sorsal
2/2 Zombie
Posts: 102
Color Alignment: White, Blue, Red, Colorless
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Post by sorsal on May 11, 2022 16:12:29 GMT
Blightcore Golem Artifact Creature - Golem If Blightcore Golem dies during combat, put up to three -1/-1 counters on target creature blocking or being blocked by Blightcore Golem. 3/3
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Post by melono on May 11, 2022 18:43:18 GMT
Scrapmagnet Golem Artifact Creature - Golem Trample Sacrifice ~ if you control 4 or less artifacts. 5/5
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Post by ameisenmeister on May 11, 2022 19:59:32 GMT
Scrapmagnet Golem Artifact Creature - Golem Trample Sacrifice ~ if you control 4 or less artifacts. Misses p/t
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Post by melono on May 11, 2022 20:17:20 GMT
Scrapmagnet Golem Artifact Creature - Golem Trample Sacrifice ~ if you control 4 or less artifacts. Misses p/t Feck. Fixed. Thanks!
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Post by Idea on May 11, 2022 21:20:32 GMT
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Post by gluestick248 on May 12, 2022 0:53:30 GMT
Consolidator Golem Artifact Creature — Phyrexian Golem , Sacrifice an artifact: Put a +1/+1 counter on ~ and up to one other target artifact creature. Activate only as a sorcery. 4/3
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Post by vizionarius on May 12, 2022 17:26:53 GMT
Prismatic Golem Creature - Golem ~ is all colors. : Add . : Add one mana of any color. 3/3
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Post by Flo00 on May 12, 2022 18:27:22 GMT
Esper Borderguard Artifact Creatue - Golem Guardian : Add . It watches so that ingenuity may be preserved.1/1 I made a cycle of these a while ago.
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on May 12, 2022 20:06:54 GMT
Straw Titan Artifact Creature - Golem Trample When an opponent casts a creature spell, sacrifice Straw Titan. It's easy to think you're the greatest when there's no one around to point out your fallacies.
6/6
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foureyesisafish
7/7 Elemental
Posts: 388
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
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Post by foureyesisafish on May 12, 2022 21:15:25 GMT
Blockori Constructor Creature - Golem When ~ enters the battlefield, choose two: -Put a +1/+1 counter on Blockori Constructor. -Draw a card. -Put a land card from your hand onto the battlefield. -Create a 1/1 Golem creature token. 2/2
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Post by collex on May 15, 2022 2:54:47 GMT
Here is my entry! Another reference to Theros - I must be in a Greek state of mind this week.
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Post by Jartis on May 19, 2022 12:56:30 GMT
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Post by vizionarius on Jun 13, 2022 21:46:45 GMT
viriss, do you have time to judge?
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Post by viriss on Jun 14, 2022 1:44:41 GMT
sorsal I like this little deathbomb golem. I don't think it needs "up to". That's just added complexity that would rarely be used. And I think it should be "When Blightcore Golem dies" not "if" since it has a requires target. melono I like the idea of balancing power with another requirement, but for a common I'd rather see a one-time check, like "can't cast unless you control 3 or more". The constant checking on a common would be too much, and having two or more in your hand doesn't let them help each other. Counting objects should be "fewer" Even the OddsIdea This build your own with counters is great. I don't get the middle ability... you just get to keep a 1/1 and hope you can put more counters on it later? I'd rather see the middle ability dropped in place of auto-equipping the tokens. gluestick248 Here's a combo creature! The "and up to one other" feels overly friendly for black, but it doesn't require that you control the second creature, so yeah for 2HG! vizionarius Rainbow-bot! Color filtering is too good at 1to1. And making it rainbow prevents it from going into a but one kind of commander deck. ... Wait it's not even an artifact? =) Flo00 Better than a Myr! It's too good at any rarity. pernicious Again balancing power with another requirement. I'd like to see the sacrifice have an "unless you ..." foureyesisafish I like this Constructor, perfect for bouncing. The complexity is minimal after it resolves... nice. collex Classic. Great mix of menace and firebreathing. Jartis Oh shiny. I missed that it IS a treasure at first and was wondering about the "add mana" in one ability and "create treasure" in another... but it all came together. I like that you didn't overload this with another ability.
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Post by Jartis on Jun 15, 2022 8:56:10 GMT
Thanks for the win! So, as a fan of D&D and fantasy in general, I feel like rakshasa are sorely underrepresented in Magic. So the challenge is to design some cat demons! They can have other types as well, of course, but all of Magic's rakshasa are cat demons. Also, don't feel tied to their established colors; there are few enough of them that their identity is still able to shift
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Post by Idea on Jun 15, 2022 10:33:15 GMT
Edit - slight design note I wanted to add, the design was partially inspired by the notion that these Rhakshasa make pacts with demons, as the currently known Rhakshasa in MTG do. The pact this one would be fitting a slightly more... civilized plane than what you'd find on Tharkir, but still quite on brand I'd think. There are more things I could say, but honestly this is one design I really want to see if it speaks for itself.
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Post by vizionarius on Jun 17, 2022 18:40:09 GMT
Note: I took inspiration from the descriptions of Rakshasas in Hindu mythology. {Wiki Quote} They were shown as being mean, growling beasts, and as insatiable man-eaters that could smell the scent of human flesh. Some of the more ferocious ones were shown with flaming red eyes and hair, drinking blood with their cupped hands or from human skulls (similar to representations of vampires in later Western mythology).
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Jun 18, 2022 20:03:32 GMT
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Post by melono on Jun 19, 2022 11:41:27 GMT
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Post by serraphim on Jun 19, 2022 16:15:43 GMT
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Post by hydraheadhunter on Jun 20, 2022 19:50:13 GMT
Shirokuro Two black and two white
Legendary Creature - Demon Cat
Doublestrike, Lifelink, Deathtouch Whenever a nontoken creature delt damage by Shirokuro this turn dies, create a token copy of it except it it is a 1/1 black and white spirit with flying in addition to its other types. FT: A mouth to feast on minds. A mouth to feast on flesh. A mouth to feast on souls.
2/2
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Post by Jartis on Jul 6, 2022 10:59:31 GMT
Quick judge: Idea Dorian Gray reference and strong source material flavor. Love it. Mechanics fit the flavor, and I think it's costed well. vizionarius This probably could have been uncommon, given it's basically a more complex Body Dropper, but the mechanics absolutely hit the flavor of how rakshasa operate. pernicious I love the interesting take, thematically, but I also love mechanics that really shake up a game like this. melono Given recent design trends, I don't think this needs the downside, even at common. serraphim I feel like, coming off of playing a lot of Riveteers, I would like to use this, and it does enable their strategies easily at common. hydraheadhunter I love effects like this. This seems like a great Orzhov commander that could go tall with its keywords or go wide with its ability and I appreciate that versatility. {Winner} I'm gonna give the win to Idea for the combination of great rakshasa flavor and mechanics, with pernicious and hydraheadhunter as runners-up for fun mechanics.
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Post by Idea on Jul 6, 2022 19:32:14 GMT
Thanks for the win Jartis ! Love to see you got the reference XD
Now, for the next challenge. There are many kinds of gods in the multiverse, from the Nyx-bound gods of Theros to the deities of the forgotten realms to the corrupted forgotten gods of Amonkhet. Khaldeim gave us a new take on these mighty beings as well, beings once mortal but immortalized, and despite being mighty, they were not quite the distant, towering beings of other planes. But what if we took it a step further? Let us picture a plane of deities, a godly realm perhaps. Certainly a place like this might be inhabited not only by the grandiose gods we know, but if nothing else than the constraints of game design, some deities that would be of a more, shall we say, common breed. So in short, this is the goal in this challenge: Try to design a god card with at least 2 of the following traits (but feel free to go for all three if you're up to it): * Being no rarer than uncommon * Mana value 3 or less * Not legendary Within these constraints, I hope participants will be able to showcase or give the impression of divinity even though it would perhaps be a lower divinity. In any case, I look forward to seeing what everyone comes up with!
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Post by serraphim on Jul 6, 2022 23:14:24 GMT
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Post by vizionarius on Jul 7, 2022 4:14:40 GMT
vizionarius This probably could have been uncommon, given its basically a more complex Body Dropper, but the mechanics absolutely hit the flavor of how rakshasa operate. Haha! I had no idea body dropper was a card. It's what I get for being lazy with keeping up with all the latest sets. -------
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Post by Jartis on Jul 7, 2022 9:28:38 GMT
{Designer notes} So, for those not in the know, Kuo-toa are usually-evil fish people from D&D. They're also freakin' crazy, and will worship anything that seems cool or strong or scary. Much like Warhammer Orks, the collective power of their stupid beliefs is enough to actually incarnate the objects of their worship into gods. More worshippers = more power, as it goes. So while looking for art I realized that sharks and ships were pretty common big scary things that a fishman might see, and my designer brain was off to the races.
Mechanically, since these gods are created on the spot, it makes sense they wouldn't be legendary. Since they need worshippers to exist, your other creatures must kneel to them, and the more creatures that worship them, the stronger they are. Blue deals with tapping/freezing creatures, and paying life is a good way to get across how crazy and evil these things can be, even to the creatures that worship them, adding in the bit of black.
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Post by melono on Jul 7, 2022 15:27:14 GMT
Common Household God Creature - God When ~ enters the battlefield, choose a land you control. As long as ~ is on the battlefield, the chosen land has hexproof and is indestructible. ( It can’t be the target of spells or abilities your opponents control. Damage and effects that say “destroy” don’t destroy it.) Untap the chosen land during each opponent's untap step. 1/4 PS: Based on lotsa religions (and can thus be edited to theme that'd be relevant in the set). From wikipedia's Household Deity page: "The second type of household deities are those that are not one singular deity, but a type, or species of animistic deity, who usually have lesser powers than major deities. This type was common in the religions of antiquity, such as the Lares of ancient Roman religion, the Gashin of Korean shamanism, and Cofgodas of Anglo-Saxon paganism. These survived Christianisation as fairy-like creatures existing in folklore, such as the Anglo-Scottish Brownie and Slavic Domovoy."
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Post by Daij_Djan on Jul 11, 2022 21:17:50 GMT
There are many theories out there about Steve being a God. Since there are many Steves, he's not legendary. The ability is something green and blue have access to at common, even if normally Auras are used to permanently adding types - so for the ability not ending at EOT I went with an uncommon instead
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Post by Idea on Jul 14, 2022 19:20:06 GMT
Absolutely wonderful entries! Thank you everyone for participating! Now onto finding the winners: serraphim{Spoiler}Simple and interesting card, I appreciate the sleek design, but there are a couple issues in my view. Considering how many other god cards work (some form of indestructibility + some condition for bein able to act in combat) I have a feeling this card may be deceptively easy to make consistently indestructible every other turn. The second matter is that the flavor text and effect all make this card seem like one that is blessed by a god or becomes a god, rather than one which is a god. vizionarius{Spoiler}Without question this seems like a really interesting concept. The card giving itself to your opponent and being essentially an artifact curse until you manage to accumulate enough mana symbols to make it a creature and try to be rid of it not only oozes with the flavor of an idol but also adds a new dimension to the game, in essence changing the rules, something I can always appreciate. Even after becoming a creature there is an element of strategy: Do I get rid of the curse, or do I take 3 each turn? And your opponent will also have a harder time building devotion being forced to attack each turn.´
There's just so much to unpack here. This is really great work! Jartis{Spoiler}Another great design right here. For one thing I love the idea that the creatures are bowing in worship, it's one of those rare moments where card position in normal magic can capture flavor, outside of silver border. Mechanically the card also offers a lot of near strategical options, both in what and how many creatures to tap, but also because it gives you this option of suddenly untapping creatures for surprise blockers or even repeating uses of tap effects (just once per turn, but sometimes just that can make all the difference). It is quite well balanced except maybe I would have given it some kind of protection, because this thing is pretty vulnerable to removal. Then again, it costs 2 so maybe it should be... Hmmm.... melono{Spoiler}Not gonna lie, this is pretty much the kind of godly notion that came to mind when I first wrote the prompt, and I think you captured the flavor of it super well including making the effect feel appropriately divine. My feelings on the mechanics are a big mixed. In the first place land interaction is rare nowadays and there would be no point running this unless you really want to protect a particular land. Furthermore, this effect is just kind of blocking interaction with one of your cards. I wouldn't go as far as to call it anti-fun because it adds the element of interacting with your creature first giving a pseudo-puzzle vibe to it, and it also untaps the land giving you more uses of something I would image is fun for you to want to protect it that badly, but it's still a very "keep the status quo" type of card that I could see turning games of the opponent sitting there helplessly watching you grind them down with a repeated effect on a card they can't interact with. Daij_Djan{Spoiler}Points for the creativity if nothing else. I think it's a serviceable card, and it has some combo potential with something I imagine, but it's not terribly exciting. It does get that divinity feel down though, changing the terrain into a whole different type is the kind of thing that seems borderline cataclysmic. Winner {Spoiler}It was kind of a tie in my mind between vizionarius and Jartis , both with excellent entries. I'm giving it to vizionarius though, since Jartis had the previous prompt.
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Post by vizionarius on Jul 15, 2022 18:16:22 GMT
Thanks for the win Idea! And I'm glad you liked the design. I imagined there being an uncommon cycle of idols, each giving something negative to the opponents. ------- Next, keeping the prompt pretty simple: Design some Hyenas.
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