ludvikeverviolet
0/0 Germ
Posts: 41
Formerly Known As: Lucas
Favorite Card: Chasm Skulker
Favorite Set: Ixalan
Color Alignment: White, Blue
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Post by ludvikeverviolet on Jul 5, 2019 3:11:47 GMT
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Post by viriss on Jul 5, 2019 15:16:14 GMT
You all found some great pictures!Idea Great flavor, good stats and costing. Love the flavor text. The wording on her ability is a little strange but gets across what/who she is. As worded she can turn creatures to stone even if she has nothing to do with them. I just wish she needed to be involved with combat to turn stuff. Or something that stops Statues from creaturing more Statues (if they can somehow become tapped.) ameisenmeister Oh a paralysing grasp. I want it to do more, but that feels like the right amount of complexity and effect for a blue common. marshmellow I suppose that's a close to white deathtouch as you can get. I wasn't sure about the enchantment vs artifact, but the more I reread it the more I like it. And the choice not to make it combat damage is bold. =) Very interesting Jartis Classic and powerful. Four mana common might be too much for an artifact. melono I definitely see what my green mana is buying me in this card. gateways7 I love that this becomes more deadly the longer it's on the board. And the 3/4 stats will force it to be dealt with eventually. gluestick248 Oh a red one! I didn't realize there are so many creatures that already do the blocking/blocked burn ability! Two damage seems aggressive but not broken (though you didn't include a rarity). Red forcing a block is new, mostly. ludvikeverviolet Creature exile on enter. That's different but something white seems to be doing more of lately. Plus you still give them a creature. I think instead of flying it would've been better with "can't be blocked by creatures with defender"? {Winner} marshmellow All of the white submissions played around with the "turn to stone" theme and I really like the twist you've added.
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Post by marshmellow on Jul 5, 2019 17:34:07 GMT
oh cool thanks for the win
the next challenge will be to create proper, non-token Citizen cards. the only restriction: your citizen must be a citizen of a specific city or location in the mtg-verse. if it's not noted in the name, flavor text, or, somehow, the rules text, just include it with your entry.
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Post by Jartis on Jul 6, 2019 7:51:18 GMT
Edit: Fixed. Thank you, Idea
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Post by Idea on Jul 6, 2019 9:50:54 GMT
Attention: you forgot power/toughness
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Post by Idea on Jul 6, 2019 18:53:50 GMT
oh cool thanks for the win the next challenge will be to create proper, non-token Citizen cards. the only restriction: your citizen must be a citizen of a specific city or location in the mtg-verse. if it's not noted in the name, flavor text, or, somehow, the rules text, just include it with your entry. Would you consider something like, say, a farmer to be a citizen? Or are you more in the camp of "citizens" being exclusively inhabitants of cities specifically?
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Post by viriss on Jul 6, 2019 21:26:05 GMT
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Post by marshmellow on Jul 7, 2019 1:02:26 GMT
oh cool thanks for the win the next challenge will be to create proper, non-token Citizen cards. the only restriction: your citizen must be a citizen of a specific city or location in the mtg-verse. if it's not noted in the name, flavor text, or, somehow, the rules text, just include it with your entry. Would you consider something like, say, a farmer to be a citizen? Or are you more in the camp of "citizens" being exclusively inhabitants of cities specifically? city, nation, whatever, so long as it has a recognizable government such that "citizen of _______" is a reasonable phrase I'll take it
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Post by Idea on Jul 7, 2019 21:35:19 GMT
So back in the Eldritch Moon set there was this card that resulted from a merge, called Hanweir, the Writhing Township. While everyone probably died when that town turned into an Eldrazi monstrosity, it's fun to think of "what if they didn't, and there were some, also warped inhabitants left"? That's basically what this guy is. Furthermore, Emrakul in the lore seems to have a bit of an almost motherly side, in a very twisted sense. Like a djin that tries to grant wishes out of kindness but always grants them the way a monkey paw would. In any case, hope you like the card!
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Post by marshmellow on Jul 11, 2019 18:38:10 GMT
judging in 24 hours so get those entries in
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Post by 4d20 on Jul 12, 2019 1:39:41 GMT
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Post by marshmellow on Jul 13, 2019 5:58:26 GMT
okay and it's judging time here we go {Jartis}this is a neat guy. at first read through i felt like it would be more elegant and mechanically the same if it were worded as "Whenever one or more creatures you don't control attack, create a Treasure." but after thinking about it, i realized there actually are some mechanical differences. ultimately i like your effect and wording more. anyway, there are two problems i see. first that you need to define your Treasure token like they do on other cards that make treasures. second is that you should probably specify "Any opponent" rather than any player, and indicate that it can only be done once per turn. otherwise, infinite treasures. {viriss}a cute token maker. i've no complaints, and i could absolutely see this being printed in dominaria. it's just a solid design. {Idea}who doesn't love innistrad, really? i imagine the eldrazi horrors that hanweir creates are supposed to be what remains of the inhabitants, so i'd say this guy is solidly canon-compliant. i don't think the x cost in the ability is necessary, just a gain of 2 life would be more straightforward and a better mirror to writhing family's rules. i can't decide whether or not i like the citizen type being on the eldrazi side. cost, flavor, and p/t all look good to me. {4d20}can't go wrong with silver border. the flavor is great, straightforward ability, i can't find any reasons to dislike this guy. And... {Winner}this week's victory goes to viriss with Jartis in second. jartis would've taken the victory today, but that "any player" part sunk it i'm afraid.
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Post by Jartis on Jul 13, 2019 6:13:27 GMT
Yeah, that's a fair point. I based my wording on Leonin Arbiter, but didn't consider the infinite loop in team situations. Also, I thought about specifying what the treasure tokens are, but I did some research and the oracle text for Treasures treats all that other information as reminder text, now.
Edit: Actually, do I need to specify "any opponent"? I thought that since it was lumped into to "opponents can't attack" ability that they would be the only ones who could give you treasure, since it's tied to ignoring an ability that only affects opponents? I could just be wrong about that.
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Post by marshmellow on Jul 13, 2019 7:44:05 GMT
you may be right! it's hard to say. regardless of the exact mechanics though, i think clarity is an important aspect of a card. if there are ways to make an effect more clear without causing problems elsewhere, it's a good idea to do that. but he's a neat harbormaster regardless
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Post by viriss on Jul 13, 2019 8:39:25 GMT
Yea!! Okay this next one is difficult, for me. Help me care about...
Next Challenge: Pangolin
The more pangolin-y the better!
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Post by Jartis on Jul 13, 2019 11:42:48 GMT
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Post by Idea on Jul 13, 2019 13:08:05 GMT
For flavor bonus point, make some treasures and gobble them up!
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Post by Daij_Djan on Jul 13, 2019 13:41:21 GMT
Card was balanced around Moonlight Geist, trading in Flying for Hexproof and then adding one more toughness as the card requires off-color mana.
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Post by gateways7 on Jul 14, 2019 19:34:26 GMT
He loves a good book. (Found this artwork, and couldn't resist making a card around it because it was so cute.)
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Post by viriss on Jul 20, 2019 17:57:41 GMT
Jartis A 4/4 during combat makes me uncomfortable. =) And the mana ability makes it difficult to choose between attacking and casting. So those two things work against each other. But you did make it rare, so that kinda balances it out. Overall I like the idea of doing the toughness damage as a theme in pangolins. Idea I feel like this is too complicated for a common. Yes the Atog was common but didn't start so big and have an ability. I do like the idea of this thing eating treasure tokens. The picture and flavor text really sell the idea of this thing menacing around causing trouble. Daij_Djan I wasn't sure if Hexproof was as good as flying, but it does push the idea of an armored creature that's nearly untouchable. And the ally color activation works great here. I could see the activation cost being one less since it's an interesting replacement for regeneration. (r.i.p. regen) gateways7 Oh goodness this one is cute. "Hold it still. I'm trying to read." I was going to suggest common, but two triggered abilities it too much for common. Plus it gets +2/+2 when a Saga ends, so that's probably just right for uncommon.
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Post by Daij_Djan on Jul 22, 2019 13:20:46 GMT
Big thanks for the win! Your new challenge is.. Demon! Bonus points if its color identity isn't just monoblack or black/red.
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Post by majicallah on Jul 22, 2019 16:11:01 GMT
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Post by viriss on Jul 22, 2019 16:46:16 GMT
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Post by Flo00 on Jul 23, 2019 19:43:27 GMT
I made this quite some time ago. It's both probably one of the most stupid cards I've made and one of my favourites. Azazel, Lord of Bleeding Souls Legendary Creature - Demon Flying When Azazel, Lord of Bleeding Souls leaves the battlefield, you lose the game. 9/9
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horizons
0/0 Germ
Posts: 20
Favorite Card: Twilight Shepherd
Color Alignment: Blue, Green
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Post by horizons on Jul 23, 2019 22:50:15 GMT
Demon of the Frozen Circle ::2:::U:: Creature - Demon ::Rare:: ~ enters the battlefield tapped. ~ doesn't untap during its controller's untap step. ::B:::R::, Sacrifice a creature: Untap ~. It gains flying until end of turn. Creatures your opponent's control do not untap during their controller's next untap step. "Treacherous tongues forever frozen, their breathe is the bitter wind of Hades." 7/7 [/img] [/spoiler]
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Post by viriss on Jul 23, 2019 23:26:59 GMT
Demon of the Frozen Circle :2::U: Creature - Demon :Rare: ~ enters the battlefield tapped. ~ doesn't untap during its controller's untap step. :B::R:, Sacrifice a creature: Untap ~. It gains flying until end of turn. Creatures your opponent's control do not untap during their controller's next untap step. 7/7 This site needs double :: instead of singles, so ::r:; instead of :r: It's strange.
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Post by Fleur on Jul 24, 2019 17:47:46 GMT
Taskmaster of Terms Creature - Demon Flying, vigilance Creature spells you cast cost more to cast. "You did read the fine print, didn't you, planeswalker?" 4/5 I see white intersecting with demons in one key place: long, often-convoluted contracts. There are of course, differences; white usually has long convoluted laws with specific details and black has contracts with very large prices, but I can see a white demon as some being that follows the law to the letter to your detriment.
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Post by melono on Jul 26, 2019 2:09:22 GMT
Demon of Distribution Creature - Demon Flying Whenever ~ deals damage, target opponent gains that much life. "Don't worry, I'll try to give it back soon."6/6
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Post by Jartis on Aug 8, 2019 11:28:54 GMT
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Post by Daij_Djan on Aug 8, 2019 12:26:31 GMT
Completely forgot I was responsible for this challenge, sorry. Last call for entries!
EDIT: As I sadly wasn't able to finish a full judging till the new CotW challenge had to be set up - so I'll just declare viriss as the winner! Runner-up goes to (in no particular order) Fleur and Jartis
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