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Post by Idea on Mar 22, 2024 3:37:56 GMT
I plan to review this the day after tomorrow. Last minute entries welcome!
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Post by elchetibo on Mar 22, 2024 8:12:39 GMT
Drossborn Roach Artifact Creature - Mutant Phyrexian Mite ~ can't block. Toxic 1. Corrupted - If an opponent has three or more poison counters, ~ enters the battlefield with two +1/+1 counters on it. 1/1
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Post by melono on Mar 22, 2024 8:48:19 GMT
#03, Selfcontinuing Experiment Legendary Creature - Mutant Chimera Deathtouch Whenever a card goes to your graveyard, if it has a creature type that isn't in your graveyard yet, put a +1/+1 counter on ~. "I don't remember stitching a human head onto it..." -Professor Neel, assistantless 3/3
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Post by Flo00 on Mar 22, 2024 14:59:57 GMT
Synthetic Harvester Artifact Creature - Scarecrow Mutant : Scry 1. Add one mana of any color. Activate this only once each turn. 2/3
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Post by sdfkjgh on Mar 22, 2024 20:06:56 GMT
Synthetic Harvester Artifact Creature - Scarecrow Mutant : Scry 1. Add one mana of any color. Activate this only once each turn. 2/3 Paradise MantleThis is why all cards with cost no less than to activate.
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Post by Flo00 on Mar 22, 2024 22:38:13 GMT
Synthetic Harvester Artifact Creature - Scarecrow Mutant : Scry 1. Add one mana of any color. Activate this only once each turn. 2/3 Paradise MantleThis is why all cards with cost no less than to activate. That is why it is limited to once per turn.
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Post by sdfkjgh on Mar 23, 2024 20:24:25 GMT
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Post by Idea on Mar 24, 2024 11:30:10 GMT
sdfkjgh{Spoiler}This is a really interesting if pretty messy design. Keeping track of how many counters were moved or removed is not impossible, but it's not something you normally do. The player playing this probably will, but since others won't be it could cause issues as there isn't a good way to track counters lost. Balance-wise as a rare with defender I guess this is about in line with the kind of effects you'd get with this kind of mana arrangement, which mostly consists of counter spells with bonuses at the moment, though with generic mana you also start to see variable body production. vizionarius{Spoiler}Graft and evolve are a pretty neat combination especially on this type of creature. Graft also doesn't restrict you to once per turn, so even if you get more counters you could keep moving them. At this mana value that combination would probably warrant more of a restriction seeing as close equivalents like Deeproot Elite and Shaile, Dean of Radiance both give you restrictions or a higher cost to get this effect. Yotian Dissident does show that with two colored mana you might get a less restrictive kind, even spreading around the +1/+1 counters, but yours also gives the ward 1 buff and one of these mana is hybrid. As a result, I think your card is a little bit undercosted, but otherwise it's a really cool effect combination. elchetibo{Spoiler}If I had a penny for every blue/green hybrid here, I'd have two pennies.
A 3/3 for two on a condition like corrupted seems like a pretty fair thing, though originally being a typical mite makes the non-corrupted playing of this card rather underwhelming. I think I'd make it a 2/2 at first and add just one +1/+1 counter.
melono{Spoiler}There's a couple of wording issues, but I get the gist of what you're going for. Overall, the card seems pretty neat, but it really doesn't feel like a legendary. It feels more like standard uncommon, both because it would be a bit pushed for common and because you'd be hard pressed to see three colors at common in most sets that even have three colors, I think. One big issue though: In response to sdfkjgh's question I did clarify the artificial type shouldn't be associated with anything biological. I also made an edit to the post regarding that at the time. Chimeras are most definitely generally biological. If this was an enchantment creature I could see it being like a theros creature which could technically count as non-biological, but as it stands this one doesn't fully commit to the criteria I laid out in the challenge. Flo00{Spoiler}Honestly? I could see this at two mana. Alloy Myr has more or less the same effect (no scry) and body, and costs three generic rather than two different colored mixed in. The untapping is a big advantage on tapping... except there is no built-in way of making your scarecrow tap. All else constant, you have to expose your mana dork to danger by attacking in order to get mana out of it. What's more, current magic rules say you also have to have your scarecrow survive to make use of that mana unless you spend it on a flash thing or a combat trick, because if you add the mana in combat it'll be gone by the time the main phase arrives. Winner
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Post by Flo00 on Mar 25, 2024 14:19:16 GMT
Thanks for the win Idea! I was afraid it could be too powerful with tap abilities. I guess it is still reasonable at 2 mana.
Next: Choose two or more - • some type of Rodent • some type of aquatic animal (no Merfolk or Cephalid) • Artificer
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Post by elchetibo on Mar 25, 2024 15:02:43 GMT
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Post by emberfire17 on Mar 25, 2024 19:47:46 GMT
Thank you LCI for making the best rodent species a canon creature type. For this card, it's on some plane where there is a race of humanoid capybaras and they're just as laid back as their ancestors.
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Post by Idea on Mar 25, 2024 19:51:53 GMT
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Post by sdfkjgh on Mar 25, 2024 20:26:54 GMT
Taking obvious inspiration from Giant Oyster: Nacre Maker Creature--Oyster Artificer When Nacre Maker enters and at the beginning of your upkeep, if you control no permanents named Giant Pearl, create a tapped Giant Pearl, a white artifact token with “ , Sacrifice this artifact: Add .” Creatures can’t attack you, planeswalkers you control, or battles you protect alone. Whenever Nacre Maker blocks a creature, if that creature’s power is less than or equal to Nacre Maker’s toughness, its controller sacrifices that creature. Whenever one or more creatures deal combat damage to you, a planeswalker you control, or a battle you protect, those creatures’ controller sacrifices a creature that dealt combat damage this way, then that player gains control of all permanents you control named Giant Pearl. 0/5
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Post by sdfkjgh on Mar 25, 2024 20:30:30 GMT
Thank you LCI for making the best rodent species a canon creature type. For this card, it's on some plane where there is a race of humanoid capybaras and they're just as laid back as their ancestors. Are you a fellow fan of Casual Geographic?
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Post by Jartis on Mar 25, 2024 21:13:16 GMT
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Post by melono on Mar 26, 2024 16:30:36 GMT
Riverbank Muskrat Creature - Rat Whenever an Island enters under your control, scry 1. ( Look at the top card of your library. You may put that card on the bottom of your library.) Islandcycling ( , Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) 1/2 Muskrats are semi-aquatic rodents
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Post by sdfkjgh on Apr 2, 2024 20:52:48 GMT
Thanks for the win Idea! I was afraid it could be too powerful with tap abilities. I guess it is still reasonable at 2 mana. Next: Choose two or more - • some type of Rodent • some type of aquatic animal (no Merfolk or Cephalid) • ArtificerDon't know if judging these is supposed to be every week or every other week, so heads up.
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Post by viriss on Apr 2, 2024 22:13:29 GMT
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Post by Flo00 on Apr 5, 2024 4:19:56 GMT
{elchetibo}Pumping your artifact creatures and giving them flying is damn strong for 5 mana. On the other hand, since the activated ability is 4 mana for 1 mana, I think the Powerpebble doesn't have to enter tapped.
{emberfire17}Interesting design to incentivize being peaceful. I guess for the reminder to correctly work you'd have to do something along the lines of the Commander 2017 curses. {Idea}Cute design for either haing a bunch of cheap artifacts or using pump. Bonus points for doing all three types on a card that is still coherent.
{sdfkjgh}That's a damn lot of text for one card. I tried pasting it in MSE and its 13 tiny lines of text. I think you tend to make cards that try to do too much at once. The Oyster adds a lot of mental load to combat. I like how the Giant Pearl comes tapped so you have the mana only every other turn. And its also interesting that your opponent can steal it.
{Jartis}I imagine this can do pretty good with treasures and friends. It seems like a nice card where you still can put some work into making it shine.
{melono}Smart move doing two (or actually one and a half) prompts in one type. Simple card. Pretty strong for a 1 mana common.
{viriss}Very flavorful card. Interesting and new way to ramp.
I'm amazed at how many entries I got for this. They are all intereting in one way or another.
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Post by viriss on Apr 7, 2024 1:36:36 GMT
Thanks for the win Flo00! I'm totally stealing your idea!
Next: Choose two or more -
• some type of Armadillo • some type of Outlaw (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) • Cleric
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Post by Idea on Apr 7, 2024 2:03:50 GMT
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Post by melono on Apr 7, 2024 9:02:21 GMT
Frontshield Armadillo Creature - Armadillo Cleric Whenever ~ attacks, target creature get +0/+3 until end of turn. "Let's roll."1/3
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Post by gluestick248 on Apr 7, 2024 14:55:55 GMT
Priest of the Silent One Creature — Vampire Cleric Assassin Lifelink When ~ enters the battlefield, gain control of target creature, then sacrifice that creature. 2/2
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Post by sdfkjgh on Apr 7, 2024 19:25:12 GMT
Master Thénardier Legendary Creature--Human Rogue Spells your opponents cast cost more to cast and activated abilities your opponents activate cost more to activate unless they’re mana abilities of lands. Whenever a player pays either of these costs, you create a colorless Gold artifact token with “Sacrifice this artifact: Add one mana of any color.” 2/2
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Post by Idea on Apr 8, 2024 13:58:58 GMT
I quadruple down on the challenge and give you a creature type/class with the same four starting letters! Lemur of the Peaks " style="max-width:100%;"] " style="max-width:100%;"] Creature - Monkey Monk " style="max-width:100%;"] Haste, prowess. Whenever ~ and at least one other monk attacks, ~ gains +1/+0 until end of turn. "Wait, it looks like he doesn't just mimic us anymore!" - Min, Jeskai apprentice2/2 I think you're thinking of the wrong challenge.
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Post by elchetibo on Apr 8, 2024 14:19:28 GMT
I quadruple down on the challenge and give you a creature type/class with the same four starting letters! Lemur of the Peaks " style="max-width:100%;"] " style="max-width:100%;"] Creature - Monkey Monk " style="max-width:100%;"] Haste, prowess. Whenever ~ and at least one other monk attacks, ~ gains +1/+0 until end of turn. "Wait, it looks like he doesn't just mimic us anymore!" - Min, Jeskai apprentice2/2 I think you're thinking of the wrong challenge. My bad!!
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Post by Jartis on Apr 9, 2024 4:53:20 GMT
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Post by viriss on May 11, 2024 23:07:29 GMT
Idea Cute father rogue. all three options! The last ability is confusing, it's a replacement affect that can turn life gain into direct damage? I guess that's better, though it seems like more complixity than just a one-time lightning helix instead. At uncommon that would be better to me. But I do like that you tried to limit it with replacement and four or less. melono "Let's roll." lol. Reminds me of Abbey Matron but better. gluestick248 Take AND sacrifice. That's new and for three black mana I'm onboard. sdfkjgh You don't have two of the options in your entry. That is quite the tax! I think it's too good, too much of a mana swing. Maybe if it only triggered a treasure once per turn, but for two mana wow. Jartis All that for leprosy huh? lol! and named but not legendary? Did you draw that yourself?
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Post by Idea on May 12, 2024 19:43:49 GMT
Thank you for the win viriss ! For the next round, pick a typically non-threatening creature type, and also make it a horror.
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Post by elchetibo on May 12, 2024 21:53:30 GMT
Anklegrabber Alga Creature - Plant Horror Defender, reach. Whenever a creature is blocked by ~, return that creature to its owner's hand at end of combat. At the end of your turn, pay or sacrifice ~. 0/5
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