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Post by Idea on Jan 12, 2023 22:20:08 GMT
(you are supposed to review the card above) That is a pretty excellent blend in right there. I think it really puts together the cards, though I maybe would've reduced the toughness to 4 for balance, but otherwise the balance is pretty good. Also I'm pretty sure you can just word the second ability as "The next time a red permanent you control would deal damage this turn, it deals that much damage plus half of ~'s power instead."
Now, for the cards for this round: And I also made a little thing for vizionarius{Spoiler} Review: A good blend in as well, I think we both went down a similar route. On an initial reading it felt a little cheap for a flash creature with a choice effect, but then I realized those effects only trigger at the beginning of the upkeep, which is a pretty good way to balance it. Also makes the flash have the additional use of playing it just in time to get at least one activation. Card:
Next cards: Leeching Bite and Mind Extraction
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Post by vizionarius on Jan 12, 2023 23:49:43 GMT
Thanks for the feedback and the card, Idea ! Up: Skyscour Observers is an interesting one with hybrids and Eldrazi, but definitely fits the mechanics and the blending of the two cards. Neat mirroring of the "ward" effect from fliers to Eldrazi, and the sac for it feels very fitting, especially due to the Scions's other ability. I'd play it early to cast my big Eldrazi, and late to protect them. Neat design! {Extra}Ka'at Nhit is a really good one too! I like how you kept the "ability while attacking" but made that be lifelink to match the enchantment's effect, but also keeping the trigger on black sources. It really kept true to both effects, really well done! Extracting Bite Sorcery As an additional cost to cast ~, sacrifice a creature with X colors. Target creature you don't control gets -X/-X until end of turn. Target creature you control gets +X/+X until end of turn. Whenever it deals combat damage to a player this turn, that player discards X cards. Note: You choose the value of X as you’re casting this. (See Pie-Eating Contest.) Next: Phyrexian Fleshgorger + Watery Grave
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moweda
3/3 Beast
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
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Post by moweda on Jan 19, 2023 16:42:08 GMT
Up: Very nice muddle. Not sure about formatting on the first line but "X colors" appears to be brand new so nice job on that. I think it's maybe a bit too complex for common. Dimir Attendant Artifact Creature - Golem Menace, Ward - Pay 2 life
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Post by Idea on Jan 19, 2023 17:41:56 GMT
When I saw the cards, yeah, mixing the 2 life into the ward payment was my first thought as well. Giving the creature a mana ability in the non-prototype form was clever as well, and using the Dimir name was a nice way of bringing the flavor together, especially the menace part.
Next up: Council Guardianand Breaker of Armies
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Post by Flo00 on Jan 19, 2023 18:40:34 GMT
Up: Repeatable bounce is pretty strong. Even if it doesn't work on everything, this gets really close to Capsize level annoying. Thank you, my custom commander cube just got another card! Council Breaker Creature - Giant Soldier Will of the council — Whenever Council Breaker attacks, starting with you, each player votes for a creature defending player controls. Each creature with the most votes or tied for the most votes blocks Council Breaker this combat if able. 8/5 Next: Surge of Strength + Rapacious One
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moweda
3/3 Beast
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
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Post by moweda on Jan 20, 2023 7:15:45 GMT
Up: I think it looks like great fun. 5 toughness is low enough for some serious strategizing by players not involved in the combat. Vitaphage Creature - Beast Trample
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Post by gluestick248 on Jan 24, 2023 7:49:06 GMT
Up: I like the X/1 tokens, and the trample on the tokens helps you get damage in. The card looks weak compared to Quartzwood Crasher, but at uncommon it seems fine. Hostile Brontodon Creature — Dinosaur Trample Whenever ~ attacks, you may sacrifice a land. When you do, target creature gets -1/-1 until end of turn for each land you control. 7/7 Next: Coat of Arms + Goblin Machinist
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Post by Idea on Jan 24, 2023 13:04:38 GMT
Honestly, while I see why you put in the sacrifice, it is both counter-synergistic (less -1/-1 and also now the trample isn't getting boosted) and pretty unnecessary at that kind of price. -1/-1 is a good mix of the destroying effect and the -+1/+1 effect though. I think I either would have made it so the blocking creature got -1/-1 for each land, thus removing the sacrifice entirely, or else I would have given more power using the sacrifice.
Next: Serpentine Kavu+ Song of the Worldsoul
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Robot_Face
0/0 Germ
they/them
Posts: 20
Formerly Known As: Robot_Face
Favorite Card: Charging Badger
Favorite Set: Khans of Tarkir
Color Alignment: Blue, Red, Green
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Post by Robot_Face on Jan 27, 2023 4:13:26 GMT
I'm really not a fan of the possibility to whiff by hitting noncreatures with it. I also don't know whether you meant to specify "shares a creature type" or not. Looking at all types it means if you hit a creature it buffs all creatures, otherwise it buffs only artifact or enchantment creatures (or planeswalker creatures, I guess, if you have a gideon). I would run it as a sort of combo piece, where you run a bunch of nonpermanent token makers, Emrakuls or Dracos, and this? The World Serpent Legendary Creature - Serpent God Haste Whenever you cast a permanent spell, copy it. (A copy of a permanent spell becomes a token.)5/5 Next: Setessan Petitioner + Plundering Barbarian
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Post by Idea on Jan 27, 2023 9:43:33 GMT
I'm really not a fan of the possibility to whiff by hitting noncreatures with it. I also don't know whether you meant to specify "shares a creature type" or not. Looking at all types it means if you hit a creature it buffs all creatures, otherwise it buffs only artifact or enchantment creatures (or planeswalker creatures, I guess, if you have a gideon). I would run it as a sort of combo piece, where you run a bunch of nonpermanent token makers, Emrakuls or Dracos, and this? (This post is just a response, please ignore it for purposes of the game) Leaving it as just types was intentional. The idea is precisely that at times you will wiff but you are benefitted by running artifact creatures or enchantment creatures and even planeswalkers with creature-turning abilities by whiffing less. This seemed fair to me as a +X/+0 ability on all creatures can be a pretty big deal.
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moweda
3/3 Beast
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
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Post by moweda on Jan 29, 2023 14:50:16 GMT
Up: First off, haste is out of place. Without that, it really reads clean so nice job overall. However I think it's pretty heavily undercosted compared to the few other cards with this effect, each of which require more total mana expenditure plus some additional rider on the ability (tap, the original spell comes from outside your hand, etc). Obviously play testing would be required to identify the right cost, but offhand my guess would be something like . Petitioning Barbarian Creature - Human Barbarian When ~ enters the battlefield, you may destroy target artifact. If you do, gain life equal to its mana value. 2/2 Next: Sejiri Refuge + Shrapnel Slinger
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Post by Flo00 on Jan 30, 2023 16:58:09 GMT
Up: Simple effect. Would work in most sets. Treacherous Refuge Land Treacherous Refuge enters the battlefield tapped. When Treacherous Refuge enters the battlefield, you may sacrifice a creature. If you do, you gain life equal to its touhgness. : Add or . Its a safe haven only for the cautious.Part Water + Top-Secret Tunnel
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Post by Idea on Jan 30, 2023 18:32:17 GMT
Not the combination I would expect, but a very fitting one nonetheless. While it's not an effect you'd normally want to use it could save you in some cases. Well done.
Next: Heaven's Gate+ Cackling Fiend
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moweda
3/3 Beast
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
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Post by moweda on Feb 6, 2023 18:58:36 GMT
Up: Straightforward muddle. Good art. Outstanding flavor text!! Seriously I love the story the card tells. Prismwake Fiend Creature - Merfolk Zombie Flash When Prismwake Fiend enters the battlefield, one or more target creatures become the color or colors of your choice until end of turn unless any opponent discards a card. 2/1
Next: Charge + Vitality Charm
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Post by vizionarius on Feb 11, 2023 0:58:15 GMT
Up: Would have been nice to have in the card, but the effect feels a lot better in in today's world, so I think that's OK. I think some of the utility of the Fiend is lost in the "unless," since players will likely not care about the color of creatures all that much unless your deck revolves around it, but then there are other options for it. Flash is a nice addition that makes for an interesting trick. Overall I think it's an OK card that borrows from the two original cards but doesn't quite feel like a true blend of them. Vital Charge Instant Choose one-- - Create a 1/1 green and white Human Soldier creature token.
- Target creature you control gains indestructible until end of turn.
Choose one-- - Creatures you control gain trample until end of turn.
- Creatures you control get +1/+1 until end of turn.
Next: Flayer Drone + Tormod, the Desecrator
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moweda
3/3 Beast
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
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Post by moweda on Mar 3, 2023 5:53:59 GMT
It's probably bad form to reply back, but I like this game and it's been dormant for 3 weeks so I hope no one minds too much. Up: Two choices of one-mana effects for two mana, I really think it's clever. I would maybe like to see a little more symmetry in the options for the first choice but that's a very minor issue. Great job! Dromot, the Corpseflayer Legendary Creature - Eldrazi Zombie Whenever a creature enters the battlefield under your control from a graveyard, create a 2/2 colorless Drone creature token with first strike, then each opponent loses 1 life. Partner
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Post by Idea on Mar 3, 2023 13:24:14 GMT
Interesting you chose to put the first strike on the drone instead of the original creature, but the combination of the ETB and leave the graveyard abilities was really well done. The power/toughness is a good way to average it given the cost and the card overall looks balanced. Well done.
Next cards: Purphoros, Bronze-Blooded+ Skeleton Shard
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Post by vizionarius on Mar 9, 2023 0:04:37 GMT
Idea : I like the tie-in of mill to pump, but dissonant feels off, especially on a 2/2. It feels a lot like trample, but only if the other creature doesn't have trample, and with mill instead of damage. Creatures with flanking can get away with being small because they don't care about relative value difference between it and the blocker. If it was a "Whenever a creature without dissonant blocks this creature, defending player mills cards equal to this creature's power" and keep the pump ability as a trigger on mills, then I think it would be a bit cleaner and more versatile. I do like the "millstrike" effect as a mechanic! Skull of Purphoros Legendary Enchantment Artifact Indestructible Creatures you control have haste. , : You may return a creature card that's black, red, or an artifact from your graveyard to your hand. If your devotion to black and red is seven or more, you may return it to the battlefield instead. If you do, sacrifice it at the beginning of your next end step.
Next: Frenzied Devils + Dream Twist
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Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Mar 10, 2023 20:44:24 GMT
I like the activated effect reminds of the new Purphoros a lot, also have the same flavor of Skeleton Shard, in my opinion very nicely done. maybe make the creature gain haste when it enters the battlefield, since the artifact can be exiled. Maybe I an overthinking to much, it is a solid design, I would reduce its mana cost to 1BR, since its activation cost its another 1RB. In the end nice card would play it in my Go-Shintai deck. I like Flashback commanders a lot. Next: Sharktocrab + Shivan Devastator
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Post by Idea on Mar 11, 2023 0:05:55 GMT
For 6 mana I definitely feel this card does too much. Rarity aside this is a buffed Volcanic Dragon on the first line alone. Giving all instants and sorceries flashback is an extremely powerful effect that effectively doubles the use of all of those cards, which is a little offset by the fact your opponents also have it, but then the cost of activation draws you a card, including if you do it yourself, which is a massive draw engine on top of the fact that you probably could take better advantage of the already pretty powerful ability to begin with. And then on top of all this the card mills and can buff itself from that mill, albeit temporarily. 6 mana is way too low for all of this in my view, even at mythic. I think the mixing aspect is interesting in the way you kind of built this sequence and put everything into more what it does to other cards or triggered by other cards. It think it might have been better if you tried a bit more of a mixing approach in this challenge rather than trying to have the card do everything.
Next: Pillardrop Rescuer+ Shanid, Sleeper's Curse
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Post by Flo00 on Mar 11, 2023 1:08:15 GMT
Up: Good muddle. Using monstrosity in combination with the +1/+1 counter trigger is a smart move. Haste upon monstrous is a bit weird since often you want to hold it back your mana to get the most out of . Creates a tension tha tmight be good or not, I can't really tell. You might consider dropping the from the hybrid cost. Aside from some old Orochi tapping and freezing (or stunning as it si called nowadays) is something mainly blue and not green. Pillardrop Scourge Creature - Spirit Knight Menace When Pillardrop Scourge enters the battlefield, return target legendary creature from your graveyard to the battlefield. If its converted mana cost is 3 or less, draw a card. 2/2 Next: Aminatou, the Fateshifter + Lavabrink Venturer
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moweda
3/3 Beast
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
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Post by moweda on Mar 11, 2023 4:37:51 GMT
Up: Menace in mono white is too much of a pie break I'm afraid. Switch one to and I think you've got a pretty nice looking card. Aminathrii, the Venturer Legendary Creature - Angel Child Protection from permanents you own As ~ enters the battlefield, choose left or right. Each player gains control of all nonland permanents other than ~ controlled by the next player in the chosen direction. , : Exile another target permanent you own, then return it to the battlefield under your control. 3/3 Next: Stoneshock Giant and Gatecreeper Vine
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Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Mar 11, 2023 14:58:41 GMT
I think trading permanents at 5 CMC is to powerful, I liked the design, maybe should be a god, instead of an Angel, maybe, but the exile part is ok, I also liked the protection from permanents you own, it is nice. Vampire Cutthroat + Coiling Stalker
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Post by Idea on Mar 11, 2023 15:31:44 GMT
I really like the way you mixed this, starting right away with a giant of vines for flavor which is really nice, but also in the way you switched around the trigger for the land searching (while still keeping it a one-off). The 'reach' I think I can kind of see what you were going for, but I don't feel really fits as either a derivative of the anti-"creatures without flying" ability nor the defender, though the initial impression I got was that it was kind of mixing the two (until I realized that I misread the giant's effect). As a standalone card I think it works pretty well, though monstrosity cost could probably be lowered a tad but definitely not a big deal.
Next: Stomping Slabs+ Kagemaro's Clutch
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Post by Flo00 on Mar 11, 2023 20:06:19 GMT
Up: Cool combination of the cards. I totally like it. Kagemaro’s Slab Instant Reveal cards from the top of your library until you reveal a card named Kagemaro’s Slab. When you do, target creature gets -X/-X until end of turn, where X is 10 minus the number of cards not named Kagemaro’s Slab revealed this way. Next: Haldan, Avid Arcanist + Rise to the Challenge
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Post by fluffydeathbringer on Mar 13, 2023 20:56:52 GMT
up: not super into how complex this is at common but I like the concept itself, could be cool in a draft environment at a different rarity? or in a weird jank casual constructed thing?
Enchantment At the beginning of combat on your turn, target creature you control gains first strike until end of turn. Whenever it deals combat damage to a player this turn, exile that many cards from the top of that player's library. You may play cards exiled with Archivist's Zeal, and you may spend mana as though it were mana of any type to cast those spells.
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Post by Idea on Mar 13, 2023 21:51:21 GMT
Looks like a good mixture, capturing some of the key points of both cards and getting an effect that makes sense for their colors. I think it would probably have been best to put the +2/+0 instead of the first strike if you were to choose only one though, as it makes more sense with the other ability being dependent on the amount of damage dealt. Internal synergy is a good trait in design, generally speaking. Aside from that, the only nitpit is what I presume to be a typo where you named the card "Field Research" but then you have it refer to itself as "Archivist's Zeal".
Next: Bloodletter+ Skirsdag Flayer
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moweda
3/3 Beast
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
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Post by moweda on Mar 13, 2023 22:56:51 GMT
Up: Very well-muddled abilities, but it feels much too powerful. So Opportunity becomes "Draw 8, discard 4"? Yowza. I'm no expert at development so take this with a huge grain of salt but that feels way too strong for 3 mana. My guess, at minimum, is a "discard your hand at EOT" clause and another in the cost. Still, cool card that would be great fun to play. Skirsdag Martyr Creature - Human Cleric Sacrifice ~: Destroy target creature. Activate only if you control three or more Humans. 2/2 Next: Dunerider Outlaw and Multani's Presence
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Post by Idea on Mar 13, 2023 23:12:44 GMT
Up: Very well-muddled abilities, but it feels much too powerful. So Opportunity becomes "Draw 8, discard 4"? Yowza. I'm no expert at development so take this with a huge grain of salt but that feels way too strong for 3 mana. My guess, at minimum, is a "discard your hand at EOT" clause and another in the cost. Still, cool card that would be great fun to play. Skirsdag Martyr Creature - Human Cleric Sacrifice ~: Destroy target creature. Activate only if you control three or more Humans. 2/2 Next: Dunerider Outlaw and Multani's PresenceTo be clear, it’s discard 4 at random. The fact you can’t control which cards you discard makes this effect significantly weaker to the point where I think you could argue in many circumstances it’s really not doing anything (let’s say you have no cards in hand and you draw 4 cards, plus another 4 with this effect and then discard 4 at random. Since you didn’t get to choose which to discard as far as your hand is concerned it’s no different from having plain drawn 4 cards). An effect like this is probably more useful with synergies toward drawing count, discarding or graveyard matters, or maybe trying to dig for combo pieces assuming you have the means to return them from the graveyard in case you need up discarding those pieces, but drawing-based card advantage is effectively null since you can’t pick and choose which cards you’d rather have.
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moweda
3/3 Beast
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
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Post by moweda on Mar 13, 2023 23:57:15 GMT
Up: Very well-muddled abilities, but it feels much too powerful. So Opportunity becomes "Draw 8, discard 4"? Yowza. I'm no expert at development so take this with a huge grain of salt but that feels way too strong for 3 mana. My guess, at minimum, is a "discard your hand at EOT" clause and another in the cost. Still, cool card that would be great fun to play. Skirsdag Martyr Creature - Human Cleric Sacrifice ~: Destroy target creature. Activate only if you control three or more Humans. 2/2 Next: Dunerider Outlaw and Multani's PresenceTo be clear, it’s discard 4 at random. The fact you can’t control which cards you discard makes this effect significantly weaker to the point where I think you could argue in many circumstances it’s really not doing anything (let’s say you have no cards in hand and you draw 4 cards, plus another 4 with this effect and then discard 4 at random. Since you didn’t get to choose which to discard as far as your hand is concerned it’s no different from having plain drawn 4 cards). An effect like this is probably more useful with synergies toward drawing count, discarding or graveyard matters, or maybe trying to dig for combo pieces assuming you have the means to return them from the graveyard in case you need up discarding those pieces, but drawing-based card advantage is effectively null since you can’t pick and choose which cards you’d rather have. Yep I considered that. Should have called out my reasoning about the random discard in my feedback so my bad there. I just think that deck construction would be too easy to take advantage for the reasons you said esp graveyard. Also, if you have cards in hand that you are comfortable discarding, your odds of keeping your combo pieces goes up. So overall yes I agree the randomness of the discard tempers the overall effect but it's still imo beneficial to draw 2, discard 1 even at random vs just draw 1. And with enough upside that 3 cmc feels too small. Ymmv.
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