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Post by cajun on Jul 6, 2021 6:26:51 GMT
The broken fool seems to still be searching for their home plane. I suppose with their corrupted memory, they could not return. The surest lure then would be the promise of another clue to the location of Spark Labs. While my corrosives are brewing, I can take this opportunity to fabricate such a lead. However, it would have to be delivered by proxy. The question now is whether I acquire such a proxy in earnest or deceit—which would depend on whether such theatrics are possible. Let us begin with creating the "plot hook", if some material can be found.
Lettie next directs her network to help her search for one of the miniature drones, currently operable or not, in the hopes of collecting one for herself; even near-scraps would do. Lettie centers her personal search on the site of Kaira's death. She is prioritizing those sending an emergency transmission about Prototype Zero. This will likely take longer than sending informants to approach Zero.
Sorcery Search target opponent's library for a card and exile it face down. Then that player shuffles. You may look at and play that card for as long as it remains exiled. Create two Treasure tokens. Lettie's personal search turns up nothing. The bits and scraps of the bomb-bots have been swept away by someone or something in the months since their arrival. A small number of the emergency transmission drones had arrived during Zero's absence, but now, each of them were unaccounted for. Lettie may also hear rumors of a similar drone that did not broadcast anything, and takes great care to shake any pursuers, unlike the emergency drones which just trundle on in a straight line regardless of their surroundings. Clean Up the Pieces Instant Each token that would be created under an opponent’s control this turn is created under your control instead. interacting with that first bit is hard so stealing your treasure tokensEach Has Their Price - weird tutor. cost is prob around right compared with diabolic. 8/10
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Post by test on Jul 6, 2021 7:08:02 GMT
Lettie's personal search turns up nothing. The bits and scraps of the bomb-bots have been swept away by someone or something in the months since their arrival. A small number of the emergency transmission drones had arrived during Zero's absence, but now, each of them were unaccounted for. Lettie may also hear rumors of a similar drone that did not broadcast anything, and takes great care to shake any pursuers, unlike the emergency drones which just trundle on in a straight line regardless of their surroundings. Clean Up the Pieces Instant Each token that would be created under an opponent’s control this turn is created under your control instead. interacting with that first bit is hard so stealing your treasure tokensEach Has Their Price - weird tutor. cost is prob around right compared with diabolic. 8/10Lettie is somewhat dismayed when she realizes that she had missed some of these opportunities, but the distinguished drone presents an interesting lead. She will have it hunted down, and will obtain her first proxy doing so. Clean Up the Pieces — Offcolour buyback is a striking choice, though I'm not really certain what it's doing here. Otherwise, this is an interesting design. 8/10
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dragonspit999
2/2 Zombie
Posts: 114
Favorite Card: Mycosynth Lattice
Favorite Set: Conflux
Color Alignment: Blue, Red, Colorless
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Post by dragonspit999 on Jul 6, 2021 7:16:08 GMT
(guest system) "Oh ho! There it is!" he shouts. He pulls his staff back and the strong winds catapult him up and away. "Show me what you got!" he yells once more as flames begin to envelop the winds he rode away on. He begins to make motions as if he was dancing, and the wind and fire follow suit. He seems to be waiting for an opening to utilize it, however. Defensive Wards Instant Dawn (You may pay rather than pay this spell's mana cost.)You gain Ward until end of turn, where X is the number of colors of mana spent to cast this spell. Draw a card. Rip From Space: Cascade (while this character will probably have it) cards are really hard to judge. 4 or less isn't too oppressive, but this is effectively a 0-for-2 that costs anywhere between 1-4. I like the CFA idea though. 7/10. Zero jumps back from the flames and watches the stranger's patterns. More rifts open above him and Zero shoves her arm into a rift beside her. The rocks she had caught now tumbled back down to the ground over him. Sorcery Meteor Shower can't be countered. You may put a land card from your hand onto the battlefield. Meteor Shower deals X damage to any target, where X is 2 plus the number of lands that have entered the battlefield under your control this turn. Defensive Wards - little w ward, but nice 9/10
Realizing the situation he has found himself in, there are very few ways out. He quickly raises his arms up as he sees rocks start coming out of the rifts. With his arms' motion, he is pushed down, creating a pit, with the earth closing over him. The fire tornado he wielded before drifts off angrily, but not with any purpose. It may or may not disperse before catching something on fire, but it is of no mind to him. He still takes the brunt of the counter, but nothing too major. The ground begins to rumble a bit. All around Zero, as if the air or ground is reverberating, he speaks. "So, you have at least the speed of a rabbit and the wits of a boar!"Sporadically, but closing in on Zero, the ground begins to burst as scalding hot water and steam shoots out of the ground. If Zero can focus through it or escape it, she may be able to notice what seems to be the burrowing of a large creature, as he moves away from where he last was in hopes to dodge another rift attack. Geyser Reply Instant Dawn Whenever you cast ~, if you have taken at least 3 damage this turn, you may copy this spell. Converge--Deal X damage divided as you choose among any number of targets, where X is the amount of colors of mana spent to cast this spell. Meteor Shower: I like it. A little bit of ramp, a little bit of removal. I think I'd prefer it to be instant but only hit creatures, but that's just personal preference. The card is great. 10/10.
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Arcanis
1/1 Squirrel
Posts: 65
Favorite Card: Arcanis the Omnipotent
Favorite Set: Kamigawa
Color Alignment: Blue
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Post by Arcanis on Jul 8, 2021 15:36:02 GMT
"Well good luck with your endeavor." Impossible to tell if this guy is starting a military or a cult. "But I do not wish to join this guild from your limited descriptions." Ecoshift Instant Choose a basic land type. Any number of target lands you control become the chosen type until end of turn. blank your islandwalkIceshard Merrow - that's a lotta upside on a bear which blue doesn't really get, and its freezeout makes it quite a trick to come back from 6/10
"Fair Enough." Arcanis commented with a wave. "If you change your mind come find me." Arcanis ripped open space, and was gone the next second. A clever observer would be able to tell that this was not a planeswalk. Echoshift: needs to probably be rare at least and likely should be 3-4 mana to change the land types entirely of any number of lands. Additionally removing it's unblockability doesn't do much if you don't have a blocker. Still a cool color shifting card I guess. 5/10
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Post by cajun on Jul 9, 2021 5:33:33 GMT
"Fair Enough." Arcanis commented with a wave. "If you change your mind come find me." Arcanis ripped open space, and was gone the next second. A clever observer would be able to tell that this was not a planeswalk. Echoshift: needs to probably be rare at least and likely should be 3-4 mana to change the land types entirely of any number of lands. Additionally removing it's unblockability doesn't do much if you don't have a blocker. Still a cool color shifting card I guess. 5/10[Elsewhere [ERROR: Unassigned variable] at twelve point six one three percent. Magical readings: zero point one three eight percent. Rift density at zero percent.]
Zero jumped at the reading, but Arcanis was already gone.
[Planeswalker[14] "Arcanis" note: "Creature of Elsewhere."]
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Post by cajun on Jul 12, 2021 10:55:13 GMT
Realizing the situation he has found himself in, there are very few ways out. He quickly raises his arms up as he sees rocks start coming out of the rifts. With his arms' motion, he is pushed down, creating a pit, with the earth closing over him. The fire tornado he wielded before drifts off angrily, but not with any purpose. It may or may not disperse before catching something on fire, but it is of no mind to him. He still takes the brunt of the counter, but nothing too major. The ground begins to rumble a bit. All around Zero, as if the air or ground is reverberating, he speaks. "So, you have at least the speed of a rabbit and the wits of a boar!"Sporadically, but closing in on Zero, the ground begins to burst as scalding hot water and steam shoots out of the ground. If Zero can focus through it or escape it, she may be able to notice what seems to be the burrowing of a large creature, as he moves away from where he last was in hopes to dodge another rift attack. Geyser Reply Instant Dawn Whenever you cast ~, if you have taken at least 3 damage this turn, you may copy this spell. Converge--Deal X damage divided as you choose among any number of targets, where X is the amount of colors of mana spent to cast this spell. Meteor Shower: I like it. A little bit of ramp, a little bit of removal. I think I'd prefer it to be instant but only hit creatures, but that's just personal preference. The card is great. 10/10. Zero focuses on dodging the water blasts, and puts only a little thought to the burrowing action. Deft Dodge Instant Choose one — • Exile target creature you control, then return it to the battlefield under your control.
• Target creature or planeswalker gains hexproof until end of turn.
• Counter target spell that targets you.
Entwine (Choose all if you pay the entwine cost.) Geyser Relay - converge without a generic cost is weird even with dawn. with dawn this just murders people. 7/10
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dragonspit999
2/2 Zombie
Posts: 114
Favorite Card: Mycosynth Lattice
Favorite Set: Conflux
Color Alignment: Blue, Red, Colorless
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Post by dragonspit999 on Jul 13, 2021 0:54:35 GMT
Realizing the situation he has found himself in, there are very few ways out. He quickly raises his arms up as he sees rocks start coming out of the rifts. With his arms' motion, he is pushed down, creating a pit, with the earth closing over him. The fire tornado he wielded before drifts off angrily, but not with any purpose. It may or may not disperse before catching something on fire, but it is of no mind to him. He still takes the brunt of the counter, but nothing too major. The ground begins to rumble a bit. All around Zero, as if the air or ground is reverberating, he speaks. "So, you have at least the speed of a rabbit and the wits of a boar!"Sporadically, but closing in on Zero, the ground begins to burst as scalding hot water and steam shoots out of the ground. If Zero can focus through it or escape it, she may be able to notice what seems to be the burrowing of a large creature, as he moves away from where he last was in hopes to dodge another rift attack. Geyser Reply Instant Dawn Whenever you cast ~, if you have taken at least 3 damage this turn, you may copy this spell. Converge--Deal X damage divided as you choose among any number of targets, where X is the amount of colors of mana spent to cast this spell. Meteor Shower: I like it. A little bit of ramp, a little bit of removal. I think I'd prefer it to be instant but only hit creatures, but that's just personal preference. The card is great. 10/10. Zero focuses on dodging the water blasts, and puts only a little thought to the burrowing action. Deft Dodge Instant Choose one — • Exile target creature you control, then return it to the battlefield under your control.
• Target creature or planeswalker gains hexproof until end of turn.
• Counter target spell that targets you.
Entwine (Choose all if you pay the entwine cost.) Geyser Relay - converge without a generic cost is weird even with dawn. with dawn this just murders people. 7/10
Given a moment while the geysers keep Zero busy, the man gathers the nearby aether. As he gathers more, the aether seems to condense into a large Giant-sized humanoid figure. A golem, made entirely of mana. As the geysers fade away, the golem seems to be finished, letting out a bellowing roar. The man uses a bit more magic to launch himself out of the ground and onto the golem's shoulder. He could feel his power running short, and if Zero can get a close enough look at him, it may even be apparent. "I did not come here with nearly enough to contest you! You're lucky, you know!? You might just stand a chance!" He points his staff forward, and the hulking figure lumbers towards Zero. Mana Golem Creature - Golem Avatar ~ is all colors. (Even if this card isn't in play.)~ enters the battlefield with X +1/+1 counters on it. If all 5 colors of mana were spent to cast ~, it enters with twice that many counters instead. 0 / 0 Deft Dodge: Roo much for one mana at uncommon. Variability by itself is already a huge bonus, and entwine just adds to this (albeit hard to get targets to make all 3 at the same time worth as much as each instance individually). This is basically a charm, but all 3 modes are very good (ephemerate is played in modern right now, and this is just strictly better on many fronts), on the level of 2 or 3 cost charms in my opinion, and even they don't have entwine. Could probably be rare and get away with it? Still really enjoy the design however. 8/10.
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Post by cajun on Jul 14, 2021 2:26:30 GMT
Zero focuses on dodging the water blasts, and puts only a little thought to the burrowing action. Deft Dodge Instant Choose one — • Exile target creature you control, then return it to the battlefield under your control.
• Target creature or planeswalker gains hexproof until end of turn.
• Counter target spell that targets you.
Entwine (Choose all if you pay the entwine cost.) Geyser Relay - converge without a generic cost is weird even with dawn. with dawn this just murders people. 7/10
Given a moment while the geysers keep Zero busy, the man gathers the nearby aether. As he gathers more, the aether seems to condense into a large Giant-sized humanoid figure. A golem, made entirely of mana. As the geysers fade away, the golem seems to be finished, letting out a bellowing roar. The man uses a bit more magic to launch himself out of the ground and onto the golem's shoulder. He could feel his power running short, and if Zero can get a close enough look at him, it may even be apparent. "I did not come here with nearly enough to contest you! You're lucky, you know!? You might just stand a chance!" He points his staff forward, and the hulking figure lumbers towards Zero. Mana Golem Creature - Golem Avatar ~ is all colors. (Even if this card isn't in play.)~ enters the battlefield with X +1/+1 counters on it. If all 5 colors of mana were spent to cast ~, it enters with twice that many counters instead. 0 / 0 There is a flurry of voices in Zero's head as the thing approaches. [Magical readings at forty three point one eight seven percent. Seems to be solid.] That's the biggest thing I've seen since Kaur himself... We cannot fight that thing. Oh good, more gods.
You know what to do, Proto.
Zero runs towards the golem, then as she gets near has a burst of speed, slashing at the heel of the golem as she passes. She follows it with a heavy kick to try to bring the giant down. Bring Down Instant Kicker (You may pay an additional as you cast this spell.)Converge — Target creature gets -2/-2 for each color of mana spent to cast this spell. If this spell was kicked, that creature's controller loses 1 life for each color of mana spent to cast this spell.
if that things corporeal and is properly kicked, Zero's in the neigborhood of 500lb/230kgMana Golem good upgrade on fusion elemental 9/10
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dragonspit999
2/2 Zombie
Posts: 114
Favorite Card: Mycosynth Lattice
Favorite Set: Conflux
Color Alignment: Blue, Red, Colorless
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Post by dragonspit999 on Jul 14, 2021 8:58:55 GMT
Given a moment while the geysers keep Zero busy, the man gathers the nearby aether. As he gathers more, the aether seems to condense into a large Giant-sized humanoid figure. A golem, made entirely of mana. As the geysers fade away, the golem seems to be finished, letting out a bellowing roar. The man uses a bit more magic to launch himself out of the ground and onto the golem's shoulder. He could feel his power running short, and if Zero can get a close enough look at him, it may even be apparent. "I did not come here with nearly enough to contest you! You're lucky, you know!? You might just stand a chance!" He points his staff forward, and the hulking figure lumbers towards Zero. Mana Golem Creature - Golem Avatar ~ is all colors. (Even if this card isn't in play.)~ enters the battlefield with X +1/+1 counters on it. If all 5 colors of mana were spent to cast ~, it enters with twice that many counters instead. 0 / 0 There is a flurry of voices in Zero's head as the thing approaches. [Magical readings at forty three point one eight seven percent. Seems to be solid.] That's the biggest thing I've seen since Kaur himself... We cannot fight that thing. Oh good, more gods.
You know what to do, Proto.
Zero runs towards the golem, then as she gets near has a burst of speed, slashing at the heel of the golem as she passes. She follows it with a heavy kick to try to bring the giant down. Bring Down Instant Kicker (You may pay an additional as you cast this spell.)Converge — Target creature gets -2/-2 for each color of mana spent to cast this spell. If this spell was kicked, that creature's controller loses 1 life for each color of mana spent to cast this spell.
if that things corporeal and is properly kicked, Zero's in the neigborhood of 500lb/230kgMana Golem good upgrade on fusion elemental 9/10
As Zero sprints at the golem, the man raises his staff. The golem's arm raises, winding up for a swing when Zero closes in. The speed at which Zero closed, however, causes an entire miss. With the force of the downwards swing and the loss of balance in losing some matter in the heel, the golem falls forward. The man topples a bit, but catches his footing before he falls off, standing up proper on the golem's shoulder. "Ah, does this inspire confidence? How long can you keep this up!?"As the mana in the air around the golem's wound begins to heal, the man prepares for a counterattack to buy time. He swings his staff horizontally outward and a wave of shadows leaps from him towards Zero, hoping to catch any approach. Suspecting more rifts, he readies himself for a melee counterattack, though if you look close enough, he doesn't look too confident in his ability to fend it off for long. Infusion of Power Instant Target creature gets +1/+1 until end of turn for each of its colors. Until end of turn, target creature gets vigilance if it is white, flying if it is blue, menace if it is black, haste if it is red, and trample if it is green. Bring Down: Obviously, I'm slightly biased as I've been dabbling a lot with converge designs and I never even considered this. That said, I love this. Not all that strong without the full color display, but not lacking either. Missing an "until end of turn." Uncommon fits perfectly. 10/10.
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Post by cajun on Jul 16, 2021 6:12:57 GMT
As Zero sprints at the golem, the man raises his staff. The golem's arm raises, winding up for a swing when Zero closes in. The speed at which Zero closed, however, causes an entire miss. With the force of the downwards swing and the loss of balance in losing some matter in the heel, the golem falls forward. The man topples a bit, but catches his footing before he falls off, standing up proper on the golem's shoulder. "Ah, does this inspire confidence? How long can you keep this up!?"As the mana in the air around the golem's wound begins to heal, the man prepares for a counterattack to buy time. He swings his staff horizontally outward and a wave of shadows leaps from him towards Zero, hoping to catch any approach. Suspecting more rifts, he readies himself for a melee counterattack, though if you look close enough, he doesn't look too confident in his ability to fend it off for long. Infusion of Power Instant Target creature gets +1/+1 until end of turn for each of its colors. Until end of turn, target creature gets vigilance if it is white, flying if it is blue, menace if it is black, haste if it is red, and trample if it is green. Zero pays the wizard's movements little mind, instead moving in for another stab, this time running electricity through her sword, which may or may not find its way to the person standing on the golem.
Blanch Instant Target creature becomes colorless. Destroy all artifacts and enchantments attached to it.
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dragonspit999
2/2 Zombie
Posts: 114
Favorite Card: Mycosynth Lattice
Favorite Set: Conflux
Color Alignment: Blue, Red, Colorless
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Post by dragonspit999 on Jul 16, 2021 6:55:37 GMT
As Zero sprints at the golem, the man raises his staff. The golem's arm raises, winding up for a swing when Zero closes in. The speed at which Zero closed, however, causes an entire miss. With the force of the downwards swing and the loss of balance in losing some matter in the heel, the golem falls forward. The man topples a bit, but catches his footing before he falls off, standing up proper on the golem's shoulder. "Ah, does this inspire confidence? How long can you keep this up!?"As the mana in the air around the golem's wound begins to heal, the man prepares for a counterattack to buy time. He swings his staff horizontally outward and a wave of shadows leaps from him towards Zero, hoping to catch any approach. Suspecting more rifts, he readies himself for a melee counterattack, though if you look close enough, he doesn't look too confident in his ability to fend it off for long. Infusion of Power Instant Target creature gets +1/+1 until end of turn for each of its colors. Until end of turn, target creature gets vigilance if it is white, flying if it is blue, menace if it is black, haste if it is red, and trample if it is green. Zero pays the wizard's movements little mind, instead moving in for another stab, this time running electricity through her sword, which may or may not find its way to the person standing on the golem.
Blanch Instant Target creature becomes colorless. Destroy all artifacts and enchantments attached to it. Seeing the lightning charge up, he knew he had to act fast. However, the golem had taken a lot out of his dwindling supply. This plane was not overflowing with mana as he was used to and he had spent a lot very quickly. It was decision time and he had made his. "You win this time! I'll be back!" the man shouts, blinking out of existence. He had planeswalked away. The golem began to slowly disperse back into the surrounding mana. Blanch: Decent card. Colorless bit is extremely niche, but its also costed as such. 9/10.
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foureyesisafish
7/7 Elemental
Posts: 388
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
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Post by foureyesisafish on Jul 18, 2021 13:14:46 GMT
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Post by cajun on Jul 18, 2021 23:57:31 GMT
In an alleyway in the Arena, Zero is being followed by a woman with eyes which are as black as the night sky, who tries her best to remain out of detection.The Girl with Black Eyes Legendary Planeswalker - Anne : Creatures you control get +1/+1 and gain haste and vigilance until end of turn. : Create two 2/1 red Insect Soldier creature tokens. : You get an emblem with "Whenever one or more creatures you control attack, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card on the battlefield and the rest on the bottom of your library in a random order." While Anne remained out of sight, Zero's biological scanning noticed her persistent tail while diverting into quiet corners of the Arena. "Who is there? Reveal yourself if you do not wish to fight." Experiment[0] Legendary Planeswalker —Zero Converge — Zero enters the battlefield with an additional loyalty counter for each color of mana spent to cast her. [-1]: Until your next turn, you may cast spells as though they had flash.
[-3]: Destroy target permanent with mana value 4 or greater.
[1]
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foureyesisafish
7/7 Elemental
Posts: 388
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
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Post by foureyesisafish on Jul 19, 2021 14:09:27 GMT
In an alleyway in the Arena, Zero is being followed by a woman with eyes which are as black as the night sky, who tries her best to remain out of detection.The Girl with Black Eyes Legendary Planeswalker - Anne : Creatures you control get +1/+1 and gain haste and vigilance until end of turn. : Create two 2/1 red Insect Soldier creature tokens. : You get an emblem with "Whenever one or more creatures you control attack, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card on the battlefield and the rest on the bottom of your library in a random order." While Anne remained out of sight, Zero's biological scanning noticed her persistent tail while diverting into quiet corners of the Arena. "Who is there? Reveal yourself if you do not wish to fight." Experiment[0] Legendary Planeswalker —Zero Converge — Zero enters the battlefield with an additional loyalty counter for each color of mana spent to cast her. [-1]: Until your next turn, you may cast spells as though they had flash.
[-3]: Destroy target permanent with mana value 4 or greater.
[1]
Experiment[0] is an interesting planeswalker which I think is neat. I feel like the lack of an uptick counterbalances the powerful abilities. Feels like a neat uncommon walker. 9/10. Anne revealed herself, her gait stiff and her arms glued to her sides nervously.Red-Handed Formicid Creature - Human Insect Rogue Whenever ~ deals combat damage to a player, you may discard two cards. If you do, draw two cards. 2/1
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Post by pacifistwestwoman on Aug 13, 2021 15:07:39 GMT
cajunAtlani returns to the place where the machine she fought was last seen, sneaking up to it, bow drawn, with a metal arrow knocked. Thundershock Sniper Creature - Human Archer : ~ deals 1 damage to any target. Whenever a noncreature source you control deals noncombat damage to an opponent, untap ~. 1/1
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Post by cajun on Aug 14, 2021 8:37:41 GMT
Experiment[0] is an interesting planeswalker which I think is neat. I feel like the lack of an uptick counterbalances the powerful abilities. Feels like a neat uncommon walker. 9/10. Anne revealed herself, her gait stiff and her arms glued to her sides nervously.Red-Handed Formicid Creature - Human Insect Rogue Whenever ~ deals combat damage to a player, you may discard two cards. If you do, draw two cards. 2/1 Zero looked down to the strange girl. She seemed to overlook the uncertain movements. "Why are you following me? Are you recruiting for a guild as well?" Burning Algorithm Sorcery Burning Algorithm deals X damage to any target, where X is the number of spells named Burning Algorithm you've cast this game.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
The Girl with Black Eyes - 9/10Red-Handed Formicid that is real expensive for a tiny body with a not great effect - 5/10
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Post by cajun on Aug 20, 2021 5:14:24 GMT
cajun Atlani returns to the place where the machine she fought was last seen, sneaking up to it, bow drawn, with a metal arrow knocked. Thundershock Sniper Creature - Human Archer : ~ deals 1 damage to any target. Whenever a noncreature source you control deals noncombat damage to an opponent, untap ~. 1/1 The little machine is nowhere around, but a tall woman is looking around the area instead. On closer inspection, part of what looked like hair at a distance is wires coming out of her head, and one of her arms is missing, with a socket in its place. She looks at the snow, trying to pick out the tracks of the bots. Training Gear Artifact Whenever a creature you control becomes untapped except during your untap step, put a +1/+1 counter on it. Thundershock Sniper - 9/10
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Post by pacifistwestwoman on Aug 20, 2021 21:08:59 GMT
The little machine is nowhere around, but a tall woman is looking around the area instead. On closer inspection, part of what looked like hair at a distance is wires coming out of her head, and one of her arms is missing, with a socket in its place. She looks at the snow, trying to pick out the tracks of the bots. Training Gear Artifact Whenever a creature you control becomes untapped except during your untap step, put a +1/+1 counter on it. Thundershock Sniper - 9/10
Training Gear: 10/10.
"Looking for something?" Atlani removed her arrow but stayed in her hiding spot. Nerve Poison Instant Target creature gets -X/-X until end of turn, where X is 1 plus the number of counters on it. The more you struggle, the more painful it will be.
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dragonspit999
2/2 Zombie
Posts: 114
Favorite Card: Mycosynth Lattice
Favorite Set: Conflux
Color Alignment: Blue, Red, Colorless
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Post by dragonspit999 on Aug 23, 2021 7:08:53 GMT
Neeyo carries the smashed creation back to her "workshop." It was something shoddy, vaguely professional looking tools littered around a very hastily rigged up location. She had been meaning to tidy it a bit before use, but here we are. Setting the bot down on the table, Neeyo ponders. What makes you tick? I've seen several different iterations of metal creatures in my travels. There are many ways of reaching essentially the same end. So how do you work?
Holding her hand out, the little blue homunculus waddles over, putting a tool into her hand. Neeyo takes the tool and begins to try to disassemble the bot further. Assistant Homunculus Creature - Homunculus Whenever an artifact enters the battlefield under your control for the first time each turn, you may pay . If you do, draw a card. 1 / 1
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Post by cajun on Aug 23, 2021 7:49:00 GMT
"Looking for something?" Atlani removed her arrow but stayed in her hiding spot. Nerve Poison Instant Target creature gets -X/-X until end of turn, where X is 1 plus the number of counters on it. The more you struggle, the more painful it will be.Zero looked out to the voice. It seemed like every last person on this plane was hiding from her. "I am trying to find what created these tracks," Zero says tersely. "What are you looking for, stranger?" Hold Your Nerve Instant Choose a creature you control. Counter target spell that targets that creature. Put a number of +1/+1 counters on that creature equal to that spell's mana value. Nerve Poison hrm, this doesn't do a lot vs +1/+1 counters which is going to be the main counter this is counting. think this wants some little push somewhere. 7/10
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Post by cajun on Aug 23, 2021 8:03:43 GMT
Neeyo carries the smashed creation back to her "workshop." It was something shoddy, vaguely professional looking tools littered around a very hastily rigged up location. She had been meaning to tidy it a bit before use, but here we are. Setting the bot down on the table, Neeyo ponders. What makes you tick? I've seen several different iterations of metal creatures in my travels. There are many ways of reaching essentially the same end. So how do you work?
Holding her hand out, the little blue homunculus waddles over, putting a tool into her hand. Neeyo takes the tool and begins to try to disassemble the bot further. Assistant Homunculus Creature - Homunculus Whenever an artifact enters the battlefield under your control for the first time each turn, you may pay . If you do, draw a card. 1 / 1On Neeyo's inspection, she will find the bot is covered in small solar cells that provide much of the power to the device. A semicircle of the cells are dead, Neeyo may be able to discern they were crushed. The power is no longer connecting into the device, if it can still produce enough. In the internals of the bot, there is an empty socket, ringed by a small black burn mark. Hunk of Junk Artifact When Hunk of Junk enters the battlefield or is put into a graveyard from the battlefield, add . Assistant Homunculus - 10/10
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dragonspit999
2/2 Zombie
Posts: 114
Favorite Card: Mycosynth Lattice
Favorite Set: Conflux
Color Alignment: Blue, Red, Colorless
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Post by dragonspit999 on Aug 23, 2021 18:52:12 GMT
Neeyo carries the smashed creation back to her "workshop." It was something shoddy, vaguely professional looking tools littered around a very hastily rigged up location. She had been meaning to tidy it a bit before use, but here we are. Setting the bot down on the table, Neeyo ponders. What makes you tick? I've seen several different iterations of metal creatures in my travels. There are many ways of reaching essentially the same end. So how do you work?
Holding her hand out, the little blue homunculus waddles over, putting a tool into her hand. Neeyo takes the tool and begins to try to disassemble the bot further. Assistant Homunculus Creature - Homunculus Whenever an artifact enters the battlefield under your control for the first time each turn, you may pay . If you do, draw a card. 1 / 1On Neeyo's inspection, she will find the bot is covered in small solar cells that provide much of the power to the device. A semicircle of the cells are dead, Neeyo may be able to discern they were crushed. The power is no longer connecting into the device, if it can still produce enough. In the internals of the bot, there is an empty socket, ringed by a small black burn mark. Hunk of Junk Artifact When Hunk of Junk enters the battlefield or is put into a graveyard from the battlefield, add . Assistant Homunculus - 10/10
Neeyo, maybe or maybe not knowing what a solar cell is, does at least realize the lack of a complete power source is a part of the issue. She seeks for whatever method transmitted the power before and attempts to reroute the remaining power source to the rest of the bot. Failing this, she'll attempt to use one of her few portable power sources on her, etherium cells given to her by Sharuum, hoping to provide it with power at least for a bit. With those being as precious as they are however, she will be ready to stop it should it give signs of fleeing or exploding. Etherium Battery Artifact Etherium Battery enters the battlefield tapped with three charge counters on it. , Remove a charge counter from Etherium Battery: Add . Spend this mana only to cast Artifact spells or activate abilities of artifacts. Hunk of Junk: Interesting. Kind of like Ichor Wellspring or Mycosynth Wellspring, but with a ritual effect. For better or worse is unknown. The fact that it can convert anything into colorless is nice, though usually a moot point. Outside of abusing it, however, it is kind of unexciting. 8/10
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Post by pacifistwestwoman on Aug 24, 2021 1:10:09 GMT
Zero looked out to the voice. It seemed like every last person on this plane was hiding from her. "I am trying to find what created these tracks," Zero says tersely. "What are you looking for, stranger?" Hold Your Nerve Instant Choose a creature you control. Counter target spell that targets that creature. Put a number of +1/+1 counters on that creature equal to that spell's mana value. Nerve Poison hrm, this doesn't do a lot vs +1/+1 counters which is going to be the main counter this is counting. think this wants some little push somewhere. 7/10
Hold Your Nerve: 9/10. I'm worried that it's too cheap, but I like the effects. Atlani walked out of the brush towards Zero, bow slung over her shoulder. "Evidently we're searching for the same thing." She gives a quick bow, then glances at Zero's wires and missing arm. "I am Atlani Swiftblade. Is this machine a friend of yours? "Cooperative Scouting Sorcery Each opponent may draw a card. You scry X, then draw two cards, where X is the number of opponents who drew a card this way.
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Post by cajun on Sept 3, 2021 8:17:33 GMT
Neeyo, maybe or maybe not knowing what a solar cell is, does at least realize the lack of a complete power source is a part of the issue. She seeks for whatever method transmitted the power before and attempts to reroute the remaining power source to the rest of the bot. Failing this, she'll attempt to use one of her few portable power sources on her, etherium cells given to her by Sharuum, hoping to provide it with power at least for a bit. With those being as precious as they are however, she will be ready to stop it should it give signs of fleeing or exploding. Etherium Battery Artifact Etherium Battery enters the battlefield tapped with three charge counters on it. , Remove a charge counter from Etherium Battery: Add . Spend this mana only to cast Artifact spells or activate abilities of artifacts. The wheels weakly spin as the power is reconnected. There is a bit of static, and a noise that is likely to faint for Neeyo to decipher. If the device was placed on it's wheels, it will begin driving away from Neeyo slowly, its path curving as it does. Overloaded {1}{U/B} Sorcery ::uncommon:: For each counter on target permanent an opponent controls, remove that counter unless its controller pays {1}. Draw a card. Etherium Battery - 7/10
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Post by cajun on Sept 3, 2021 8:42:54 GMT
Atlani walked out of the brush towards Zero, bow slung over her shoulder. "Evidently we're searching for the same thing." She gives a quick bow, then glances at Zero's wires and missing arm. "I am Atlani Swiftblade. Is this machine a friend of yours? "Cooperative Scouting Sorcery Each opponent may draw a card. You scry X, then draw two cards, where X is the number of opponents who drew a card this way. [Planeswalker[18] Atlani Swiftblade initialized. Observing mana bonds...]
"I do not know. I think it may be looking for me though. Why are you searching for it?"Scouting Module {1} Artifact ::uncommon:: Whenever you draw a card during another player's turn, scry 1. Cooperative Scouting - pretty sure it's just always correct to draw the card here, give the opp a sidegrade [card]Words of Wisdom[/card] instead of a discounted Divination. 7/10
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Post by pacifistwestwoman on Sept 4, 2021 6:23:53 GMT
[Planeswalker[18] Atlani Swiftblade initialized. Observing mana bonds...]
"I do not know. I think it may be looking for me though. Why are you searching for it?"Scouting Module {1} Artifact Whenever you draw a card during another player's turn, scry 1. Cooperative Scouting - pretty sure it's just always correct to draw the card here, give the opp a sidegrade Words of Wisdom instead of a discounted Divination. 7/10 Scouting Module: 8/10. I dunno if it would be too strong, but I want the scry to be before the card draw. "I'm little more than a mercenary in this case. Someone wanted the machine, so here I am looking for it."Dispassionate Hunter Creature - Human Warrior Menace Sacrifice an artifact: ~ gets +2/+1 and gains deathtouch until end of turn. 2/2
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Post by cajun on Sept 8, 2021 9:22:10 GMT
"I'm little more than a mercenary in this case. Someone wanted the machine, so here I am looking for it."Dispassionate Hunter Creature - Human Warrior Menace Sacrifice an artifact: ~ gets +2/+1 and gains deathtouch until end of turn. 2/2 "Is that so. Who has sent you on this mission? Do you know what they wanted with the machine?" Weight of Devotion Instant Target creature gets -2/-2 until end of turn for each colored mana symbol in its mana cost. Dispassionate Hunter - 9/10
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Post by pacifistwestwoman on Sept 8, 2021 16:03:25 GMT
"Is that so. Who has sent you on this mission? Do you know what they wanted with the machine?" Weight of Devotion Instant Target creature gets -2/-2 until end of turn for each colored mana symbol in its mana cost. Dispassionate Hunter - 9/10
Weight of Devotion: 10/10. I like that the name references the fact that it punishes devotion. "Who I've been sent by is confidential. It is a rare case that I reveal my clients: I usually assume that they wish to remain anonymous. While I would also withhold the reason that I've been hired, I suppose I am uncertain why the client would want it. A smaller drone was stating a message about some prototype being missing, so perhaps its related to that."Pain of Secrecy Sorcery Search your library for three cards, then put them face down into two piles. An opponent chooses one of them. Put those cards into your hand and the rest into your graveyard.
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dragonspit999
2/2 Zombie
Posts: 114
Favorite Card: Mycosynth Lattice
Favorite Set: Conflux
Color Alignment: Blue, Red, Colorless
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Post by dragonspit999 on Sept 16, 2021 0:41:10 GMT
Neeyo, maybe or maybe not knowing what a solar cell is, does at least realize the lack of a complete power source is a part of the issue. She seeks for whatever method transmitted the power before and attempts to reroute the remaining power source to the rest of the bot. Failing this, she'll attempt to use one of her few portable power sources on her, etherium cells given to her by Sharuum, hoping to provide it with power at least for a bit. With those being as precious as they are however, she will be ready to stop it should it give signs of fleeing or exploding. Etherium Battery Artifact Etherium Battery enters the battlefield tapped with three charge counters on it. , Remove a charge counter from Etherium Battery: Add . Spend this mana only to cast Artifact spells or activate abilities of artifacts. The wheels weakly spin as the power is reconnected. There is a bit of static, and a noise that is likely to faint for Neeyo to decipher. If the device was placed on it's wheels, it will begin driving away from Neeyo slowly, its path curving as it does. Overloaded {1}{U/B} Sorcery For each counter on target permanent an opponent controls, remove that counter unless its controller pays {1}. Draw a card. Etherium Battery - 7/10"Oh!" Neeyo will shout, as the robot seemingly rolls off the table fine and begins to take off. "Quick! Grab the tools and follow!" Ignoring whether or not her small blue companion actually gathers the necessary tools or not, Neeyo follows the robot. Either I find its purpose, its master, or the limits of the battery. No matter the result, its better than sitting around here thinking. (I don't know if the wheels curving means it doesn't have enough power or isn't functioning properly, or if it is simply going in a proper path somewhere.) Wheel Away Sorcery Each player draws 2 cards, then discards 2 cards unless they discard an artifact card or sacrifice an artifact. Overloaded: Niche hate card, yet surprisingly evergreen. 8/10.
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Post by cajun on Sept 23, 2021 6:55:35 GMT
"Oh!" Neeyo will shout, as the robot seemingly rolls off the table fine and begins to take off. "Quick! Grab the tools and follow!" Ignoring whether or not her small blue companion actually gathers the necessary tools or not, Neeyo follows the robot. Either I find its purpose, its master, or the limits of the battery. No matter the result, its better than sitting around here thinking. (I don't know if the wheels curving means it doesn't have enough power or isn't functioning properly, or if it is simply going in a proper path somewhere.) Wheel Away Sorcery Each player draws 2 cards, then discards 2 cards unless they discard an artifact card or sacrifice an artifact. Overloaded: Niche hate card, yet surprisingly evergreen. 8/10. The drone rolls along, its twisted axles causing it to go in a wide circle rather than the straight line it is attempting. As it gets nearby Neeyo it weakly says "Nulien Emergency Transmission: Prototype zero is still missing. Bring all information to Transition Station Beta." Broken Prototype Artifact Sacrifice Broken Prototype: Scry 1. , Sacrifice Broken Prototype: Draw a card. When Broken Prototype is put into your graveyard from the battlefield, you may pay . If you do, draw a card. wheels curving as in it can't drive straight anymoreand i'll sac this Wheel Away - this just seems worse than Thirst for Knowledge on so many levels outside of like, Nekusar decks. 7/10
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