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Post by ameisenmeister on Nov 1, 2023 17:50:51 GMT
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Post by melono on Nov 4, 2023 13:23:19 GMT
Judging this stampede: {Spoiler} sdfkjgh - Carnivorous Mastodon: Two things I find a bit strange. First, that an elephant eats meat, which might need some lore to explain. Second, that an elephant can be this small. 2/1 is smol. The carnage keyword, which is a nice keyword by the way, can make it bigger, but I’d moreso want to see it go from big to huge than from small to average elephant. Flo00 - Raised Armodon: Getting the Armodons back I see. It’s the average elephant size, without trample, but with a pretty alright return from the grave ability. Compared to something like Durable Coilbug, this is way more playable, with a cool different cost to return it. Idea - Gentle Psychic-adon: A blue Elephant… I’ve heard of pink elephants, but this is a new one. Its ability is fitting enough; a strange non-damaging trample. I would have liked to have seen it still get and do damage in battles, though. Maybe make the return happen after damage? Anyways, quite neat, and maybe more an uncommon than a common the way it currently is. vizionarius - Hark the Herd: Nice workaround: Typals/Tribals are allowed, as this challenge does only care about creature types Getting two 3/3 tramplers for 5 WITH either a consistent recurrence or a threat of recurrence in the right Elephant-decks, that might be too much value, especially seeing a rare like Invoke the Ancients and the uncommon Crested Herdcaller. Though it might not be, only playtesting will tell it for this one I’d say. emberfire17 - Earthy Pachyderm: Simple yet effective mana beast. Does all that green wants in a neat 3-mana package. Questionably low mana cost, but with current MTG’s official designs, I guess it’s fine? viriss - Gifting Elephant: Heh, Generous Gift's elephant. But really, it’s a real neat effect on a standard elephant with good humour. It would make a good common in an Un-set. Only thing I’d change is the use of the word “doubles”, though, I guess that has been used on two other un-card as well: LINKameisenmeister - Stampede Trumpeter: The ability is alright, with the lowering of its cost at specific creature types. Makes it a bit snowbally as it means you already have probably 2 or 3 other creatures if you get to cast it earlier in the game, but hey, when would you get to do that. It’s a little rare to get it really early. But, the main thing I find odd: menagerie. A collection of all kinds of animals; why does it only contain snakes, elephants and wolves? Whew, judging all these was quite the tusk, I mean, task. But one big boy gotta be the winner, and that winner is… viriss with the gift that keeps on giving. Flo00 is second.
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Post by ameisenmeister on Nov 4, 2023 17:14:46 GMT
Thanks for the feedback, melono, menagerie cares only about these three types as a callback to Bestial Menace. Also, it would have been logistically impossible to name all animal types so I settled with the golden number of three.
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Post by viriss on Nov 5, 2023 2:40:16 GMT
Next Challenge: Demon
Edit: changed from snakes
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Post by melono on Nov 5, 2023 8:30:38 GMT
Next Challenge: Snake (Goodbye to the Naga's) Psst, this was the challenge like two challenges ago. If you want to do it again, sure thing, but it might not entice everyone to participate.
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Post by sdfkjgh on Nov 5, 2023 17:43:34 GMT
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Post by melono on Nov 8, 2023 20:09:30 GMT
Aroy, Overworked Impdriver Legendary Creature - Demon Employee Flying Whenever an opponent is dealt noncombat damage, create a 1/1 black Imp creature token with flying and ~ gets -1/-1 until end of turn. "I should have never accepted that management position..."3/5
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Post by Idea on Nov 10, 2023 11:06:24 GMT
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Post by ameisenmeister on Nov 14, 2023 17:00:53 GMT
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Post by viriss on Nov 15, 2023 3:17:28 GMT
sdfkjgh Really strong demon even for mythic. Bit of doomclock with the life lose. That jump from activated to losing 4 life at the end of my turn gives me a little bad feels. melono Love the humor! Feels mono-black. The imp generation feels like a thing that might trigger once in a while but would be hard to build around, plus the -1/-1 doesn't seem like a real worry. Idea I'm conflicted on the "here are more cards" but "don't cast too many all at once", for me, at mythic, it should be more "go nuts!" ameisenmeister This one is harder to judge. Large risk/reward but no way to trigger by itself, and without that it's a good 4/4 menace. Winner with "just ignore that last line of the contract" goes to Idea
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Post by Idea on Nov 16, 2023 19:43:18 GMT
viriss In fairness Natalla does make you go nuts. Also, thanks for the win! For the next contest, be not afraid: Since we just had demons, let's do Biblically accurate angels! However, make them double-faced, give them a morph or morph variant or give them aftermath.
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Post by sdfkjgh on Nov 16, 2023 21:37:18 GMT
Angel of the Blinding DawnCreature--Angel Soldier Wizard Flying, first strike, lifelink, hexproof Whenever Angel of the Blinding Dawn deals combat damage to a player or planeswalker, until the beginning of your next turn’s end step, players can’t cast spells with mana value greater than or equal to the amount of life you’ve gained this turn. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) As Angel of the Blinding Dawn is turned face up, put X +1/+1 counters on it and you gain X life.0/0
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Post by emberfire17 on Nov 16, 2023 23:39:04 GMT
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Post by viriss on Nov 17, 2023 5:07:26 GMT
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Post by Flo00 on Nov 17, 2023 15:06:37 GMT
I'm (almost) not sorry. Wounded Angel Creature - Angel Flying Morph—Discard a white card. 3/3 ------------ Retribution Instant Aftermath (Cast this spell only from your graveyard, then exile it.)Exile target attacking creature, then put this card onto the battlefield transformed. ------------ Glorified Avenger Creature - Angel Flying Glorified Avenger’s base power and toughness are each equal to the exiled creature’s power and toughness. Glorified Avenger has first strike if the exiled card has first strike. The same is true for double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. */* I'm not sure what would be more awkward, if the transform arrow is on top of the aftermath name or if it stands into the artist credit... EDIT: Thought the aftermath part should be more expensive since it removes an attacker and gives you a blocker. Thanks for the catch sdfkjgh. I'm glad that you missed how I misspelled battlefield and transformed. Guess I was tired when I wrote this.
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Post by vizionarius on Nov 17, 2023 16:41:10 GMT
I'm (almost) not sorry. Wounded Angel Creature - Angel Flying Morph—Discard a white card. */* > 3/3 ----------- I'm not sure what would be more awkward, if the transform arrow is on top of the aftermath name or if it stands into the artist credit... I'd put it right above the P/T. Aso, this design is amazing lol
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Post by sdfkjgh on Nov 17, 2023 21:23:57 GMT
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Post by kingofohio on Nov 19, 2023 6:15:53 GMT
Hey! Here's my first attempt. Of course, I'm open to any feedback!
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Post by ameisenmeister on Nov 19, 2023 12:19:08 GMT
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Post by Idea on Nov 25, 2023 1:23:35 GMT
A ton of entries already, but if anyone wants to make a last minute one, feel free! I will review this most likely tomorrow afternoon and otherwise the day after tomorrow.
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Post by Idea on Nov 26, 2023 15:43:29 GMT
sdfkjgh{Spoiler}I think the lockdown effect on this card is a bit strange. In a deck like this, presumably you want to gain as much life as possible, so making it so the more life you gain the more spells this fails to protect you from is counter-intuitive to the point where it might get in the way of the whole point of the card I feel. One could argue it's for balance or to prevent the card being too oppressive, but if you want to make this oppressive you can just build your deck around being able to only gain 1 life per turn and this in effect will put most opponents on a permanent lockdown... Especially since this card has hexproof for some reasons, which is most definitely overkill. I think I can't see a scenario where leaving hexproof on this would be a good idea, but even after removing that I think making the condition more intuitive and maybe upping the cost would make the most sense. The ways to play around it are pretty similar and either way gaining more life is at least on paper harder to do than gaining less, especially on a continuous basis. I do really like how you can't cast this, it actively needs you to use the morph cost, though on the other hand since it's 0/0 anyway that's kind of already covered without some static team-boosting shenanigans which could themselves be an intriguing way to play with this card, and the cleverness would be rewarded...if this card had a mana cost. As it is though, I might add an extra to the effects due to the keyword soup. emberfire17{Spoiler}There's no real effects quite like this to look into, the closest I could find was Path to Discovery as it does in theory (though in practice it probably does more) match this kind of "explore once each turn" effect. While a one-time thing the fact that Jadelight Spelunker exists does show Wizards gives pretty limited value to explore I think. The effect of this card requiring both types of explore to transform is interesting to be sure, and I think the angel with a lightly boosted Roaring Earth on the other side is more than fair reward enough. I don't really have anything to complain about here, and the only changes I might make it maybe make the transform cost a couple less and the original card cost more. Oh and I love this idea of the innocent child that becomes / reveals themselves to be an angel. viriss{Spoiler}Cards that create three 1/1 tokens do seem to tend to the 4-6 mana value range, so good on that front, and the condition is definitely flavorful and interesting. I think a 3/3 flying body on top is adequate as well, and I think whether it could go a little higher would be a matter of playtesting. No issues on the back version of the card either, just a nice clean flavorful design. Flo00{Spoiler}The morph cost is strange an unintuitive. The card doesn't seem to interact with it, and given it has aftermath you might think it wants you to discard the card itself before realizing makes no sense. I'm also not sure the card works as written because referring to "the exiled creature" with the transformed card when the back side itself didn't exile anything, not to mention the card changed zones one-two times in the process (graveyard to exile to field). The card's effects themselves are super interesting though, copying an opponent's attacker kind of, though I wish the initial face of the card did something that justified the morph or made it matter. As it stands it's a vanilla angel that maybe might work as a surprise blocker because this card's point starts when you can cast it's aftermath. I admire the ambition, but the card's design has a lot of redundancy plus wording issues (as a suggestion for those, maybe exiling with some kind of counter, followed by referencing the cards exiled with the counter would work?). kingofohio{Spoiler}Hey, welcome to the site! Hope you have a great time here. Considering cards that work off of 30 life, getting to 30 even with the creature with the effect helping out actively is definitely considered a challenge. I like that this card isn't an infinite loop, though if you can get to that 30 life I can see combo decks using it as an easily to sacrifice permanent since it keeps coming back. The boost is relatively mild for what it is and the condition for getting it (a boosted Glorious Anthem, though the boost giving flying is pretty significant), but quite on par with the kind of thing you get for this kind of condition. A good design overall. ameisenmeister{Spoiler}Seeing as this is a transform card I don't see the point of the mana cost on the other side. It is interesting that it gives all that mana on that other side, and synergizes well with the multicolor tutoring. The way the condition is set up does thankfully largely help to prevent the combo and massive early game advantage issues that made Lotus and similar cards more infamous. My only issue with this card is that you can keep bringing it back, so if you have any means whatsoever of reducing the cost of the ability that's automatically infinite mana. I don't know if such means exist right now, but even if they don't then this represents a big cut in design space. So I would add some kind of clause to make it exile itself, maybe reduce the initial cost of bringing it back to compensate. Winner {Spoiler}A lot of great entries this time, but I'm giving the win to emberfire17 for a very clean, flavorful, well-thought out and intriguing design. viriss gets the runner up for the elegantly clean and flavorful design they also provided.
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Post by emberfire17 on Nov 27, 2023 1:59:39 GMT
Thanks for the win! For the next challenge, make a creature of a type that are used as summons by wizards, such as Golems, Fractals, or Weirds.
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Post by sdfkjgh on Nov 27, 2023 7:04:12 GMT
So, the first one of these I designed in 2020, and the rest about 2.5 years later. The hardest parts are finding minerals that fit, abilities that don't overlap, and powers/toughnesses & mana costs that make sense: Ochre Golem Artifact Creature--Elemental Golem If was spent to cast this spell, it enters the battlefield as a red 5/1 with haste. If was spent to cast this spell, it enters the battlefield as a white 1/5 with vigilance. If was spent to cast this spell, it enters the battlefield as a red and white 5/5 with vigilance and haste. Otherwise, it enters the battlefield as a colorless 4/4 with no abilities. */* Jade Golem Artifact Creature--Elemental Golem If was spent to cast this spell, it enters the battlefield as a green 4/2 with trample. If was spent to cast this spell, it enters the battlefield as a white 2/4 with lifelink. If was spent to cast this spell, it enters the battlefield as a green and white 4/4 with lifelink and trample. Otherwise, it enters the battlefield as a colorless 3/3 with no abilities. */* Bloodstone Golem Artifact Creature--Elemental Golem If was spent to cast this spell, it enters the battlefield as a black 1/3 with wither. If was spent to cast this spell, it enters the battlefield as a red 3/1 with first strike. If was spent to cast this spell, it enters the battlefield as a black and red 3/3 with first strike and wither. Otherwise, it enters the battlefield as a colorless 2/2 with no abilities. */* Corundum Golem Artifact Creature--Elemental Golem If was spent to cast this spell, it enters the battlefield as a blue 3/6 with hexproof. If was spent to cast this spell, it enters the battlefield as a red 6/3 with menace. If was spent to cast this spell, it enters the battlefield as a blue and red 6/6 with hexproof and menace. Otherwise, it enters the battlefield as a colorless 5/5 with no abilities. */* Labradorite Golem Artifact Creature--Elemental Golem Flash If was spent to cast this spell, it enters the battlefield as a blue 2/1 with flying. If was spent to cast this spell, it enters the battlefield as a black 1/2 with deathtouch. If was spent to cast this spell, it enters the battlefield as a blue and black 2/2 with flying and deathtouch. Otherwise, it enters the battlefield as a colorless 2/2 with no abilities. */* Onyx Golem Artifact Creature--Elemental Golem If was spent to cast this spell, it enters the battlefield as a white 2/3 with vigilance. If was spent to cast this spell, it enters the battlefield as a black 3/2 with deathtouch. If was spent to cast this spell, it enters the battlefield as a white and black 3/3 with vigilance and deathtouch. Otherwise, it enters the battlefield as a colorless 2/2 with no abilities. */*
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Post by Idea on Nov 27, 2023 11:00:13 GMT
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Post by Daij_Djan on Nov 27, 2023 12:28:49 GMT
Not the most creative name, not gonna lie
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Post by sdfkjgh on Nov 27, 2023 22:18:50 GMT
Brilliant puns, good fellow.
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Post by viriss on Nov 28, 2023 0:49:48 GMT
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Post by melono on Nov 28, 2023 19:19:49 GMT
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Post by kingofohio on Dec 6, 2023 13:40:16 GMT
Here is something from my Universes Beyond: Legend of Zelda set that I'm working on.
Sorry, Zypher. I'm usually on that.
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Post by Flo00 on Dec 8, 2023 10:24:06 GMT
I probably posted this at some point in the old forums. Hypermunculus Atifact Creature - Homunculus Hypermunculus has hexproof as long as it is untapped. Hypermunculus has double strike as long as you control two or more white permanents. 2/4
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