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Post by Idea on Oct 3, 2023 21:47:01 GMT
Thank you for the win, and sorry for the delay in thinking up a new challenge, but here it goes:
Make an artifact out of something that you wouldn't normally think of as being an artifact. Your card must not be a creature, but it can be a vehicle provided it's not something that only meets the previous criteria once it becomes a creature.
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Post by viriss on Oct 5, 2023 22:32:58 GMT
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Post by vizionarius on Oct 6, 2023 23:50:13 GMT
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Post by melono on Oct 7, 2023 7:31:53 GMT
Kibble Artifact - Food , : Sacrifice ~: You gain 3 life and you may search your library for a Dog or Cat card, reveal it, shuffle, then put it on top of your library. "The healthiest breakfast for all! (Not made for actual consumption by anyone or anything.)"
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Post by Idea on Oct 18, 2023 16:15:02 GMT
I will be judging this one tomorrow! Any new entries are welcome!
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Post by Flo00 on Oct 18, 2023 21:58:27 GMT
Otherworldly Window Atifact All players play with their hand and the top card of their library revealed. Break the Glass — , Put Otherworldly Window on top of your library: Each player shuffles the cards from their hand into their library, then draws that many cards.
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Post by Idea on Oct 19, 2023 20:19:20 GMT
viriss {Spoiler}Flavorfully I'm not sure why they re-attach themselves when the creature is targeted. I guess their flimsy from being made out of clouds? But if that was the idea I would see the effect as something more mandatory. On the balance side, if we ignore the second effect, the two mana one of which is colored in equipping and casting this combined with downside in terms of blocking makes almost every flying-granting equipment a strict upgrade to this. Of course the card does have that second effect, but even then given the downside prevents blocking non-fliers, cobbled wings is arguably better and that doesn't cost colored mana to cast or equip (ignoring the fact that it's equip is only 1 mana as this is the reason why I say it's arguably stronger, since that 1 mana cost to equip I see as considerably better price to pay than being unable to block non-fliers). There are circumstances where this card would be better, but I think reducing equip cost to just would probably be really helpful towards balance, maybe even making the casting cost also just , but that's maybe pushing it. vizionarius{Spoiler}On the realm of artifacts there's not a ton that makes an opponent's creature attacks, but there is the really old Bullwhip, which damages the creature and then makes it attack. Arcum's Whistle is also one of those really old ones, and while it's basically doing a more complicated version of the creature must attack, it should be noted it can also just outright kill anything that can't attack (other than walls, and on condition opponent doesn't pay mana equal to that thing's mana cost) so in that sense it's an upgraded version. Outside of artifact you have the types of Alluring Siren, Heckling Fiends, and on a pretty extreme end Goblin Diplomats. One thing all of the above have in common is that while some cost considerably more than your card, others are doing the same effect (or stronger) at the same cost repeatedly. Goblin diplomats is certainly above the curve considerably but also a rare, where Heckling fiends seems unusually costly for this kind of effect given other entries - perhaps due to that 2/2 body and being able to use it on more than one target in a turn, and perhaps also influenced by being in red. Even with that one counter-example though, I do think since this sacrifices itself and only pings for one, it shouldn't cost more than just ::r:: . melono{Spoiler}A kind of funny tutor that overall tutors for approximately (only not that because you can split the cost across turns) for something that is probably not game-breaking and certainly a more specific as far as options are concerned. Overall, pretty great! Flo00{Spoiler}This is a very interesting effect, as in base form a slight upgrade on telepathy. While your card overall makes it cost three mana, and I'm unsure if the effect is overall valued at three seeing as while most recent cards that use it do cost 3, one of two of those is also a 2/2 creature, you do get the advantage of being sure of your opponent's hand and top card of the deck when you use it, plus your card is uncommon not rare. Overall I do think you've undercosted a bit the second effect. Or I may be being a little nitpicky... Winner {Spoiler}It was a hard decision, but I'm giving this victory to Flo00 with melono as a very close second. I really liked the fun vibes of melono 's design and I think it was excellently tuned, better than the Flo00 's entry in fact which I did find was ever so slightly undercosted in the second effect. However, the creativity and interesting effect of the Flo00 's card is something I can't dismiss. Well done.
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Post by Flo00 on Oct 21, 2023 1:54:25 GMT
Thanks for the win Idea! You're right, it is probably undercosted. I was thinking Telepathy + Winds of Change, but combining them makes for a much stronger card. Next challenge: Make an artifact you can throw at someone.As always, I encourage you to interpret this as (un)creative as you like.
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Post by viriss on Oct 21, 2023 3:57:53 GMT
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Post by Idea on Oct 21, 2023 18:58:55 GMT
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Post by melono on Oct 22, 2023 21:10:43 GMT
Cat-a-pult Artifact Creature - Equipment Cat Defender Equipped creature gets +2/+2 and has " , Sacrifice this creature: It deals damage equal to its power to any target." Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.) 2/2
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Post by Flo00 on Nov 12, 2023 9:59:47 GMT
Totally forgot this. Judging tomorrow. spear counters = arrow counters ?
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Post by Idea on Nov 12, 2023 11:05:40 GMT
Totally forgot this. Judging tomorrow. spear counters = arrow counters ? Damn how'd I miss that? I feel dumb now haha. Thanks for pointing it out, it's fixed now.
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Post by Flo00 on Nov 13, 2023 8:58:25 GMT
{viriss}I assume your hand being full means you are at your maximum hand size or more. It's not an easy condition, you need the right deck to make that work. What concerns me is that you can freeze a creature for 3 turns for and tapping a creature. Even if the equip ability had a condition like you can't repeat a flavor text, that would still seem too strong for me. {Idea}That's what I'm talking about, literally throwing the card! I like the payoff of the second mode between random targets and damage to all. If you are good at card throwing, this becomes quite strong since you can hit with it every turn.
{melono}I love the pun in the name. An equipment creature that can fling creatures is sure great. Seems to be around the power level of Fodder Cannon plus a bit of power creep.
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Post by melono on Nov 13, 2023 9:22:24 GMT
Thanks ftw! Next: Create an Artifact Creature with a (combination of) creature type(s) that hasn't been used on an Artifact Creature yet. Make it a common or uncommon. Those are more my ballpark
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Post by Idea on Nov 13, 2023 14:58:06 GMT
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Post by viriss on Nov 14, 2023 23:32:33 GMT
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Post by Flo00 on Nov 15, 2023 14:26:36 GMT
Mechaspore Artifact Creature - Fungus Tokens you control are artifacts in addition to their other types. , , Tap an untapped artifact you control: Create a 1/1 green Saproling creature token. 1/1
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Post by melono on Nov 28, 2023 18:28:32 GMT
Judge-judge Idea - Feysteel Moth: The faerie type comes through in the enchantment love. Its' artifact-ness is a lot less pronounced though. I'd think it'd be more of an enchantment creature as that would help in the enchantment deck it's looking for. viriss - Shellbreaker Scout: A neat spin on Otters, as this guy actually feels a lot more in-sync with the biology of otters than current magic otters: it breaks shells, like from shellfish. Its abilities of mill and clue on hit are pretty good, mostly in a clues matter deck, or in an artifacts matter deck (as you're even making them with the clues). Flo00 - Mechaspore: Did not expect there to not be any artifact fungi, but here we are. The all tokens are artifacts ability feels like something just waiting to be exploited somehow. It being such a cheap creature token generator makes me a bit iffy about it. But it doesn't look bad. Imma just give the win to viriss for the biologically accurate otter.
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Post by viriss on Nov 30, 2023 2:22:20 GMT
Next Challenge: A flying vehicle
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Post by Idea on Nov 30, 2023 19:51:24 GMT
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Post by melono on Nov 30, 2023 20:00:38 GMT
Toot-Toot Thopter Artifact - Vehicle Equipment Flying Crew 2 ( Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Whenever ~ stops being a creature, attach ~ to target creature you control for as long as ~ isn't a creature. Equipped creature has flying. 3/3
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Post by Flo00 on Dec 15, 2023 2:12:07 GMT
Wingsputter Copter Artifact - Vehicle Wingsputter Copter enters the battlefield with five +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has flying. Whenever a creature crews Wingsputter Copter, you may move a +1/+1 counter between Wingsputter Copter and that creature. Crew 3 0/0 Note: You can move the +1/+1 counter either way. If multiple creatures crew this, you choose the order of triggers. This way you could move a counter from one creature and then to another.
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Post by vizionarius on Dec 15, 2023 3:30:01 GMT
Vimana of the Gods Legendary Artifact - Vehicle Defender, flying, lifelink ~'s power is equal to the total power of creatures that crewed it this turn. Whenever ~ becomes crewed for the first time each turn, target creature that crewed it this turn gains indestructible until end of turn. Crew 3 */8
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Post by Flo00 on Dec 15, 2023 3:38:48 GMT
Vimana of the Gods Legendary Artifact - Vehicle Defender, lifelink ~'s power is equal to the total power of creatures that crewed it this turn. The first time ~ becomes crewed each turn, the crewing creature gains indestructible until end of turn. Crew 3 */8 ... flying?
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Post by viriss on Jan 27, 2024 18:11:48 GMT
Idea I like the "hop in I'll get you there" design, but since you can over-crew that could make every creature you have attack unblockable. melono lol, toot-toot. Reminds me of the unicycle idea, of equipment vs. vehicle! Flo00 You can move counters between the Copter and the crewing creature, but only once each time they crew? but not between crewing creatures... "between Wingsputter Copter and that creature"? vizionarius get out of death for free card* ("only applies to creatures with power 3 or greater, other creatures need not apply." =) I like the toot-toot best, winner melono
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Post by Idea on Jan 27, 2024 18:16:47 GMT
Idea I like the "hop in I'll get you there" design, but since you can over-crew that could make every creature you have attack unblockable. I think that's a little unfair. It's more akin to giving them flying (since if they can block a flier they can block this), and that's assuming your opponent can't remove this one artifact creature.
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Post by viriss on Jan 27, 2024 18:22:16 GMT
Idea I like the "hop in I'll get you there" design, but since you can over-crew that could make every creature you have attack unblockable. I think that's a little unfair. It's more akin to giving them flying (since if they can block a flier they can block this), and that's assuming your opponent can't remove this one artifact creature. You're right. But if they can't block it, you also get to bounce all of the creatures. I see all of the balancing you did to it, it just has a really high potential.
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Post by melono on Jan 28, 2024 14:51:36 GMT
Tyftw! Continuing with the Toot-toot: Create an artifact card that makes some noise! This making noise must also be reflected in its mechanics. Bonus melono points if it isn't a musical instrument.
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Post by Idea on Jan 28, 2024 18:54:25 GMT
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