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Post by melono on Oct 9, 2022 19:10:50 GMT
Lands, creatures, enchantments... Artifacts can be ALL of them, and so much more. And a true artificer knows how to build them. But do you know how to build one? This thread is for biweekly (or whenever entries get judged) challenges, in which the challenge-giver gives a challenge for creating an Artifact card, while the challenge-takers make one according to the given challenge. Artifacts their large flexibility in what can be done with them should allow for enough challenge options, while still having a distinct metal or other manmade flavor.
I'll start with the first challenge and I'll keep it quite open: Make a 1 or 2 mana artifact, which draws a card. Additional effects are up to you.
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Post by ZephyrPhantom on Oct 9, 2022 19:31:11 GMT
Card Voucher Artifact , , Sacrifice ~: Draw a card. "My Unique Trove tarots still haven't arrived since last year! I demand recompensation!"
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Post by hydraheadhunter on Oct 13, 2022 2:51:31 GMT
Reconstructed Portfolio A generic
Artifact
Multikicker 2 Reconstructed Portfolio enters the battlefield with a charge counter on it, plus an additional charge counter for each time it was kicked. Four generic and tap: Each player draws a card for each charge counter on Reconstructed Portfolio.
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Post by Idea on Oct 14, 2022 23:14:48 GMT
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Post by hydraheadhunter on Oct 15, 2022 2:06:35 GMT
Idea prompt is mv=1 or mv=2. Your entry's got mv=3. It's cool but off-prompt.
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Post by Idea on Oct 15, 2022 8:05:12 GMT
Idea prompt is mv=1 or mv=2. Your entry's got mv=3. It's cool but off-prompt. Ah whoops, right. Fixed it now, thanks for the tip!
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Post by melono on Oct 25, 2022 18:29:49 GMT
Judgement! {Spoiler} ZephyrPhantom - Card Voucher: A simple egg, that is cycling 2 + an artifact spell. Has its place. A bit too simple for my taste though, as it competes with the og eggs, like Chromatic Star and Chromatic Sphere, which also filter to boot, or something like Scroll of Avacyn with its conditional extra. hydraheadhunter - Reconstructed Portfolio: A pretty cool draw engine, which gives more draw the more you pump into it. That all players draw is a bit less nice, but a nice downside. Besides, if you would play this, you probably get more out of your cards, or you can make it so only you draw. Also a nice politics tool in commander. Idea - Tome of Elder Delights: Fancy. Might be too low-costed, but the losing 1 life can become quite painful. What’s even more painful is losing your draw at the start and not being able to immediately play your cards. Though, essentially, you even gain one draw as you also draw the end step it is played. Besides the enormous “draw” value you get from constantly scrying. Big value for low cost. {Spoiler} Thanks for playing along y’all! The winner is hydraheadhunter for a card that should give fun play moments.
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Post by hydraheadhunter on Oct 25, 2022 20:21:02 GMT
Reconstructed Portfolio: A pretty cool draw engine, which gives more draw the more you pump into it. That all players draw is a bit less nice, but a nice downside. Besides, if you would play this, you probably get more out of your cards, or you can make it so only you draw. Also a nice politics tool in commander. Thanks for playing along y’all! The winner is hydraheadhunter for a card that should give fun play moments. Thank you for the win. I often forget that "Everyone draws a card" is considered by most players to be a downside, cause I've got two commander decks to my name and one of them is Nekusar, and the other is Chandra meaning I typically play wanting people to draw cards or so desperate for card draw in monored that I'd be very willing to let the whole table draw cards.
In esscence is shakes out to be a mash up between everflowing chalice and folio of fancies, wherein you have to pay more up front for it to be good (five mana will match folio of fancies, seven or more will beat it) but in exchange you the cost of activating the ability is a static cost instead of double X.
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Post by emberfire17 on Oct 25, 2022 21:45:28 GMT
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Post by Idea on Oct 26, 2022 14:49:44 GMT
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Oct 26, 2022 15:58:26 GMT
Jinx : Attach to target creature you don't control. Jinx only as a sorcery.
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Post by melono on Oct 27, 2022 19:09:36 GMT
Storm Staff Artifact - Equipment Equipped creature has haste and prowess. ( Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Post by hydraheadhunter on Nov 9, 2022 17:50:26 GMT
Thank you to melono for gently pinging me by liking my challenge. I often forget I'm in charge of something so I'll always appreciate being reminded.
emberfire17 Heart of the Jungle is way overtuned. I'd happily pay six mana for the activated ability alone in most commander games, and then you get three decent static abilities on top of that. I don't think it's broken or anything. It's just a bit too much.
Idea I think gates of sacrifice is a bit overtuned at propaganda+ward 3 generic and would be more balanced and in line with established power levels for this type of effect at propaganda+ward two generic. esscentually you get the on curve effect and the sacrifice is paying for the ward.
pernicious a slow building equipment that starts out as one half of skullclamp but eventually turns into spot removal. It's interesting. Something about the design bothers me though, but I can't quite put my finger on it.
melono a nice simple wizardy equipment that you'd maybe run in a storm commander deck as a potential alternative finisher.
I'm torn between giving it to idea and giving it to melono, but I think melono's is just slightly more balanced, so melono takes it. Congratulations to them for the win.
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Post by melono on Nov 9, 2022 18:04:16 GMT
Thanks for the win. And I think everyone forgets their challenges sometimes, so if I happen to see an older one, I'll keep pinging away.
Anyhoo, let's go BIG! Give me an artifact creature with a mana value of at least 6.
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Post by emberfire17 on Nov 9, 2022 23:36:50 GMT
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Post by Idea on Nov 10, 2022 3:09:42 GMT
Edit: Just noticed the final part says "where X and Y are the vehicle's power and toughness respectively" when it should have been "Y and Z" instead.
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Nov 11, 2022 15:46:17 GMT
Idea Thank you for your suggestion, it does feel more appropriate.
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Post by Idea on Nov 11, 2022 15:50:01 GMT
Just a suggestion, given the concept maybe the scarecrow creature type would be more appropriate?
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Post by Flo00 on Nov 12, 2022 22:09:42 GMT
Hellfire Guardian Artifact Creature - Guardian Deathtouch Hellfire Guardian enters the battlefield with a -1/-1 counter for each mana spent to cast it. , Remove a -1/-1 counter from Hellfire Guardian: It deals 2 damage to target creature blocking or blocked by it. 2/7
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Post by melono on Nov 23, 2022 20:26:59 GMT
Judgement! {Spoiler} emberfire17 - Mechanical Masterpiece: Nice how it is adaptable to its circumstances, which I would have liked to have seen more in its name, but flavor text references it nicely. I also wouldn’t say it needs to be legendary, but that’s a nitpick. I do have to say, you might want to skip the ward ability, as people will most definitely try to use the effect in response to a spell, but it won’t work because it’s already targeted. Still, it’s rare, so some complexity of rules can be expected. Idea - Vessel’s Vessel: First up: a lot of text. Always makes me shun away from a card. Its ability to attach vehicles is really cool though. I could actually see this being a legendary as it could be a fun work-around card for it being your commander. Could create some rule problems for people, as crewing makes the vehicle a creature, and creatures cannot be equipped, so they would fall off, but it’s a rare, so some complexity of rules can be expected. The tap ability could become a really strong, constant, destroy target attacking creature, making this card very controlly. I wonder how balanced it would be, but 7 is a lot of mana to get this out, so I’d guess pretty balanced. pernicious - Wicker Man: That’s very simple and flavorful. Burn the wickerman for red, it gets two red keywords, and it’s gonna hit ya hard. Scarecrow I also find a good fit. Flo00 - Hellfire Guardian: The designspace of deciding the amount of -1/-1 counters on it relative to your amount of mana spent on it, which are then a limited resource, is pretty cool. What is a bit less cool, is that the damage using its ability immediately destroys the creature it is blocking/blocked by, because of the deathtouch. Paying 3 mana for the dude, then spending 2 for the ability three times, allows this to be a 3 for 1 (plus 1 for its own deathtouch), as long as it blocks. Of course, it has to stay on the field and all, so its strength is limited. Now then, a winner. I liked quite a few of these, and they all have something going for them, but I’ll give it to Idea . pernicious is second.
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Post by Idea on Nov 25, 2022 0:05:11 GMT
Thank you for the win melono! Now, let's focus. For the next challenge, I will ask that participants make an artifact that helps you cast instants and/or sorceries in some way. Valid ways include but are not limited to outright making you cast one from somewhere, discounting mana costs, etc... One thing which explicitly won't count is fetching, such as by drawing or searching for one, unless it's not put into your hand but cast instead after being fetched.
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Post by lordpat on Nov 25, 2022 5:13:55 GMT
Stone of Lost Winds Legendary Artifact Instant and sorcery spells you cast have convoke. Whenever one more creature tokens would be created under your control, create thhse tokens plus two 1/1 green Insect tokens instead. Rites unforgotten. Stories retold.
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Post by melono on Nov 26, 2022 23:24:49 GMT
Storm Stone Artifact ~ costs less to cast for every instant and sorcery spell you've cast this turn. : Add two mana in any combination of colors. Spend this mana only to cast instant and/or sorcery spells. Let the thunder hit, let the stone sound, we shall see which of the two breaks first.
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Nov 29, 2022 20:44:14 GMT
Lightning-Catcher Rig Artifact Whenever you cast a red sorcery or instant spell, put a charge counter on Lightning-Catcher Rig. Remove X charge counters from Lightning-Catcher Rig: The next instant or sorcery spell you cast this turn costs less to cast.
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Post by Idea on Dec 4, 2022 1:51:59 GMT
lordpat {Spoiler}I do believe the obvious comparison here is with Doubling Season. In many instances, doubling will be stronger, doubling more powerful tokens or even more tokens, as well as doubling counters. In many other instance this card will have the edge, increasing the tokens where the type doesn't matter and you'd only be making one at a time anyway (thus effectively tripling rather than doubling), and because it can allow you to spam or combo certain instants/sorceries, in a sense potentially giving you an ungodly amount of "mana". The difference between 4 and 5 cost isn't nothing, but it's relatively negligible seeing as neither card is really tempo focused at all. Overall cool card, decently balanced, one issue I have though is that the effects don't really seem to go together thematically, in fact whatever idea you had for the card I don't think is coming across as it feels a bit all over the place. melono {Spoiler}An interesting play on the storm mechanic idea that doesn't have that scary multiplication aspect, and is now slapped into an adapted power stone. This seems like a fun, interesting and pretty balanced card I'd say. Not much else to say, good job. pernicious {Spoiler}Good and simple card, I like what it is going for, though I also feel that 1 charge per instant/sorcery is a tad too little. Winner {Spoiler}Hard to pick, the entries were all pretty great this time around! Ultimately though, even though I loved lordpat 's card I did have a couple issues with it even if just nitpicks and in general it's not as easy to make a similarly interesting effect between an uncommon and a mythic rare, so victory goes to melono for this round!
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Post by melono on Dec 4, 2022 14:44:39 GMT
Thanks for the win! Now, from hueg to smol, give me an artifact creature with converted mana cost 1 or less.
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Post by Idea on Dec 4, 2022 14:51:22 GMT
Thanks for the win! Now, from hueg to smol, give me an artifact creature with converted mana cost 1 or less.I'm tempted to make a card named Hueg now.
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Post by Idea on Dec 4, 2022 21:02:13 GMT
Making do on my random thoughts promise:
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Post by ZephyrPhantom on Dec 5, 2022 8:15:47 GMT
There's only one way to compete with that beautiful madlad: Smol, Jarsmasher Legendary Artifact Creature - Berserker ~ costs more to cast for each artifact you don't control. When ~ enters the battlefield, destroy all artifacts, then create a 0/1 colorless Fish Treasure artifact creature token with " :, Sacrifice this artifact: Add one mana of any color." for each artifact destroyed this way. 1/2 "Smol will liberates ALL fishies!"
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Post by twintania on Dec 5, 2022 16:07:22 GMT
Though the watermark is not beautiful, I like this art.
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