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Post by Flo00 on Jan 5, 2023 20:53:55 GMT
I knew Leovold was banned, so I was surprised that Hullbreacher even made it to print. Seems like WotC needs to make some mistakes twice to learn from them. Fun enough Narset, Parter of Veils still seems to be ok. Leovold, Emissary of Trest Legendary Creature - Elf Advisor Whenever an opponent draws a card except the first one they draw in each of their draw steps, put two +1/+1 counters on target creature unless that player discards a card. Other permanents you control have “Ward—Have this permanent’s controller draw a card unless you discard a card.” 3/3
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Post by vizionarius on Jan 6, 2023 22:05:01 GMT
Flo00 , probably because they thought that if it's not able to be a Commander then it's OK? Notion Thief seems worse in that regard. Leovold, Emissary of Trest Legendary Creature — Elf Advisor You and permanents you control have "Ward—Discard a card." Whenever an opponent discards a card, you may draw a card. “I’m sure we can come to an arrangement.” 3/3
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Post by melono on Jan 17, 2023 20:49:19 GMT
Minister Leovold
Legendary Creature - Elf Advisor Whenever an opponent draws a card, you may draw a card. You and permanents you control have ward - discard a card. : Target opponent draws a card. 3/3 Still allows wheels to be busted, but in a different way. The Consecrated Sphinx way.
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Post by hydraheadhunter on Jan 18, 2023 1:04:05 GMT
And calling it at two weeks and three entries before I forget I'm responsible for something again. Before specifics, there are a lot of cards in a similar vein, and yeah, the major problem clause is that first one that locks players out of increasing the most important resource in the game for most decks: cards in hand, while sitting in the command zone; while letting you generate cards when hate comes down on the commander you run 30 counter-spells to protect your commander, and some sort of wincon and just grind the game to the halt while building advantage. It's frustratingly unfun to play against, which is why it got banned in the first place. Unsurprising all of y'all removed or heavily modified the first clause. {Judging} Flo00 | Leovold, Emissary of Trest A black, a blue, and a green
Legendary Creature - Elf Advisor
Whenever an opponent draws a card except the first one they draw in each of their draw steps, put two +1/+1 counters on target creature unless that player discards a card. Other permanents you control have “Ward—Have this permanent’s controller draw a card unless you discard a card.”
3/3 | Turing the first piece from a lock into an informed decision and a choice by the player drawing the cards is a good idea and leaves a lot of room for politics.
I like that Leovold doesn't get the protection other permanents get from him, but I dislike that he doesn't give the controller protection which I felt was a core part of his identity.
The choice between letting them draw a card and you discarding a card is also really interesting but I'm not sure how I feel about what that does; I'd need to see gameplay to see if i like it.
| vizionarius | Leovold, Emissary of Trest A black, a blue, and a green
Legendary Creature — Elf Advisor
You and permanents you control have "Ward—Discard a card." Whenever an opponent discards a card, you may draw a card. “I’m sure we can come to an arrangement.”
3/3 | A nice simple source of ward protection plus geth's grimoire.
My only complaints are that I would like Leovold to not give himself ward and that geth's grimoire is a 4 drop, but realistically geth's grimoire's overcosted and this is three mana in three different colors so sure I'll give that to you.
| melono | Minister Leovold A black, a blue, and a green
Legendary Creature - Elf Advisor
Whenever an opponent draws a card, you may draw a card. You and permanents you control have ward - discard a card. Tap: Target opponent draws a card.
3/3 | Half a consecrated sphinx with protection and an activated ability to, effectively, draw two player until its time to combo off with infinite untaps and win the game; ischron scepter + dramatic reversal combo wins on the spot, and playing against another one of those isn't something I'm ever really wont to do.
It's cute, but it's still to powerful with that activated ability; if the first triggered ability wasn't a may, so you had a chance of potentially getting decked out by clever counter play or greed, that'd probably fix the problem enough to where I'd consider it fine.
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{Judegment} I think I'll give it to Vizionarius because they included the flavor text because their card felt the most like Leovold to me. The +1/+1 counters are interesting but it pushes him into an archetype he wasn't in before (he was always at least a little be a rack commander) and the activated ability is just too abusable by combo on the kit given to him.
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Post by vizionarius on Jan 18, 2023 5:59:09 GMT
Thanks for the win hydraheadhunter! You're right, it would have been better with "other permanents you control."
Next: Unban Falling Star from Legacy. Try to come up with a black-bordered way for its intended mechanic.
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Post by ZephyrPhantom on Jan 18, 2023 19:17:05 GMT
I wanted to try for an outcome that didn't involve flipping lots of coins, and then realized there's a great way to hit a broad range of creatures entirely at random: Falling Stars Sorcery Roll a d20, then ~ deals 3 damage to that many target creatures. "All the stars of the world are just arrows waiting to find their targets." - KayokThe idea is similar to Hex in that if too few creatures are out you will have to target your own creatures, which would turn it into a boardwipe comparable to Anger of the Gods.
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Post by vizionarius on Jan 18, 2023 20:13:41 GMT
I wanted to try for an outcome that didn't involve flipping lots of coins, and then realized there's a great way to hit a broad range of creatures entirely at random: Falling Stars Sorcery Roll a d20, then ~ deals 3 damage to up to that many target creatures. "All the stars of the world are just arrows waiting to find their targets." - KayokThe idea is similar to Hex in that if too few creatures are out you will have to target your own creatures, which would turn it into a boardwipe comparable to Anger of the Gods. Your use of "up to" means you don't have to target your own.
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Post by ZephyrPhantom on Jan 18, 2023 20:50:34 GMT
Your use of "up to" means you don't have to target your own. Force of habit, thanks for catching that. It's been fixed.
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Post by Flo00 on Jan 18, 2023 22:08:37 GMT
Flailing Star Sorcery Choose up to three target creatures. For each creature chosen this way, flip a coin. If you win the flip, Flailing Star deals 3 damage to that creature.
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Post by twintania on Jan 19, 2023 4:52:00 GMT
Tiltowait Sorcery For each creature, reveal the top card of your library. Tiltowait deals damage equal to the card's mana value to the creature. Then, return it to the bottom of your library.
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Post by vizionarius on Feb 6, 2023 19:07:22 GMT
I'll judge this in the next 24ish hours.
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moweda
3/3 Beast
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
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Post by moweda on Feb 6, 2023 23:15:14 GMT
Falling Star Sorcery ~ deals 3 damage to each tapped creature. If you do not cast ~ when you draw it, reveal it, shuffle it into your library, then draw a card at the beginning of the next turn’s upkeep. Miracle It took me a few edits but I think this templating works for a card that can only be cast as a miracle. I think it needs to replace itself if you can't cast it or else it will be card disadvantage. Drawing the next turn gives you another shot at a miracle draw, at which point the tapped creatures will be different. So the random choice of creatures to hit remains.
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Post by vizionarius on Feb 7, 2023 21:41:45 GMT
FeedbackZephyrPhantom: I really like the idea of rolling for deciding the number of targets, but as I'm evaluating it now, I'm realizing it probably can't actually work, since you'd need to declare all targets upon declaring the spell, but you won't know how many you can target until the spell starts to resolve. The choosing of targets would have to be a separate trigger that's initiated as the spell is resolving. Something like: "Roll a d20. When you do, ~ deals 3 damage to a number of target creatures equal to the result." It's interesting that it has a chance to do nothing if the result is greater than the number of creatures in play. Which actually is a neat effect that could also happen with the original card. Flo00: My Yusri deck would love this! It would be fun to have this not be an "up to," so if you have to choose your own, then you have a situation where you'd want to fail the flip. twintania: Is it the revealed card that gets put to the bottom of library, or the Tiltowait? I'll assume it's the revealed card. I like the variance you'll naturally get with this! If you stack your deck, you can choose targets in an order where you hit lands for your creatures, and high-cost cards for your opponents'. I like this, but I think it deviates a little too much from the original. And it might also be a little undercosted. moweda: I like that you only want this to be castable as a miracle! Fitting for a falling star! But I'm not sure your solution works. It's OK to have the miracle be a cast upon draw, because if you "forget" it, then it's your fault, and you miss out on something that's an optional thing. But you can't have a hidden zone object cause the mandatory reveal of a hidden zone object because it's unenforceable. You could just keep silent and keep it in your hand, thereby misplaying in a way that can't be verified. (Verification of adherence to rules is why at the end of each game, all players must reveal all morphed creatures, to prove that all are viable morphs; but forcing players in every game to reveal their hands at the end opens up a lot of issues.) You could make it a "may," and if a person forgets, then they are stuck with an uncastable card in hand. Additionally, I think it might be too much of a drawback to miss your draw in the turn you draw this, even if you get the missed card the following turn. Also, most of the time, the tapped creatures during your draw step will be all opponents' creatures, so there won't really be a chance to hit your own cards with this, unlike with the original. But that is likely OK. ResultI like that everyone went a different route with how "random" is going to happen, and I think the flavor of the original card generally came through well in the submissions. I'll give the win to Flo00 for a neat card that works as-is, and keeps close to the feeling of the original card. ZephyrPhantom might have taken it if their submission would have worked as submitted.
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Post by ZephyrPhantom on Feb 7, 2023 21:56:10 GMT
Yeah, that's how it is. Don't have as much time to design as I used to so I can get caught up on effects I'm not used to as well. Thanks for the feedback.
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Post by Flo00 on Feb 10, 2023 2:21:17 GMT
Thanks for the win vizionarius! For the next challenge, take any card that uses ante and make a non-ante card with a similar feel to it. I'll let you decide what exactly that means.
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Post by ZephyrPhantom on Feb 10, 2023 2:31:03 GMT
Contract of Desires Sorcery Discard your hand, exile the top twenty cards of your library, then draw seven cards. Only a maniac would accept.Inspired by Yugioh's Pot of Desires, and of course, Contract from Below. As the FT implies, it looks like an appropriately wheel effect with a drawback, but can become an out of nowhere wincon in Laboratory Maniac decks.
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moweda
3/3 Beast
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
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Post by moweda on Feb 10, 2023 17:12:19 GMT
Jeweled Effigy Artifact Discard a card, , put ~ into your command zone: The next time this turn your commander would be put into your command zone from anywhere, put it onto the battlefield instead. This is a riff on Jeweled Bird using the command zone in place of the ante "zone". Not sure if the last clause is necessary with the one copy limit but this prevents token copies from getting out of control.Edit: removed this line: Activate only if there are no cards named ~ in your command zone. It wasn't doing anything to prevent token copies since you don't have to activate the card before the tokens. If a player can make copies and activate multiple, so be it.
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Post by vizionarius on Feb 16, 2023 18:17:56 GMT
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Post by Flo00 on Feb 23, 2023 21:21:58 GMT
Probably going to judge this on Saturday. More entries are welcome! EDIT: {ZephyrPhantom}Definitely a strong card, but not overpowered. Has similar vibes as Drastic Revelation. {moweda}Fun card for commander. The cost of discarding a card is probably high enough to not make it an auto-include in any deck that needs your commander to work. Should say "this turn" to make it relevant when you sacrifice this.
{vizionarius}I think it would make more sense if your efreet would exile (itself and the other card) rather then put it in the command zone. I think the effect feels more black than red, but red gets to do a lot of things if an opponent has to option to take damage instead. I think 7 damage is pretty high for the effect and most times the opponent will just give up a card for that. It does a really good job at capturing the feel of the original card.
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Post by ZephyrPhantom on Feb 25, 2023 22:32:33 GMT
Thanks for the win. Here's a tricky one - Redesign Simian Spirit Guide so that it would be allowed to see play in current Modern, preferably without losing its core appeal of providing extra mana. You should consider that SSG was banned because it could be a free mana at any time to speed up combo decks by 1 turn, as opposed to comparable cards like Chancellor of the Tangle or Gemstone Caverns where it only works on turn 1. (Likewise, try to avoid a fix that hard limits the card to only working on the first turn, because the two above cards do that already.)
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Post by hydraheadhunter on Feb 26, 2023 4:35:54 GMT
Posthumous Shepard A generic and a black
Zombie Shaman
Exile ~ from your graveyard: Add a Black.
FT: Once it'd brought its former flock home, the necromancy that had kept the corpse moving despite its owner's passing unravelled.
2/2
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The ideas here are that 1. It's marginally harder to get a card into the graveyard than it is to get a card into your hand. 2. The opponent gets to see the card exists because it's in the graveyard, before you can pay the cost, and graveyard hate to play around it makes it interactable in a more tangible fashion.
In exchange for it being a card that you ostensibly have to play so it can die, it's marginally cheaper as a bear (2/2 for 2) instead of an orge (2/2 for 3).
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Post by twintania on Feb 26, 2023 14:49:49 GMT
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Post by melono on Feb 26, 2023 17:10:48 GMT
Moprhoid Spirit Guide Creature - Shapeshifter Changeling ( This card is every creature type.) Exile ~ from your hand, exile a land card from your graveyard: Add one mana of any color. 2/2 Combining a bit of the banned Spirit Guide with the banned Deathrite Shaman and some of the powerful Manamorphose in order to make a... not-banned(?) card.
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Post by vizionarius on Feb 28, 2023 22:17:56 GMT
Sokenzan Spirit Guide Creature — Spirit Channel — , Discard ~: Add . “It’s rarely worth questioning where the mana comes from. Just be grateful.” 2/2
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Post by ZephyrPhantom on Mar 13, 2023 19:05:33 GMT
Feels like likes being a reminder system works out nicely. Thanks vizionarius . melono - Interesting idea but too easy to just turn it back into SSG when older formats have fetches. I'd have required two lands but otherwise this is an interesting approach. vizionarius - Pretty straightforward fix. Safe but I think the competition is pretty stiff. twintania - Interesting budget Ragavan alternative but I feel like it's closer to a Ragavan/dork hybrid than playing like SSG would. I would like to see this printed in a set, just that compared to the others it strays a little further from the challenge. Winner is hydraheadhunter for a fix that I feel captures the idea of getting free mana without making it so easy to take advantage of too quickly in the game. Might be risky with Dredge but that deck already plays chunky creatures for free from the graveyard so it would take a lot to top that.
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Post by hydraheadhunter on Mar 14, 2023 16:01:59 GMT
Thank you for the win,
Let's go with Coalition Victory, which is obviously banned because it's entirely too easy and unfun an alternate win-con to pull off.
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Post by melono on Mar 14, 2023 17:09:31 GMT
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moweda
3/3 Beast
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
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Post by moweda on Mar 15, 2023 4:11:09 GMT
Bargained Victory Sorcery This spell can't be countered. As an additional cost to cast this spell, sacrifice an untapped basic land for each basic land type of that type and an untapped creature for each color of that color. Win the game at the beginning of your next upkeep. Rorrinik reached for the offered pen, overlooking the small print and the gleam in the demon's eye.I tried to turn it into a Faustian bargain where you have to survive a turn after sacing most of your resources away. Not sure about my templating but I think that should require 5 actual lands and 5 actual creatures.
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Post by vizionarius on Mar 15, 2023 7:03:10 GMT
Coalition Victory Legendary Sorcery This spell can't be cast. ~ has shroud while it's exiled. Suspend 3— When the last time counter is removed from ~ while it's exiled, you win the game if you control a basic land of each basic land type and a monocolored creature of each color. “You can build a perfect machine out of imperfect parts... but it takes time.”—UrzaNote: This is legendary out of flavor; it can't be cast, even if you control a legendary creature or planeswalker.
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Post by Idea on Mar 15, 2023 14:59:46 GMT
-first effect there pseudo-forces you to have the lands and also prevents shenanigans where you cheat out the card for no cost. -changed the effect to be harder to achieve and also a little more in flavor I feel, as well as more interactive
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