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Post by Jartis on Jun 12, 2019 0:55:35 GMT
I was comparing to Boreal Centaur. Costs a bit more, but it's definitely stronger so...idk. Common felt like too much
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Post by melono on Jun 12, 2019 6:19:16 GMT
Thanks for the win! The next creature type will be UNICORNS. *rainbow sparkles* A rather elusive creature type within mtg, that is said to be Desirable and give Good Fortune to others. Though, if you're more into other lore of the unicorn, you can go nuts with that (just say so if that's the case). Also, seeing how art of unicorns is a lot less rare than unicorns themselves: bonus points for a render.
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Post by gluestick248 on Jun 12, 2019 11:19:07 GMT
Vain Unicorn Creature — Unicorn Lifelink Your opponents can’t gain life 2/3
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Post by viriss on Jun 12, 2019 16:28:02 GMT
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Post by Idea on Jun 13, 2019 1:30:55 GMT
I innitially thought of doing something with bestow, but then I saw this image and I thought "This is fate, I'm making a green unicorn." The idea behind the card has a lot to do with how the unicorns are coveted, yet according to legend they only allow themselves to be ridden by pure maidens. You can't quite check magic cards for virginity though. so not attacking will have to do. And in the meantime, though greedy enemies can throw themselves at the unicorn all they like.
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Post by Jartis on Jun 13, 2019 5:16:04 GMT
Because they only appear to virgins and their blood has healing qualities. Edit: Forgot artist credit
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Post by marshmellow on Jun 15, 2019 4:08:41 GMT
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Post by melono on Jun 19, 2019 6:27:45 GMT
Thanks for the win! The next creature type will be UNICORNS. *rainbow sparkles* A rather elusive creature type within mtg, that is said to be Desirable and give Good Fortune to others. Though, if you're more into other lore of the unicorn, you can go nuts with that (just say so if that's the case). Also, seeing how art of unicorns is a lot less rare than unicorns themselves: bonus points for a render. I'll be judging this in about 12 hours. Get your changes and entries in whilst you still can.
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Post by ameisenmeister on Jun 19, 2019 10:55:54 GMT
Yes, it's ugly as hell but even ugly unicorns need hugs!
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ludvikeverviolet
0/0 Germ
Posts: 41
Formerly Known As: Lucas
Favorite Card: Chasm Skulker
Favorite Set: Ixalan
Color Alignment: White, Blue
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Post by ludvikeverviolet on Jun 19, 2019 12:25:32 GMT
I get inspired by all the monored decks im dealing with on MTG ARENA, so this is for YOU haters gonna be hate xD xD (Just a joke, it was really an inspiration from Swans)
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Post by Lady Mapi on Jun 19, 2019 17:52:06 GMT
Dew-Eyed Foal - Creature - Unicorn Whenever a creature you control attacks or blocks, if that creature is 1/1, it gets +1/+2 and lifelink until end of turn. 1/1
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Post by melono on Jun 19, 2019 18:28:06 GMT
I'll be going ahead and closing this challenge now. Judging will be up later.
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Post by melono on Jun 19, 2019 19:14:21 GMT
Thanks for all the onehorned horses peeps! Now for judging: {Judging} gluestick248 - A nice, simple card, that has lifelink like other unicorns, but uses a characterisation of unicorns that they are supposedly very vain. This is very nicely shown in the contrast between you gaining life, and the opponent not ever gaining any anymore. viriss - oohhh multiplayer. Nice effect that gives benefits to all your teammates on a reasonable body. Possibly a smidgen expensive with one teammate, but seeing how with two other teammates you’d gain a combined 6/6 on the board in three creatures with all of the players gaining hexproof, it’s more than fine. Idea - Interesting take on the virginity mythos in the card. Giving all other creatures you control exalted really does make it so your Unicorn is the one attacking, as it’s most profitable. It also having both lifelink, trample and a small lure add to this wanting it to be the exalted one. Only thing I’d have to disagree with is its rarity. It is complex enough to warrant it being rare imo. Jartis - I like the flavor you’re trying to go for, but it can become really awkward to straight up impossible to keep track of “creatures that have dealt damage”. I like its second ability in combination with its first, as the creatures of opponents want to block and deal damage for the lifegain, but this causes them to become unable to block it later on. marshmellow - A repeatable enchantment removal that triggers on essentially dealing combat damage to an opponent. It might be a reasonable sideboard card in something like pauper, though I kind of miss the unicorn flavor, as it’s not really giving benefits to people/creatures, and as far as I can see it doesn’t use the unicorn mythos. ameisenmeister - ugly + hugs = hugly. Interesting color twist on the (un)common unicorn. It still keeps its luring side like other unicorns, but has deathtouchie black added in. Good that these abilities are activated, because with a power-buff like Giant Growth this could possibly wipe all your opponents untapped creatures. And I love it for that. ludvikeverviolet - A nice twist on the swans. It having lifelink is also nice, as it means that if the opponent is throwing a creature at it for lifegain, you’re gaining some right back. The rarity could probably be rare like the swans though. Lady Mapi - So essentially a 2/3 with lifelink for 2cmc that makes other 1/1s 2/3s with lifelink as well. That’s bit too much power coming from a doe-eyed Dew-eyed Foal. Also, Godhead of Awe says hi. Time to announce the winner, but right after I thank most of you for providing renders for your entries. They are very appreciated, and I liked having something nice to look at. Anyways, winner! {Winner}The winner is Idea with Puritan Feyhorn! Nice flavor+mechanics combo and nice render. Runner up is ameisenmeister .
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Post by Idea on Jun 19, 2019 20:53:33 GMT
Thanks for all the onehorned horses peeps! Now for judging: {Judging} gluestick248 - A nice, simple card, that has lifelink like other unicorns, but uses a characterisation of unicorns that they are supposedly very vain. This is very nicely shown in the contrast between you gaining life, and the opponent not ever gaining any anymore. viriss - oohhh multiplayer. Nice effect that gives benefits to all your teammates on a reasonable body. Possibly a smidgen expensive with one teammate, but seeing how with two other teammates you’d gain a combined 6/6 on the board in three creatures with all of the players gaining hexproof, it’s more than fine. Idea - Interesting take on the virginity mythos in the card. Giving all other creatures you control exalted really does make it so your Unicorn is the one attacking, as it’s most profitable. It also having both lifelink, trample and a small lure add to this wanting it to be the exalted one. Only thing I’d have to disagree with is its rarity. It is complex enough to warrant it being rare imo. Jartis - I like the flavor you’re trying to go for, but it can become really awkward to straight up impossible to keep track of “creatures that have dealt damage”. I like its second ability in combination with its first, as the creatures of opponents want to block and deal damage for the lifegain, but this causes them to become unable to block it later on. marshmellow - A repeatable enchantment removal that triggers on essentially dealing combat damage to an opponent. It might be a reasonable sideboard card in something like pauper, though I kind of miss the unicorn flavor, as it’s not really giving benefits to people/creatures, and as far as I can see it doesn’t use the unicorn mythos. ameisenmeister - ugly + hugs = hugly. Interesting color twist on the (un)common unicorn. It still keeps its luring side like other unicorns, but has deathtouchie black added in. Good that these abilities are activated, because with a power-buff like Giant Growth this could possibly wipe all your opponents untapped creatures. And I love it for that. ludvikeverviolet - A nice twist on the swans. It having lifelink is also nice, as it means that if the opponent is throwing a creature at it for lifegain, you’re gaining some right back. The rarity could probably be rare like the swans though. Lady Mapi - So essentially a 2/3 with lifelink for 2cmc that makes other 1/1s 2/3s with lifelink as well. That’s bit too much power coming from a doe-eyed Dew-eyed Foal. Also, Godhead of Awe says hi. Time to announce the winner, but right after I thank most of you for providing renders for your entries. They are very appreciated, and I liked having something nice to look at. Anyways, winner! {Winner}The winner is Idea with Puritan Feyhorn! Nice flavor+mechanics combo and nice render. Runner up is ameisenmeister . Thank you for very much for the win! Since I have it let's waste no time and announce the next challenge! For this one, I'll have the interest make a weird (as in the creature type "weird") creature card. I look forward to your entries!
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Post by viriss on Jun 19, 2019 21:36:42 GMT
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Post by gateways7 on Jun 20, 2019 0:49:43 GMT
viriss: Your entry says "card a card", and I doubt that was your intent.
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Post by Jartis on Jun 20, 2019 1:42:21 GMT
melono Yeah, it is a bit awkward, but it does have precedence in Palladia-Mors, the Ruiner. I remember thinking it was an awful mechanic, and this was kinda an experiment in using that mechanic in a way I didn't hate XD Edit: My entry
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Post by Flo00 on Jun 20, 2019 4:36:06 GMT
{old entry}Might by unconvetional in this colors. You could also say it's a weird werid. Uprain Weird Creature - Weird Whenever a green creature you control becomes tapped, put a +1/+1 counter on Uprain Weird. Whenever a blue creature you control becomes untapped, put a +1/+1 counter on that creature. 0/1 I just came up with something better... Timecharger Creature - Weird Put each instant and sorcery spell into its owner’s graveyard when it starts resolving rather than when it finishes resolving. 4/3 What is this good for? For example Karn's Temporal Sundering will be put into your graveyard before it can exile itself. So your Mystic Retrieval will be able to get it back to your hand twice. On the other hand, when your opponent uses Kess to cast a Zenith, the Timecharger attemts to put it into their graveyard before it can shuffle itself into their library and Kess's ability will exile it.
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Post by Daij_Djan on Jun 20, 2019 21:37:14 GMT
So far, all Weirds in Magic are blue and/or red and most of them care about instants and sorceries. Time to keep their theme by expanding it into a new color:
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Post by Idea on Jun 25, 2019 21:05:53 GMT
I'll get to this tomorrow or the day after tomorrow. Thank you for all those participating and if anyone else want to give it a shot, now's the time!
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ludvikeverviolet
0/0 Germ
Posts: 41
Formerly Known As: Lucas
Favorite Card: Chasm Skulker
Favorite Set: Ixalan
Color Alignment: White, Blue
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Post by ludvikeverviolet on Jun 26, 2019 1:12:52 GMT
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Post by Idea on Jun 28, 2019 15:30:32 GMT
Adherence to the Spirit of the Challenge- /1 Power Balance- /2 Synergies- /2 Originality- /2 Flavor- /2 Overall Enjoyment- /2 Total- /11 viriss Switching power and toughness is a mechanic you really don't see often, but also fits the weirds so well it's almost scary. The stat line of choice for your weird doesn't seem fantastic, reminds me of the ragers in hearthstone except magic doesn't have permanent damage so that might be even less impactful. Switching is also a bit too rigid for great synergies, and even if your card can switch on draw which creates syngergies there, I just don't think the impact would make those synergies all that meaningful. Adherence to the Spirit of the Challenge- 1/1 Power Balance- 1/2 Synergies- 1/2 Originality- 2/2 Flavor- 2/2 Overall Enjoyment- 2/2 Total- 9/11 gateways7 In terms of power-level, the card seems pretty balanced, when compared to Ral, Storm Conduit. The sheer similarities between the two cards leads me to believe maybe there was some inspiration there? Though, I still think it looks like a pretty original card. Adherence to the Spirit of the Challenge- 1/1 Power Balance- 2/2 Synergies- 2/2 Originality- 2/2 Flavor- 2/2 Overall Enjoyment- 0/2 Total- 9/11 Jartis five mana is really expensive for an effect that lets you cast discarded cards, but the idea itself is pretty cool! I really like the flavor text too, it just oozes izzet, though the card name doesn't quite strike me as a weird (like, what exactly are you combining to get a weird of fortune?). I do like how you combined those two traditional red abilities though, they really go together, but with that mana cost I don't see what the card could synergize with with any sort of consistency. Adherence to the Spirit of the Challenge- 1/1 Power Balance- 1/2 Synergies- 1/2 Originality- 2/2 Flavor- 1.5/2 Overall Enjoyment- 2/2 Total- 8.5/11 Flo00 The card seems built for the synergies, but even then incredibly niche. As a Johny player, I do like there being such cards to allow for interesting experiments, but looking at it I just can't see it ever getting played even casually. Adherence to the Spirit of the Challenge- 1/1 Power Balance- 0/2 Synergies- 1/2 Originality- 2/2 Flavor- 2/2 Overall Enjoyment- 1/2 Total- 7/11 Daij_Djan I'm gonna be honest, I don't see the point of the card. It doesn't have any on-entry effect nor on leave, it doens't even have enough toughness to support taking damage and get blinking out to remove it. I guess maybe you can blink to protect it, but you'd be purposely holding back an instant or sorcery for the sake of a 3/2 basically vanilla creature. Praise though for the attempt at a weird in different colors, it's definitely something I would like to see Wizards make. Adherence to the Spirit of the Challenge- 1/1 Power Balance- 1/2 Synergies- 1/2 Originality- 2/2 Flavor- 1/2 Overall Enjoyment- 1/2 Total- 7/11 ludvikeverviolet the card seems kind of busted, speaking frankly. It reminds of that one ooze card, I'm forgetting the name, that multipled and pumped up all oozes, combined with Ajani's pridemate and able to self-trigger during either player's turn. Furthermore, the card doesn't really feel like a weird to me, there's nothing there that's combined or contradictory. It's not a bad design per se, but I do feel like it has too much going for it at too small a cost, and it reminds me of a really oppressive card way too much. Adherence to the Spirit of the Challenge- 1/1 Power Balance- 1/2 Synergies- 2/2 Originality- 2/2 Flavor- 1/2 Overall Enjoyment- 0/2 Total- 7/11 I'll give the win to viriss followed closely by gateways7
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Post by viriss on Jun 28, 2019 17:32:04 GMT
Super sweet!!
Next Challenge: Design a Gorgon that isn't black
(for future reference, can we do creature types that aren't in magic? Like a beholder?)
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Post by Idea on Jun 29, 2019 15:08:07 GMT
This pic screamed "white" to me when I found it, so I thought I'd try thinking of what kind of Gorgon would be white. In the myth, Medusa used to be a priestess for a temple, so I thought it might work to make her guard a temple, and give her a white kind of stone. Mechanically, producing tokens is a white effect, so making statues seemed appropriate.
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Post by ameisenmeister on Jun 29, 2019 20:09:56 GMT
In a world where the inhabitants have adapted to a life mostly below sea level, Gorgons look like this:
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Post by marshmellow on Jun 30, 2019 3:49:55 GMT
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Post by Jartis on Jun 30, 2019 8:10:39 GMT
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Post by melono on Jun 30, 2019 10:43:45 GMT
Super sweet!! Next Challenge: Design a Gorgon that isn't black(for future reference, can we do creature types that aren't in magic? Like a beholder?) For future reference: absolutely. I'll make a card later EDIT: and here is that card:
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Post by gateways7 on Jul 4, 2019 22:47:04 GMT
Joining Skeleton Archer and Lizard Warrior into the ranks of the "what-did-you-expect" typelines.
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Post by gluestick248 on Jul 5, 2019 2:15:04 GMT
Grappling Gorgon Creature — Gorgon Whenever Grappling Gorgon blocks or becomes blocked by a creature, ~ deals 2 damage to that creature. : Target creature blocks ~ this turn of able. 3/4
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