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Post by Tesagk on Mar 18, 2020 19:42:14 GMT
Well..
And the winner of the obvious irony card for 2020 goes to... 😂
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Post by Boogymanjunior on Mar 22, 2020 21:39:25 GMT
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Mar 22, 2020 21:50:36 GMT
Simple Substitution Instant Counter target spell. Its controller may cast a spell with the same or lesser converted mana cost from their hand without paying its mana cost.
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Post by Tesagk on Mar 26, 2020 11:56:37 GMT
48 hours left for this challenge.
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Post by fluffydeathbringer on Mar 26, 2020 16:37:12 GMT
Enchantment At the beginning of your end step, if you control two or more untapped creatures, gain 2 life and draw a card. "A warm hearth, a soft bed, good food, and someone to share them with. That's all the glory I need now." --Baguv, retired champion
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Post by Tesagk on Mar 28, 2020 0:35:36 GMT
This one was difficult to judge. The cards that were entered some cute, novel effects while still sticking to the theme of simplicity (except the ironic one 😉), but I'm going to have to give the win to Flo00 for Simplify with a runner-up to fluffydeathbringer for Simple Pleasures. No second runner-ups because of the limited entries and because, honestly, the rest of the entries were all around just that compelling.
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Post by Flo00 on Mar 28, 2020 17:14:14 GMT
Thanks for teh win Tesagk!
The next word is Turtle.
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Post by ZephyrPhantom on Mar 29, 2020 0:26:55 GMT
Turtle Sorcery Create a 0/2 green Turtle creature token with " , Tap an untapped creature you control: Add one mana of any color." // Fuse (You may cast one or both halves of this card from your hand.)// Hare Instant Create a 1/1 red Rabbit creature token with haste.
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qorbin
0/0 Germ
Posts: 37
Favorite Card: The Gitrog Monster
Color Alignment: Black, Green
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Post by qorbin on Apr 4, 2020 4:18:59 GMT
Turtle Island Land Turtle Island enters the battlefield tapped : add , : Create a 0/2 Blue Turtle creature token
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Post by SilentKobold on Apr 4, 2020 9:33:44 GMT
Time to go turtle as a turtle...
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Post by ameisenmeister on Apr 4, 2020 15:06:01 GMT
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Post by Flo00 on Apr 4, 2020 19:33:45 GMT
Judging tomorrow
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Apr 4, 2020 21:46:29 GMT
Voidswimmer Turtle Creature - Elder Turtle Flying, defender Whenever you cast an instant or sorcery spell, ~ loses defender until end of turn and gets +X/+0, where X is that spell's converted mana cost. 0/7
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Post by Daij_Djan on Apr 4, 2020 22:37:03 GMT
@ Tesagk: Just noticed I never reacted: Glad you liked my card
And for the new challenge.. I really didn't want to design a turtle card, so..
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Post by Flo00 on Apr 5, 2020 19:54:34 GMT
{ZephyrPhantom}Simple card. Cute flavor. I like how Turtle is a sorcery and the Hare an instant to show once more how fast it is in comparison.
{qorbin}Straight forward token land. I think the ability should cost a little bit more. For once, a 1/1 on a similar card costs four mana (two of which are colored. And second, blue is usually not the color for repeatable token creation. I'd say should be about right. {SilentKobold}Nice form. It looks like it's really hard to crack though this card if you can't destroy the enchantment. Works for me.
By the way, somewhere in the MSE files you should find the fonts. They are .ttf files in a zip called beleren-webfonts or similar. Just double klick and install and your cards will look much better.
{ameisenmeister}That's a nice card to play along. I imagine this to be fun in draft or sealed.
{thaneofglamis}This looks like one of those archetype enablers. A Turtle with flying sounded a bit strange at first, then I remembered, we have flying whales as well. Probably pretty srtong if you get the right deck around it. {Daij_Djan}Vehicle-hate is an interestign thing. Good card that makes perfectly sense in the right environment.
I really like all your entries, so I'm having a bit of a tough time deciding a
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Post by SilentKobold on Apr 5, 2020 23:34:17 GMT
Thanks for the win, I'll have look into the fonts Anyways, in the spirit of these challenges your next word is Create / Creativity
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qorbin
0/0 Germ
Posts: 37
Favorite Card: The Gitrog Monster
Color Alignment: Black, Green
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Post by qorbin on Apr 6, 2020 0:47:17 GMT
Create life Sorcery Choose one - Create a 1/1 green elf creature token with " : add " - Create a 1/1 blue bird creature token with flying - Create a tapped 2/2 Black zombie creature token - Create a 1/1 red goblin creature token with haste - Create a 1/1 white soldier creature token with lifelink
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Post by Flo00 on Apr 6, 2020 19:16:23 GMT
Creation of the Stars Enchantment Constellation — Whenever Creation of the Stars or another enchantment enters the battlefield under your control, you may put target enchantment card from your graveyard on top of your library.
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MacabreAurora
0/0 Germ
Ezuri, Claw of Progress + 5 Experience + Sage of Hours = ? Game 2 ?
Posts: 28
Favorite Card: Master Biomancer
Favorite Set: Unstable
Color Alignment: Blue, Green, Colorless
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Post by MacabreAurora on Apr 7, 2020 17:22:39 GMT
Leyline of Creativity Enchantment If ~ is in your opening hand, you may begin the game with it on the battlefield. Whenever another nonland permanent enters the battlefield under your control, if that card does not share an artist with another nonland permanent you control, draw a card. Silver bordered of course.
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Post by Boogymanjunior on Apr 12, 2020 20:33:27 GMT
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Post by SilentKobold on Apr 12, 2020 21:42:33 GMT
{ qorbin }Reminds me a lot of Sarpadian Empires, Vol. VII, but with a few awkward issues. Firstly, I feel the card is slightly over-costed as the effects are all so low impact by turn 3 that the versatility doesn't have much impact over the power level of the card. To remedy this I feel the card should create two tokens or perhaps cost . Secondly, the red and green effects blatantly break white's slice of the color pie, I feel first strike and vigilance respectively would've been a better fit as the keywords a shared between both white and the token's color. Thirdly, creating a zombie creature token doesn't really fit the name of the card, perhaps a rat or thrull may be more appropriate. Finally, there are a few template issues in regards that the tokens should be listed in WUBRG order and there should be a "—" after "Choose one" with bullet points before the options. Altogether I like the idea behind the design and with a bit of work it could be a nice inclusion into a tribal expansion. { Flo00 }Love the flavor of this one, would've fit nicely as a replacement to Skybind in Journey into Nyx. While the name does lend itself more to a Saga than a plain enchantment as it's representing an event long in the past, I'll let it slide as it works well with the submitted abilities. Balance-wise, this could probably cost as it's a powerful engine in constellation decks almost akin to Eidolon of Blossoms though significantly more difficult to remove. { MacabreAurora }Never been a great judge of Un-cards but this one seems straightforward enough. Overall I like the exploration into multicolored leylines, though attaching a wider reaching Guardian Project onto a leyline is a little too pushed power-wise. To fix this, I'd probably add Guardian Project's creature and graveyard stipulations and then perhaps shift the colors to . { Boogymanjunior }Simple, elegant, and working perfectly with its flavor, there's not much I can say about this design. While it is more wide reaching than most modern counterspells, such as Nullify, I can still see this being printed in an environment with fewer artifacts and enchantments around. {Winners}Winner: Boogymanjunior Runner Up: Flo00
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Post by Boogymanjunior on Apr 14, 2020 16:56:26 GMT
Many thanks for the win!
The next word is choice/choose or it's derivatives.
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Post by SilentKobold on Apr 14, 2020 21:16:16 GMT
Couldn't help but think of a certain trailer for this challenge...
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Post by ameisenmeister on Apr 15, 2020 11:00:24 GMT
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Post by hydraheadhunter on Apr 25, 2020 13:18:12 GMT
I present for you consideration Choose wisely /or/ Choose Again. I don't know what's up with the spacing on the Choose again side, tho. {And a comment about a reply in this thread from about a month ago} Well.. And the winner of the obvious irony card for 2020 goes to... 😂 I'm really late to party commenting on this, but it's at the top of the last page so, it's not thaaaaaaaat far out of left field. Just wanted to say, this card hurts my soul because there's enfact a significant mechanical difference between putting a pile of one into your hand and drawing a card, and it's a very important mechanical difference to me, as a Nekusar main.
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Post by Boogymanjunior on Apr 27, 2020 0:26:38 GMT
Since there are only three entries up to now, I'll wait for another one and then judge soon afterwards.
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Post by ZephyrPhantom on Apr 27, 2020 1:17:01 GMT
Choice of Conundrums Instant Chose two: - Target opponent takes 5 damage unless they sacrifice three creatures at random. - Target opponent takes 5 damage unless they sacrifice three artifacts at random. - Target opponent takes 5 damage unless they sacrifice three planeswalkers at random. - Target opponent takes 5 damage unless they sacrifice three lands at random.
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Post by Boogymanjunior on Apr 28, 2020 16:44:31 GMT
I aim to judge tomorrow.
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Post by Boogymanjunior on Apr 29, 2020 23:07:10 GMT
{ SilentKobold} SilentKobold This is a pretty cool interpretation of this story's part. I think it's balanced, but would also say that it stalls the game in a fun-dampening way: it lingers around probably many turns, and no player would be willing to play creatures/artifacts to really move the game forward. The flavor text from the trailer is nice though, and the card captures the essence well. { ameisenmeister} ameisenmeister Like it's role model, this is a nice card that's fun to play with, playing into the niche of mind games I appreciate. I'd say it's most often balanced powerwise, although in contrast to Choice of Damnation, Choice of Creations is dependant on you having enough cards in your graveyard which is not as secured as enough permanents a player has. For example, if you only have three cards in your graveyard, this would give you maximum three bears or like, one or two cards back. Although at six mana, the probability of that many cards is pretty low, so I' consider it as a minor fragilty. { hydraheadhunter} hydraheadhunter This is a really interesting card concept which ingenuity I like. It does seem rather niche-y, but I am inclined to say that it fits. There would be a bit to unravel here, and besides the fact that I like it overall, there are some small inconveniences. Selecting one additional mode would probably cause some confusion among players since trying to add an additional mode on cards with "choose one or both/more/any number" where they already chose all modes would actually fail, even though it might seem feasible to gain a new shot for one of the modes. Selecting one fewer mode on a card where only one mode was chosen just fizzles it (basically an unpreventable counter spell), which I don't think should be packed directly on a card since it uses a necessacity in the rules rather than an actual game mechanic. The distinction between the halves get muddled when you target your own modal spells if they let you choose only one mode, because in both cases the effect is that you get one new mode. And on a tiny side note, flavour texts from a person's perspective need quotation marks. This seemed like much negativity, but as stated, they are not crucial, and I dig the original idea and possibilities this card opens. Also, the fact that you can choose between two choose-matter cards is quite funny. { ZephyrPhantom} ZephyrPhantom This is a hard hitting, red removal all-rounder which in-color versatibility is nice to see, thanks to pioneer Demanding Dragon ( Retribution would be too old to serve as a confirmation on red's ability to force sacrifices on creatures). Two critiques: You can almost always circumvent the fun of choice (and by extend, the card's power balance) because most often, the opponent(s) won't have three planeswalkers- and I dare to say that three artifacts is also not that common. And it should read "Choice of Conundrums deals 5 damage to target opponent unless...", not just solely because the correct wording states it so, but also because with the current wording, the source of the damage is left ambigious for newer players. All in all, it's cool to see a new versatible red card with headache-implications for the opponent. { and the winner is...} ameisenmeister! While not the most original among the entries, yours had only one minor flaw, but promises much fun.
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Post by ameisenmeister on Apr 30, 2020 18:22:54 GMT
Thanks for the win!
Your next word is guile.
Have fun!
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