foureyesisafish
7/7 Elemental

Posts: 386
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
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Post by foureyesisafish on Feb 22, 2023 8:32:11 GMT
The snowstorm around the village had only grown worse, driving the townsfolk to stay inside and try to keep warm with struggling flames. Some people report seeing a strange, jerkily-moving figure vaguely resembling a girl seemingly stalking the alleyways, but surely they're just mistaken... right?
Lothaire senses something else start to sink its teeth into the narrative they had carefully spun. Something alien. Something hungry.
Creeping Dread  Instant C Until end of turn, target creature you control can't be blocked except by colorless creatures. Draw a card. The very act of sinking one's teeth into a narrative spins even more fabric of fiction. The very sensation of hunger or dread that is described is yet more material. Soon too, will the sensation of countless blades piercing the being's flesh from within unless they desist at once.
Don't be a fool. If you think you are capable of erasing the history recorded in this firmament, then do so already. The most I expect you are capable of is destroying your own presence, and that is only given if someone else has not already taken notice, and copied your history for themselves. From the moment the being had made contact with Lothaire, the Knight would become impossible to escape. If the figure indeed exists, they will soon find themselves confronted with the Knight fully clad in shining armor, appearing at arm's reach with a flash. They speak then, to the figure both within and without reality, "Stand and deliver, villain!"Empty Vessel  Creature — Knight  Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
Vigilance, ward  1/1
Creeping Dread — It is typically good form, for a spell like Artful Dodge and Slip Through Space, to be a sorcery. Otherwise this is fine. 8/10
Empty Vessel: This is a very interesting card. I think this is about right rate-wise? Very cool flavor wise to boot. 9/10
There initially seems to be a girl standing awkwardly, tilted head staring straight into the knight's eyes. In a blink, however, the girl's place was taken by some abstract horror, the geometric structure approximating its 'head' blank save for two massive, glowing 'horns' swirling with bright oranges, whites, and purples. Arms terminating in sharp onyx claws with a radiant sheen slashed at the knight, seemingly taking the confrontation as a threat.
Slayer of Histories   Creature - Eldrazi Drone R Ward-Discard a card. When Slayer of Histories enters the battlefield, you may sacrifice another creature. If you do, exile target creature you don't control. 5/4
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Post by cajun on Feb 24, 2023 9:59:24 GMT
The Knight does not move, and once they are completely obscured from sight, they do not emerge from the icicles again.
"One must remember they will never find all the answers. Most of us are too stubborn."
The Knight reappears again, in a flash of light before Cygari, now unarmored. Despite the wind whipping about, their hair remains motionless, draped halfway down their back. "Dedication is a value that you may ascribe to it, but this is existence, as a matter of course. Was this not exactly what you wanted? You do not realize what you changed, with your incursion."
The Knight's appearance shifts to one more feminine, with most of their still black hair drawn into a bun, but with loose strands still scattered about their eyes; a charm, like a flower, is tucked into the bun. Rather than a dress fit for court, they now appear as though they could be a blacksmith, with self-fashioned armor, and tools hanging from a belt. "You fool. I am not the one transgressing here. This Arena is our home. Consider this your warning."
The coyote closes its eyes and its head seems to shake, just a little.
"You are free, of course, to choose where your domain lies." The sand around Lothaire recedes, revealing the muddy-snow ground of the Arena proper. The desert's heat quickly dissipates to winter's chill.
"You would do well to remember its boundaries." They begin to walk off, the voice emanating from the sands growing quieter as the desert followed. "As well as heed the answers you have already."
As the sand draws away further, the landscape reveals, if Lothaire was not already aware, they are no longer in the small village in which the coyote had arrived, but at the heart of Sanaerti. Or at least, the empty crater that had been that, once upon a time.
Legendary Enchantment - Decree  (You may cast this finished or as only its first draft. Pay the draft cost as a sorcery to expand its abilities.)   : 1st Draft — When you finish this draft, surveil 2, then you may put a permanent card with mana value 2 or less from your hand or any graveyard onto the battlefield tapped under your control.    : 2nd Draft — Nonland permanents your opponents control that share a name with a permanent you control lose all abilities.    : Final Draft — Create a token that's a copy of another target permanent. You may put two +1/+1 counters on it. Credo of the Ruler: Lothaire has exited Cygari's Thousand Steps.
Token of Heroism - 9/10
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Post by test on Feb 24, 2023 10:54:56 GMT
The coyote closes its eyes and its head seems to shake, just a little.
"You are free, of course, to choose where your domain lies." The sand around Lothaire recedes, revealing the muddy-snow ground of the Arena proper. The desert's heat quickly dissipates to winter's chill.
"You would do well to remember its boundaries." They begin to walk off, the voice emanating from the sands growing quieter as the desert followed. "As well as heed the answers you have already."
As the sand draws away further, the landscape reveals, if Lothaire was not already aware, they are no longer in the small village in which the coyote had arrived, but at the heart of Sanaerti. Or at least, the empty crater that had been that, once upon a time.
Legendary Enchantment - Decree  (You may cast this finished or as only its first draft. Pay the draft cost as a sorcery to expand its abilities.)   : 1st Draft — When you finish this draft, surveil 2, then you may put a permanent card with mana value 2 or less from your hand or any graveyard onto the battlefield tapped under your control.    : 2nd Draft — Nonland permanents your opponents control that share a name with a permanent you control lose all abilities.    : Final Draft — Create a token that's a copy of another target permanent. You may put two +1/+1 counters on it. Credo of the Ruler: Lothaire has exited Cygari's Thousand Steps.
Token of Heroism - 9/10
But how does the desert choose where its domain lies? However Cygari views the Arena, the expanse seems to briefly fracture like broken glass; the crater has been left behind—but no trace of the knight seems to remain there. On one wayward fragment, Leira is exploring Sanaerti, with no coyote to correct her. On another fragment, the Goddess's city is under siege, as it has been for months. On one more fragment, Lindri's domain stretches across the horizon. On yet another fragment, a group of citizens are meeting on the city's gates, to discuss the memories that they all seem to be missing. One is a young girl with a starved frame. On another fragment, she is an outsider, coming and going as she pleases. On a fragment fourteen years later, another outsider does the same. Somehow, the two are able to meet, crossing over the fractures in doing so. On another fragment, all that remains is scorched landscape—the demon had escaped—or had it never been confined? And then, there is the glorious city, standing tall among the beams of light through the partings of the clouds. A brighter world. The brightest of all.
{As though lurking just out of the corner of one's eye, something is still present. It hates you. It needs you. Complain all you want, you're never getting...}  Out? Boundaries? Are you certain?
Then, as though it were a flash of light burned into one's eyes, the image slowly fades. Legendary Creature — Human Rogue  Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.) Each creature you control gets +1/+1 for each card and token merged with it, and for each permanent attached to it. 1/1 Who truly was responsible for all the good that could have happened to her?
The Second Decree — Decrees are a pain to evaluate. I consider this one unlikely to become a problem, and it is a case where it's a clear advantage over a class given the interaction of the second and final drafts not being strictly sequential. 9/10
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Post by cajun on Feb 24, 2023 11:59:28 GMT
But how does the desert choose where its domain lies? However Cygari views the Arena, the expanse seems to briefly fracture like broken glass; the crater has been left behind—but no trace of the knight seems to remain there. On one wayward fragment, Leira is exploring Sanaerti, with no coyote to correct her. On another fragment, the Goddess's city is under siege, as it has been for months. On one more fragment, Lindri's domain stretches across the horizon. On yet another fragment, a group of citizens are meeting on the city's gates, to discuss the memories that they all seem to be missing. One is a young girl with a starved frame. On another fragment, she is an outsider, coming and going as she pleases. On a fragment fourteen years later, another outsider does the same. Somehow, the two are able to meet, crossing over the fractures in doing so. On another fragment, all that remains is scorched landscape—the demon had escaped—or had it never been confined? And then, there is the glorious city, standing tall among the beams of light through the partings of the clouds. A brighter world. The brightest of all.
Out? Boundaries? Are you certain?
Then, as though it were a flash of light burned into one's eyes, the image slowly fades. Cygari stands stock still as the barrage of images assaults their senses. They stand even as the images of pure good and evil fade away.
The sand of the desert erupts. More and more and more as the sky becomes peppered, then darkened, then blackened. And yet more. Even the knight's own light struggles to pierce the ceaseless sands.
Light is a strange thing. It cannot be touched, yet does nothing but touch. It has no size, yet is everywhere. It is nothing, and yet everything. Such an oddity is not my domain.
The darkness breaks and light from the knight and day trickles back against the sand. Something about the light seems... off, slightly.
Color is a strange thing. It is the shape of the light. The way it acts and reacts. The speed of that with no speed. It is real, and yet, it is not.
The sand does not fall back to earth, merely fading away and returning the Arena to its untouched state. A gray coyote with darker gray eyes stands amidst a near-black ground checkered with white snow. The sky is a dismal gray, as though it were about to rain, forever.
And then like the sand, and the images of the brighter world, the coyote, too, is gone.
Lothaire gets In Black and White. (It's an emblem with "You can't cast spells that are colors other than black or white in Cygari's Thousand Steps.)
how permanent that is outside of Cygari's desert is up to you The Wretched Orphan - what a wretched and wonderful orphan. costing on this is certainly a weird one, i think you went a bit high? Equipped creatures get +1/+1 has gotten a decent chunk of upside at 1W, and Auras and Gestalt force you into 2+-for-1s. 9/10
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Post by test on Mar 4, 2023 2:47:18 GMT
Empty Vessel: This is a very interesting card. I think this is about right rate-wise? Very cool flavor wise to boot. 9/10
There initially seems to be a girl standing awkwardly, tilted head staring straight into the knight's eyes. In a blink, however, the girl's place was taken by some abstract horror, the geometric structure approximating its 'head' blank save for two massive, glowing 'horns' swirling with bright oranges, whites, and purples. Arms terminating in sharp onyx claws with a radiant sheen slashed at the knight, seemingly taking the confrontation as a threat.
Slayer of Histories   Creature - Eldrazi Drone R Ward-Discard a card. When Slayer of Histories enters the battlefield, you may sacrifice another creature. If you do, exile target creature you don't control. 5/4
"Abomination!" shouted The Knight, conjuring a shield with which to deflect the beast's claws, before moving to slam the shield into the geometric structure that could be called the monster's head. "Foul outsider! I have seen your kind before—this holy land is not for you to feed upon!" With that, the Knight seeks to drive their free gauntleted fist, shining with warm light, into the centre of whatever part of the creature could be called a torso. A somewhat inelegant technique—but one befitting the bestial, base nature of the opponent. "You know not what power you defile with your presence!"
Order of the Pure Light   Creature — Human Knight  First strike, protection from colorless and multicolored
2/2
Slayer of Histories — Seems fair. Good for offloading spare drones/scions. Don't think an ETB splinter is much of a rare though. 9/10
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Post by test on May 17, 2023 17:01:56 GMT
Empty Vessel: This is a very interesting card. I think this is about right rate-wise? Very cool flavor wise to boot. 9/10
There initially seems to be a girl standing awkwardly, tilted head staring straight into the knight's eyes. In a blink, however, the girl's place was taken by some abstract horror, the geometric structure approximating its 'head' blank save for two massive, glowing 'horns' swirling with bright oranges, whites, and purples. Arms terminating in sharp onyx claws with a radiant sheen slashed at the knight, seemingly taking the confrontation as a threat.
Slayer of Histories   Creature - Eldrazi Drone R Ward-Discard a card. When Slayer of Histories enters the battlefield, you may sacrifice another creature. If you do, exile target creature you don't control. 5/4
"Abomination!" shouted The Knight, conjuring a shield with which to deflect the beast's claws, before moving to slam the shield into the geometric structure that could be called the monster's head. "Foul outsider! I have seen your kind before—this holy land is not for you to feed upon!" With that, the Knight seeks to drive their free gauntleted fist, shining with warm light, into the centre of whatever part of the creature could be called a torso. A somewhat inelegant technique—but one befitting the bestial, base nature of the opponent. "You know not what power you defile with your presence!"
Order of the Pure Light   Creature — Human Knight  First strike, protection from colorless and multicolored
2/2
Slayer of Histories — Seems fair. Good for offloading spare drones/scions. Don't think an ETB splinter is much of a rare though. 9/10
Foureyes dropped an interaction by switching characters—again. I will be claiming 10—again.
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foureyesisafish
7/7 Elemental

Posts: 386
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
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Post by foureyesisafish on May 17, 2023 17:04:40 GMT
"Abomination!" shouted The Knight, conjuring a shield with which to deflect the beast's claws, before moving to slam the shield into the geometric structure that could be called the monster's head. "Foul outsider! I have seen your kind before—this holy land is not for you to feed upon!" With that, the Knight seeks to drive their free gauntleted fist, shining with warm light, into the centre of whatever part of the creature could be called a torso. A somewhat inelegant technique—but one befitting the bestial, base nature of the opponent. "You know not what power you defile with your presence!"
Order of the Pure Light   Creature — Human Knight  First strike, protection from colorless and multicolored
2/2
Slayer of Histories — Seems fair. Good for offloading spare drones/scions. Don't think an ETB splinter is much of a rare though. 9/10
Foureyes dropped an interaction by switching characters—again. I will be claiming 10—again. and you deserve that 10 lol. sorry about that.
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