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Post by viriss on Mar 31, 2024 16:26:03 GMT
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Post by melono on Apr 26, 2024 18:11:57 GMT
Ribbit {Spoiler}{Spoiler} sdfkjgh - Frogatt Bridge: Cute name. Complex steps, but essentially, creature-fy, then slap gates down to get a frog and a fly. It makes for good Gate-love, but it’s also expensive and as all man-lands, vulnerable. Could be alright in a gate-deck, which can also get two gates at once. Fly-eating is very froggish. Idea - Lurfrog: First, great flavor text. I also quite like the defensiveness of the ability, as you probably discard and thus trigger the +2/+2 during your opponent’s turn. The caring about the grave has been done before for frogs. emberfire17 - Amphibious Steed: Again, gravecaring is magic froggy business, so that’s in line with existing designs. It also feels like quite a powerful ability, but at the same time, it costs 3 potential power. Which is a lot. Though, it’s also a reasonable ability without the saddle grab, so it’s cool. Only thing I would have liked, which is something done quite often with these grab-from-mill abilities, is that the getting-back card is limited somehow. Only permanent cards for example. Jartis - Swamp Hopper: You do not want this to hit you. Very nice new blue ability of stalling your opponent’s creatures by getting them summoning sickness. But if they have etbs, boy howdy you don’t want to do this. The multimount is arguably green. But the name referring to swamps ain’t it chief. Also, I don’t exactly see the combination of the mechanics with the flavor. Does it eat the creatures and then spits them out later? I don’t see that come back in its name or its (lack of) flavor text. viriss - Frog Town: Also solving for land. Frogify on a wastes. It’s pretty strong, and pretty cute. Being able to repeatedly use this for essentially 5 on a land as a combat trick makes me a bit icky. {Spoiler} So, winner of the ribbit show: emberfire17 with Amphibious Steed. Runner up is Idea
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Post by emberfire17 on Apr 27, 2024 13:44:52 GMT
Thanks for the win! Now, as I have previously stated, the biologist part of me really hates that centipede cards are classified as insects in MtG. So, gimme some cards that imagine what a Centipede creature type would be like!
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Post by fluffydeathbringer on Apr 27, 2024 14:20:52 GMT
Ceogoth, the Walking Hive Legendary Creature - Giant Centipede Whenever Ceogoth or another Centipede you control is dealt damage, create an X/X green Centipede creature token, where X is the damage dealt. "This is one enemy you can't fight, boy. No matter how many you bring, you'll always be outnumbered." --Gadhu, veteran slayer 6/6
figured a fantasy centipede could regenerate new centipedes out of severed segments
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Post by viriss on Apr 27, 2024 14:54:57 GMT
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Post by Idea on Apr 27, 2024 15:34:11 GMT
There appear to be 21 creatures inspired by that group in MTG. Based on that selection, it seems the main things the centipedes in MTG have is their resilience (mostly in death triggers) and their burrowing (evasion, landfall, morph, graveyard matters). I also considered the that they could be seen as kind of a midway point between insects and worms at least in terms of basic visuals, and it does seems worms (while very very disparate in theme) do have a subtle "if things were put in the graveyard" pattern. Lastly there's the real difference between them and insects, the number of legs. I think a centipede type would often a lot of underground/burrowing themes and graveyard-caring, in particular in the form of dies triggers that might relate to the segmented body. There may also be things related to its many legs, but short of something like an intelligent centipede copying a spell by having many arms to cast at the same time, not sure how one would represent that. Anyways, here's my entry.
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Post by melono on Apr 27, 2024 20:58:37 GMT
I solved for real life centipedes. Deathtouch as centipedes are venomous, defender because they often, when not hunting, prefer to stay in moist places, and they're durable little buggers thus it can return from near death. Moistseeker Centipede Creature - Centipede Deathtouch, defender. If ~ would die, you may pay . If you do, return ~ to your hand instead. "Leave the stones where they lay, Pindo. The bugs beneath them are often venomous." -Doctor Liversrock 1/1
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Post by Jartis on Apr 28, 2024 16:37:11 GMT
{Spoiler} Jartis - Swamp Hopper: You do not want this to hit you. Very nice new blue ability of stalling your opponent’s creatures by getting them summoning sickness. But if they have etbs, boy howdy you don’t want to do this. The multimount is arguably green. But the name referring to swamps ain’t it chief. Also, I don’t exactly see the combination of the mechanics with the flavor. Does it eat the creatures and then spits them out later? I don’t see that come back in its name or its (lack of) flavor text. I don't understand how this interacts with your opponent's creatures at all? You exile creatures that saddled the Swamp Hopper, which would be your creatures. The idea was for you to be able to get multiple cast triggers and ETBs by hitting with this mount. I'll give you the flavor isn't necessarily, there, but neither is it in a lot of WotC designs. Why are the detectives in MKM punching Clues out of people's faces? That's not how investigations go.
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Post by melono on Apr 28, 2024 17:51:35 GMT
{Spoiler} Jartis - Swamp Hopper: You do not want this to hit you. Very nice new blue ability of stalling your opponent’s creatures by getting them summoning sickness. But if they have etbs, boy howdy you don’t want to do this. The multimount is arguably green. But the name referring to swamps ain’t it chief. Also, I don’t exactly see the combination of the mechanics with the flavor. Does it eat the creatures and then spits them out later? I don’t see that come back in its name or its (lack of) flavor text. I don't understand how this interacts with your opponent's creatures at all? You exile creatures that saddled the Swamp Hopper, which would be your creatures. The idea was for you to be able to get multiple cast triggers and ETBs by hitting with this mount. I'll give you the flavor isn't necessarily, there, but neither is it in a lot of WotC designs. Why are the detectives in MKM punching Clues out of people's faces? That's not how investigations go. I think I misread the text. That makes it a lot less powerful, only exiling mounting creatures. Makes the Hopper part of the name also a little more flavorful. Apologies for misinterpreting the text.
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Post by elchetibo on Apr 29, 2024 13:18:11 GMT
Rotspawn Centipede Creature - Zombie Centipede Whenever a zombie you control dies, create a 2/2 black Centipede creature token. 2/2
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Post by Jartis on Apr 29, 2024 21:09:00 GMT
{Design Notes} I decided to try a red centipede, since there are a few of them in print and no one else here had yet. I figured I would keep the landfall, but shift it into a "strength of the swarm" type of idea with token gen and buddybreathing
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Post by Idea on Apr 29, 2024 22:25:01 GMT
{Design Notes} I decided to try a red centipede, since there are a few of them in print and no one else here had yet. I figured I would keep the landfall, but shift it into a "strength of the swarm" type of idea with token gen and buddybreathing At some point our two entries will fuse into Sandipeak
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Post by vizionarius on May 24, 2024 22:29:39 GMT
Composite Centipede Creature - Centipede ~ enters with three +1/+1 counters on it. Brittle (Damage is dealt to this creature in the form of -1/-1 counters.)Whenever a +1/+1 counter is removed from ~, create a 1/1 black and green Centipede creature token with brittle. 0/0 Relevant rule: 122.3. If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it as a state-based action, where N is the smaller of the number of +1/+1 and -1/-1 counters on it.
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Post by eshix on Jun 1, 2024 10:49:14 GMT
Prankster's Rebirth Creature - Centipede Devil Haste WitherAt the beginning of your end step, you may exile ~ from your graveyard. If you do, for each creature you sacrificed this turn, you lose 1 life and create a 1/1 black and red Centipede creature token with haste wither. 1/1 A Tibetan Buddhist once said that those who enjoy scaring others would be reborn as centipedes. EDIT: Replaced Haste with Wither. Made no sense if the tokens were created at end of turn.
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Post by emberfire17 on Jun 11, 2024 20:48:41 GMT
I kinda forgot about this, oops. Will judge sometime later this week, any last entries are welcome!
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Post by emberfire17 on Jun 15, 2024 14:17:04 GMT
These entries were all good and all definitely captured the centipede themes I was looking for, but the winner is Jartis for something simple yet powerful.
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Post by Jartis on Jun 16, 2024 22:46:41 GMT
Thanks for the win!
The next challenge: Design a non-Un-themed, in-universe Alien. It can be from an old plane, a new one, maybe even one you made up.
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Post by Idea on Jun 20, 2024 1:11:49 GMT
Actual aliens are a difficult thing to do in cannon planes since most of them lack the cosmology to have other planets... Still, I decided to try the challenge. This is what I came up with: Thousands of years have passed, much like we had the future of Kamigawa, we have the future of Theros. Theros as a plane has undergone massive changes, first changing from its standard pantheon to an increasing worship of Elspeth and her angels, to a gradual decline in even that. After all, unlike the whims of Thero's old gods, Elspeth is far less likely to hunt down non-believers or punish them. Adding to that, as a planeswalker she may often be busy dealing with out-of-plane matters, leaving Therans more exposed than they've ever been. As technology progresses unbeholden to gods and to aid Therans in their plit, the old gods become increasingly diminuished, but so does Elspeth's presence. Machine gods, fog gods, gods the dread of technology and progress and isolation and all things that come with a developed society, it creeps in more and more. But tales will always be with humanity. Tales are still told, but now they spin old tales into new forms, conspiracies and wild propositions like aliens. Nyx, as always, obliges to mortal collective imagination. For the first time, beings truly untethered from any deity are born of Nyx. Aliens from what has been described as the far Nyx, Nyx stretched to the stars. What guides them and what their purpose is is unknown, but they lurk about, studying something for reasons none can phantom.
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Post by elchetibo on Jun 20, 2024 7:29:03 GMT
Raging Xenomorph Creature - Alien Menace. Whenever ~ attacks, defending player sacrifice a creature or discard a card. 4/2
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Post by viriss on Aug 15, 2024 1:49:27 GMT
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Post by hydraheadhunter on Aug 24, 2024 5:38:36 GMT
| Blind Alien Three generic and two black
Creature - Alien
Protection from and Deathtouch to stinky creatures (Creatures with -1/-1 counters on them are stinky.)
4/4
The card art is Alien-Queen-Redesign by Davesrightmind
It depicts The xenomorph/alien queen, redesigned with lots of red exoskeletal spines.
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This affect could fly in black border if you called "Creatures with -1/-1 counters" something more sensible than "stinky", or didn't keyword the ability at all, but I want my 'stinky' creatures, and I'm realizing writing this out that you asked for non-Un-themed whoops. BRB...
| Blind Alien Three generic and two black
Creature – Alien
Protection from -1/-1 counters (Blind Alien cannot have -1/-1 counters placed on it and has protections from permanents with -1/-1 counters on them.)
When Blind alien enters put a -1/-1 counter on up to two other target creatures.
Whenever Blind Alien deals damage to a creature with a -1/-1 counter on it, destroy that creature.
4/4
The card art is the same art as the previous card: Alien-Queen-Redesign by Davesrightmind.
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There we go, the same card, but this time it's linguistically black-bordered. I know it's creatively lazy to just use a xenomorph redesign without any world building to justify it's presence in universe, but worldbuilding's hard.
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Post by sciophobia on Aug 27, 2024 21:30:20 GMT
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Post by Jartis on Sept 16, 2024 13:18:36 GMT
Whoops. I thought I had finished all my judging before I went on hiatus, and the recent Duskmourn reveals reminded me that I had, in fact, asked people to design aliens. Well, here we go, now. Idea - The abduction idea works brilliantly in white, and a bit of card draw in exchange for not being exiled forever, as white tends to do, is a fun "we took you to learn about you" twist on it. elchetibo - Black that forcing bad choices is always fun to me. We don't often see quite that kind of a PT discrepancy in black, but I suppose that's part of what makes it feel "alien" viriss - I'm not sure paying U/G to end the effect would work, as worded, since it's part of the ability that the creature loses when it becomes an aura, but I'll assume that it does and judge it based on that. I love the concept; it's basically an Aura version of reconfigure and as a lover of enchantments I'm down for that. hydraheadhunter - A fun effect that I don't think has been done before, but works within established rules nicely. I've concepted a few cards with similar ideas, so I definitely like where this is going. sciophobia - Personally, the Adult Alien is nothing to write home about, but the Facehugger and Chestburster token are really cool. It reminds me of a deck I used to play in Yu-Gi-Oh way back in the day, and leads to some interesting play patterns that you don't see often in Magic. All great designs, with lots of interesting directions to take the concept. Unforunately, I have to choose one, so I'm gonna give the win to sciophobia, with hydraheadhunter as runner up, as I feel they are the most mechanically unique in terms of design space.
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Post by sciophobia on Sept 17, 2024 2:39:05 GMT
Awesome! Honestly, what I wanted to do with the adult alien I couldn't figure out. Wanted it to somehow be dependent on the creature it killed. And I just realized how to do it. Mutate from Ikoria could have been used.
But that is now the past. I'm thinking that a fun thing would be to focus on a Legendary creature that would be the sort you would want to create a Commander deck around.
Create a new Legendary Lord type of creature that has two creature types that you wouldn't expect to be paired together. And offers more than the typical +1/+1 anthem effect .
I'll do the judging at midnight Friday 9/27
ADDENDUM: I have been remiss about artist attributions. I shall make sure I have them moving forward. No disrespect was intended.
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Post by Idea on Nov 4, 2024 0:22:32 GMT
Druids & artificers, nature vs technology or civilization. Apparent contradictions, and in a lot of media either in opposite sides or pretty much if not literally at war. This card is based on a homebrew D&D subclass I made called the Druid of the Kin. Their basic philosophy is that civilization is an extension of nature - that everything remains within the boundaries of nature and even artifice is ultimately simply a different expression of inescapable properties of the natural world. Our tools to the circle of kin are simply a more advanced version of a monkey using a stick and we are simply still animals. The features of the subclass are largely an application of druidic powers to mechanical constructs and civilization (the naturalizing path) or adapting nature and natural powers to civilization as just another natural environment. (civilizing path)
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Post by vizionarius on Nov 7, 2024 6:25:38 GMT
Hafgani, Skypeak Protector Legendary Creature - Faerie Drake Cleric Flying, vigilance Other creatures with flying you control get +0/+1 and have ward . , : Exile another target blocked creature you control. Return it to the battlefield under your control at the beginning of your next end step. 2/3
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