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Post by melono on May 15, 2022 10:19:00 GMT
hydraheadhunter - Corpse heist: A heavier payment for the three cards, where the 6 life might actually be quite nice for death shadow decks. The two colored mana instead of one does add to nerfing a bit. It makes for a nice alternative to other draw 3 lose life cards, especially in commander where those kind of cards see the most play. serraphim - Dead Lights: though it costs quite a few colored mana, it is essentially a 3 mana you win the game, especially if you play this earlier than turn 3. Your opponent loses their hand, whilst you obtain 3 new fresh cards. Forget is not a heavy payment at all, except if you happen to play against a mill deck. Even then, the card's effect is so oppressive that it makes up for that tenfold. Too busted. vizionarius - Lost Cruise: Essentially the same, but it's a turn slower, which might be enough to stop it from being busted, but I doubt it, as it still has the same problem: cheap cost for a lot of card advantage. Still doesn't mean I'd love to play with this card (in commander especially) WIN: {Spoiler}The winner is hydraheadhunter with a properly nerfed but still strong and interesting card.
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Post by hydraheadhunter on May 15, 2022 21:42:39 GMT
hydraheadhunter - Corpse heist: A heavier payment for the three cards, where the 6 life might actually be quite nice for death shadow decks. The two colored mana instead of one does add to nerfing a bit. It makes for a nice alternative to other draw 3 lose life cards, especially in commander where those kind of cards see the most play. My main inspiration was Sign in Blood. It's one and a half sign in bloods, but at the more balanced 2 life per card drawn price. And thank you for the win.
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Post by Flo00 on May 15, 2022 21:54:18 GMT
Temporal Fissure Sorcery Return target creature to its owner’s hand. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)Simple enough fix: If it only does creatures, it can't completely wreck your opponent's board with no way back. In general I think storm card just need to be doing things that are naturally limited to not get busted. (damage to creatures, discard, counter spells, ...)
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Post by ZephyrPhantom on May 16, 2022 2:32:04 GMT
Empty the Keeps Sorcery Create two 0/1 red Kobold creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.)Most houses have roach problems. Roaches have kobold problems.To add onto what Fl00 said, most of the strongest Storm cards are inherently wincons. I think it's interesting to try and retain the "spirit" of the card without completely shifting its purpose - In particular this could give Kobold Taskmaster relevance as part of a winning setup in Pauper, but since the combo now needs an additional 2 mana creature on the board to setup, it takes longer and is more easily caught and stopped by a wide variety of removal.
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Post by vizionarius on May 16, 2022 4:24:05 GMT
Galvanic Relay Sorcery Exile the top card of your library. During your next turn, you may play a card exiled with ~ for as long as you haven't played a card from exile that turn. Storm (When you cast this spell, copy it for each spell cast before it this turn.)You can still dig deep, but can only choose 1 of those cards to play.
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Post by melono on May 16, 2022 17:32:25 GMT
As previously said, making the storm card a win con isn't a good idea, so I made a white Chatterstorm, because of course white has to be worse than green. (though not strictly, as it is instant speed) Defend the Stronghold Instant Create a 1/1 white soldier creature token with defender. Storm ( When you cast this spell, copy it for each spell cast before it this turn.)
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Post by hydraheadhunter on May 24, 2022 3:25:14 GMT
We've got one left and it's grapeshot, but the fix to grapeshot is basically just scattershot, and in the interest of maintaining some appearence of momentum, I'mma call it.
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Post by melono on May 24, 2022 14:43:24 GMT
Thanks for the win! Next up, are some cards that have been banned for a different reason... Create a card based on one of the " Depictions of Racism": Invoke Prejudice, Cleanse, Stone-Throwing Devils, Pradesh Gypsies, Jihad, Imprison, Crusade. This time it is not necessary to nerf the card you get inspired by, as it is not its' strength that got it banned. Though, also, try not to have the created card be racist or anything of the like.
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Post by vizionarius on May 24, 2022 18:17:34 GMT
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Post by melono on Jun 12, 2022 20:58:28 GMT
Well I don't think anyone's very interested in this one. Maybe the challenge isn't focused enough? Anyhow, vizionarius you can create the next challenge. Strong prison enchantment by the way, especially for pillow forts that don't need many or any creatures.
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Post by vizionarius on Jun 13, 2022 18:32:36 GMT
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Post by hydraheadhunter on Jun 13, 2022 19:23:03 GMT
Quicksilver Sea
Land
When ~ enters the battlefield return another artifact or land to your hand. If you can't, sacrifice it. Tap: add blue.
| Razorgrass Fields
Land
When ~ enters the battlefield return another artifact or land to your hand. If you can't, sacrifice it. Tap: add white.
| Necrogen Wastes
Land
When ~ enters the battlefield return another artifact or land to your hand. If you can't, sacrifice it. Tap: add black.
| Oxidda Forges
Land
When ~ enters the battlefield return another artifact or land to your hand. If you can't, sacrifice it. Tap: add red.
| Tanglewire Jungle
Land
When ~ enters the battlefield return another artifact or land to your hand. If you can't, sacrifice it. Tap: add green.
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I think turning them into bouncelands would be strong enough a downside; you could maybe get away with building a cheerio affinity deck still but there'd be a lot more build around involved.
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Post by Flo00 on Jun 14, 2022 11:11:14 GMT
Let's turn them into shocklands! Ancient Den Artifact Land As Ancient Den enters the battlefield, you may pay 2 life. If you don’t, it enters the battlefield tapped. : Add .
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Post by vizionarius on Jun 22, 2022 17:56:15 GMT
Judging on Friday!
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Post by melono on Jun 24, 2022 14:50:26 GMT
I'll reuse the cycling land I made for the multiple card challenge. If it's still allowed. Deteriorated FactoryArtifact Land ~ enters the battlefield tapped. : Add . Cycling ( , Discard this card: Draw a card.) PS: This can be seen as a cycle. {Spoiler} Overgrown ForgeArtifact Land ~ enters the battlefield tapped. : Add . Cycling ( , Discard this card: Draw a card.) Steelspire PlateauArtifact Land ~ enters the battlefield tapped. : Add . Cycling ( , Discard this card: Draw a card.) Polluted DamArtifact Land ~ enters the battlefield tapped. : Add . Cycling ( , Discard this card: Draw a card.) Flooded FabriqueArtifact Land ~ enters the battlefield tapped. : Add . Cycling ( , Discard this card: Draw a card.)
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Post by vizionarius on Jun 27, 2022 3:26:33 GMT
{Judging} { hydraheadhunter}I like that they can return to your hand both types that they are (artifact or land)! But it also raises a concern: that it also helps with low-cost/0-cost artifacts being returned to re-activate "cast" and "ETB" triggers (and these 0-cost cards are already played by affinity decks to increase affinity). They remind me of Lairs a bit. In a vacuum, they seem to cause a slow-down, but my concern is that in affinity decks (where these are the problem), the return of 0-cost artifacts may actually help speed things up due to the cast/ETB triggers. { Flo00}This is a neat way to add a little pain to having a ton of these in your deck! Having a lot of your lands enter tapped or shocking you is going to add up in the long run. Also, it would have been a nice way to foreshadow the dual-type shock lands that would appear in Ravnica! My concern is that the shocks wouldn't be enough of a deterrent for these decks to win very fast. I'll take 6-8 damage if I can ensure my win by turn 4, but that is a fairly significant amount of damage after all. { melono}I like that there is something additional added to the ETB tapped line, since if that is a big enough drawback for the indestructible dual artifact lands, then it would be too much for the single-color ones. But I feel that cycling doesn't really fit too much into the Mirrodin environment. Maybe "scry" (officially introduced in Fifth Dawn) would be better, except without using the term itself: "Look at the top card of your library. You may put it on the bottom of your library." Also, off-color cycling doesn't seem to fit the set much either, but I do like the concept on another plane/situation.
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Post by Flo00 on Jun 28, 2022 4:04:14 GMT
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Jun 28, 2022 6:04:39 GMT
Funereal Shaman Creature - Elf Shaman : Exile target land card from a graveyard. Add one mana of any color that land card could produce if it was on the battlefield. , : Exile target instant or sorcery card from a graveyard. The owner of that graveyard loses 1 life. , : Exile target creature card from a graveyard. You gain 1 life. 1/1
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Post by vizionarius on Jun 28, 2022 22:54:31 GMT
Deathrite Shaman Creature - Elf Shaman , : Target player exiles a card from their graveyard. If a land card was exiled, add one mana of any color. If an instant or sorcery card was exiled, an opponent loses 2 life. If a creature card was exiled, you gain 2 life. 1/2
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Post by Flo00 on Jul 29, 2022 21:01:54 GMT
Oh, right. Thanks for the reminder vizionarius. I'll judge this soon now. pernicious: Downgraded all of the abilities. I like how this doesn't work with fetchlands anymore. vizionarius: This doesn't produce additional mana, only fixes color. That's probably bad enough to fix it. Giving the card choice to the graveyard's owner makes this even more restricted, since you mainly want to grab your own graveyard unless it's very early in the game. pernicious wins.
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Jul 31, 2022 10:01:48 GMT
Thank you for the win, Flo00.
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Post by hydraheadhunter on Jul 31, 2022 15:47:32 GMT
Lurrus of the Dream-Den A generic and two black or white
Legendary Creature — Nightmare Cat
Companion — Each nonland permanent card in your starting deck has mana value of exactly 2. Lifelink During each of your turns, you may cast one permanent spell with mana value 2 from your graveyard.
3/2
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Pretty simple solution here; because a lot of modern decks want to be low to the ground, a lot of existing decks in the format Lurrus's companion requirement, thus negating the construction cost of having it be your companion; the same way Lutri malfunctioned in commander. The constuction restriction wasn't a real cost in the context; but a lot of modern/legacy staples are 1 drops or 0 drops, meaning that by restricting deck construction to exactly mana value 2, you'd actually have to trade off to run Lurrus as a companion.
Companion's still a fundementally flawed mechanic that I dislike, but this patch balances Lurrus around either version of the mechanic.
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Post by vizionarius on Aug 8, 2022 17:05:18 GMT
Lurrus of the Dream-Den Legendary Creature — Cat Nightmare Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.)Lifelink At the beginning of your end step, you may pay . If you do, return target nonland permanent card with mana value 2 or less from your graveyard to the battlefield. 3/2
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Aug 10, 2022 21:34:19 GMT
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Post by vizionarius on Aug 11, 2022 2:41:13 GMT
Thanks for the win pernicious! ------- Next: Take a card from the original Un- set ( Unglued) and adjust it so it could be a non- acorn card in that set (therefore legal in Eternal formats).
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Post by melono on Aug 15, 2022 20:58:07 GMT
Giant Metal Fan Artifact , , Remove a counter from any permanent: Choose any other permanent with any counters on it. Put a counter on it that is the same type as any of those counters. A bit a la Nesting Grounds and a smidge of Quarry Hauler, besides of course being Giant Fan.
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Post by hydraheadhunter on Aug 16, 2022 6:27:30 GMT
Next: Take a card from the original Un- set ( Unglued) and adjust it so it could be a non- acorn card in that set (therefore legal in Eternal formats). I'm super-saturatedly salty about the death of silver borders (and the advent of eternal legal stickers), so I'mma unfortunately gonna skip this one.
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Post by vizionarius on Aug 16, 2022 19:23:04 GMT
Next: Take a card from the original Un- set ( Unglued) and adjust it so it could be a non- acorn card in that set (therefore legal in Eternal formats). I'm super-saturatedly salty about the death of silver borders (and the advent of eternal legal stickers), so I'mma unfortunately gonna skip this one. I'm sooo upset about stickers too.... (hence why I chose what I did for the weekly card challenge prompt). Don't mind that they are printing eternal-legal in un-sets... but I do mind that they chose to include stickers in the eternal-legal set of cards. I don't mind the concept of cards keeping features across zones. But the way it's been implemented I think is so off. I do miss the silver goodness! An Acorn (nut) is not enough of a distinguisher...
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Post by vizionarius on Aug 22, 2022 19:42:04 GMT
would be great to see some more entries before the end of this week
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Post by vizionarius on Aug 29, 2022 23:10:54 GMT
melono wins with a really nice design. Nice card choice for "normalshifting." {Also}
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