|
Post by theunderscore on Sept 19, 2018 16:11:32 GMT
Common #9:
|
|
|
Post by shiftyhomunculus on Sept 19, 2018 16:24:31 GMT
Common 10/10.Gusman Deacon Creature - Human Rogue Genesis - When Gusman Deacon enters the battlefield, if you've drawn two or more cards this turn, return target creature to its owner's hand. "First creations are seldom perfect. We must be willing not merely to write, but to rewrite."2/3
|
|
|
Post by fluffydeathbringer on Sept 19, 2018 16:54:48 GMT
Fast and excellent turnout so far! Thank you!
|
|
|
Post by Neottolemo on Sept 19, 2018 17:10:21 GMT
Uncommon 1/3.
Heated Sauna Artifact : Add . , Sacrifice Heated Sauna: Untap X target nonland permanents you control. , Sacrifice Heated Sauna: It deals X damage to each creature without flying.
|
|
|
Post by viriss on Sept 19, 2018 17:26:37 GMT
|
|
|
Post by theunderscore on Sept 19, 2018 17:40:49 GMT
Uncommon #3:
|
|
|
Post by shiftyhomunculus on Sept 19, 2018 19:13:05 GMT
|
|
|
Post by fluffydeathbringer on Sept 19, 2018 21:24:55 GMT
Wow, so quick! Contest closed for judging in 24, in case anyone wants to edit.
|
|
|
Post by fluffydeathbringer on Sept 20, 2018 21:40:53 GMT
Timespiraled : Fragment of Divinity is just a solid common all around; I like that you've introduced a small "the divine matters" tribal theme across all rarities. 4/5.
Fleur : Cleanse as a more lore-fitting super-Exploit is a good design choice even though the card does rather require you to do the cleanse to be any good, and the flavour text of Bahet's Earthwarden is also rather nice. Another solid common (and hey, the first sapient creature's not a Human! Nice!) 3/5.
Fermat : Ni'Ama's Assessor's effect flirts with the boundary between common and uncommon but doesn't quite cross it, a design element I can appreciate. Bit too efficient statwise considering Bartizan Bats seems the new 3B flier norm, but the flavour compensates. 3/5.
viriss : Firewheel Gamble, however, does rather definitely cross the common/uncommon border in my view -- into a rare, even. Although I do like me some MTG RNG, I can't rate this higher than a 2/5. Choir of Sha'Iv would also fall into the territory of rare in my sight in terms of both its complexity and its swing factor. An interesting design when the little sliver label of uncommon is taken off, but my cautious side makes me think it can get too high too cheaply, especially considering the tokens stick around; 1URW gets you one haste flier, 2URW gets you three, 3URW (the cost it would probably get cast at) gets you six, and 4URW gets you ten. 3/5. Total result: 2.5/5
ZephyrPhantom : Divine Endurance's introduces a subtle bit of intrigue to the set's world that would no doubt be expressed fully in a rare or mythic, and/or perhaps be the crux of a potential Mious set's narrative. This kind of flavour seeding is appreciated. The design itself is far less enticing, being just a functional reprint of canon card Adamant Will. But since in the context of a booster pack that's less of an issue, this evens out to a 4/5.
theunderscore : Even in the context of a wedge set, I can't think of Mist-Rite Mystic as a common, however versatile the design itself may be. Ordinarily I don't dock points for presentation, but flavour text being in quote marks but having no attributed speaker is a personal wonk that detracts from the experience (even if this entry, too, refuses to fall to unthinking Human-normativity). 2/5. Appeal to the Heavens introducing Convoke, carrying on the theme previously established by Timespiraled, and being a more rarity-fitting design would net it a 3/5 despite the presence of the flavour text issue; however, its lack of a reveal clause (which is rather needed when tutoring a specific kind of card) is a presentation issue I can't forgive. 2/5. Cleanse Heresy gets a little higher with its simple efficiency, gaining a 3/5. Final verdict: 2.3333333.../5
Icarael : The defiance of Human-centrism continues! I can appreciate that. Acolyte of Adversity's glass-cannon statline, rarity-proper, yet efficient effect, and simple and clean flavour net it a 4/5 rating.
shiftyhomunculus : Gusman Deacon being a Rogue despite displaying no rogueishness whatsoever detracts from the design, but Genesis and the flavour text make up for that little dip. 3/5. Anarchy Vow is definitely my kind of mythic: big, dumb, flashy, and RNG. The FT sounding more like something someone'd say rather than a description by a narrator doesn't drag it down from a 5/5. Final verdict: 4/5.
Neottolemo : I can appreciate Mious having Saunas all of a sudden both as a neat flavour swerve and as a Finnish thing. The effects are flavourful and versatile, but the second may be a tad overefficient, given how you can spend the Heated Sauna's own mana towards it... 3/5.
The winner is Timespiraled, followed in no particular order by Icarael and shiftyhomunculus.
|
|
|
Post by Timespiraled on Sept 21, 2018 19:25:35 GMT
|
|
|
Post by viriss on Sept 21, 2018 20:01:36 GMT
Common 2/10 Solflare Instant Solflare deals 1 damage to each artifact creature. Draw a card.
|
|
|
Post by gateways7 on Sept 21, 2018 22:02:00 GMT
|
|
|
Post by theunderscore on Sept 22, 2018 0:13:47 GMT
Common # 4:
|
|
|
Post by fluffydeathbringer on Sept 22, 2018 11:37:55 GMT
let's put some fight into this set about fighting (common 5)
Scrapwarren Supremacy Sorcery Put a +1/+1 counter on target creature if it's an artifact. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.) A will of steel can carry you far, but a body of steel carries you further.
*makes normal 40 card deck but loads deck with 20+ myr servitors for a potential blowout of force-discarded myr servitors in lategame*
|
|
|
Post by viriss on Sept 22, 2018 13:33:45 GMT
Refactor Sage Creature - Human Artificer When Refactor Sage enters the battlefield, draw two cards, then discard a card. 2/2
|
|
|
Post by Neottolemo on Sept 22, 2018 13:40:44 GMT
fluffydeathbringer : I'm glad you liked the sauna! I knew I wanted to make a card that had something to do with Mious's climate this time around, and I thought a sauna would be appropriate. By how much do you think I should increase the second ability's cost? Would be enough, or should it go to or beyond?
For the current pack:
Gearcrusher Hidalgo Creature - Human Knight Gearcrusher Hidalgo can't be blocked by creatures with power 2 or less.
Salazar Sinter's court constantly wanders the Scrapwarrens, without a fixed abode. They have been forbidden from taking part in the official tournaments because they refuse to consider it a neutral zone.
3/2
Common 7 out of 10!
|
|
|
Post by fluffydeathbringer on Sept 22, 2018 14:42:35 GMT
x2 would be fine I think
|
|
|
Post by theunderscore on Sept 22, 2018 14:52:49 GMT
Common #8:
|
|
Icarael
0/0 Germ
Don't call it a comeback-- I've been here for years!
Posts: 33
Favorite Card: Coiling Oracle
Favorite Set: Ravnica: City of Guilds
Color Alignment: White, Blue, Red
|
Post by Icarael on Sept 23, 2018 5:25:37 GMT
Common 9/10 Rustshank Brutalizer Creature- Orc Warrior Disassemble (When this creature enters the battlefield, you may sacrifice another creature or artifact.)When Rustshank Brutalizer disassembles a permanent, put a +1/+1 counter on it. Survival in the Scrapwarrens is often decided by the smallest sliver of sharpened bone or metal.3/3
|
|
|
Post by Neottolemo on Sept 23, 2018 8:18:53 GMT
Thank you!
Icarael: You seem to have skipped a number; the Brutalizer is actually common number 9!
|
|
|
Post by ZephyrPhantom on Sept 23, 2018 9:28:20 GMT
For a plane featuring Myr, there sure aren't a lot of Myr. Common #10Ordinance Myr Artifact , Sacrifice an artifact: ~ deals 1 damage to any target. 1/1
|
|
Icarael
0/0 Germ
Don't call it a comeback-- I've been here for years!
Posts: 33
Favorite Card: Coiling Oracle
Favorite Set: Ravnica: City of Guilds
Color Alignment: White, Blue, Red
|
Post by Icarael on Sept 23, 2018 10:16:54 GMT
Neottolemo: Edited. Okay, signpost uncommon time. Kor Platecrafter Creature-- Kor Artificer Whenever an artifact is put into your graveyard from the battlefield, you may put a +1/+1 counter on target creature you control. Many engineers enter her hovel with scraps of metal in hand and come out with pieces of finely-machined armor.2/3
|
|
|
Post by Neottolemo on Sept 23, 2018 10:45:49 GMT
Creature - Kavu Disassemble (When this creature enters the battlefield, you may sacrifice another creature or artifact.)
When Scrapwarrens Kavu disassembles, you may have it deal damage equal to its power to target creature. 4/3
EDIT-Forgot the number. This is uncommon 2 out of 3! We're missing another uncommon, then a rare or a mythic!
|
|
|
Post by burntsquirrelman on Sept 23, 2018 16:33:02 GMT
Uncommon 3 Disassembly Line Enchantment Whenever a creature you control disassembles a non-token non-creature artifact, create a colorless 1/1 Myr artifact creature token.
|
|
|
Post by fluffydeathbringer on Sept 23, 2018 17:45:28 GMT
And to close things off:
Myriad, the Composite Champion Legendary Creature - Myr As Myriad, the Composite Champion enters the battlefield, sacrifice any number of other Myr. Myriad enters the battlefield with a +1/+1 counter on it for each Myr sacrificed this way.
Whenever Myriad attacks, choose one -- - Add for each counter on Myriad. Until end of turn, you don't lose this mana as steps and phases end. - For each counter on Myriad, it deals 1 damage to any target. - Return up to X Myr cards from your graveyard to your hand, where X is the number of counters on Myriad.
1/1
|
|
|
Post by theunderscore on Sept 23, 2018 17:52:16 GMT
Rats, I was just about to submit the fourteenth card, too. Oh well, I'll just have to be quicker next time, eh?
|
|
|
Post by Timespiraled on Sept 23, 2018 19:22:41 GMT
Viriss - Solflare: Definitely a cool card, but the cantripping and mass damage is probably not something you want at common, since it hoses the Servitors really well. Instant speed too on top of that.
Viriss #2 - Refractor Sage: Definitely a neat card, a mega-loot on enter the battlefield fits the theme of a "scrap world" very well. This is more of a common than your first entry so good job!
Gateways - Scrapform Powersuit: Vehicles would probably make it here and I like how both the crew and ability play really well with the servitors. At cmc 3 I think it's well balanced for a strong solid common.
TheUnderScore - Deepwarren Pit: Simple, clean, efficient. Fills up your yard for recursion type gameplay I'd assume. Might be a tad weak but it does what it's meant to do.
TheUnderScore #2 - Rapacious Combatant: A nice take on the "Nantuko Husk" ability. A bit similar to the Vehicle but it's different enough. I quite like it and the "sac 2 in any combo" is a really neat trick.
Fluffy - Scrapwarren Supremacy: Nice card, another clean common that fills both the thematic and mechanical conditions of the set. I like it.
Fluffy #2 - Myriad, the Composite Champion: That does a heck of a whole lot for 1 mana. Super powerful and flexible, but being able to continuously bring back every Myr that died is scary! Super flavorful and I'm glad to see at least one more card referencing "bot on bot" combat, since that was the main theme.
Neottolemo - Gearcrusher Hidalgo: Great flavor, great casting cost vs P/T and great ability. Also love how you've given it amazing lore on top of that.
Neottolemo #2 - Scrapwarrens Kavu - Dominaria is leaking into Maquina it seems! Good use of the Disassemble keyword, and a really solid card. A top pick in draft.
Icarael - Rustshank Brutalizer: Disassemble as a new "kicker" is neat. Not sure how much design space there is with it as a keyword but I like the card. It is another "sac a thing, to put a counter" but that fits the theme, even if it's a bit much now with 2 other commons doing it.
Icarael #2 - Kor Platecrafter: Great arcun! Well costed, good P/T and lets you grow your field. +1/+1 counters work well with the Fight card made by fluffy and I like the idea of GW growing as their pieces fall apart.
Zephyr - Ordnance Myr: Yay Myrs! I like it, it's a colorless Prodigal but with a "must sac artifact" clause. Great card, but comparing it to Mortarpod, it should probably be uncommon in this set.
Burntsquirrelman - Disassembly Line: The obligatory 5 mana red enchantment with the set mechanic appears! It definitely fits, but it probably would need to do a bit more if I'm paying 5 mana. Maybe just working on flat out sacrificing? Love how you worked with Disassemble though.
Some great cards, wish there'd been a bit more of the "robot vs robot fighting arena" present but I really like what y'all did, especially given the wonky concept.
First Place: Neottolemo for some really great flavorful cards that played well with the set theme of Servitors. Second Place: Gateways for a sweet Vehicle with two modes that play well with Servitors.
|
|
|
Post by Neottolemo on Sept 24, 2018 15:05:12 GMT
Thanks! I am glad you liked my cards! The next booster pack is called Holy Weapons. Forge a Pact Instant Put a +1/+1 counter on each creature you control. "Five heroes and five dragons, against the Empire of One."
|
|
|
Post by theunderscore on Sept 24, 2018 17:05:02 GMT
Common #2: An attempt to build on the lore that we're constructing here. Hopefully this one is playable.
|
|
|
Post by fluffydeathbringer on Sept 24, 2018 20:21:17 GMT
Common 3:
Desolate Vigil Enchantment - Aura Enchant creature Enchanted creature gets +2/+2. As long as you control no other creatures, enchanted creature gets an additional +1/+1 and has " : This creature gains indestructible until end of turn." "I know I guard but barren soil and gravestones. Kosei has taken everything else from me. He will not take my duty." --Saramenta, before joining the Pact
|
|