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Post by viriss on Jan 28, 2024 22:04:05 GMT
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Post by Jartis on Jan 29, 2024 23:44:25 GMT
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Post by Flo00 on Jan 31, 2024 15:20:49 GMT
MonkeyBot 3000 Artifact Creature - Monkey When ~ enters the battlefield, draw three cards. Each opponent may untap up to three creatures during each untap step. 3/3 Loosely based on this card from clank: The idea is that the noise this makes wakes your opponents' creatures up.
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Post by elchetibo on Feb 7, 2024 10:42:18 GMT
Old-Timey Phonograph Artifact , sacrifice an artifact, : Choose one — • Cacophony — Creatures cannot block until end of turn. • Hymn — Creatures you control gain +1/+1 until end of turn. • Lullaby — Tap target creature.
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Post by vizionarius on Feb 15, 2024 3:09:12 GMT
Nuclear Reactor Artifact Cumulative upkeep--You get a rad counter. At the beginning of your precombat main phase, add equal to the number of age counters on ~. {Rad counters}
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Post by melono on Feb 28, 2024 18:50:35 GMT
Juuudge {Spoiler}{Spoiler} Idea - Voice Recorder: Flavorful, would be a banger in decks like Slime Against Humanity. I believe “last card” is correct, not latest seeing Duplicant. viriss - Whoopie Cushion: Quite a hoot flavorwise, but its power feels like a bit of a wet fart. Only targetting just entered creatures is on flavor, but makes its strength very limited. If it was cheaper, or had one additional ability, it would be absolute gas. Jartis - Klaxon Alarum: Simple, flavorful, and that once-per-turn clause is absolutely necessary. Flo00 - Monkeybot 3000: That etb is atrociously cheap and will absolutely be abused in a flicker deck. Even Sphinx of Enlightenment has more drawbacks + mana value. Though, that card, or Lord of Change, don’t really get used, so maybe that ability is fine. But then it’s also a stax piece. Or at least, I think it’s supposed to be? Not how you word it, check good old Winter Orb for proper wording. elchetibo - Old-Timey Phonograph: Cacophony is not a white ability, Hymn is great, and Lullaby is good to have as an option, but not what you’re likely to choose. vizionarius - Nuclear Reactor: Its ability and corresponding flavor are pretty cool and relevant to the new Fallout set. But it’s not really a sound making machine now is it? Did you mean to make it a geiger counter? That would make it less on-flavor with generating mana on rads though. Winner: {Spoiler}{Spoiler} Gotta give this one to Idea with the runner up being viriss and then Jartis
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Post by Flo00 on Feb 29, 2024 19:39:29 GMT
melono It was meant as "anti-stax": Each opponent gets to untap a little with each other player. Should have added a "they control".
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Post by melono on Feb 29, 2024 19:43:01 GMT
melono It was meant as "anti-stax": Each opponent gets to untap a little with each other player. Should have added a "they control". Ah, so it's like, you can respond to the trigger as well with tap-abilities if you just want non-anti-stax value. Hard to word that one.
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Post by Idea on Mar 2, 2024 1:53:39 GMT
Thank you melono ! For the next challenge, make a living artifact that is neither a creature nor can become one.
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Post by melono on Mar 2, 2024 14:38:13 GMT
Facsimile of Life Artifact : ~ gains all abilities of target creature until end of turn. ~ can't activate abilities more than once. It looks like a duck, swims like a duck, and quacks like a duck, but make no mistake, it is no duck.The second sentence is so it doesn't go infinite with something like... Devoted Druid
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Post by vizionarius on Mar 2, 2024 16:52:43 GMT
Spy Network Malware Enchantment Artifact - Program The top card of installed library is revealed. Whenever a card is drawn from installed library, that card's owner loses 1 life. Install (Attach to target library. Install only as a sorcery.)
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Post by Idea on Mar 9, 2024 19:01:59 GMT
Plan to review this one tomorrow! Any new entries are welcome!
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Post by Idea on Mar 12, 2024 1:31:38 GMT
My apologies for forgetting this! melono{Spoiler}I feel that this card might lead to a lot of strange interactions, and its effects are a little too cheap. The limitation of once per turn is really helpful here admittedly, as this prevents this card from stacking abilities, but it can still copy every static on a creature for one mana, on a card that is colorless and cheap. vizionarius {Spoiler} Fate Unraveler effect without the body, but at an arguably higher cost. Does give you information that could eventually lead to you just knowing your opponent's hand entirely, so I suppose that's a strong benefit. I'd say this card still seems overcosted, but it works. Winner
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Post by vizionarius on Mar 12, 2024 5:03:51 GMT
Thanks for the win!
Next: Make a 7-mana common artifact that people would still draft pretty consistently within the first 5-6 picks in a draft.
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Post by melono on Mar 12, 2024 16:19:43 GMT
Based on the already interesting Mirrorshell Crab together with good old DazeHypnoshell Crustacean Artifact Creature - Crab Vigilance, ward . Carapace Daze - Discard ~ and return an Island you control to your hand: Counter target ability that targets you or a permanent you control unless its controller pays . 4/7
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Post by Daij_Djan on Mar 12, 2024 17:00:04 GMT
Here as well, just posting the concept for now. Name and stats might get adjusted later on:
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Post by Idea on Mar 12, 2024 20:18:36 GMT
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Post by viriss on Mar 12, 2024 22:59:40 GMT
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Post by vizionarius on Apr 6, 2024 7:00:55 GMT
Oops! There are a few challenges waiting on me... Feedbackmelono: Love this name! ( This song came to mind...). I like this, would be extra neat in a landfall set. Daij_Djan: I wouldn't have thought to combo modular with evoke, but it works so well! Idea: This is quite the powerhouse! I think 3-mana non-spell that gets you a card and 2 treasures is a little too strong. It also doesn't feel super cohesive to me. I like the exile and cycle, but maybe if it removed from combat instead, or something like that, I think the design would be cleaner. viriss: Huh, I didn't think of X, but it works! At 6/6, it might be a little strong compared to other cost-reducible guys, but I like this design. X shield counters might be a bit more of an uncommon thing. WinnerGiving this to Daij_Djan for finding a neat combo of two usually unrelated mechanics that also makes the card feel appropriately powered in both its modes. Close second is melono for the card and ability name.
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Post by Daij_Djan on Apr 22, 2024 20:11:04 GMT
Nice, big thanks for the win!
As I'm currently stressed over some renovation work, I don't want to stall this one any further - and therefore pass the next challenge over to the runner-up melono
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Post by melono on Apr 22, 2024 21:24:22 GMT
I'll jump in then. I myself am actually having some health issues, but it does still allow me to be online. And building on health issues: Create an artifact card that is about replacing biological limbs and tissues with a mechanical one.
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Post by viriss on Apr 23, 2024 2:08:16 GMT
{previous entry}
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Post by Idea on Apr 23, 2024 8:17:44 GMT
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Post by melono on May 7, 2024 7:58:23 GMT
Armed for judging! {Spoiler}{Spoiler} viriss - Ring of Reconfiguration: Hmm, interesting. I like it mechanically. It gives a +2/+2 boost so you can use it with no abandon twice. Until you take off the ring that is. Flavorwise it subtly fulfills the challenge. Idea - Phyrexian Pool: Long live Phyrexia. And with this card, a bit longer. Typical phyrexians to take over a body. It’s repeatable graveyard pulling, but it’s expensive and it costs time (counters), so you’ll need three turns normally for each creature. Would have liked if besides artifact the creature also became phyrexian. Those are the entries. I like both of them, but now I didn’t get any straight up body part replacement as both skirt around it a bit with a more generic sense of that. Would have liked to have seen that too, but oh well. I like these verily as well. Winner: {Spoiler}{Spoiler} Gonna go with Idea for fair repeatable graveyard shenanigans, though both are good.
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Post by Idea on May 7, 2024 21:53:18 GMT
Thank you for the win melono ! I agree, not also making them a phyrexian was a miss on my part. I also just noticed the art is borderline abstract and might look better on an older frame, so just for fun I made a version of the card in an older frame that also makes things phyrexian. {Spoiler} Now, for the next challenge: Make an equipment (or equivalent, like fortification) that can equip a non-creature artifact or enchantment.
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Post by melono on May 10, 2024 8:33:12 GMT
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Post by elchetibo on May 10, 2024 8:56:16 GMT
Xantcha's Heart Legendary Artifact - Equipment Equip non-creature artifact . Equipped artifact becomes a X/X colorless artifact creature, where X is that permanent's mana value, and has toxic 1.
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Post by Idea on May 23, 2024 1:34:37 GMT
I'll be reviewing this tomorrow, last minute entries are welcome!
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Post by Idea on May 23, 2024 19:44:40 GMT
melono{Spoiler}This is kind of my fault for not noticing it until now, but this card actually doesn't fit the prompt. The card is supposed to equip an enchantment or artifact as per the prompt, the fortification thing was just an example of a potential alternative type. This one isn't a subtle mistake but I see where my wording could have been confusing, so I won't discount anything for this. Just wanted to mention it for clarity. Now, regarding balance, the card is a pretty standard "this land can give you two mana" type enchantment, but in equipment form, with an interesting added bonus of replacing the equip cost with tapping a druid, with particularly in green ramping could come in handy in getting this out very early. However, that potential is just one of the many small benefits this card has that could be very significant - being colorless, not dying when a land is removed, being able to switch to a different land... While 3 mana enchantments do tend to come with a small upside, I feel the variety of upside plus the lack of colored mana anywhere on the cost and the fact you can even accelerate it with druids makes this card a bigger deal in mana fixing and ramp. I'd argue at bare minimum it should have a cost of . elchetibo{Spoiler}Good thing this artifact is legendary because between the phyrexian mana and the way that in a sense it negates the strategy of making a huge creature to be aggressive with (lifegain aside, a poison counter is basically 2-4 damage depending on the format. So even if you attack with an 8/8 with this you'll deal something between half and a fourth of that in equivalency if the creature goes unblocked), given this uses toxic 1 rather than infect, this card feels like it wants a combo piece. The effects are simple but the more I think about them the more they make for both an interesting dilemma and a more nuanced/complex card than it seems at a glance. Its hard to say given past examples precisely how much mana this should cost, given it's colorless, an equipment and it scales off mana value rather than starting off with a significant but not as high as this can go power/toughness base, 3-4 mana cost feels about right. Winner
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Post by elchetibo on May 24, 2024 9:28:22 GMT
Thanks ftw, Idea ! However, due to a curse that prevents me from having any good idea when I'm in charge of the next challenge, I got to hand over this privilege to melono !
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