if you want to know what it takes for me to want to kill you personally. But now, my priorities have changed. No thanks to your whining, dragon."
Lindri creates a massive explosion around herself, trying to send everyone else crashing against the barrier of acid.
Legendary Planeswalker - Lindri
Creatures and planeswalkers you control can't be destroyed except by damage. ::+1::: Exile target artifact or enchantment and each permanent that shares a name with it. ::+1::: CARDNAME becomes a 4/4 Vampire Siren creature with first strike and flying in addition to her other types until end of turn. Prevent all damage that would be dealt to her this turn.
::-6::: CARDNAME deals damage to each creature equal to the number of creatures on the battlefield.
I don't believe that the static ability on this actually works - planeswalkers aren't destroyed by damage at all, but as a consequence of having 0 loyalty. Also, this doesn't handle situations such as creatures having 0 or less toughness (in which case, having 0 damage marked on them would destroy them). 7/10 - it's a good idea, but just doesn't work as intended.As the blast erupts around Lindri, a pair of large blades fly out from beneath Khon's cloak, their blades planting into the ground just before Khon finds himself launched back towards them. Narrowing his eyes, he then rushes forward, drawing his glaive as another pair of swords soar out from under his cloak, spinning through the air at his sides. Khon leaps into the air, one of the blades shifting to hover under him - allowing him to land upon the flat of the blade and spring higher into the air towards the vampiric siren. He repeats this with the second blade, before sending both blades whirling around. He thrusts at Lindri with his glaive, while one of the blades whirls around from behind and slightly to the side, the third descending from above towards the woman. Tools of the Trade Instant For each Equipment attached to target creature, it gains your choice of first strike, flying, hexproof, indestructible, reach, trample, vigilance or +1/+1 until end of turn. Going to Call for Aid for a Bonesplitter, a Leonin Scimitar, and a Bloodforged Battle-Axe. Using Khon's -X for 3 (since he's currently at 4 from the +1 used last round) to make him a creature and equip all of the above. Choosing First Strike, Flying and Hexproof from Tools of the Trade (which is being cast on Khon after his activation).
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Post by Popcornia on Jul 1, 2019 16:45:07 GMT
Neottolemo The man with the staff, now that Vern can look at him, definitely looks the part of a necromancer, sighs loudly, before walking through the midst of bodies at his apparent command. "No. We don't have one of those on hand. I suggest if you can't leave that body, that you turn around, and start walking away." The man jabbed Vern's borrowed body with the staff again, not looking he had time for games. {Response Card - Punisher of Wizardry} In One Ear: Doesn't feel white, at all. This is a very red effect, which I think works very well. 6/10
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Post by mrlozano on Jul 1, 2019 21:09:39 GMT
Khon's blades and Michi's magic make short work of the incoming sirens, and Heldra erects a barrier of acid to prevent any more from interfering. Conveniently, the range of the barrier is just large enough for Doer not to be hurt by it during his charge.
Lindri is baited into descending, though she's not quite ground level, and her sword strike is blocked by Xander's spell, for now. Bell and Mei's swords pierce her flesh and electrocute her, reaching even her heart, but she appears to be still enduring somehow, despite the blood gushing from her wounds. Having at least two backup hearts tends to come in handy in these cases, though she'd rather not thank Kalev for these modifications. And who knows for how long they'll actually work. She flexes her back muscles, shattering the swords completely.
"This plane will drown in blood. But it won't be mine alone. And it will never be my tomb. Taking out the puny one here first would be more strategically advantageous. I'm sure you have noticed. You are just another challenger, dragon." She turns, pointing her weapon to Doer. "Ask him if you want to know what it takes for me to want to kill you personally. But now, my priorities have changed. No thanks to your whining, dragon."
Lindri creates a massive explosion around herself, trying to send everyone else crashing against the barrier of acid.
Legendary Planeswalker - Lindri
Creatures and planeswalkers you control can't be destroyed except by damage. ::+1:: Exile target artifact or enchantment and each permanent that shares a name with it. ::+1:: CARDNAME becomes a 4/4 Vampire Siren creature with first strike and flying in addition to her other types until end of turn. Prevent all damage that would be dealt to her this turn.
::-6:: CARDNAME deals damage to each creature equal to the number of creatures on the battlefield.
(Doer, seeking revenge) And it explodes. "Michi!!!!" I can't see him, but I feel him planeswalking away. I hope he is fine. The explosion takes me towards the acid barrier. I should take care of that later. "Alright, meowstress Saia, let's use your trick." I invoke the snowflake in my mind, and magical icy wings grow in my back. I swiftly rise to Lindri's level, ignoring the explosion. Everyone seems to be here. That Xander guy, Rust-Pile... and a meowking dragon!! It seems familiar, though. Rust-face is heading towards Lindri. "Hey, rust plle! Seems like we are in the same team now!" I fly higher, above Lindri and I let the wings melt. Sword in hand, I fall towards her. "I'm back, birdwomeown!"Killer Fall Sorcery As an additional cost to cast this spell, sacrifice any number of creatures. If you do, copy this spell that many times. ~ deals 5 damage to any target. Lindri, Ultimate Fighter: As blues said, the static works weirdly, but I like the rest of the kit. 8/10
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Post by gurfafflekins on Jul 2, 2019 2:32:37 GMT
Neottolemo Lindri, Ultimate Fighter: Not sure static is worded correctly. First +1 seems... I don't know if it's too powerful or just a super disenchant. Other things seem alright. 7/10. Bell glares at her, grunting as the blade shatters. "Enough of your incessant mouth!" he shouts - and the explosion engulfs him.
Silence. Perhaps the draconic man overestimated his own ability?
Lindri may notice whatever else is happening, before a large, sleek head of a dragon emerges from the explosion at her, another deafening roar ripping at the sky. A gigantic dragon, possibly 30 feet long and appropriately tall, is now on the battlefield, and thunderclaps are heard in the darkening sky above.The head of said dragon continues on it's trajectory, and attempts to pierce Lindri with it's fangs.
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Post by cajun on Jul 2, 2019 16:26:53 GMT
She flexes her back muscles, shattering the swords completely.
"This plane will drown in blood. But it won't be mine alone. And it will never be my tomb. Taking out the puny one here first would be more strategically advantageous. I'm sure you have noticed. You are just another challenger, dragon." She turns, pointing her weapon to Doer. "Ask him if you want to know what it takes for me to want to kill you personally. But now, my priorities have changed. No thanks to your whining, dragon."
Lindri creates a massive explosion around herself, trying to send everyone else crashing against the barrier of acid.
Mei froze for a moment as Vathos shattered in her hand. The sword had gotten her through so much, and now it was scrap in a siren's back. She returned to the mist. She had two weapons left. Three.Fese. You're still here, right?
...Right?Two weapons. And using the NOPE meant she'd have to face the fall. The explosion blew past her. Even like this, the fire burned. Perhaps she couldn't make this Lindri's tomb alone, but that dragon seemed like he could do it, with a bit of help.
The mist recovered and swarmed back to Lindri. A hand reached out and touched Lindri's head, filling her head with the screaming whispers of the unknown god.Your Thoughts Are Not Your OwnSchemeWhen you set this scheme in motion, each opponent puts the top X cards of their library into their graveyard, where X is the greatest number of cards in a single graveyard. Lindri, Ultimate Fighter - 8/10
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Post by Neottolemo on Jul 2, 2019 17:47:42 GMT
Neottolemo — Lethal Charge: Sound design, but probably wants to be a sorcery to keep people from thinking they can use it to create blowouts after blockers are declared. Though, to be fair, it then wouldn't answer my card. 8/10(Friendly reminder that all this is happening before the last two pages of content here, whoops.) Nadejda leaps out of the cockpit to meet her, drawing her own sword, the plane skewing out of control as they duel on the wing. "You're good at this! It's quite a workout trying to keep up with you."Duelist's Sidearm Artifact — Equipment Equipped creature gets +1/+0 and has vigilance. Whenever equipped creature blocks, each creature it's blocking gets -2/-0 until end of turn. Equip Duelist's Sidearm: Couldn't find many points of direct comparison, so a bit hard to cost but this looks fine at first glance, seems pretty original in effect, good with Palace Guard and the like, makes me vaguely think of Cumber Stone and its variants which makes me believe 's the right rarity for this so I agree with you about its rarity. 9/10
Lindri grins and keeps clashing her sword with Nadedja's as they continue dueling on the plane wing. "I know. You're good yourself. I am Lindri. How do you want to be called, warrior?" The siren is prepared to stop time and fly away when the plane will near impact with the ground, though she suspects her opponent won't stay on its wing for that long. For now, though, she's content prolonging their swordfight like so, looking for an opening to strike directly.
Ideal of Battle Instant Attacking creatures you control get +2/+1 until end of turn.
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Post by Neottolemo on Jul 2, 2019 18:08:21 GMT
Tools of the Trade: Effect's very nice. Complexity demands this to be a rare, but it doesn't really feel like a rare in power level. Honestly this could likely affect all creatures you control and be fine at that cost. 8/10 Punisher of Wizardry: So Curse of Wizardry as a creature. Eh, could probably have higher power and toughness. 7.5/10 Killer Fall: Honestly this should likely at least also have you also discard a card (maybe at random) in addition to sacrifice. Even then, original, but a very powerful card. 6/10 Bell: He's not a planeswalker? Anyway, you can cut the text down by not repeating the title after the 1st time you use it. Other than that, this seems roughly fine, though I'm not sure on vs here. 9/10 Your Thoughts Are Not Your Own: Love it, 10/10
Khon's three blades converging on Lindri from different directions. Bell in full dragon form, ready to dig his fangs into her. Doer, falling from above, with wings of ice being melted by acid from when he used them to save himself from the explosion. Corrosive drops hit Lindri, who quickly dives down diagonally, following a trajectory free of enemies. Because of the speed required and the pain from her wounds, she actually hits the ground with her forearms, before picking herself back up on her feet and turning to face the rest.
Doer, meanwhile, keeps falling. Best case scenario, he'll just keep falling a bit more than a couple metres and hit the ground. Worst case scenario, he'll be the one being ran through by Khon's blades and Bell's teeth if they can't change directions in time. Whispers of an unknown god have been filling Lindri's mind in an attempt to distract her while she performed these manouevres. Now, they are answered.
A primal yell is how it starts. A war cry. Drums. A full string section. Millions of desperate shrieks and screams in a vast array of different pitches, all in harmony, all in unison.
The whispers of the god are drowned out by the voice of the entire plane of Thari until they can't be heard anymore.
Art of Convergence Instant Change the target of all spells and abilities with a single target that target creatures to target creature.
Change the target of all spells and abilities with a single target that target planeswalkers to target planeswalker.
Change the target of all spells and abilities with a single target that target players to target player.
Doer's getting the brunt of this unless something happens.
Lindri attempts to heal herself, but Heldra counteracts with a spell of his own.
Fine. In a defensive stance, holding her sword forward, she looks at the battlefield.
Acid keeps eating through her flesh, she has severe stab wounds in her back and lightning marks over her body, and her remaining hearts could collapse any moment now. Yet Lindri stands. Edit - need to do this from mobile so it'll look ugly for now but cajun for Your Thoughts: Drown Out UUBB Instant ::rare:: Counter target spell, activated ability, or triggered ability. Its controller discards a card. If that player has no cards in hand, draw two cards instead.
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blueseclipse
3/3 Beast
Posts: 180
Color Alignment: Blue, Green
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Post by blueseclipse on Jul 2, 2019 21:14:43 GMT
Tools of the Trade: Effect's very nice. Complexity demands this to be a rare, but it doesn't really feel like a rare in power level. Honestly this could likely affect all creatures you control and be fine at that cost. 8/10 Punisher of Wizardry: So Curse of Wizardry as a creature. Eh, could probably have higher power and toughness. 7.5/10 Killer Fall: Honestly this should likely at least also have you also discard a card (maybe at random) in addition to sacrifice. Even then, original, but a very powerful card. 6/10 Bell: He's not a planeswalker? Anyway, you can cut the text down by not repeating the title after the 1st time you use it. Other than that, this seems roughly fine, though I'm not sure on vs here. 9/10 Your Thoughts Are Not Your Own: Love it, 10/10
Khon's three blades converging on Lindri from different directions. Bell in full dragon form, ready to dig his fangs into her. Doer, falling from above, with wings of ice being melted by acid from when he used them to save himself from the explosion. Corrosive drops hit Lindri, who quickly dives down diagonally, following a trajectory free of enemies. Because of the speed required and the pain from her wounds, she actually hits the ground with her forearms, before picking herself back up on her feet and turning to face the rest.
Doer, meanwhile, keeps falling. Best case scenario, he'll just keep falling a bit more than a couple metres and hit the ground. Worst case scenario, he'll be the one being ran through by Khon's blades and Bell's teeth if they can't change directions in time. Whispers of an unknown god have been filling Lindri's mind in an attempt to distract her while she performed these manouevres. Now, they are answered.
A primal yell is how it starts. A war cry. Drums. A full string section. Millions of desperate shrieks and screams in a vast array of different pitches, all in harmony, all in unison.
The whispers of the god are drowned out by the voice of the entire plane of Thari until they can't be heard anymore.
Art of Convergence Instant Change the target of all spells and abilities with a single target that target creatures to target creature.
Change the target of all spells and abilities with a single target that target planeswalkers to target planeswalker.
Change the target of all spells and abilities with a single target that target players to target player.
Doer's getting the brunt of this unless something happens.
Lindri attempts to heal herself, but Heldra counteracts with a spell of his own.
Fine. In a defensive stance, holding her sword forward, she looks at the battlefield.
Acid keeps eating through her flesh, she has severe stab wounds in her back and lightning marks over her body, and her remaining hearts could collapse any moment now. Yet Lindri stands. This is unique, to say the least - however, I do think that it should cost more at least. It should also be modal, as a "Choose one or more", so that you can cast it if there's not a valid planeswalker on the field to target (as this is the most likely target that would be missing). 8/10As Lindri descends, Khon frowns, and his blades whirling through the air arc in different directions - one outward, to circle around the great dragon that is Bell, the other upward, to intercept Doer's fall and give the feline a tool that can be used to reposition himself. He twists himself towards the ground, another blade flying out from beneath his cloak long enough for him to kick off of it and shift his trajectory into a dive, landing right in front of Lindri as the two blades whirl through the air to hover at his back. "Tell me," he says, addressing the siren for the first time since this all started. "What purpose does this serve? What do you seek to accomplish with this war?"Reality Shift Instant Each spell or ability's controller changes all targets of that spell or ability. Going to cast this specifically after Art of Convergence resolves - since you've already changed the targets at this point, it then lets us change those targets back to the original ones.
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Post by mrlozano on Jul 2, 2019 21:32:59 GMT
Tools of the Trade: Effect's very nice. Complexity demands this to be a rare, but it doesn't really feel like a rare in power level. Honestly this could likely affect all creatures you control and be fine at that cost. 8/10 Punisher of Wizardry: So Curse of Wizardry as a creature. Eh, could probably have higher power and toughness. 7.5/10 Killer Fall: Honestly this should likely at least also have you also discard a card (maybe at random) in addition to sacrifice. Even then, original, but a very powerful card. 6/10 Bell: He's not a planeswalker? Anyway, you can cut the text down by not repeating the title after the 1st time you use it. Other than that, this seems roughly fine, though I'm not sure on vs here. 9/10 Your Thoughts Are Not Your Own: Love it, 10/10 Khon's three blades converging on Lindri from different directions. Bell in full dragon form, ready to dig his fangs into her. Doer, falling from above, with wings of ice being melted by acid from when he used them to save himself from the explosion. Corrosive drops hit Lindri, who quickly dives down diagonally, following a trajectory free of enemies. Because of the speed required and the pain from her wounds, she actually hits the ground with her forearms, before picking herself back up on her feet and turning to face the rest.
Doer, meanwhile, keeps falling. Best case scenario, he'll just keep falling a bit more than a couple metres and hit the ground. Worst case scenario, he'll be the one being ran through by Khon's blades and Bell's teeth if they can't change directions in time. Whispers of an unknown god have been filling Lindri's mind in an attempt to distract her while she performed these manouevres. Now, they are answered.
A primal yell is how it starts. A war cry. Drums. A full string section. Millions of desperate shrieks and screams in a vast array of different pitches, all in harmony, all in unison.
The whispers of the god are drowned out by the voice of the entire plane of Thari until they can't be heard anymore.
Art of Convergence Instant Change the target of all spells and abilities with a single target that target creatures to target creature.
Change the target of all spells and abilities with a single target that target planeswalkers to target planeswalker.
Change the target of all spells and abilities with a single target that target players to target player. Doer's getting the brunt of this unless something happens. Lindri attempts to heal herself, but Heldra counteracts with a spell of his own.
Fine. In a defensive stance, holding her sword forward, she looks at the battlefield.
Acid keeps eating through her flesh, she has severe stab wounds in her back and lightning marks over her body, and her remaining hearts could collapse any moment now. Yet Lindri stands. Lindri stands. But not for long if I can help it. She flees, and Rust Pile sends me a blade. How kind of him. I jump on the blade, shifting my direction and I land on the dragon's back. The blade falls, I have my own. I turn the weapon into a spear. A fine weapon for riding a dragon. "Meowster dragon... I hope you don't meownd." I point the spear at Lindri. I feel Michi planeswalking back here, but he is at a prudential distance this time. "Time to end this." I smile. The hunt comes to an end.Doer, Dragon Rider Legendary Creature - Cat Warrior Haste Whenever ~ attacks, if you control an attacking creature with flying, ~ gets +3/+0 and gains flying until end of turn. 4/4 Blues took care of the spell, so I'll make a flavor response. Also, this flies because of 'Bell, Thunder Dragon'. Act of Convergence: I think this needs a "Choose one or more", because this way you can't cast it unless there is a planeswalker and a creature on the field (I think?) 7/10Edit: Seems like blues pointed this out in a better explained way.
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Post by pacifistwestwoman on Jul 3, 2019 3:26:34 GMT
You used Quicken... which gives a sorcery flash... to cast an enchantment? Oh well, who am I to questionArt of Convergence: I'm with Blue and Lozano, but I do think it's neat. It's like Pariah, but more intense. 8/10 Xander looks around at the scene before him. A screeching, bleeding, melting siren, dodging a cat riding a dragon, and a figure wielding glaives and blades galore. If you had told me five years ago... He thinks to himself, before hearing Doer's statement. Well, now's as good a time as ever.Xander takes a position near Heldra, and prepares a spell to allow Doer, Bell, and "Rust Pile" to take down Lindri. [Spoilers] [/spoilers]
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Post by cajun on Jul 3, 2019 5:11:17 GMT
Drown Out - wonder if it needs this density, but nice enough. 9/10
Fine. In a defensive stance, holding her sword forward, she looks at the battlefield.
Acid keeps eating through her flesh, she has severe stab wounds in her back and lightning marks over her body, and her remaining hearts could collapse any moment now. Yet Lindri stands. Mei reformed on the ground. Nothing she had could do anything to the siren. It was probably best to fall back. But there was something unnatural on the wind...
Lindri, dear. You dropped a city on me, came a calm voice in Lindri's head alone.
Time to return the favor.
The spells empowering Doer drastically increase in intensity as an ill wind blows across the battlefield.My Crushing VictorySchemeWhen you set this scheme in motion, creatures you control get +3/+3 and gain trample until end of turn. "What is best in life? To have others crush your enemies, see them driven into dust, and relish in the woes of their allies."Blessings of EvigiusCovert Scheme(Rather than set this scheme in motion, you may leave it face down. You may look at it and may turn it face up to set it in motion at any time.)When you set this scheme in motion, you may pay any amount of . Target creature gets +X/+X and gains lifelink and hexproof until end of turn, where X is the amount of paid this way. Saia Evigal has spent two skill points and unlocked Tactical Imperator Saia Evigal has spent thirteen skill points and increased her mana pool by 65Paying to make Doer a 99/96 with flying, trample, deathtouch, lifelink, hexproof, and haste.
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Post by gurfafflekins on Jul 5, 2019 5:30:10 GMT
Neottolemo Card: Sure. 9/10.The dragon turns into a bolt of lightning and vanishes into the storm clouds.
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Post by Neottolemo on Jul 5, 2019 12:14:40 GMT
Neottolemo The man with the staff, now that Vern can look at him, definitely looks the part of a necromancer, sighs loudly, before walking through the midst of bodies at his apparent command. "No. We don't have one of those on hand. I suggest if you can't leave that body, that you turn around, and start walking away." The man jabbed Vern's borrowed body with the staff again, not looking he had time for games. {Response Card - Punisher of Wizardry} In One Ear: Doesn't feel white, at all. This is a very red effect, which I think works very well. 6/10 (Card rated in an earlier post.)
Just as before, Vern just ends up in another zombie. "Hey, look, I think frozen zombies freak out a lot of people, no offence, so can you at least point me towards people that aren't you and that aren't freaked out, so at least I can get a good conv-" The zombie falls onto the ground face first and silence returns to the icy lands.
Instant You gain 1 life for each spell on the stack. End the turn.
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Post by Neottolemo on Jul 5, 2019 12:20:59 GMT
Reality Shift: Very interesting but I don't think this can be below rare. Might also be able to afford being cheaper. 8/10
Doer: Would prefer this with double mana density and/or +2 instead of +3. 8/10 Raging Power: Pretty narrow, should likely cost less. 8/10 My Crushing Victory: Sure. 9/10 Blessing of Evigius: Works. 9/10
"Khon! It's as I told you!", snaps Heldra. Then he calms down. "I'm sorry. I understand wanting to hear it from her. But...", he glances Doer, riding on a dragon, supported by mysterious forces. "...it looks like there won't be time for that."
Lindri is at her limit. Such a sorry state. She can't dodge. And she definitely can't parry. Doer's spear goes through her sternum. An enormous amount of energy is released. Lindri closes her eyes. She opens them. Looking at someone who isn't there.
"Saia Evigal. You should've picked a different city. I will not die to this one." Lindri pulls the spear out of herself, then launches it high into the sky as far as she can, cat attached and all, perhaps far enough to reach into orbit.
She stumbles her way towards Khon. Who knows what in the planes is holding her together now. "War. War, the way things have always has been. War, the way things always will be. It is what I wanted to show you. It is how I wanted to live. It is holy.
This is not all I have to say. But it is all I can say."
Ice has been spreading from her wound, ever so slowly, gradually encompassing her. Before it's too late, Lindri grabs Khon's glaive and plunges it through her last still functioning heart. "That's better." Lindri closes her eyes. She opens them. Looking at someone who isn't there.
"It has happened before. One day, you're going to need me. You will bring me back.
You will beg me to aid you in your plan. And I will tell you to fuck off." Lindri closes her eyes. "Ah, here we go."
Her body goes limp against the Phyrexian's.
Then it explodes in a myriad of snowflakes.
Heldra dispells his acid barrier. Her troops watch incredulous as the snowflakes fall. Everything is over.
Legendary Planeswalker - Lindri You can't lose the game and your opponents can't win the game. : Until end of turn, Lindri of the Arena becomes a Vampire Siren creature with flying, indestructible, and power and toughness each equal to the highest power among creatures on the battlefield plus 1. Prevent all damage that would be dealt to her this turn. : Exile target creature or planeswalker that dealt damage to you or Lindri since the beginning of your last end step. You get an emblem with "Whenever an opponent casts a spell that shares a name with a card in exile, that player loses 10 life."
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Post by Neottolemo on Jul 5, 2019 21:46:50 GMT
{Lindri, Planar Conqueror} Lindri Planar Conqueror
Colours Converted mana cost level (5 points) 5
Type mastery (3 points) Creature, Planeswalker, Instant
Multicolour level (4 points) 4 Other perks (1 point) Rarity upgrader (This character can design rare and mythic cards.) Available skill points 1 Valour / Score 0 / 600
Can call from aid from Magic 2010-2015 (/ available)
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Post by Popcornia on Jul 5, 2019 23:34:19 GMT
NeottolemoThe necromancer nudges the body, before grunting, and gesturing to the rest of the frozen bodies. The horde begins to move once more, leaving the husk where it is on the ground. Sudden Interruption: Hard to play this presuming you'd have any thing on the stack. I think this should get you life for each spell cast this turn, then end the turn, since that would be more friendly and not refer to the stack outside of reminder text. Very hard to use, and honestly it could be cheaper. 4/10
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Post by pacifistwestwoman on Jul 6, 2019 2:14:06 GMT
Neottolemo gurfafflekins mrlozano blueseclipse(not sure if we should continue this somewhere else, but until someone tags me I'll be continuing it here.) Xander sheathed his blades, and looked up at the snowfall. It was very peaceful, especially given the scale of the battle that had just finished. Xander turns to Heldra and Khon. "That seems to have gone well. How long had you been fighting her, if you don't mind me asking?" Xander pauses, then his eyes grow wide as he thinks of the cat that had just been thrown by the dying siren. "Also is Doer okay? Should we go check on him?" (No attack)
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Post by Neottolemo on Jul 6, 2019 7:53:27 GMT
Neottolemo gurfafflekins mrlozano blueseclipse (not sure if we should continue this somewhere else, but until someone tags me I'll be continuing it here.) Xander sheathed his blades, and looked up at the snowfall. It was very peaceful, especially given the scale of the battle that had just finished. Xander turns to Heldra and Khon. "That seems to have gone well. How long had you been fighting her, if you don't mind me asking?" Xander pauses, then his eyes grow wide as he thinks of the cat that had just been thrown by the dying siren. "Also is Doer okay? Should we go check on him?" (No attack) psst even if you don't attack again you've still gotta rate that last card lol also bell left so there's not really much of a point to @ gurf given that their character isn't seeing this
response later
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Post by Neottolemo on Jul 6, 2019 9:38:57 GMT
Vern's mind reaches their body right as they land on the plane on their butt. Ow. They get up, somewhat sore, and take a look at the landscape around them. "Ah, shit. Here we go again."
As a colour from a place where the standard five colours don’t exist, teal (‽) has no preconceived opinions about any of them, so no allies or enemies with the standard colour pie.
Flavourfully, teal magic often involves being in multiple places at once, doing different things in multiple places at once, learning different things in multiple places at once, and making multiple choices at once in general. It also involves gravity manipulation and telekinesis.
The concept of a Battle Boards character who learns different things in multiple places at once was taken from a scrapped idea by cajun.
Teal Mechanical Colour Pie Stub (subject to be expanded and/or shrunk; terms taken mostly from this article):
{Spoiler} Primary Card filtering (usually puts the rest into the graveyard) Copying permanents, both permanently and temporarily Forced attack Forced block Fight, both regular and one-sided Flash Flicker Flying (and flying matters) Friendly to creatures Gaseous form Illusion ability Increasing tokens Looking at opponent's hand Looting Lhurgoyf ability (usually only counts your own graveyard and counts noncreatures; teal gets a bunch of other effects related to counting cards in your graveyard, too) Lure, limited Mana production, permanent Playing cards off top of library, at a cost Playing cards off top of library, for free Punisher effects Scry Spell copying Spell redirection Stalking Tiger ability Token generation Transformation (only your own stuff) Twiddle Untapping creatures, lands, or itself Vigilance Keldon Warlord ability Wheeling Word changing
Secondary Bounce, and bounce to library Can't be countered Colour changing (its stuff only) Creature pumping, both single target and your whole team, one turn only (+N/+N, on all card types) Creatureball Defender First strike Friendly to instants and sorceries Haste Lure Milling (itself only, usually for some benefit) Play extra lands Rules setting Tutoring
Tertiary Basic land counting Cast spells out of graveyard Deal N damage to a creature with flying, destroy target creature with flying, and other flying hate measures, but only ones that don’t affect your own team Discard (no Distress style effects where you pick though) Friendly to artifacts Friendly to enchantments Friendly to planeswalkers Friendly to lands Returning cards from graveyard to hand Specter ability (see note for discard) Stealing permanents, temporarily
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Post by pacifistwestwoman on Jul 6, 2019 14:06:02 GMT
Oh hey he did.
Lindri: 10/10 I’m a sucker for not being able to lose the game. I like it’s abilities, but also making it all five colors makes it hard (for me anyway) to know how it should balance.
Also Teal looks like a cool color! Can’t wait to see cards in it
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Post by cajun on Jul 6, 2019 16:51:23 GMT
Lindri of the Arena - very unique, passive is spoopy. 9/10
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Post by mrlozano on Jul 6, 2019 18:35:53 GMT
"Khon! It's as I told you!", snaps Heldra. Then he calms down. "I'm sorry. I understand wanting to hear it from her. But...", he glances Doer, riding on a dragon, supported by mysterious forces. "...it looks like there won't be time for that."
Lindri is at her limit. Such a sorry state. She can't dodge. And she definitely can't parry. Doer's spear goes through her sternum. An enormous amount of energy is released. Lindri closes her eyes. She opens them. Looking at someone who isn't there.
"Saia Evigal. You should've picked a different city. I will not die to this one." Lindri pulls the spear out of herself, then launches it high into the sky as far as she can, cat attached and all, perhaps far enough to reach into orbit.
She stumbles her way towards Khon. Who knows what in the planes is holding her together now. "War. War, the way things have always has been. War, the way things always will be. It is what I wanted to show you. It is how I wanted to live. It is holy.
This is not all I have to say. But it is all I can say."
Ice has been spreading from her wound, ever so slowly, gradually encompassing her. Before it's too late, Lindri grabs Khon's glaive and plunges it through her last still functioning heart. "That's better." Lindri closes her eyes. She opens them. Looking at someone who isn't there.
"It has happened before. One day, you're going to need me. You will bring me back.
You will beg me to aid you in your plan. And I will tell you to fuck off." Lindri closes her eyes. "Ah, here we go."
Her body goes limp against the Phyrexian's.
Then it explodes in a myriad of snowflakes.
Heldra dispells his acid barrier. Her troops watch incredulous as the snowflakes fall. Everything is over.
Legendary Planeswalker - Lindri You can't lose the game and your opponents can't win the game. : Until end of turn, Lindri of the Arena becomes a Vampire Siren creature with flying, indestructible, and power and toughness each equal to the highest power among creatures on the battlefield plus 1. Prevent all damage that would be dealt to her this turn. : Exile target creature or planeswalker that dealt damage to you or Lindri since the beginning of your last end step. You get an emblem with "Whenever an opponent casts a spell that shares a name with a card in exile, that player loses 10 life." Lindri throws me up. Very high. It doesn't matter, I turn the spear into a small knife and most of the impulse is lost. I fall down again. I'll land the final blow. But she is already dead. I see the snowflakes. I land on my fours and I extend my paw, until the snow touches it. "I was wrong, birdwomeown." I lick the blood out of my weapon. Metallic. Like a sword without trace of rust. "This was never a hunt. This was true war." I turn back, but before leaving, I make a slight bow before the snow. "You were a worthy opponent, indeed. I wonder if I was worthy of you."Lindri of the Arena: I don't think this is printable in a set, but I love the flavor. 9/10
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