|
Post by Idea on Aug 10, 2023 2:47:47 GMT
By far to me, the most interesting element of worldbuilding about the kithin (in Lorwyn anyway) is the thoughtweft, the telepathic link that creates this oneness of the entire group. Not really a hivemind, but close in a sense. It allows them to grow stronger ties as a community and live with trust and harmony with one another... but it also turns them to paranoia when Shadowmoor kicks in. I considered making a flip card of Lorwyn/shadowmoor, but it felt what I came up with to function with the thoughtweft worked better as a single-face card in the end.
|
|
|
Post by sdfkjgh on Aug 11, 2023 2:02:07 GMT
Idea: Wait, does that mean that you're implying that BattleZaddy is an honorary &/or officially unofficial/unofficially official Kithkin? If so, should you tell George Clooney or should I?
|
|
|
Post by Idea on Aug 11, 2023 3:27:04 GMT
Idea: Wait, does that mean that you're implying that BattleZaddy is an honorary &/or officially unofficial/unofficially official Kithkin? If so, should you tell George Clooney or should I? They shall both learn of it through the thoughtweft
|
|
|
Post by viriss on Aug 15, 2023 2:23:42 GMT
Glem, Heralded Reviver Legendary Creature - Kithkin Cleric Other nontoken Kithkin creatures you control have undying. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.), Remove a +1/+1 counter from a creature you control: Create a 1/1 white Kithkin creature token. Activate only as a sorcery. 2/2 edit: "non-token" to avoid confusion
|
|
|
Post by Idea on Aug 15, 2023 11:35:57 GMT
Glem, Heralded Reviver Legendary Creature - Kithkin Cleric Other Kithkin creatures you control have undying. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.), Remove a +1/+1 counter from a creature you control: Create a 1/1 white Kithkin creature token. Activate only as a sorcery. 2/2 Warning: this may be intentional / you may be aware of this, but just in case, reminder that tokens can’t return to the battlefield with effects like persist or undying.
|
|
|
Post by Flo00 on Aug 17, 2023 13:50:07 GMT
Mistmeadow Scribe Creature - Kithkin Wizard Whenever another creature enters the battlefield under your control, scry 1 if its power is 2 or less, then draw a card if it shares a creature type with ~. 1/2 Note: If a big Wizard enters the battlefield, you draw the card even if you don't scry.
|
|
|
Post by sdfkjgh on Aug 17, 2023 17:16:12 GMT
Mistmeadow Scribe Creature - Kithkin Wizard Whenever another creature enters the battlefield under your control, scry 1 if its power is 2 or less, then draw a card if it shares a creature type with ~. 1/2 Note: If a big Wizard enters the battlefield, you draw the card even if you don't scry. Big Wizard sounds like a great name for a Nerdcore rapper.
|
|
thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
|
Post by thaneofglamis on Aug 17, 2023 20:01:41 GMT
Kinsbaile Brethren Creature - Kithkin Peasant Lifelink
When this creature enters the battlefield or transforms into ~, create two 1/1 white Kithkin creature tokens.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2
// Kinscaer Lowlives
Creature - Kithkin Rogue ( ) Lifelink
Kithkin you control can't be blocked by creatures with power 3 or greater. , : Kithkin you control get +1/+1 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
2/4
|
|
|
Post by serraphim on Aug 17, 2023 22:58:47 GMT
|
|
|
Post by Idea on Aug 18, 2023 2:10:35 GMT
Gandlaf, the famed kithkin wizard who stopped a phyrexian from reaching Oona with the line “you shall not pass!”
|
|
|
Post by serraphim on Aug 18, 2023 2:29:33 GMT
Gandlaf, the famed kithkin wizard who stopped a phyrexian from reaching Oona with the line “you shall not pass!” Ahh yes, Gandlaf. I'm glad to see you know the literature.
|
|
|
Post by vizionarius on Aug 18, 2023 2:34:36 GMT
That got a grand laugh out of me!
|
|
|
Post by gluestick248 on Aug 18, 2023 4:15:37 GMT
Here’s a Kithkin that helps other Kithkin. Inspired by River Heralds’ Boon. Kinsbaile Armorer Creature — Kithkin Soldier When ~ enters the battlefield, put a +1/+1 counter on another target creature you control and a +1/+1 counter on up to one other target Kithkin. 2/1
|
|
|
Post by vizionarius on Aug 28, 2023 19:05:25 GMT
Feedbacksdfkjgh: Any friend of Doran is a friend of mine. I really like bunker! Plays VERY nicely with first strike and Doran. I'm glad you made it partner with Doran instead of just adding Doran's text on it. Not sure that it needs to give all your other creatures its keywords, but it does make it a lot stronger. Having a few creatures triggering bunker will make for a very slow game. Does feel like a Kithkin. Jartis: Would have loved to see it also be a Bard! Clean design, but doesn't ooze Kithkin to me. Maybe more of the "I support Giants if I also get Vehicles in sealed formats" kind of Kithkin. Idea: I like the thoughtweft as well, and do think of them in primarily that way. Really like the mentor on all of them. Sharing the knowledge of lifelink, vigilance, and first strike is neat, and I'm glad that Glade itself doesn't have those abilities. I'm debating wether the ability share should only be for Kithkin with +1/+1 counters on them, to signify that they were mentored. Probably would make it a bit unnecessary. Clean, highly flavorful design! viriss: Very flavorful, but I think it might be a little too strong. It feels like a too good of an engine on its own. Creating only as a sorcery does lower its power considerably, though... and it is just a 2/2. So actually, maybe it's not too strong? I'm cautious whenever something that can be looped on its own costs only 2 mana (even if there are colors involved) due to the existence of Ashnod's and Phyrexian Altars. I think if you limited it to once a turn instead of as a sorcery, I'd like it a lot better. It would still lead to some excellent board sustain without the fear of the infinite. Also, allowing it to be used after a blocker would make it stronger in most situations barring the infinite. That aside, I really like the tying of undying into the tribe through a Cleric! Flo00: Lil' Wiz here does feel correct for hybrid. Clean, very flavorful, and very Kithkin that also plays well with the Wizard class. This with viriss' submission would go a little nuts! Lately, WotC has been limiting this type of draw to once a turn. Maybe better to do that here too (through a "first time this turn" phrasing)? thaneofglamis: Love the use of daybound and nightbound here! Actually, I would be a little surprised if this is not something that they'll use for a Lorwyn/Shadowmoor return. Would have been neat to have the battle pump be an untap (limited to once a turn), but it's probably safer this way. Adding of "I can skulk by at night" feels great here, and a 4-mana 4/4 over 3 bodies that also procs when transforms fuels the night side really well too. This feels like something that would absolutely be printed as is. Excellent! serraphim: Very flavorful! The granting of ward only to the weaker of the kin feels a little limiting, but flavorful. Though I also think that it will mostly affect all the Kithkin you have, since they are generally so small anyway, so it works well; though it would be fine to just give it to all Kithkin, especially since the activated ability is quite narrow in use and will most often not be all that useful. I like the color hosing, and the highly flavorful effects. Maybe if it hosed both black and red? gluestick248: Neat shift of that Merfolk effect onto this! 3-mana 2/1 that brighs with it up to 2 more +1/+1s is strong, but the extra limitation makes is both flavorful and checks its power level. This is a very clean, interesting design that fits very well to Kithkin. ResultThis one is a tough one! So many submissions, and they are all quite good! thaneofglamis gets it with a design that feels very much in line with what I think would see the light of day.
|
|
thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
|
Post by thaneofglamis on Aug 28, 2023 21:32:10 GMT
Thank you for the win!
Next creature type: Cyclops
|
|
|
Post by sdfkjgh on Aug 28, 2023 23:38:54 GMT
|
|
|
Post by viriss on Aug 29, 2023 3:06:46 GMT
|
|
|
Post by Daij_Djan on Aug 29, 2023 12:07:06 GMT
Decided I didn't want to do the simple mono-red mindless beater, so I looked through some art and chose this one to add a flavorful twist to the face-smashing
|
|
|
Post by Idea on Aug 29, 2023 18:05:26 GMT
|
|
|
Post by Jartis on Aug 31, 2023 3:28:14 GMT
{Thanks sdfkjgh, I was looking for better wording!} {Thanks Idea}
|
|
|
Post by Idea on Aug 31, 2023 6:17:16 GMT
So Turanga gains flying and "Whenever this creature deals combat damage to a player you get an experience counter"?
|
|
|
Post by vizionarius on Aug 31, 2023 17:18:34 GMT
|
|
|
Post by melono on Sept 1, 2023 14:37:03 GMT
Tunnelvision Wizard Creature - Cyclops Wizard Prowess ( Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) ~ can't be blocked by more than one creature. ~ must block alone. "It's all so straightforward once you narrow it down."2/2
|
|
|
Post by sdfkjgh on Sept 1, 2023 17:41:55 GMT
{Thanks Idea} Spoiler warning would be better worded as "As long as you have three or more experience counters, Turanga Leela is a Mutant Cyclops instead of her other types." That way, there isn't a constant superfluous triggering of an ability that should only work once.
|
|
|
Post by serraphim on Sept 1, 2023 20:42:50 GMT
|
|
pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
|
Post by pernicious on Sept 2, 2023 4:33:42 GMT
|
|
|
Post by sdfkjgh on Sept 2, 2023 8:31:10 GMT
|
|
pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
|
Post by pernicious on Sept 20, 2023 21:07:52 GMT
|
|
thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
|
Post by thaneofglamis on Sept 21, 2023 19:44:55 GMT
Sorry about the wait!
Liked: Alright, I get the joke. Disliked: Unfortunately, that doesn't mean I think it's funny. I wasn't really looking for whatever this is.
??/5 Liked: The flavor is rich (and goat-ish) and I have no particular complaints.
Disliked: I do think it could stand to be pushed a bit more. Red often gets 4-mana 4/4s with a minor downside, and I think that would have worked fine here. Maybe it could even be more efficient than that.
3.75/5
Liked: A very cool ability and flavor that makes me very curious about this world. It still really feels like a Cyclops despite the mechanical novelty.
Disliked: The three colors are a little unnecessary, especially because it's a 4/3 with a very narrow evasion ability. I think the three colors would be a great excuse to slap some keywords on there. I also think there's a tiny bit of flavor/mechanic dissonance here. 3.5/5 Liked: The flavor comes through clearly and it's an interesting twist on typical Cyclops cards.
Disliked: I feel the abilities all clash in what they want to be doing. Increasing noncombat damage dealt by a creature is extremely narrow, especially outside of green, the color with the most fighting and biting.
2.75/5 Liked: Spoiler Warning is cute.
Disliked: I'm not a fan of so many words being devoted to abilities that, practically speaking, do nothing on their own. All Leela really does is let your Vehicles fly, unless you have some outside experience counter support. This is more of a nitpick, but I also feel like a real Universes Beyond Leela would be a Mutant from the beginning instead of transforming into one. 2.25/5
Liked: I'm of the opinion that Hesiod's Cyclopes are greatly underused in fantasy works. I can't remember the last time I saw a fantasy cyclops that wasn't effectively a generic ogre with less depth perception. Disliked: The abilities don't have much mechanical or flavorful cohesion. I'm not sure what exactly they're supposed to represent. In addition, split second on something that isn't instant-speed or an Aura seems random, and I don't think it's possible to grant abilities to "sources." 2.75/5 Liked: This is a very fun way to interpret a Cyclops that I'm a fan of. I don't see any major mechanical issues either, mostly just small ones.
Disliked: It's kind of small for a Cyclops, and I think it could be a 3/3 for 3 mana. Also, "must block alone" is potentially confusing, and I think "can't block" may be better here. 3.9/5 Liked: It's perfectly cyclopean with no major mechanical issues. Disliked: It could be stronger, I think. Being able to slow it down by sacrificing creatures means it could safely have a higher power and toughness and maybe even trample. Nitpick: "can't be blocked by more than one creature" is almost exclusively a green ability - I don't think it's a pie break in Rakdos, but it feels out of place in the colors that mainly get Menace. 3.5/5 Liked: The flavor comes through well enough, and that is some fascinating art. Disliked: It's so simple there almost isn't anything to dislike. It's just not very interesting. 3/5
|
|
|
Post by melono on Sept 21, 2023 20:29:56 GMT
Thanks for the win!
Next I'd like to see the typically blue creature type that could really use a specific mechanic... Create me a common or uncommon Drake with tribal mechanics.
|
|