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Post by emberfire17 on Dec 9, 2023 2:12:54 GMT
Will judge this soonish, hopefully sometime within the next week
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Post by ameisenmeister on Dec 9, 2023 19:03:38 GMT
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Post by vizionarius on Dec 14, 2023 2:46:18 GMT
Farsight Homunculus Creature - Homunculus : Scry 2. 0/3 Thanks, sdfkjgh
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Post by sdfkjgh on Dec 14, 2023 17:47:38 GMT
Farsight Homunculus Creature - Homunculus : Scry 1. 0/2 Patrick Scryfish already exists, so... Mebbe if you bumped this up to , gave it an additional toughness, and upped the scry to 2?
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Post by Jartis on Dec 18, 2023 3:44:17 GMT
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Post by sdfkjgh on Dec 18, 2023 20:05:52 GMT
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Post by emberfire17 on Dec 25, 2023 22:33:34 GMT
Apologies, got busy and kinda forgot about this. Merry Christmas to those who celebrate! I can't do a thorough judging right now but the win will go to Idea for a powerful card with fun wordplay.
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Post by Idea on Dec 26, 2023 3:50:43 GMT
Thank you for the win emberfire17 and merry Christmas! While we still have some spirit of the season, choose a random creature type (for example you could generate a random card on scryfall until you find a creature card and make a creature of one of its types) but make it a snow creature regardless of the type you land on! Bonus points for properly showing the effects of snow on the typical creature type.
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Post by melono on Dec 26, 2023 7:48:27 GMT
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Post by emberfire17 on Dec 26, 2023 22:12:38 GMT
My random type was Sliver (my least favorite creature type...) Winter Sliver Snow Creature - Sliver All Slivers are snow creatures in addition to their other types and have "This creature enters the battlefield with +1/+1 counters equal to the number of snow mana spent to cast it." 2/2
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Post by vizionarius on Dec 26, 2023 23:06:09 GMT
Got a Human Druid. Frost Druids Snow Creature - Human Druid : Add . : Add one mana of any color. 1/3
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Post by sdfkjgh on Dec 27, 2023 1:12:52 GMT
I got Windrider Eel my first time out, after clicking on Random Card from Kitsune Mystic: Blizzardrider Eel (I really wish there was an option to do separate colors for snow mana, because then this mana cost would be {blue snow}) Snow Creature--Fish Flying Landfall—Whenever a land enters the battlefield under your control, Blizzardrider Eel gets +2/+2 until end of turn. If that land is snow, Blizzardrider Eel gets +3/+3 until end of turn instead. 2/2
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Post by Flo00 on Dec 27, 2023 3:30:17 GMT
Used random.org to roll a random creature type and got Nomad. Glacial Mystic Snow Creature - Human Nomand Mystic Snow landwalkThreshold — As long as seven or more cards are in your graveyard, Glacial Mystic gets +2/+2 and has flying. 2/2
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Post by vizionarius on Dec 27, 2023 4:02:34 GMT
I really wish there was an option to do separate colors for snow mana 100%! Having it be like phyrexian, where it's either a color or snow would be great. Mine would be green snow.
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Post by sdfkjgh on Dec 27, 2023 21:32:22 GMT
I really wish there was an option to do separate colors for snow mana 100%! Having it be like phyrexian, where it's either a color or snow would be great. Mine would be green snow. I guess we're lucky the color is and not yellow.
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Post by Flo00 on Dec 28, 2023 3:57:22 GMT
For "snow or color", you can add this to symbol-font (using a text editor) in \data\magic-mana-small.mse-symbol-font and \data\magic-mana-large.mse-symbol-font. You just need to add it before the line that defines the snow symbol. For the colored snow mana, you can add these images I made: large, small to the respective folders and add use those images instead of the masked_blend in the upper code. EDIT: I tried to post the text first, but that doesn't work because the forum formatting interfers with the code lines.
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Post by sdfkjgh on Dec 28, 2023 18:13:00 GMT
For "snow or color", you can add this to symbol-font (using a text editor) in \data\magic-mana-small.mse-symbol-font and \data\magic-mana-large.mse-symbol-font. You just need to add it before the line that defines the snow symbol. For the colored snow mana, you can add these images I made: large, small to the respective folders and add use those images instead of the masked_blend in the upper code. EDIT: I tried to post the text first, but that doesn't work because the forum formatting interfers with the code lines. Thanks, but I have no idea what any of that means.
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Post by melono on Dec 28, 2023 19:32:38 GMT
And here's the Fox Wizard: sdfkjgh - Do you mean you got the same card as me? Quite a coincidence if so!
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Post by vizionarius on Dec 28, 2023 21:09:38 GMT
melono: That design is awesome! Really like it. Also, I think sdfkjgh first clicked your link, then pressed random from there. At least that's how I read it, since that's what I did
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Post by sdfkjgh on Dec 28, 2023 23:28:35 GMT
I really wish there was an option to do separate colors for snow mana 100%! Having it be like phyrexian, where it's either a color or snow would be great. Mine would be green snow. Either a color or snow would be like . What I mean is a specific color of snow mana.
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Post by Idea on Jan 7, 2024 23:42:54 GMT
I'll be reviewing this one tomorrow! Any last minute entries are free to come!
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Post by Jartis on Jan 8, 2024 6:37:50 GMT
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Post by Idea on Jan 9, 2024 0:35:43 GMT
emberfire17 {Spoiler}Quite an intuitive way to put snow on slivers. It creates a strong synergy with snow-counting permanents, especially given Slivers also like to swarm, so I really like that part of this card. I do think there are some balance issues in having what's basically a Might Sliver or Megantic Sliver or more at three mana though. In fairness, the restriction of trying to play as many snow lands as possible in your mana base does come with drawbacks regarding lands you can use, and unlike those two this doesn't buff slivers already on the battlefield. On the other hand, the buff this card gives any slivers you play after it, particularly if your mana base is primarily snow lands, will not only be harder to remove by not being tied to this card, it will also be potentially bigger than that of those other two cases. The exact adjustment would need to be playtested, but I think the mana value would definitely raise. vizionarius {Spoiler}Humans are a tough one to give any given flavor to seeing as they associated with the baseline, but this one does druid pretty well. Balance-wise I think this is a pretty run-of-the-mill card, though one thing I want to mention is that while cards that trade mana for any color mana 1-for-1 repeatedly like Orochi Leafcaller and Blood Celebrant do exist, I think wizzards has moved away from that kind of design and in my opinion rightfully so. Going by other non-tapping cards trade in for any color mana, they either tend to have you pay more mana than you're getting back or else have a once per turn restriction. Granted, treasures do kind of screw over this scheme, but even so I think effectively turning most if not all your lands into any color lands is a dangerous thing from a design perspective for a similar reason to one of the bigger issues of old phyrexian mana cards: It makes it too easy to run off-color cards in certain decks.I think this card's second ability should either tap or cost sdfkjgh {Spoiler}Pretty standard and obviously based on the original eel so really not much to comment on balance. It does miss the bonus points though because it shows how the Windrider eel is affected by snow, but not the fish type itself. Flo00 {Spoiler}Some level of snow punishing is good to see on a snow card itself, as it can mean the format has ways of not making the snow lands the automatic default option like many cards seem to assume them not to be. I can see the nomad representation, though I feel I'm missing a bit the intended flavor for the Threshold in the card. I'm also not seeing where the red fits into this card. Comparing this card to Bogardan Dragonheart I think balance-wise it is fine. melono {Spoiler}Interesting attempt to tackle both the types you got with snow mixed in. I think the real meat of the card is of course that Icy Manipulation ability. Balance-wise I think it's a fitting comparison with Captivating Crew, even with the snow bonus, thanks to the greatly reduced statline. What confuses me though, is the order of events in terms of flavor. This seems to freeze someone after manipulating the ice, so chronologically the ice being manipulated (if it shows at all) is only coming about after the control is already done. It doesn't seem to make much sense to me. Jartis {Spoiler}Either player could create a massive sacrifice loop (usually just you though since your opponent may not heavily be playing snow), which I think is a little bit of an issue. Also I believe standard wording here would be "sacrifices a creature unless they discard a card". I do like that this card nods to the "buried under the ice" type of cards. Winner
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Post by melono on Jan 9, 2024 11:29:56 GMT
Tyftw! The flavour disconnect between the effectname and the actual mechanic is probably because I did not make it very clear with the effectname. Perhaps something like "Freezing Seduction" would be more apt; the seduction/manipulation eventually freezes the target.
Next up: Create a common card with a type that is not often used in common. Examples are wurms, dragons (though not really anymore with the dungeons and dragons sets so don't do those...) or (demi)Gods.
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Post by Idea on Jan 9, 2024 13:57:27 GMT
This card is part of one of the sets I've got planned, which takes place in an isolated utopic plane in the multiverse where through some pre-mending shenanigans the entire plane ascended into this abstract divine status. The plane is filled with gods and among its mechanical themes is a lack of death (because of their divine nature, the beings of that plane simply don't die) and divine mana (name might change). I had to think about how to do gods at common, especially as I wanted to keep that theme of gods. One of them is the mechanic "deathless" which just exiles the creature that would die. Another is how the common creature slots are handled. There are two cycles of common god cards, but the majority of slots is actually done through token generating spells. Since they are just summons and never stick around in the graveyard they get around the major restrictions. The particular cycle this card belongs to is a cycle of non-sentient divine beings, all of which return to your deck and can cycle for divine lands. Divine lands function like regular lands, except for one thing: You can merge them with another land by placing the divine land on top. This effectively consumes the other land card, but in the process the divine land can generate divine mana (sorry for the repetitive word. Names in general are a work in progress)
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Post by elchetibo on Jan 9, 2024 14:14:23 GMT
Tidebringer Creature - Leviathan Islandwalk. When Tidebringer enters the battlefield, you may untap up to two islands you control. 4/5
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Post by sdfkjgh on Jan 9, 2024 19:42:17 GMT
Avatar of Strength Creature-- Avatar Avatar of Strength’s power is equal to the number of +1/+1 counters on all permanents on the battlefield. */5 More proof.
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Post by vizionarius on Jan 10, 2024 17:14:12 GMT
Brittle Hydra Creature - Hydra ~ enters the battlefield with a first stike, a trample, and a +1/+1 counter on it. Whenever ~ attacks or blocks, remove a counter from it at end of combat. 2/2 No common hydras
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Post by viriss on Jan 12, 2024 22:25:00 GMT
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Post by Jartis on Jan 15, 2024 1:23:00 GMT
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