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Post by Flo00 on Jun 24, 2023 23:17:49 GMT
Manufaction Assistant Artifact Creature - Assembly-Worker : Put a +1/+1 counter on target untapped Assembly-Worker. 2/2 Since you put an ability on the stack befor paying for it, you can target itself with its own ability. But unless you manage to untap it before the ability tries to resolve, the ablity will fizzle.
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Post by melono on Jun 25, 2023 8:23:46 GMT
@ thaneofglamis : Glad you liked my card Yeah, sadly never came back to change the name into something more fitting - and yes, it is indeed " Honor - When this creature dies during combat"
And for our new challenge..
Psst, might want to rephrase this, as it currently goes infinite with any token copy making card. Possible fixes are excepting cards with duplicate for example, or the same name as itself.
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Post by SilentKobold on Jun 25, 2023 10:26:48 GMT
Scrapyard Recycler Artifact Creature - Assembly-Worker When Scrapyard Recycler enters the battlefield you may destroy another target artifact. If you do, its controller draws a card. To the rich of mind, the scrapyard is the richest mine.3/3 Author's Note: This would probably only find a place in a artifact heavy set. Simply to provide with some artifact counter-play options in limited; despite the steep cost.
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Post by sdfkjgh on Jun 25, 2023 14:13:18 GMT
Autobuilder Artifact Creature--Assembly-Worker <-taking a page from Daij_Djan Tap all untapped artifacts you control: Create a tapped colorless 1/1 Servo artifact creature token. Activate this ability only as a sorcery. 2/3EDIT: Thanks to Idea for the edit: Autobuilder Artifact Creature--Assembly-Worker Tap all untapped artifacts you control: If one or more artifacts were tapped this way, create a tapped colorless 1/1 Servo artifact creature token. Activate this ability only as a sorcery. 2/3
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Post by gluestick248 on Jun 25, 2023 15:05:47 GMT
@ thaneofglamis : Glad you liked my card Yeah, sadly never came back to change the name into something more fitting - and yes, it is indeed " Honor - When this creature dies during combat"
And for our new challenge..
Psst, might want to rephrase this, as it currently goes infinite with any token copy making card. Possible fixes are excepting cards with duplicate for example, or the same name as itself. You could do what Scion of Vitu-Ghazi did and only copy if you cast it from your hand
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Jun 25, 2023 23:33:54 GMT
(The token isn't a Wastes because Wastes are basic and don't have subtypes.)
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Jun 26, 2023 11:38:31 GMT
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Post by Flo00 on Jun 27, 2023 17:23:03 GMT
Autobuilder Artifact Creature--Assembly-Worker <-taking a page from Daij_DjanTap all untapped artifacts you control: Create a tapped colorless 1/1 Servo artifact creature token. Activate this ability only as a sorcery. 2/3 You can just activate this as many times as you want in a turn?
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Post by vizionarius on Jun 27, 2023 18:09:14 GMT
Factory Worker Creature - Human Assembly-Worker When ~ enters the battlefield, put a +1/+1 counter on up to one target artifact creature you control. Those few who have not been replaced by machinery ensure to remain on their new co-workers' good sides.1/2
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Post by Daij_Djan on Jun 27, 2023 20:10:37 GMT
@ melono: Big thanks for the heads-up!
@ gluestick248: And big thanks to you as well. That's definitely the cleanest solution for this issue!
Updated render!
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Post by sdfkjgh on Jun 28, 2023 0:32:45 GMT
Flo00: Yes, but it's balanced by the fact that the token enters tapped. I mean, sure, if you have a bunch of cheerios ( -cost artifacts), then you could conceivably cast one, activate the Autobuilder, cast another, and so on. Hmm. Just how dangerous could this be, and should I add "Sacrifice a nontoken artifact" to the activation cost to balance it better?
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Post by Idea on Jun 28, 2023 1:01:37 GMT
Flo00: Yes, but it's balanced by the fact that the token enters tapped. I mean, sure, if you have a bunch of cheerios ( -cost artifacts), then you could conceivably cast one, activate the Autobuilder, cast another, and so on. Hmm. Just how dangerous could this be, and should I add "Sacrifice a nontoken artifact" to the activation cost to balance it better? I believe the problem Flo00 was bringing up is that in current wording you don't need to have any untapped artifacts. It says all untapped must tap, but 0 still meets the condition "all". Hence the ability can be activated infinitely as is.
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Post by sdfkjgh on Jun 28, 2023 1:12:12 GMT
Flo00 : Yes, but it's balanced by the fact that the token enters tapped. I mean, sure, if you have a bunch of cheerios ( -cost artifacts), then you could conceivably cast one, activate the Autobuilder, cast another, and so on. Hmm. Just how dangerous could this be, and should I add "Sacrifice a nontoken artifact" to the activation cost to balance it better? I believe the problem Flo00 was bringing up is that in current wording you don't need to have any untapped artifacts. It says all untapped must tap, but 0 still meets the condition "all". Hence the ability can be activated infinitely as is. Would changing "all" to "each" fix it?
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Post by Idea on Jun 28, 2023 1:49:09 GMT
I believe the problem Flo00 was bringing up is that in current wording you don't need to have any untapped artifacts. It says all untapped must tap, but 0 still meets the condition "all". Hence the ability can be activated infinitely as is. Would changing "all" to "each" fix it? No, I don't think so, because it still doesn't set a minimum, meaning you could still activate it with 0 untapped creatures. You'd either need a "once per turn" / x times per turn condition, or the explicit statement of needing at least one untapped creature, or the conditional "if one or more artifacts were tapped this way" (or better equivalent) or some other cost that would limit this production.
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Post by Jartis on Jul 9, 2023 17:12:14 GMT
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Post by vizionarius on Jul 31, 2023 17:37:09 GMT
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Post by emberfire17 on Jul 31, 2023 18:50:36 GMT
Apologies for the wait, going through some big life changes currently (moving to a different state for a new job) so I can't give thorough judging, but I'll give the win to pernicious for a simple yet useful ability and fun flavor.
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Aug 1, 2023 10:45:50 GMT
Thank you for the win, emberfire17. Good luck with your move.
For the next challenge, design a Hag creature card whose colors are black and a second color of your choice.
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Post by Idea on Aug 1, 2023 14:06:05 GMT
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Post by sdfkjgh on Aug 1, 2023 19:00:27 GMT
Thank you for the win, emberfire17. Good luck with your move.
For the next challenge, design a Hag creature card whose colors are black and a second color of your choice.
Instead of a 2nd color, can we do ? Eldrazi Hedge-Mage ::CB::::CB:: Creature--Eldrazi Hag Wizard When Eldrazi Hedge-Mage enters the battlefield, if you control two or more basic lands named Wastes, target nonland’s mana value is reduced by 3 until end of turn. If this would reduce that permanent’s mana value to 0 or less, exile it. When Eldrazi Hedge-Mage enters the battlefield, if you control two or more Swamps, each opponent loses 3 life and you gain 3 life. 4/4 Huh. MSE can handle hybrid colorless/black mana symbols, why can't the forum?
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Post by Daij_Djan on Aug 1, 2023 20:43:03 GMT
Looked at some potential artworks till I found this one and pretty much did a top-down design:
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Post by viriss on Aug 1, 2023 22:54:31 GMT
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Post by Idea on Aug 1, 2023 22:59:12 GMT
Now we just need to finish the near-cycle
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Post by vizionarius on Aug 1, 2023 23:11:09 GMT
Now we just need to finish the near-cycle Was hoping to make a Twilight Hag... won't have time till later tonight. Edit: Twilight Hag Creature - Hag : Create a Ward token. (It’s an enchantment with ", Sacrifice this enchantment: Prevent the next 1 damage that would be dealt to any target this turn."): Until end of turn, each Ward you control becomes a 1/1 Spirit creature with flying and menace in addition to its other types. 2/2
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Post by Jartis on Aug 8, 2023 4:00:17 GMT
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Aug 8, 2023 18:32:18 GMT
Here are the judgings for the prismatic coven
Idea - A nicely made design. I would only change the activation cost of the second ability to , since it's effect is black in mechanics (It's a Curse of Death's Hold)
sdfkjgh - What if Emrakul went to Shadowmoor? I wish that this creature was a 2/2 that costed 2 C/B to make it fit better in the hedge-mage cycle. I find the lifedrain in the second ability is a bit too strong, and the exiling in the first ability to be off-color (Even if it's limited to permanents with mana value 3, I don't like giving black access to enchantment or artifact removal, even if it's for a cost of 5). A final nitpick: I would have liked if the card's name was something less on the nose about Emrakul's influence on it, something like "Twisted Hedge-Mage" or "Drone-Hag Hedge-Mage" instead of just putting Eldrazi in its name.
Daij_Djan - A classic witch calling upon her classic crow minions. A good design, even if flying in B/G is still a rarely seen thing.
viriss - A very strong and interesting design. I'd only make her first ability cost at least more to activate (along with the tap). One minor flavor nitpick: Hags are wizened crones, the woman in the artwork doesn't look like one, but then again one could argue that she's just hiding her real looks like the hag in Jartis' post or the swamp crones in The Witcher III.
vizionarius - A very solid design with a very cool artwork. For me, it's perfect.
Jartis - Pay the witch's demands now, or face her true monstrous form later. Very nice in both flavor and mechanics, I'd only raise its cost by .
The winner is vizionarius! With Jartis and Idea as runnerups.
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Post by viriss on Aug 8, 2023 21:48:17 GMT
Finding a red looking hag was a struggle. Lol
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Post by vizionarius on Aug 8, 2023 21:49:47 GMT
Thanks for the win and kind feedback, pernicious! I had fun designing this one (and prompt-engineering the picture). Next: Shadowmoor came to mind when Hag was requested... so let's go with another type from the Lorwyn world: Kithkin!
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Post by sdfkjgh on Aug 9, 2023 18:41:50 GMT
Angus MacDall, Grove Martialist Legendary Creature--Kithkin Soldier Partner with Doran, the Siege Tower (When this creature enters the battlefield, target player may put Doran into their hand from their library, then shuffle.)First strike, vigilance, trample Bunker (Whenever this creature deals combat damage to a player or planeswalker, target creature gets +0/+X until the end of your next turn, where X is this creature’s toughness.)Other creatures you control have vigilance, trample, and bunker. 2/5
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Post by Jartis on Aug 9, 2023 21:44:25 GMT
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