Up: It’s a neat design, and a good middle of the two cards. The only thing I’d change is it only affecting other creatures, and then adjusting its natural toughness accordingly, but that’s just for consistency with modern templating.
Overclock Engineer Creature — Goblin Artificer Whenever an artifact creature you control becomes blocked, that creature gets +2/+0 until end of turn. 3/2
Post by Nonagon Infinity on Jan 10, 2021 21:45:07 GMT
Up: A pretty good drop in red artifact decks.
Rose, Daughter of Armageddon Legendary Creature - Dragon Plant Avatar As an additional cost to cast this spell, sacrifice a creature Flying When Rose enters the battlefield, destroy all lands. With her every wing flap, a fertile land turns to waste. 4/4
Post by thaneofglamis on Jan 10, 2021 22:22:32 GMT
Up: This card is very simple. It's just Armageddon on an ETB. It doesn't have any mechanical connection to Daughter of Autumn. Why is it a Dragon Plant? Why does it have in its cost? Maybe I'm misunderstanding the flavor, but this card seems messy and pretty boring.
: Add one mana of any color in your commander's color identity.
Sacrifice ~: Exile the top four cards of your library. Until end of turn, you may cast noncreature spells exiled this way. Activate this ability only if your commander's color identity consists of blue, red, and white.
Eldritch Bond: Cool variant of Sanguine Bond, probably tricky to find a deck that wants to run it though. It needs to care about milling the opponent, but also have enough incidental life gain to make it worth running.
Blightsword Warrior Creature - Elf Warrior Whenever Blightsword Warrior deals damage to a creature, you may pay 1 life. If you do, exile that creature. 3/3
Vitalizing Sphere Creature - Illusion Cumulative upkeep—Untap a tapped land you control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Vitalizing Sphere leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of age counters on Vitalizing Sphere. 2/2
Works a bit like Braid of Fire. You have to be able to use your lands during upkeep. Also it explodes if you don't have enough lands. I was thinking about making it 1/1 with +1/+1 for each age counter, but that was a bit too much text for one card.
Up: The Braid of Fire comparison is apt. Reminds me of Wilderness Reclamation as well. I probably would be scared to run this because of the big X/X flier
It's always tough doing these with lands. I tried a few ways to make this work, and ended up with...
Seismic Flats Land - Mountain Plains (: Add or .) Seismic Flats enters the battlefield tapped. : Transform Seismic Flats. 4/4> // Geyser Elemental Creature - Elemental When this creature transforms into Geyser Elemental, put target creature on top of its owner’s library. 4/4
Up: A really solid execution of a really difficult combo, and it feels like it tells a story—pressure builds up under the flats, geyser bursts and sends a creature flying. The transform trigger just being five mana doesn't feel very exciting, but it's probably the best option over something like pressure counters making an already-complex card more wordy. All in all, great job!
Return target creature card from your graveyard to the battlefield with a +1/+1 counter on it. Target players mills cards equal to that creature’s power.
Up: Nice and simple card. I like that it can mill you for benefit or an opponent to deck them.
Meat Slinger Creature - Goblin Warrior Sacrifice a Goblin or Sliver: Meat Slinger deals 1 damage to target player or planeswalker and you gain 1 life. “If they breed like rabbits, there is not much harm in using some as ammunition chief said.” 1/1
Up: Pretty powerful card, as is to be expected of a free sac outlet. The closest I could find in each tribe was Sling-Gang Lieutenant and Cautery Sliver. I don't actually know whether either of those gets run by their respective tribal decks but this is an upgrade of both.
Mirrored Surface Instant Gain control of target spell that targets only an artifact you control. You may choose new targets for it.
Up: Interpreting the Vine Kami as plant wall is an interesting way of thought. I didn#t think there would be many cards this cares about, but 13 isn't actually that bad. Official cards usually let the creratures with defender "attack as thou they didn't have defender." It has the additional benefit, that you can still activate your Portcullis Vine.
Science Fair Defenders Creature - Human Guardian When Science Fair Defenders enters the battlefield and at the beginning of your upkeep, roll a d8. On an 8, roll two more dice. On any other result, put the indicated counter on Science Fair Defenders: 1 — -1/-1 2 — Defender 3 — Vigilance 4 — Lifelink 5 — First strike 6 — Flying 7 — +1/+1 4/4
A d6 just didn't have enough modes to satisfy my needs. Note that I put lielink on 4, as a nod to gaining 4 ilfe. (Also it has 4 power.)
Up: Well done. With that name, it wouldn't look out of place in Unfinity. I only would have picked a d10 instead to raise the chances to get -1/-1 counters and +1/+1 counters to 1-2 and 8-9 in order to increase its unpredictability a bit.
Creature - Elemental
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card.
You gain life equal to that card's toughness, then add one mana of any of that card's colors.
Put the revealed cards on the bottom of your library in a random order.
Up: At first I thought this card was a bit of a bend because the random digging for a creature didn't feel green, but a quick scryfall search indicates that red and green get that sort of effect in about equal amounts.
Kobold High Priest Creature - Kobold Cleric Exile ~ and three other Kobolds you control: You may reveal a Dragon card you own from outside the game and put it into your hand. 1/2
Not much to say on flavor here since neither card has much, and yours does mismatch a 'big beast' with 'something from Erebos'. Growing in power by discard a creature card which also fuels the cumulative upkeep was a clever idea, however, I do feel this card is a bit too strong on account of those initial stats. 6/6 for 3 is just too much without a much more serious drawback than that cumulative upkeep, especially when paying it increases those even further and it has trample on top, which I don't think this card should have as a mish-mash both because neither of the originals had it and also because it gives a much greater advantage to have those big stats that skews balance even further.
Eatherwhile Trooper Creature - Aetherborn Soldier Discard a creature card: You get (two energy counters), then you may pay any amount of . Eatherwhile Trooper gains trample and gets +1/+1 until end of turn for each paid this way. Activate only once each turn. 2/2
Up: Nice change in the name and a good simple adaptation of the energy mechanic. Only complaint is that Trample isn't really monoB. Feels like it needed to stay GB.
Rakdos Gravefest Enchantment Whenever a Zombie you control attacks, it gets +2/+1 until end of turn. Hellbent — As long as you have no cards in hand, if a Zombie you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Up: That card is a good combination of the two prompt cards with the essential mechanics of the second attributed only to zombies in return for removing the Rakdos downsides of self-pinging. The only thing I would change is maybe raising the cost by since you are removing a downside and getting an even bigger buff. And while it's true that downside it's often something the deck playing it may ignore, that's different from having the ability to make your deck so that your creatures always get the buff anyways.
Up: So it's a bodyguard in two possible different ways! Very neat muddle, though with the amount of things it can actually do I can't help but wonder it it'd need to be a rare for limited purposes since it can easily turn any random mana dork into your next game ending threat.
Lightmine Guardian Creature - Elemental Whenever one or more creatures would be dealt damage for the first time each turn, that damage is dealt to ~ instead. , : Remove X damage marked on ~. It deals damage equal to the amounted of damage removed this way to target tapped creature you don't control. Activate only once each turn. 2/6
The above card is an interesting combo of the two traits. Not having flying unless you have three artifacts and not phasing in unless you have three artifacts have a pushed but clever connection because you don't have flying if you don't exist The cost may even be very well balanced because while these colorless artifact creatures tend to be overcosted in mana value to compensate not fitting in any one color, the fact that this phases out and has a condition to return gives you more leeway to make its stats higher without making this card either too strong by just flatting it, nor making the condition one you can't reasonably sustain.
Up: Neat creature that feels like a great blend of the two creatures in the prompt. Metalcraft becomes more important (for it to even be around as opposed to just flying) but once you reach that threshold it remains in play. Appropriate even to being common.