Up: I like it. It’s a clever way to sneak some Bloodletter into regular Magic, and doesn’t have the repeatable removal play pattern that the Flayer does. Unless, of course, you recur it from the graveyard.
Burly Dervish Creature — Human Rogue This spell can’t be countered. Whenever ~ deals combat damage to an opponent and whenever a spell you control is countered, put a +1/+1 counter on ~. 1/1
moweda : I would have loved to see some more of the un-ness of Bloodletter. Or at the very least it's 2-damage to everything part. I think your mixture is a lot more like the Flayer. Multani's Renegade Creature - Elemental Rebel Protection from nonblack, nongreen creatures At the beginning of each end step, if ~ dealt damage to an opponent this turn, put a +1/+1 counter on it. Spells you control with mana value less than ~'s power can't be countered. "No tree shall fall in this forest!" 1/1 Next: Clown Car + Glowspore Shaman
Ignore... I missed a page, won't have a chance to spend more time for a few hours.
Phyrexian Ymonrah your card is an interesting muddle in that on one hand it simply adds the two effects together, and on the other it does plainly add something to each. Personally I do think the point of the challenge is more to mix the card and I see little reason for the upgrades to the abilities in the sense of making the card make more sense or somehow linking the abilities into a mixture, so I feel that part of your approach is a bit contrary to the spirit of the challenge. As a card I wouldn't normally think that big of a debuff would be acceptable on the first ability, but seeing as bonds of mortality is a thing I guess it is an acceptable ability to have, especially with the bump to rare. The second ability though, while I can see where it's coming from (eventually your opponent runs out of creatures without -1/-1 counters presumably) it seems plainly counter-synergistic. I suppose maybe it's balancing forcing your opponent to sacrifice a creature for two mana on a repeatable effect?
Overall I think the card works as a card, and as an entry to this specific challenge it could probably use more mixing and less adding.
Up: Great muddle of abilities. Really well done. My only issue is it doesn't need to be an artifact creature. I think the Clown Car influence is there without it.
Infiltration Specialist Creature - Human Rogue Wizard ~ can't be blocked. : Target creature gains menace until end of turn. : Each unblocked creature has base power and toughness 4/1 until end of turn. Rakdos needed assistance with more subtle missions. And thus an alliance with Simic was born. 1/4
Up: Interesting muddle. I think it would be nice if it could benefit from its own off-color ability somehow. The flavor sounds unrealistic. Why would anyone Rakdos be interested in a subtle mission?
The Rotten Henge Lengedary Artifact This spell costs less to cast, where X is the greatest power among creature cards in your graveyard. : Add . Mill two cards. Whenever a nontoken creature you control dies, draw a card.
That's a very interesting muddle. It's a shame the first ability is a little countersynergistic with the rest (since you'd like to be able to mill before having to cast the card), but they feel very fitting for a black shift of the henge with some mill incorporated.
Up: Really really nice muddle and a damn fine looking card overall. I think the card works in every combination of the hybrids and is likely balanced. Is it common? Can't tell for sure from your symbol. If so, I think it should probably be uncommon because it is maybe pushed a bit for common and also because it's a great archetype indicator. Otherwise pretty much perfect.
Crystal Sanctuary Enchantment At the beginning of each player's upkeep, they may choose a target permanent you control. If they do, they may search their library for a card with the same name as the target permanent, put that card onto the battlefield tapped, then shuffle. Everywhere you look, you see your face a thousand times over.
Up: Interesting way of combining those two effects. I like how this is symmetric in theory but way better for you since you are going to play your key cards multiple times. Would go pretty crazy in a mirrir match. With that cost I think it would be nice if you were the first to make use of the effect; meaning it could trigger in the end step rather than the upkeep.
Thoughtweft Chaplain Creature - Kithkin Cleric Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever Thoughtweft Chaplain attacks, clash with defending player. If you win, destroy target enchantment that player controls. 2/2
Considering the initial costs of the base cards, this probably didn't need to cost that much. Given the stats it probably wouldn't be two mana, but three would not only be pretty reasonable it'd probably a little on the weak side. As far as being a muddle goes though, it's very well done.
Up: That's super cool all around. I would only change a few things: I'd remove the choose one clause and the +3/+3 option, making it only resurrect and then deal damage at its etb in order to reduce wordiness a bit. Then I would raise the "Equipped creature gets +1/+1" up to "Equipped creature gets +3/+3" to raise its utility beyond its etb trigger, and then I'd raise the equip cost up to and I'd change the casting cost to . A single wording fix: It should be "return a creature card from your graveyard...". One question: How does the "Equipped creature gets +3/+3" option in the choose one work? I find its wording to be a bit unclear, does it last as long as the equipment is attached to the resurrected creature, or does the creature keep the +3/+3 for as long as it remains on the battlefield?
Up: The more I look at this card, the more I think it's actually sneaky powerful. I feel like this is too cheap for colorless to access land recursion, especially with the cantrip still attached and no activation cost. Also, it's a really nice muddle but feels a little too weighted towards Elsewhere Flask. My proposed solution to both of those issues? Make the casting cost .
Echo of Many Sorcery Create a token that’s a copy of target creature, then draw a card for each opponent who controls fewer creatures than you.
I don't think there's any reason for this card to cost this much. Spitting image did cost a lot, but you could replay it over and over. Otherwise it's just a clone cantrip that could turn into drawing more cards than just one against multiple opponents (though, that also means you're contending against more opponent cards anyway and it'll be harder to set it up to where you have more creatures than them). I feel this card could have costed 5 or even 4 if we push it.
Up: Executioner's Capsule is still a fine card so this seems too strong. It's still a pretty easy fix by raising the costs a little though and otherwise it mixes the cards quite well.
Now to somehow add a punishment effect to an already corner-case card...
Phyrexian Sunforge Artifact When Phyrexian Sunforge enters the battlefield each player chooses a color. Whenever a player casts a spell of the chosen color, that player loses 1 life. As the suns’ twilight waned, the last remnant of Mirrodin passed from memory.
Up: I rather like this card for itself. I'm assuming you meant "casts a spell of any chosen color" in which case I think it would be fun to play with and pretty flexible from game to game. There might be memory issues so I might suggest moving it to rare for that reason. But yeah overall I think it's a cool, probably balanced card. Unfortunately I just don't see much muddle here. There is not much sign of Rust Elemental and neither base card had anything to do with "each player chooses." But again, nice job on the card itself.
Qasali Aeronaut Creature - Cat Artificer When ~ enters the battlefield, you may destroy target artifact. If you do, put a flying counter on ~. Sometimes destruction can lead to innovation. 3/4
I can kind of see where you were going there, but I don't think it works very well as a mixture. It's not bad I mean we can see both effects there, but a conditional static effect + a repeatable trigger seem rather underplayed when put together as a one-shot effect. Balance wise the card is good, it's about on pair with with four-mana "ETB destroy target artifact" creatures, with the flying counter replacing the slight flexibility most of them have.
Up: Good muddle. Seems balanced and well playable. You don't need to reveal when putting on the battlefield, everyone is going to see the card.
Plaxcoating Instant If was spent to cast Plaxcoating, create a 2/2 black Zombie creature token. Counter each spell your opponents control targeting a creature you control unless that player pays . Creatures you control have ward until end of turn.
As far as the muddling goes, mixing the counter with the shroud is perfect, and keeping it an instant by reversing the sac trigger with token creating, also using the token creation of the original instant is absolutely brilliant. I'm not sure I like the second and third effects together though, I can see where you're going with it, the second counters spells were cast before this the ward counters stuff in the future, but the effects feel similar and bloated. I'm also not sure if the second wouldn't be redundant with the third.
Post by Phyrexian Ymonrah on Jul 2, 2023 19:02:29 GMT
Nice card, both the aspects of counter and exile, as the stealing permanents is present, just one thing though, there is no need to exile atached to something, you can also say that the permenent exiled with it is copied. At most, nice card.
Seems like a pretty good mixture of the Egg's triggered ability, the spawned dragon's firebreath and Wormtogue's activated ability. Probably would've been more of a mixture if the saccing only increased power, but this works well too. Using a demon was a pretty good choice.
Post by Phyrexian Ymonrah on Aug 6, 2023 23:45:12 GMT
Wowzie, I was sincerely expecting something like this, nice balance to make a X/X, starting at 1 power and toughness. However I would put a more restricted cost in it. Maybe 4UUU. In the end it was very nice.