Post by Fleur on Apr 4, 2018 17:12:48 GMT
Lumen, Clockwork Sheriff


artwork by Veli Nystrom
Colors: 
(2 points)
Perks: Multityper, Artificer (2 points)
Types: Artifact, creature, instant (3 points)
CMC: 5 (5 points)
Multicolor Level: 1 (1 point)
Expert Keywords:
Investigate (Create a colorless Clue artifact token. It has "
, Sacrifice Clue: Draw a card.") (1 point)
Rarity upgrader (1 point)
Valor (Total): 21 (621)
Can Call For Aid From: Core Sets, Kaladesh, Guilds of Ravnica, Eldritch Moon (13/15 mana left.) (Purchased sets are in bold.)


Perks: Multityper, Artificer (2 points)
Types: Artifact, creature, instant (3 points)
CMC: 5 (5 points)
Multicolor Level: 1 (1 point)
Expert Keywords:
Investigate (Create a colorless Clue artifact token. It has "

Rarity upgrader (1 point)
Valor (Total): 21 (621)
Can Call For Aid From: Core Sets, Kaladesh, Guilds of Ravnica, Eldritch Moon (13/15 mana left.) (Purchased sets are in bold.)
Lore: A sheriff that hails from the steampunk desert plane of Kassova, Lumen was once head of a sheriff's department in one of the small counties. He was known for his uses of unorthodox weapons juxtaposed with his otherwise stringent appeal to tradition. One day, he receives a case that takes him across Kassova and culminates in his near-death and sparking at the hand of a band of hardened criminals, clad in various modern pieces of gear. It was on that day that Lumen swore to never be left behind in the times again.
His first planeswalk was to the scrapyard plane of Demystria - rife with dead scarecrows and various other dead beings, Lumen found it difficult to remain in such a place of lawlessness. And yet, he observed and experimented with various pieces of metal, patching up the severe wounds he had, making them less severe bit by bit. By the time he was done, he had mostly repaired his wounds, but there still remained a scar on his face as a testament to the day he almost down. Subsequently, he covered it up and began trying to bring law to the otherwise lawless plane of Demystria. To his pleasant surprise, his techniques and detective skills were rusty but managed to carry him through against the criminals of Demystria, who were not used to being pursued by authority.
After this time in Demystria, he returned to Kassova and remained there briefly, redoing the hastily done repairs he did in Demystria. By the time he arrived, everyone thought he was probably dead, so he left as he had gone, no one knowing he was ever there. Somewhere along the way, he recalled questioning a renegade artificer spirit named Varyl Doltria about where he had obtained his skill in artifice. He answered that he had gone to a place called the Arena, where individuals challenged one another in combat, physical or otherwise. Lumen nodded and left for the Arena to sharpen his skills and wits, but not before luring Varyl into an urn and sealing it with gilded chains.
His first planeswalk was to the scrapyard plane of Demystria - rife with dead scarecrows and various other dead beings, Lumen found it difficult to remain in such a place of lawlessness. And yet, he observed and experimented with various pieces of metal, patching up the severe wounds he had, making them less severe bit by bit. By the time he was done, he had mostly repaired his wounds, but there still remained a scar on his face as a testament to the day he almost down. Subsequently, he covered it up and began trying to bring law to the otherwise lawless plane of Demystria. To his pleasant surprise, his techniques and detective skills were rusty but managed to carry him through against the criminals of Demystria, who were not used to being pursued by authority.
After this time in Demystria, he returned to Kassova and remained there briefly, redoing the hastily done repairs he did in Demystria. By the time he arrived, everyone thought he was probably dead, so he left as he had gone, no one knowing he was ever there. Somewhere along the way, he recalled questioning a renegade artificer spirit named Varyl Doltria about where he had obtained his skill in artifice. He answered that he had gone to a place called the Arena, where individuals challenged one another in combat, physical or otherwise. Lumen nodded and left for the Arena to sharpen his skills and wits, but not before luring Varyl into an urn and sealing it with gilded chains.
Aoli, the Marble Fist
Colors:
Pronouns: He/him
Tasks: Enforcement, regulation, force
Mechanical Identity(s): Generally uses medium/large-ish creatures and equipment. Also uses vehicles, often flavoured as horses.
Rin Ayakari
Colors:
> 
Pronouns: They/them
Tasks: Research, development, innovation
Mechanical Identity(s): Lots of artifacts. Can tend to instants/sorceries matter or fliers matter, too.
Emil Afarshan
Colors:
>
Pronouns: He/him
Tasks: Rescues, securing, protection
Mechanical Identity: Most stuff is often flavored based on attacking/combat tricks. Will use most things, kind of a jack-of-all-trades. Probably the most likely to lean into tribal or weenie-style gameplay.
Colors:

Pronouns: He/him
Tasks: Enforcement, regulation, force
Mechanical Identity(s): Generally uses medium/large-ish creatures and equipment. Also uses vehicles, often flavoured as horses.
Rin Ayakari
Colors:


Pronouns: They/them
Tasks: Research, development, innovation
Mechanical Identity(s): Lots of artifacts. Can tend to instants/sorceries matter or fliers matter, too.
Emil Afarshan
Colors:


Pronouns: He/him
Tasks: Rescues, securing, protection
Mechanical Identity: Most stuff is often flavored based on attacking/combat tricks. Will use most things, kind of a jack-of-all-trades. Probably the most likely to lean into tribal or weenie-style gameplay.

Artwork by 0Poole
Book of Stabbing
(Srethi, Mistress of Blades)
#c533a8
#4c0077
"Thank you, my dearies. I appreciate it."
Colors:

(3 points)
Card Types: Enchantment (1 Point)
CMC: 6 (6 Points)
Multicolor Level: 1 (1 Point)
Perks: Spellslinger (1 Point), Rarity Upgrader (1 Point), Questmaster (1 Point)
Valor: 27
Score (individual): 327
Score (total): 622 (Lumen) + 327 (Book) = 949
06.04.2019: After a brief taste of freedom from my prison, I have spent 100 Valor to unlock Rarity Upgrader.
06.11.2019: My reach grows. I have spent 100 Valor to unlock Multicolor Level 1.
06.20.2019: Thank you, Rudara. I have unlocked Questmaster.
(Srethi, Mistress of Blades)
#c533a8
#4c0077
"Thank you, my dearies. I appreciate it."
Colors:



Card Types: Enchantment (1 Point)
CMC: 6 (6 Points)
Multicolor Level: 1 (1 Point)
Perks: Spellslinger (1 Point), Rarity Upgrader (1 Point), Questmaster (1 Point)
Valor: 27
Score (individual): 327
Score (total): 622 (Lumen) + 327 (Book) = 949
06.04.2019: After a brief taste of freedom from my prison, I have spent 100 Valor to unlock Rarity Upgrader.
06.11.2019: My reach grows. I have spent 100 Valor to unlock Multicolor Level 1.
06.20.2019: Thank you, Rudara. I have unlocked Questmaster.
Instigating Improvisation 
Enchantment
When CARDNAME enters the battlefield, if you cast it from exile, it becomes a 3/3 red Elemental creature with haste and trample. (This effect lasts indefinitely.)
, Sacrifice a permanent: Exile the top card of your library. Until end of turn, you may play that card.
"You don't need facts and logic to destroy someone - just a lot of creativity." -Srethi, Mistress of Blades
Rating: 10 (amechra)
Future Incursion

Enchantment
Play with the top card of your library revealed.
You may cast the top card of your library if it's a creature card or a planeswalker card. When you do, it gains haste. Return that permanent to your hand at the beginning of your next end step. (It doesn't return to your hand if it isn't on the battlefield.)
"May require time travel? That's not a problem for me." -Vera, Shaper
Rating: 10 (parasign)
The Middle Seal
Enchantment
When CARDNAME enters the battlefield, search your library for a card and exile it, then shuffle your library.
, Discard a card: Put the exiled card in your hand.

, Sacrifice three creatures, Discard three cards: You may cast the exiled card without paying its mana cost.
Rating: 8 (parasign)
Coalition Conjuration

Enchantment
When CARDNAME enters the battlefield, create a 3/3 black and green Elemental creature token with trample and lifelink.
, Discard a card: Create a 3/3 black and green Elemental creature token with trample and lifelink. You can't spend
or
to activate this ability.
Rating: 8 (blueseclipse)
The Warlord's Deception

Enchantment - Saga
I: Put a +1/+1 counter on each creature you control.
II: Until your next turn, creatures target player controls attack each turn if able.
III: Until end of turn, creatures you control must be blocked.
Rating: 9 (parasign)
Knife Party from the previous card set is a 10 (cyberchronometer)
Compulsion to Follow
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and attacks each combat if able.
Whenever enchanted creature attacks, discard a card, then draw a card.
Rating: 10 (neottolemo)
Rule by Blood

Enchantment
Whenever a player casts a spell, they lose 4 life.
Sacrifice a creature or planeswalker: CARDNAME loses all abilities until end of turn. Any player may activate this ability.
Rating: 8 (gurfafflekins)
The Binding of Srethi




Enchantment - Saga
I: Destroy target creature.
II: Return target permanent card from your graveyard to the battlefield.
III: Put four +1/+1 counters on target permanent. If it isn't a creature, it becomes a 0/0 black and green legendary Spirit creature with deathtouch named Srethi the Vanquisher.
Rating: 9 (gurfafflekins)
Bind Soul


Enchantment - Aura
Enchant artifact
Enchanted artifact is a 5/5 black Spirit creature with menace in addition to its other types and abilities.
Whenever another artifact enters the battlefield under your control, you draw a card and lose 1 life.
With every unbound book or sword or hammer that it saw, the soul trapped within grew all the more spiteful - and angry.
Rating: 9 (parasign)
Mark of the Offered

Enchantment
Whenever you sacrifice another permanent, you may pay
. If you do, each opponent loses 2 life and you gain 2 life.
Rating: 10 (blueseclipse)
Chant of Many Names

Enchantment

: Put target legendary card in your graveyard on top of your library.
, Sacrifice CARDNAME: Legendary permanents you control gain hexproof and indestructible until end of turn.
Rating: 9 (amechra)
Blood Soaked Scriptures

Enchantment
, Sacrifice a creature or planeswalker: Draw a card.
At the beginning of your end step, if you drew seven or more cards this turn, each opponent loses 7 life and you gain 7 life.
Rating: 10 (blueseclipse) + 10 (cajun)
Concealing Glamer
Enchantment
Flash
When CARDNAME enters the battlefield, creatures you control gain hexproof until end of turn.
Blue or black spells that target creatures you control cost
more to cast.
Rating: 7 (mrlozano)


Enchantment

When CARDNAME enters the battlefield, if you cast it from exile, it becomes a 3/3 red Elemental creature with haste and trample. (This effect lasts indefinitely.)

"You don't need facts and logic to destroy someone - just a lot of creativity." -Srethi, Mistress of Blades
Rating: 10 (amechra)
Future Incursion



Enchantment

Play with the top card of your library revealed.
You may cast the top card of your library if it's a creature card or a planeswalker card. When you do, it gains haste. Return that permanent to your hand at the beginning of your next end step. (It doesn't return to your hand if it isn't on the battlefield.)
"May require time travel? That's not a problem for me." -Vera, Shaper
Rating: 10 (parasign)
The Middle Seal


Enchantment

When CARDNAME enters the battlefield, search your library for a card and exile it, then shuffle your library.



Rating: 8 (parasign)
Coalition Conjuration



Enchantment

When CARDNAME enters the battlefield, create a 3/3 black and green Elemental creature token with trample and lifelink.



Rating: 8 (blueseclipse)
The Warlord's Deception



Enchantment - Saga

I: Put a +1/+1 counter on each creature you control.
II: Until your next turn, creatures target player controls attack each turn if able.
III: Until end of turn, creatures you control must be blocked.
Rating: 9 (parasign)
Knife Party from the previous card set is a 10 (cyberchronometer)
Compulsion to Follow


Enchantment - Aura

Enchant creature
Enchanted creature gets +2/+2 and attacks each combat if able.
Whenever enchanted creature attacks, discard a card, then draw a card.
Rating: 10 (neottolemo)
Rule by Blood



Enchantment

Whenever a player casts a spell, they lose 4 life.
Sacrifice a creature or planeswalker: CARDNAME loses all abilities until end of turn. Any player may activate this ability.
Rating: 8 (gurfafflekins)
The Binding of Srethi





Enchantment - Saga

I: Destroy target creature.
II: Return target permanent card from your graveyard to the battlefield.
III: Put four +1/+1 counters on target permanent. If it isn't a creature, it becomes a 0/0 black and green legendary Spirit creature with deathtouch named Srethi the Vanquisher.
Rating: 9 (gurfafflekins)
Bind Soul



Enchantment - Aura

Enchant artifact
Enchanted artifact is a 5/5 black Spirit creature with menace in addition to its other types and abilities.
Whenever another artifact enters the battlefield under your control, you draw a card and lose 1 life.
With every unbound book or sword or hammer that it saw, the soul trapped within grew all the more spiteful - and angry.
Rating: 9 (parasign)
Mark of the Offered


Enchantment

Whenever you sacrifice another permanent, you may pay

Rating: 10 (blueseclipse)
Chant of Many Names


Enchantment




Rating: 9 (amechra)
Blood Soaked Scriptures



Enchantment


At the beginning of your end step, if you drew seven or more cards this turn, each opponent loses 7 life and you gain 7 life.
Rating: 10 (blueseclipse) + 10 (cajun)
Concealing Glamer


Enchantment

Flash
When CARDNAME enters the battlefield, creatures you control gain hexproof until end of turn.
Blue or black spells that target creatures you control cost

Rating: 7 (mrlozano)