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Post by WindyDelcarlo on Mar 5, 2022 0:54:58 GMT
Rel lets out a chuckle of his own. "Goddess, huh? I'd hate to be on the receiving end of one of them. Heard plenty of stories of the Saints of Solari. I think ya've misunderstood me, though. Daira wouldn't do harm to these people or their lives. Being completely honest, there's not a reason I'd want to. They're not troublin' anyone. Thing I noticed was a deep vein of platinum -- super useful for protective alloys against spells, kinda useful for aether mechanics. Seems like it's kinda a waste lackin' the tools and know-how to use it when it could benefit so many people. That's the kinda thing we do."Breaker of Oaths is probably correctly costed, given what Rec Sage costs, but it really feels like it's too high. Maybe it could be larger at this mana cost -- you're basically trading a mana for first strike. 7/10 Platenite Armor Artifact - Equipment Equipped creature gets +1/+1 and has hexproof. Equip "Yes, these are rich lands! But what, my dear... guest, do you think would be necessary to exploit such a deep vein?" Rel might suddenly become aware that townsfolk have begun to gather around the exchange. Still, the music plays, growing somewhat louder still. Are the bards coming to see for themselves? "Daira would not be able to do any harm to the people who reside here though, that is true. I consider you an envoy for now, so I suggest you recognize where you stand." The rest of the Knight's retinue, which have been silent and very much present until this moment, laugh.Palatine Extorter Creature — Human Soldier When Palatine Extorter enters the battlefield, target opponent sacrifices an artifact. If they can't, you create a 1/1 white Soldier creature token. 1/1 Platenite Armor — Thinking of something like goldvein pick, I think that this is more or less the correct cost, and sidearm pointedly hedges it out of common, so it's the correct rarity too. 9/10 "And an envoy's all I am, here. I'd hate to seem like I'm forcing ya into somethin' you're not ready to be a part of, but figured it'd be worth givin' ya the option. Not sure about the others like me, but the places I recruit come by choice." Rel shrugs, but continues. "Though, point of warning. I'd do somethin' about protection here. Couple days back my own place was attacked by a... thing that we interplanars call an 'Eldrazi'. Followin' that, metallic creature lookin' for somethin' it called a Prototype. Ya seem good at what ya do, and I can tell ya want the best for the people here, but you're only one, and, well. Plane called Zendikar, history says they needed a lot more than one. If ya find you're interested, Daira can help set up protections against those kindsa threats, and it'll be real easy to find me because my architecture looks like crap."Minimum two 1/1s, maximum can off an indestructible thing. It's a bit awkward that it gets bricked by treasure or food, though. 8/10 Defensive Pact
Enchantment As Defensive Pact enters the battlefield, an opponent gains control of it. At the beginning of you upkeep, you and Defensive Pact's owner each create a 1/1 Soldier creature token.
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Post by test on Mar 5, 2022 18:09:38 GMT
"And an envoy's all I am, here. I'd hate to seem like I'm forcing ya into somethin' you're not ready to be a part of, but figured it'd be worth givin' ya the option. Not sure about the others like me, but the places I recruit come by choice." Rel shrugs, but continues. "Though, point of warning. I'd do somethin' about protection here. Couple days back my own place was attacked by a... thing that we interplanars call an 'Eldrazi'. Followin' that, metallic creature lookin' for somethin' it called a Prototype. Ya seem good at what ya do, and I can tell ya want the best for the people here, but you're only one, and, well. Plane called Zendikar, history says they needed a lot more than one. If ya find you're interested, Daira can help set up protections against those kindsa threats, and it'll be real easy to find me because my architecture looks like crap."Minimum two 1/1s, maximum can off an indestructible thing. It's a bit awkward that it gets bricked by treasure or food, though. 8/10 Defensive Pact
Enchantment As Defensive Pact enters the battlefield, an opponent gains control of it. At the beginning of you upkeep, you and Defensive Pact's owner each create a 1/1 Soldier creature token. It'll be real easy to find me because my architecture looks like crap. "I will take your word for at least that." One of the bards plays a musical sting. The crowd and retinue all laugh. "If these lands need defensive pacts, they will meet with you to negotiate the terms with Daira rather than take the first offer as law. It will be our choice how we treat our deeper riches... should it be the case, they will be ours to harvest and trade on our terms." The Knight points behind Rel, where a gap has formed for him to leave. Wield One's Words Enchantment — Aura When Sharp Invective enters the battlefield, it deals 1 damage to each creature your opponents control. Enchanted creature gets +2/+0.
Defensive Pact — Neat succinct way of keeping track of the signatories, with synchronized tokens, and I don't see any real problems with it. 10/10
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Post by WindyDelcarlo on Mar 5, 2022 18:14:42 GMT
"And an envoy's all I am, here. I'd hate to seem like I'm forcing ya into somethin' you're not ready to be a part of, but figured it'd be worth givin' ya the option. Not sure about the others like me, but the places I recruit come by choice." Rel shrugs, but continues. "Though, point of warning. I'd do somethin' about protection here. Couple days back my own place was attacked by a... thing that we interplanars call an 'Eldrazi'. Followin' that, metallic creature lookin' for somethin' it called a Prototype. Ya seem good at what ya do, and I can tell ya want the best for the people here, but you're only one, and, well. Plane called Zendikar, history says they needed a lot more than one. If ya find you're interested, Daira can help set up protections against those kindsa threats, and it'll be real easy to find me because my architecture looks like crap."Minimum two 1/1s, maximum can off an indestructible thing. It's a bit awkward that it gets bricked by treasure or food, though. 8/10 Defensive Pact
Enchantment As Defensive Pact enters the battlefield, an opponent gains control of it. At the beginning of you upkeep, you and Defensive Pact's owner each create a 1/1 Soldier creature token. It'll be real easy to find me because my architecture looks like crap. "I will take your word for at least that." One of the bards plays a musical sting. The crowd and retinue all laugh. "If these lands need defensive pacts, they will meet with you to negotiate the terms with Daira rather than take the first offer as law. It will be our choice how we treat our deeper riches... should it be the case, they will be ours to harvest and trade on our terms." The Knight points behind Rel, where a gap has formed for him to leave. Wield One's Words Enchantment — Aura When Sharp Invective enters the battlefield, it deals 1 damage to each creature your opponents control. Enchanted creature gets +2/+0.
Defensive Pact — Neat succinct way of keeping track of the signatories and with synchronized tokens, and I don't see any real problems with it. 10/10
Rel joins the crowd in laughter. When they've calmed down, he takes a bow. "Sounds good to me. We'll be waitin' to hear from ya if ya need assistance." And without further words, he turns and leaves with confidence that likely shouldn't be in someone who had just received such a verbal beating.This card went through an name change a some point. Seems like the kind of thing to see in a set, unsure about if it's good or not. 8/10
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froggy
2/2 Zombie
suffering from critical levels of gay
Posts: 141
Favorite Card: Siege Rhino
Favorite Set: A Live Fish
Color Alignment: Blue, Red
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Post by froggy on Mar 6, 2022 7:44:56 GMT
One sullen evening, a strange elf enters the town, just past sundown. They speak in shaky sentences and formal tones, speaking of worlds beyond and of a dying clan, garbed in shadowed clothing that seems to shift with the night. They seek accomodation, in preparation for a venture soon elsewhere, just for a night or two. Their face is sallow, their wounds clear, and their skin pale.
There's an aspect of desperation about them, verging on fear, despite the mean-looking golden blade that hangs by their side.Midnight Traveller Creature - Human Peasant When ~ dies, choose one: - Create a tapped 2/2 Spirit creature token.
- You gain 3 life.
Travelling the Arena's forests at night is a dangerous gambit for the unlucky and the unprepared. 2/2
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foureyesisafish
7/7 Elemental
Posts: 386
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
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Post by foureyesisafish on Mar 9, 2022 13:38:06 GMT
As the knight marches through town, something stalks in the shadows. Separated from its kindred by the veil of the Eternities, a fledgling papillio, an odd humanoid creature with strange, black-furred wings and massive, glowing eyes, follows the knight, flapping from the shadows onto the rooftops and back again. But the strange lifeform isn't drawn to the knight because for any... normal reason.
The young creature feels the threads of fate warp and turn, and it turns its illusion-piercing gaze towards the night.
Ṫ̶̮͌h̷̛̟͐̚͜e̵̜̎̊͑ ̶̨̣̑ṭ̷̛̻̉̚r̴̳͋̆ủ̸̘ͅt̸̮̮̭̆̔h̵͔̣̘̅̑͋ ̸̝͔̬̽̂̈c̸̦͛̀͆õ̸̝͍̃ǘ̷͙̃̂l̸̛̞̟͊̆d̶̺̣̀̑̕n̴͕̰̮͋̋'̶̧͛̈t̷̘̬̙̊̒ ̷͚̈͜͝h̸̼͊̇i̶͍͝d̷̮͉͌̐ę̷̨̟̿̍͘ ̵̦̥́̄f̸͇̂͑͝o̷̻͙̻̽̑r̶͔̉̈̿ ̷̩͘͝l̷̜̖̻͋o̸͙̊̊n̸̨̗̾͌̂ģ̷͛̑.
Papillio Fate-Eater Creature - Insect Angel NES CFlying When ~ enters the battlefield, you may destroy target artifact or enchantment. 2/2
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Post by test on Mar 15, 2022 2:59:17 GMT
One sullen evening, a strange elf enters the town, just past sundown. They speak in shaky sentences and formal tones, speaking of worlds beyond and of a dying clan, garbed in shadowed clothing that seems to shift with the night. They seek accomodation, in preparation for a venture soon elsewhere, just for a night or two. Their face is sallow, their wounds clear, and their skin pale.
There's an aspect of desperation about them, verging on fear, despite the mean-looking golden blade that hangs by their side.Midnight Traveller Creature - Human Peasant When ~ dies, choose one: - Create a tapped 2/2 Spirit creature token.
- You gain 3 life.
Travelling the Arena's forests at night is a dangerous gambit for the unlucky and the unprepared. 2/2 Passers-by shy away from the shadowy stranger with a weapon so clearly in sight, but it is easy enough for them to find their way to an inn, which no one stops them from entering. As they arrange their stay with the proprietor, a guest stands from by the fire, and approaches; they must not have been on the road for at least the day, as they wear a spotless white dress of expense not fit for long travel, with patterns of lace. Still, they have made practical considerations; they've draped a jacket across their shoulders to fend off the cold, and at their side, they carry a broadsword that is entirely white. "Will you be alright, traveler? Are you being pursued?"
Creature — Human Knight First strike, vigilance, haste
2/2 The roads carry the lifeblood of the Arena, and must be kept safe.
Midnight Traveller — This is above rate in two ways; the discrepancy is most notable for the token; a 1/1 flier without a mode would be more appropriate, and with a mode, perhaps just a 1/1 token. Besides that, all else about it seems appropriate. 7/10
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froggy
2/2 Zombie
suffering from critical levels of gay
Posts: 141
Favorite Card: Siege Rhino
Favorite Set: A Live Fish
Color Alignment: Blue, Red
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Post by froggy on Mar 15, 2022 7:25:11 GMT
Passers-by shy away from the shadowy stranger with a weapon so clearly in sight, but it is easy enough for them to find their way to an inn, which no one stops them from entering. As they arrange their stay with the proprietor, a guest stands from by the fire, and approaches; they must not have been on the road for at least the day, as they wear a spotless white dress of expense not fit for long travel, with patterns of lace. Still, they have made practical considerations; they've draped a jacket across their shoulders to fend off the cold, and at their side, they carry a broadsword that is entirely white. "Will you be alright, traveler? Are you being pursued?"
Creature — Human Knight First strike, vigilance, haste
2/2 The roads carry the lifeblood of the Arena, and must be kept safe.
Midnight Traveller — This is above rate in two ways; the discrepancy is most notable for the token; a 1/1 flier without a mode would be more appropriate, and with a mode, perhaps just a 1/1 token. Besides that, all else about it seems appropriate. 7/10
The stranger turns, taken slightly off-guard by being approached, hand briefly moving towards their blade only to realise where they are, quickly regaining their composure.They take in the fellow guest, and shake their head weakly, wincing at their shoulder."..I believe that I will be alright. To my knowledge, those I have quarreled with do not have the capacity to travel here, but I thank you for your concern. Would you happen to know the name of this town? I am still new to these parts."Order of the Carriage: A solid beater, but one I think is alright. Evaluating in contrast to Skyknight Legionnaire, I think the balance here is correct. 9/10
Inflict Wounds Sorcery Put two -1/-1 counters on target creature. It's controller loses life equal to the number of counters on it.
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Post by test on Mar 16, 2022 1:42:39 GMT
As the knight marches through town, something stalks in the shadows. Separated from its kindred by the veil of the Eternities, a fledgling papillio, an odd humanoid creature with strange, black-furred wings and massive, glowing eyes, follows the knight, flapping from the shadows onto the rooftops and back again. But the strange lifeform isn't drawn to the knight because for any... normal reason.
The young creature feels the threads of fate warp and turn, and it turns its illusion-piercing gaze towards the night.
Ṫ̶̮͌h̷̛̟͐̚͜e̵̜̎̊͑ ̶̨̣̑ṭ̷̛̻̉̚r̴̳͋̆ủ̸̘ͅt̸̮̮̭̆̔h̵͔̣̘̅̑͋ ̸̝͔̬̽̂̈c̸̦͛̀͆õ̸̝͍̃ǘ̷͙̃̂l̸̛̞̟͊̆d̶̺̣̀̑̕n̴͕̰̮͋̋'̶̧͛̈t̷̘̬̙̊̒ ̷͚̈͜͝h̸̼͊̇i̶͍͝d̷̮͉͌̐ę̷̨̟̿̍͘ ̵̦̥́̄f̸͇̂͑͝o̷̻͙̻̽̑r̶͔̉̈̿ ̷̩͘͝l̷̜̖̻͋o̸͙̊̊n̸̨̗̾͌̂ģ̷͛̑. Papillio Fate-Eater Creature - Insect Angel NES CFlying When ~ enters the battlefield, you may destroy target artifact or enchantment. 2/2 The young creature feels the threads of fate warp and turn.
Under the creature's gaze, the Knight vanishes entirely, steed and all. But, so bright were they, that the burning afterimage remains, and grows until the creature is blinded. It can feel the threads of fate wrap around it, and when the light fades, there is a glow like a setting sun behind it. The Knight has joined them on the rooftop, a sword drawn. Radiant Reclaimer Creature — Human Knight Wizard When Radiant Reclaimer enters the battlefield, choose one — • Put a first strike counter on Radiant Reclaimer. • Return a target artifact or enchantment card from your graveyard to your hand.
2/3
Papillio Fate-Eater — You're encroaching on Rec Sage in two ways, one of which is being an evasive threat. This isn't really okay at common. Besides that, it's appropriate for the context of the characters, as well as its typeline. 7/10
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Post by test on Mar 16, 2022 2:15:20 GMT
The stranger turns, taken slightly off-guard by being approached, hand briefly moving towards their blade only to realise where they are, quickly regaining their composure.They take in the fellow guest, and shake their head weakly, wincing at their shoulder."..I believe that I will be alright. To my knowledge, those I have quarreled with do not have the capacity to travel here, but I thank you for your concern. Would you happen to know the name of this town? I am still new to these parts."Order of the Carriage: A solid beater, but one I think is alright. Evaluating in contrast to Skyknight Legionnaire, I think the balance here is correct. 9/10
Inflict Wounds Sorcery Put two -1/-1 counters on target creature. It's controller loses life equal to the number of counters on it. The guest does not flinch at the motion to draw. "I apologize; that was rude of me, to startle you so. This town's name is Merova." The name seems to weigh upon Aelewin's mind, as though to entrench itself. The guest nods to the proprietor. "I shall leave you to your arrangements. Should you wish to speak to me again, I will be remaining by the common's fire for an hour longer." Should Aelewin stay the night and accept, they will find their fellow guest alone at a table closest to the hearth, as promised. Dagger of Oaths Artifact — Equipment When Dagger of Oaths enters the battlefield, return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. Equipped creature gets +2/+0. Equip Inflict Wounds — I am always glad to see minus counters put to good use. As for this, I think most people would be happy to land a life loss of three or more on it, which seems fair, though it's a bit strange as an attack; taking it as a response to Order of the Carriage, it can't be used very efficiently. 9/10
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foureyesisafish
7/7 Elemental
Posts: 386
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
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Post by foureyesisafish on Mar 17, 2022 12:40:10 GMT
As the knight marches through town, something stalks in the shadows. Separated from its kindred by the veil of the Eternities, a fledgling papillio, an odd humanoid creature with strange, black-furred wings and massive, glowing eyes, follows the knight, flapping from the shadows onto the rooftops and back again. But the strange lifeform isn't drawn to the knight because for any... normal reason.
The young creature feels the threads of fate warp and turn, and it turns its illusion-piercing gaze towards the night.
Ṫ̶̮͌h̷̛̟͐̚͜e̵̜̎̊͑ ̶̨̣̑ṭ̷̛̻̉̚r̴̳͋̆ủ̸̘ͅt̸̮̮̭̆̔h̵͔̣̘̅̑͋ ̸̝͔̬̽̂̈c̸̦͛̀͆õ̸̝͍̃ǘ̷͙̃̂l̸̛̞̟͊̆d̶̺̣̀̑̕n̴͕̰̮͋̋'̶̧͛̈t̷̘̬̙̊̒ ̷͚̈͜͝h̸̼͊̇i̶͍͝d̷̮͉͌̐ę̷̨̟̿̍͘ ̵̦̥́̄f̸͇̂͑͝o̷̻͙̻̽̑r̶͔̉̈̿ ̷̩͘͝l̷̜̖̻͋o̸͙̊̊n̸̨̗̾͌̂ģ̷͛̑. Papillio Fate-Eater Creature - Insect Angel NES CFlying When ~ enters the battlefield, you may destroy target artifact or enchantment. 2/2 The young creature feels the threads of fate warp and turn.
Under the creature's gaze, the Knight vanishes entirely, steed and all. But, so bright were they, that the burning afterimage remains, and grows until the creature is blinded. It can feel the threads of fate wrap around it, and when the light fades, there is a glow like a setting sun behind it. The Knight has joined them on the rooftop, a sword drawn. Radiant Reclaimer Creature — Human Knight Wizard When Radiant Reclaimer enters the battlefield, choose one — • Put a first strike counter on Radiant Reclaimer. • Return a target artifact or enchantment card from your graveyard to your hand.
2/3
Papillio Fate-Eater — You're encroaching on Rec Sage in two ways, one of which is being an evasive threat. This isn't really okay at common. Besides that, it's appropriate for the context of the characters, as well as its typeline. 7/10
Radiant Reclaimer is either a 2/3 first strike, which has shown up at this price at common but only with upside (which is notable), or a 2/3 artifact/enchantment eternal witness. This might be ok at common but I wouldn't do it because of the modality Oh wait I see where this design comes from. Very sneaky Trusty Retriever. I think this is fine, might be pushing it a bit at common. 9/10Also don't know what I was thinking Fate-Eater should have been 3W. As the young papillo turns to face the knight, it seems to be satisfied... well, as much as only oversized, circular eyes could tell you it was satisfied. When the knight draws their blade, however, it begins to shimmer and grow slightly clear, as though being erased from reality. Around, the area seems to grow slightly darker, and it seems like similar eyes begin to form from the Aether... as does a distant rhythm of clacking steel on cobblestones.Weaver of Destinies Creature - Insect Angel Flying Planeswalkers’ loyalty abilities you activate cost an additional to activate. , : Copy target activated or triggered ability you control from a planeswalker source. You may choose new targets for the copy. 2/2
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Post by cajun on Mar 18, 2022 6:11:37 GMT
Lothaire had not been on the Arena long, but in their long stay here, they had come to know the many citizens of this plane. They were so vast and varied, coming from the same such planes. One could never be sure if today they would meet a talking cat, or a one-armed robot, or an elephant in the shape of a man, or a gleaming rift opening from nowhere.
No, the rift had never been gleaming, it had always been that unnatural, dull black, hadn’t it?
And it had always had a large skeletal snake slithering out of it, chasing after the humble villagers.
Hadn’t it?
Note: Reinforcements will be on the way for characters that need them
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Post by test on Mar 18, 2022 7:37:11 GMT
Lothaire had not been on the Arena long, but in their long stay here, they had come to know the many citizens of this plane. They were so vast and varied, coming from the same such planes. One could never be sure if today they would meet a talking cat, or a one-armed robot, or an elephant in the shape of a man, or a gleaming rift opening from nowhere.
No, the rift had never been gleaming, it had always been that unnatural, dull black, hadn’t it?
And it had always had a large skeletal snake slithering out of it, chasing after the humble villagers.
Hadn’t it?
Note: Reinforcements will be on the way for characters that need them And it had always had a large skeletal snake slithering out of it, chasing after the humble villagers.
What a sorry story—let us try that again.
Like the giants that haunt the horizon, an invader of The Arena now terrorizes the innocent. Brave Syr Lothaire conjures their armaments of light and mounts their steed. "A monstrous beast presents itself! With the spoils I shall make a fortune for this Arena, and this is righteous work to sweep such a horrid creature from the face of our plane!" With the words, and a heartfelt prayer to their Goddess for the strength to overcome this trial, Syr Lothaire levels their blessed lance, and charges at full tilt towards the foul beast. The innocent cry in relief at the sight of their hero. It is suddenly midday; the clouds part, as brilliant light shines in beams upon the earth—should Lothaire strike true, the very light of the Goddess will purge this disgusting Revelation.
Creature — Incarnation Knight Idyll of Heroism attacks each turn if able. Opponents can't gain life. Damage dealt by Idyll of Heroism can't be prevented. Prevent all damage that would be dealt to Idyll of Heroism. 4/2 The Last Quiet Moment — This is sorcery speed, only during your turn. I think you might have meant that it should apply until your next turn. As is, it's possibly entirely useless. It doesn't let your creatures attack safely, as there is no point to attacking barring attack triggers, and you can't use it to effectively gain life, or to save your creatures. The card doesn't work. Besides that, if it did work, this would be an intersection of G and W, and its back is costed correctly for what the front is, and I like hybrid to gold, but still, it does not work. 4/10
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Post by cajun on Mar 18, 2022 23:03:19 GMT
And it had always had a large skeletal snake slithering out of it, chasing after the humble villagers.
What a sorry story—let us try that again.
Like the giants that haunt the horizon, an invader of The Arena now terrorizes the innocent. Brave Syr Lothaire conjures their armaments of light and mounts their steed. "A monstrous beast presents itself! With the spoils I shall make a fortune for this Arena, and this is righteous work to sweep such a horrid creature from the face of our plane!" With the words, and a heartfelt prayer to their Goddess for the strength to overcome this trial, Syr Lothaire levels their blessed lance, and charges at full tilt towards the foul beast. The innocent cry in relief at the sight of their hero. It is suddenly midday; the clouds part, as brilliant light shines in beams upon the earth—should Lothaire strike true, the very light of the Goddess will purge this disgusting Revelation.
Creature — Incarnation Knight Idyll of Heroism attacks each turn if able. Opponents can't gain life. Damage dealt by Idyll of Heroism can't be prevented. Prevent all damage that would be dealt to Idyll of Heroism. 4/2 The valiant knight charges their quarry and the skeletal snake takes notice, its great length coiling towards them, but it seems, too slow. The lance connects on the serpent's spine and the goddess's holy light fills the bloodied bones. The creature splinters far and wide, bone shrapnel pinging harmlessly off the knight's armor, and less harmlessly against the skin of his adoring citizenry.
The fragments rain down upon the land. A pyrrhic victory, perhaps. The knight had done the best one could hope for, and attacking them with the shards of bones now creeping back into motion was better than letting the one snake maraud them all. The great menace was now a scattering of teeth and ribs slowly changing their shape. The great serpent was no longer set upon the village. Instead, its thousands of fragments, each reborn into a smaller copy of the whole, now beset the village. The problem was much smaller now, and one the citizenry could certainly handle alone. Idyll of Heroism - the last line is pretty close to indes, so our closest canon point of reference seems like Tajic. Its not really clear who the winner on all those tradeoffs is but i'm leaning Idyll with the nasty blocker it can be on its first turn or with a vigilance grant vs Tajic's attacking creatures hoop. Overall its pretty nutty vs things that can't answer it and pretty eh vs things that can which i don't love. 6/10
the last quiet moment was meant to be an instant and i just missed it in the final sweep
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Post by test on Mar 19, 2022 4:27:48 GMT
The valiant knight charges their quarry and the skeletal snake takes notice, its great length coiling towards them, but it seems, too slow. The lance connects on the serpent's spine and the goddess's holy light fills the bloodied bones. The creature splinters far and wide, bone shrapnel pinging harmlessly off the knight's armor, and less harmlessly against the skin of his adoring citizenry.
The fragments rain down upon the land. A pyrrhic victory, perhaps. The knight had done the best one could hope for, and attacking them with the shards of bones now creeping back into motion was better than letting the one snake maraud them all. The great menace was now a scattering of teeth and ribs slowly changing their shape. The great serpent was no longer set upon the village. Instead, its thousands of fragments, each reborn into a smaller copy of the whole, now beset the village. The problem was much smaller now, and one the citizenry could certainly handle alone. Idyll of Heroism - the last line is pretty close to indes, so our closest canon point of reference seems like Tajic. Its not really clear who the winner on all those tradeoffs is but i'm leaning Idyll with the nasty blocker it can be on its first turn or with a vigilance grant vs Tajic's attacking creatures hoop. Overall its pretty nutty vs things that can't answer it and pretty eh vs things that can which i don't love. 6/10
the last quiet moment was meant to be an instant and i just missed it in the final sweep ...and less harmlessly against the skin of his adoring citizenry.
The problem was much smaller now, and one the citizenry could certainly handle alone.
No, it is the eternal duty of the noble to protect the masses from such invaders. Though there would be losses, this town would remain under Lothaire's control. The Knight's irritation grows; could another being like it be present? If so, it could do little in the face of the established facts...
So hasty were they that the magus cannot possibly counter in time. A final shriek tears through what was once a battlefield; in flames, the spirit drifts into halves, retelling the moment of the magus's death once more, before they fade away entirely. The shriek is echoed by wails across the now frozen landscape, as the many other souls of the fallen armies collect what weapons have not yet been scavenged, and scatter across The Arena. The Goddess's light had been too slow to burn away every trace before the bone fragments had escaped at such speeds. Now, rather than the Goddess's power, Lothaire uses their own power, and summons the retinue they had recovered from the mythic battlefield. All throughout the settlement, ethereal soldiers once of the North and East raise their weapons, and engage the smaller serpents. Lothaire themself wheels back around, and sees what stragglers they can sweep away with a lance as they ride through the battle.Battle of the Blacksmith's Village Legendary Enchantment Creatures can't attack you unless their controller pays for each creature they control that's attacking you. At the beginning of your upkeep, create a 1/1 red and white Spirit Soldier creature token.
What Heroes Hath Wrought — You seem to be taking cues from Great Teacher's Decree or Ethereal Guidance; these are classically things that only work in certain limiteds, and not too well with revelations, I don't think, though I recognize you are trying to be exhaustive when it comes to colour pie. In terms of colour pie itself, turning it into an overrun and implicitly granting itself haste is an excellent way of bringing in the additional colours and using the existing mechanical properties of Coalesce, especially with ETB tech. 9/10
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Post by cajun on Mar 19, 2022 5:12:11 GMT
...and less harmlessly against the skin of his adoring citizenry.
The problem was much smaller now, and one the citizenry could certainly handle alone.
No, it is the eternal duty of the noble to protect the masses from such invaders. Though there would be losses, this town would remain under Lothaire's control. The Knight's irritation grows; could another being like it be present? If so, it could do little in the face of the established facts...
So hasty were they that the magus cannot possibly counter in time. A final shriek tears through what was once a battlefield; in flames, the spirit drifts into halves, retelling the moment of the magus's death once more, before they fade away entirely. The shriek is echoed by wails across the now frozen landscape, as the many other souls of the fallen armies collect what weapons have not yet been scavenged, and scatter across The Arena. The Goddess's light had been too slow to burn away every trace before the bone fragments had escaped at such speeds. Now, rather than the Goddess's power, Lothaire uses their own power, and summons the retinue they had recovered from the mythic battlefield. All throughout the settlement, ethereal soldiers once of the North and East raise their weapons, and engage the smaller serpents. Lothaire themself wheels back around, and sees what stragglers they can sweep away with a lance as they ride through the battle.Battle of the Blacksmith's Village Legendary Enchantment Creatures can't attack you unless their controller pays for each creature they control that's attacking you. At the beginning of your upkeep, create a 1/1 red and white Spirit Soldier creature token.
The retinue scours the town, stamping out the anklebiters as they come. This time, it seems, the serpent is gone for good. Or perhaps, has just reformed small enough to be nothing more than an occasional nuisance. While the losses may not be zero, a trip to the apothecary would be sure to heal most wounds.
At the rift's source stands a metal construct, shoulders adorned with spikes and wielding some manner of pole weapon. It bends, then leaps up higher than one might expect of a creature so heavy. The pole weapon lands at the top of the rift, and seems to catch on the tear in reality. Now the robot's weight works with it, dragging it slowly back to the earth, and shrinking down the rift as it does. Over the course of a minute, the pole finally touches the ground, and the creature's rift appears to be gone.
Off in the distance, a similar shape can be seen tearing higher and higher into the sky. His job done here, Experiment[3] makes his way to the source.
Battle of the Blacksmith's Village - not much to say, just a nice enchant, 10/10
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froggy
2/2 Zombie
suffering from critical levels of gay
Posts: 141
Favorite Card: Siege Rhino
Favorite Set: A Live Fish
Color Alignment: Blue, Red
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Post by froggy on Mar 20, 2022 0:05:39 GMT
The guest does not flinch at the motion to draw. "I apologize; that was rude of me, to startle you so. This town's name is Merova." The name seems to weigh upon Aelewin's mind, as though to entrench itself. The guest nods to the proprietor. "I shall leave you to your arrangements. Should you wish to speak to me again, I will be remaining by the common's fire for an hour longer." Should Aelewin stay the night and accept, they will find their fellow guest alone at a table closest to the hearth, as promised. Dagger of Oaths Artifact — Equipment When Dagger of Oaths enters the battlefield, return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. Equipped creature gets +2/+0. Equip Inflict Wounds — I am always glad to see minus counters put to good use. As for this, I think most people would be happy to land a life loss of three or more on it, which seems fair, though it's a bit strange as an attack; taking it as a response to Order of the Carriage, it can't be used very efficiently. 9/10
Aelewin dissapears up and into their newly garnered room, and return shortly after, blade tucked out somewhere and coinpurses lighter. Their demeanour is calmer as they join their fellow guest by the fire."Greetings, friend. I hope you do not mind if I sit, and drink? I have found that after a long travel on the road, the company of one's mind is not so friendly as it may appear."Dagger of Oaths: Interesting. I find the use of this sort of effect on an equipment always curious, makes me want to deckbuild. I'm a fan. 9/10
Roadweary Eve Sorcery If mana from a Treasure was spent to cast this spell, copy it. Put a +1/+1 counter on up to two target creatures.
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Post by test on Mar 20, 2022 3:21:12 GMT
Radiant Reclaimer is either a 2/3 first strike, which has shown up at this price at common but only with upside (which is notable), or a 2/3 artifact/enchantment eternal witness. This might be ok at common but I wouldn't do it because of the modality Oh wait I see where this design comes from. Very sneaky Trusty Retriever. I think this is fine, might be pushing it a bit at common. 9/10Also don't know what I was thinking Fate-Eater should have been 3W. As the young papillo turns to face the knight, it seems to be satisfied... well, as much as only oversized, circular eyes could tell you it was satisfied. When the knight draws their blade, however, it begins to shimmer and grow slightly clear, as though being erased from reality. Around, the area seems to grow slightly darker, and it seems like similar eyes begin to form from the Aether... as does a distant rhythm of clacking steel on cobblestones.Weaver of Destinies Creature - Insect Angel Flying Planeswalkers’ loyalty abilities you activate cost an additional to activate. , : Copy target activated or triggered ability you control from a planeswalker source. You may choose new targets for the copy. 2/2 The Knight laughs as they enter the perception of the many eyes—no two adversaries see the same Knight, and in each one's sight, a new weapon is being conjured to replace the sword that is now fading away. "Is it not the greatest foolishness of all, to only see the world as one thinks it is, rather than see what it should be?" The myriad collapses into a single truth, and a veritable armory conjured of light now floats behind the Knight like wings, accented before the darkened night. The Knight draws a pair of sabres, and lunges at the first offending creature, the wings of weapons seeking to sweep aside any interference.
//None of this is an illusion.
Radiant Conjuration Enchantment — Aura Flash
Enchant creature you control
When Radiant Conjuration enters the battlefield, it deals damage equal to enchanted creature's power to target creature you don't control. Enchanted creature gets +1/+0.
Going to cast when a planeswalker goes on the stack targeting Weaver, and then have the Reclaimer use the extra power to threaten the planeswalker. Weaver of Destinies — If you manage to activate even two loyalty abilities with this around, you've paid it back, and it's even more useful for minus only walkers. It's a cool line of design, but I'm suspicious of the overall development of the card, especially the relative lack of cost on the ability copying. 8/10
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Post by test on Mar 23, 2022 4:22:05 GMT
Aelewin dissapears up and into their newly garnered room, and return shortly after, blade tucked out somewhere and coinpurses lighter. Their demeanour is calmer as they join their fellow guest by the fire."Greetings, friend. I hope you do not mind if I sit, and drink? I have found that after a long travel on the road, the company of one's mind is not so friendly as it may appear."Dagger of Oaths: Interesting. I find the use of this sort of effect on an equipment always curious, makes me want to deckbuild. I'm a fan. 9/10
Roadweary Eve Sorcery If mana from a Treasure was spent to cast this spell, copy it. Put a +1/+1 counter on up to two target creatures. "I do not mind at all." When Aelewin takes a seat, a bard near the fire begins to play. The dancing glow illuminates one half of the guest's face. "There may be more to such ill company than just long travels. I have already heard hearsay of your tales from when you first walked onto these streets not even one hour ago. You had much to say of dying clans on planes beyond The Arena, though the specifics are lost to me. I presume you are of one of these clans?"
Creature — Human Knight First strike
When Order of the Ledger enters the battlefield, each player draws a card and creates a Treasure token. 2/2
Taking this as having shifted to gifts for the time being. Roadweary Eve — Seems like a continuation of the previous two creatures returned. I'm fond of treasure payment bonuses on low cost spells, though the swing on this one seems a bit wide. 8/10
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froggy
2/2 Zombie
suffering from critical levels of gay
Posts: 141
Favorite Card: Siege Rhino
Favorite Set: A Live Fish
Color Alignment: Blue, Red
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Post by froggy on Mar 23, 2022 4:36:48 GMT
"I do not mind at all." When Aelewin takes a seat, a bard near the fire begins to play. The dancing glow illuminates one half of the guest's face. "There may be more to such ill company than just long travels. I have already heard hearsay of your tales from when you first walked onto these streets not even one hour ago. You had much to say of dying clans on planes beyond The Arena, though the specifics are lost to me. I presume you are of one of these clans?"
Creature — Human Knight First strike
When Order of the Ledger enters the battlefield, each player draws a card and creates a Treasure token. 2/2
Taking this as having shifted to gifts for the time being. Roadweary Eve — Seems like a continuation of the previous two creatures returned. I'm fond of treasure payment bonuses on low cost spells, though the swing on this one seems a bit wide. 8/10
"You must have a great many eyes and ears, friend" They chuckle, if only to themself."You are correct, my origin does lie in one of these clans. A proud people, and a strong one, but a foolish one, a trait I fear I once shared. I am Aelewin, of Clan Sur Ka. And you?"Order of the Ledger: I'm a fan of this design. Feels very resonant flavourfully to me. 9/10Sur Ka Rites Sorcery As an additional cost to cast this spell, you may sacrifice a permanent. Choose one: - Destroy target creature if it has mana value 2 or less or you sacrificed a permanent as an additional cost to cast this spell.
- Return target creature card from your graveyard to the battlefield if it has mana value 2 or less or you sacrificed a permanent as an additional cost to cast this spell.
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Post by cajun on May 27, 2022 10:40:42 GMT
At the edge of one of Lothaire's idyllic towns, a desert has moved in next door. At least, it seems to have for Lothaire. The citizens don't seem to pay the change much mind, even those living in houses being encroached by the sands.
If Lothaire looks into the sands, they will see a purple coyote on the horizon, staring them down with gleaming red eyes.
• Begin Your Tale by designing a card with mana value 6 or greater, or • Turn Tail by designing a card with mana value 5 or less. Enchantment Whenever Seeing Things or another permanent enters the battlefield under your control, you may tap target permanent. It doesn't untap during its controller's next untap step. Mirage (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
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Post by test on Jun 3, 2022 16:29:32 GMT
"You must have a great many eyes and ears, friend" They chuckle, if only to themself."You are correct, my origin does lie in one of these clans. A proud people, and a strong one, but a foolish one, a trait I fear I once shared. I am Aelewin, of Clan Sur Ka. And you?"Order of the Ledger: I'm a fan of this design. Feels very resonant flavourfully to me. 9/10Sur Ka Rites Sorcery As an additional cost to cast this spell, you may sacrifice a permanent. Choose one: - Destroy target creature if it has mana value 2 or less or you sacrificed a permanent as an additional cost to cast this spell.
- Return target creature card from your graveyard to the battlefield if it has mana value 2 or less or you sacrificed a permanent as an additional cost to cast this spell.
"For one who cloaks themself in shadows, you are an earnest speaker—the only eyes and ears I need are the ones on my own head." The fellow guest grins as they toss some of their hair over their shoulder, revealing a pierced ear, so pale that it seems as though it could reflect the light shining through the crystal earring. "I am Lothaire, knight of the Radiant Order—though I don't expect to have to battle anyone on a night such as this." The bard steps aside in favor of a fiddler, and the flickering of the fire upon Lothaire's face seems to shift, as though it is being slightly refracted through glass. "The Arena is my home; will you remain as our guest, or was this only a convenient retreat? In either case, I may be able to help you." Host's Hatchet Artifact — Equipment Equipped creature gets +2/+0. Whenever a creature with mana value 2 or less enters the battlefield under your control, you may attach Host's Hatchet to it. Equip Sur Ka Rites — This kind of double modal is interesting, but all four modes are seriously under par developmentally, and it's questionable whether this is white. I think with some tweaking, it could be an interesting design. 6/10
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Post by test on Jun 3, 2022 17:40:55 GMT
At the edge of one of Lothaire's idyllic towns, a desert has moved in next door. At least, it seems to have for Lothaire. The citizens don't seem to pay the change much mind, even those living in houses being encroached by the sands.
If Lothaire looks into the sands, they will see a purple coyote on the horizon, staring them down with gleaming red eyes.
• Begin Your Tale by designing a card with mana value 6 or greater, or • Turn Tail by designing a card with mana value 5 or less. Enchantment Whenever Seeing Things or another permanent enters the battlefield under your control, you may tap target permanent. It doesn't untap during its controller's next untap step. Mirage (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)Some days after, Leira sees a hazy cityscape on the horizon. If she asks anyone else, they don't seem to be able to see it.
If the coyote had once seen Lothaire's idyllic town on the horizon, it soon seems to fade away into an extension of their domain, rendering all the landscape an endless desert. The sun seems brighter now, and in the distance, the shadow of the Goddess's city looms, next to the mirage of a lake. The mirage fades away, and in it, Cygari catches a glimpse of something.{A figure can be faintly seen in the haze; only their stature is visible} Lothaire will spend, is spending, or already has spent 100 valor to increase their MV Level to 6.The Knight reappears from over a dune, as though they had crossed an enormous distance in a blink. Climbing to the top of the dune atop their steed, armor gleaming with light of its own, they stare down the purple coyote in turn. Artifact — Equipment When Eternal Banner enters the battlefield, untap all creatures you control, then attach Eternal Banner to one of them. After this main phase, there is an additional combat phase followed by an additional main phase. Equipped creature gets +3/+2 and has trample and lifelink.
Seeing Things — The Mirage isn't very good unless you have other things to play, so maybe on something like turn 3 it would be good. It does work fairly well with other mirages though, and seems fair for the most part. 9/10
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Post by cajun on Jun 7, 2022 17:59:40 GMT
Some days after, Leira sees a hazy cityscape on the horizon. If she asks anyone else, they don't seem to be able to see it.
If the coyote had once seen Lothaire's idyllic town on the horizon, it soon seems to fade away into an extension of their domain, rendering all the landscape an endless desert. The sun seems brighter now, and in the distance, the shadow of the Goddess's city looms, next to the mirage of a lake. The mirage fades away, and in it, Cygari catches a glimpse of something.
Lothaire will spend, is spending, or already has spent 100 valor to increase their MV Level to 6.
The Knight reappears from over a dune, as though they had crossed an enormous distance in a blink. Climbing to the top of the dune atop their steed, armor gleaming with light of its own, they stare down the purple coyote in turn. Artifact — Equipment When Eternal Banner enters the battlefield, untap all creatures you control, then attach Eternal Banner to one of them. After this main phase, there is an additional combat phase followed by an additional main phase. Equipped creature gets +3/+2 and has trample and lifelink.
Seeing Things — The Mirage isn't very good unless you have other things to play, so maybe on something like turn 3 it would be good. It does work fairly well with other mirages though, and seems fair for the most part. 9/10
The coyote pays the knight no mind, instead focusing on the illusory illusory city.
All around Cygari's domain, the air shimmers to reveal the creatures that had vanished the city so long ago. Longer ago than this knight had been here to know. They fly off to do their job all over again.
The sun seems to grow larger in the sky, and stares down hot on the strangers ill-suited for a desert.
Battle of the Goddess' City Legendary Enchantment Whenever one or more creatures attack, exile up to one target nonland permanent. Return it to the battlefield under its owner's control at the beginning of the next end step.
At the beginning of your upkeep, create a 1/1 blue Siren creature token with flying.
• Take the Legend's Pass by designing a legendary card, or
• Take the Weary Pass by designing a nonlegendary card. Eternal Banner - o this is slick. equip is proobably flavor text 10/10
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froggy
2/2 Zombie
suffering from critical levels of gay
Posts: 141
Favorite Card: Siege Rhino
Favorite Set: A Live Fish
Color Alignment: Blue, Red
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Post by froggy on Jun 8, 2022 9:24:16 GMT
"For one who cloaks themself in shadows, you are an earnest speaker—the only eyes and ears I need are the ones on my own head." The fellow guest grins as they toss some of their hair over their shoulder, revealing a pierced ear, so pale that it seems as though it could reflect the light shining through the crystal earring. "I am Lothaire, knight of the Radiant Order—though I don't expect to have to battle anyone on a night such as this." The bard steps aside in favor of a fiddler, and the flickering of the fire upon Lothaire's face seems to shift, as though it is being slightly refracted through glass. "The Arena is my home; will you remain as our guest, or was this only a convenient retreat? In either case, I may be able to help you." Host's Hatchet Artifact — Equipment Equipped creature gets +2/+0. Whenever a creature with mana value 2 or less enters the battlefield under your control, you may attach Host's Hatchet to it. Equip Sur Ka Rites — This kind of double modal is interesting, but all four modes are seriously under par developmentally, and it's questionable whether this is white. I think with some tweaking, it could be an interesting design. 6/10
"Pleased to meet you, Lothaire of the Radiant Order, be you beloved friend or bloodsworn foe."They nod, taking in their fellow guest's words, and take a sip of their drink."If you speak of this town, I believe my stay shall be limited - a night, or perhaps two, as I lick my wounds. My stay on the Arena shall be more protracted, however, though I must find a place of residence first."Host's Hatchet: This is interesting. Seems quite strong in limited, as Bonesplitter is quite a solid card, but I doubt it'd be egregious in the slightest. Solid equipment. 9/10
Aelewin, Extraplanar Visitor Legendary Planeswalker - Aelewin As long as it's your turn, ~ is a 2/1 Elf Warrior with indestructible and hexproof. : Until end of turn, whenever ~ deals combat damage to a player, put that many loyalty counters on them. : Mill three cards. You may put a permanent card from among the milled cards into your hand. : Return target creature card with mana value X from your graveyard to the battlefield tapped.
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Post by test on Jun 17, 2022 8:57:21 GMT
The coyote pays the knight no mind, instead focusing on the illusory illusory city.
All around Cygari's domain, the air shimmers to reveal the creatures that had vanished the city so long ago. Longer ago than this knight had been here to know. They fly off to do their job all over again.
The sun seems to grow larger in the sky, and stares down hot on the strangers ill-suited for a desert.
Battle of the Goddess' City Legendary Enchantment Whenever one or more creatures attack, exile up to one target nonland permanent. Return it to the battlefield under its owner's control at the beginning of the next end step.
At the beginning of your upkeep, create a 1/1 blue Siren creature token with flying.
• Take the Legend's Pass by designing a legendary card, or
• Take the Weary Pass by designing a nonlegendary card. Eternal Banner - o this is slick. equip is proobably flavor text 10/10
The wind around her whipped up. The goddess could handle her city. But perhaps she could use a hand on the way out.
Wind blows across the dunes, carrying motes of sand into the air, but where the light of the sun catches them, they become lighter, and brighter. Before long, snow is whipping across the battlefield in a blizzard, and the sun is obscured by clouds save for a handful of beams of light. The knight's armour sheds its own glow, but from seemingly molten metal, it then seems to appear as stained glass, and in a trick of the light, it shifts again to gleaming ice. Their voice echoes when they laugh, and when they speak.
"No. Not this time."
{In the darkening landscape, Cygari might catch a glimpse of a distant figure}
Battle of the Goddess' City — Well now we have to make this a cycle. I'd call this perfect, except for the potential development issues seeing as both aspects of this are notably more powerful than Blacksmith's Village. 9/10
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Post by cajun on Feb 12, 2023 23:07:08 GMT
The wind around her whipped up. The goddess could handle her city. But perhaps she could use a hand on the way out.
Wind blows across the dunes, carrying motes of sand into the air, but where the light of the sun catches them, they become lighter, and brighter. Before long, snow is whipping across the battlefield in a blizzard, and the sun is obscured by clouds save for a handful of beams of light. The knight's armour sheds its own glow, but from seemingly molten metal, it then seems to appear as stained glass, and in a trick of the light, it shifts again to gleaming ice. Their voice echoes when they laugh, and when they speak.
"No. Not this time."
The coyote's fur bristles at the knight's transformation. They turn to face Lothaire with narrowed eyes. They take a step towards Lothaire, and half the snowy desert ripples lightly beneath the paw. At their next step, an icicle several meters long punches from the ground at Lothaire's right, very narrowly but deliberately missing the knight. It juts from the ground at an angle between the two, its point reaching slightly higher than Lothaire's head. At either of their steps, another near-miss icicle fires from somewhere else, another, another, another, each obscuring more sight between the knight and coyote.
With every icicle, half the desert begins to reclaim its arid state. Past where the desert had originally ended, Lothaire's blizzard continues, and the icicles will not appear.
Claimed by the Sands Enchantment At the beginning of each end step, gain control of each permanent that targeted or dealt damage to you or a permanent you controlled this turn.
The Eternal Winter - mean little thing and a good fit for a Saia callback. 10/10
My aren't you a dedicated one?
• Climb the Steps by designing an enchantment card, or • Climb the Steps by designing a creature card, or an artifact if you prefer.
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Post by test on Feb 22, 2023 5:35:18 GMT
Radiant Reclaimer is either a 2/3 first strike, which has shown up at this price at common but only with upside (which is notable), or a 2/3 artifact/enchantment eternal witness. This might be ok at common but I wouldn't do it because of the modality Oh wait I see where this design comes from. Very sneaky Trusty Retriever. I think this is fine, might be pushing it a bit at common. 9/10Also don't know what I was thinking Fate-Eater should have been 3W. As the young papillo turns to face the knight, it seems to be satisfied... well, as much as only oversized, circular eyes could tell you it was satisfied. When the knight draws their blade, however, it begins to shimmer and grow slightly clear, as though being erased from reality. Around, the area seems to grow slightly darker, and it seems like similar eyes begin to form from the Aether... as does a distant rhythm of clacking steel on cobblestones.Weaver of Destinies Creature - Insect Angel Flying Planeswalkers’ loyalty abilities you activate cost an additional to activate. , : Copy target activated or triggered ability you control from a planeswalker source. You may choose new targets for the copy. 2/2 The Knight laughs as they enter the perception of the many eyes—no two adversaries see the same Knight, and in each one's sight, a new weapon is being conjured to replace the sword that is now fading away. "Is it not the greatest foolishness of all, to only see the world as one thinks it is, rather than see what it should be?" The myriad collapses into a single truth, and a veritable armory conjured of light now floats behind the Knight like wings, accented before the darkened night. The Knight draws a pair of sabres, and lunges at the first offending creature, the wings of weapons seeking to sweep aside any interference.
//None of this is an illusion.
Radiant Conjuration Enchantment — Aura Flash
Enchant creature you control
When Radiant Conjuration enters the battlefield, it deals damage equal to enchanted creature's power to target creature you don't control. Enchanted creature gets +1/+0.
Going to cast when a planeswalker goes on the stack targeting Weaver, and then have the Reclaimer use the extra power to threaten the planeswalker. Weaver of Destinies — If you manage to activate even two loyalty abilities with this around, you've paid it back, and it's even more useful for minus only walkers. It's a cool line of design, but I'm suspicious of the overall development of the card, especially the relative lack of cost on the ability copying. 8/10
foureyesisafish dropped this line of interaction entirely by switching characters. Taking 10 on Radiant Conjuration.
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Post by test on Feb 22, 2023 6:50:36 GMT
The coyote's fur bristles at the knight's transformation. They turn to face Lothaire with narrowed eyes. They take a step towards Lothaire, and half the snowy desert ripples lightly beneath the paw. At their next step, an icicle several meters long punches from the ground at Lothaire's right, very narrowly but deliberately missing the knight. It juts from the ground at an angle between the two, its point reaching slightly higher than Lothaire's head. At either of their steps, another near-miss icicle fires from somewhere else, another, another, another, each obscuring more sight between the knight and coyote.
With every icicle, half the desert begins to reclaim its arid state. Past where the desert had originally ended, Lothaire's blizzard continues, and the icicles will not appear.
Claimed by the Sands Enchantment At the beginning of each end step, gain control of each permanent that targeted or dealt damage to you or a permanent you controlled this turn.
The Eternal Winter - mean little thing and a good fit for a Saia callback. 10/10
My aren't you a dedicated one?
• Climb the Steps by designing an enchantment card, or • Climb the Steps by designing a creature card. The Knight does not move, and once they are completely obscured from sight, they do not emerge from the icicles again.
{The figure in the distance speaks, its voice echoing across the contradiction of snow and sand.}
"One must remember they will never find all the answers. Most of us are too stubborn."
The Knight reappears again, in a flash of light before Cygari, now unarmored. Despite the wind whipping about, their hair remains motionless, draped halfway down their back. "Dedication is a value that you may ascribe to it, but this is existence, as a matter of course. Was this not exactly what you wanted? You do not realize what you changed, with your incursion."
The Knight's appearance shifts to one more feminine, with most of their still black hair drawn into a bun, but with loose strands still scattered about their eyes; a charm, like a flower, is tucked into the bun. Rather than a dress fit for court, they now appear as though they could be a blacksmith, with self-fashioned armor, and tools hanging from a belt. "You fool. I am not the one transgressing here. This Arena is our home. Consider this your warning."
Token of Heroism Artifact : Add or . Activate only if you control a legendary permanent. A mark of heroism, with a fraction of her courage.
//Sacrifice whatever I'm about to lose on a given turn.
Claimed by the Sands — Not particularly fond of effect-based control switching, since it makes it much harder to recoup from, and also makes it difficult to compare to stuff like control auras. However, I do like that you can play around this relatively easily in the same sense that you would with something like No Mercy. Definitely gets the sense of scale across. 9/10
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foureyesisafish
7/7 Elemental
Posts: 386
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
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Post by foureyesisafish on Feb 22, 2023 7:02:33 GMT
The snowstorm around the village had only grown worse, driving the townsfolk to stay inside and try to keep warm with struggling flames. Some people report seeing a strange, jerkily-moving figure vaguely resembling a girl seemingly stalking the alleyways, but surely they're just mistaken... right?
Lothaire senses something else start to sink its teeth into the narrative they had carefully spun. Something alien. Something hungry.
Creeping Dread Instant C Until end of turn, target creature you control can't be blocked except by colorless creatures. Draw a card. ----------------------------- The Eldrazi are felt long before they are seen.
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Post by test on Feb 22, 2023 7:50:34 GMT
The snowstorm around the village had only grown worse, driving the townsfolk to stay inside and try to keep warm with struggling flames. Some people report seeing a strange, jerkily-moving figure vaguely resembling a girl seemingly stalking the alleyways, but surely they're just mistaken... right?
Lothaire senses something else start to sink its teeth into the narrative they had carefully spun. Something alien. Something hungry.
Creeping Dread Instant C Until end of turn, target creature you control can't be blocked except by colorless creatures. Draw a card. The very act of sinking one's teeth into a narrative spins even more fabric of fiction. The very sensation of hunger or dread that is described is yet more material. Soon too, will the sensation of countless blades piercing the being's flesh from within unless they desist at once.
Don't be a fool. If you think you are capable of erasing the history recorded in this firmament, then do so already. The most I expect you are capable of is destroying your own presence, and that is only given if someone else has not already taken notice, and copied your history for themselves. From the moment the being had made contact with Lothaire, the Knight would become impossible to escape. If the figure indeed exists, they will soon find themselves confronted with the Knight fully clad in shining armor, appearing at arm's reach with a flash. They speak then, to the figure both within and without reality, "Stand and deliver, villain!"Empty Vessel Creature — Knight Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
Vigilance, ward 1/1
Creeping Dread — It is typically good form, for a spell like Artful Dodge and Slip Through Space, to be a sorcery. Otherwise this is fine. 8/10
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