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Post by fluffydeathbringer on Aug 14, 2018 18:49:32 GMT
Your next setting is Vasille, a world of beauty, refinement, and endless competition. Whether in the arts of combat and magic or the more mundane pursuits of everyday life, every community strives to impress both their rulers and the Soul of Vasille that wanders the world and bestows its favour to whom it deems most deserving. In pursuit of perfection, communities barricade everything and everyone wild, insufficient, or unseemly outside their boundaries, forcing the exiled to fend to themselves in the untended wilderness... and in the distance, a sealed - yet sometimes utilized by the unscrupulous - realm of demons, horrors, and other beings of the dark trembles against its prison and threatens to boil over into the rest of the world...
Your first common is:
Pristine Preacher Creature - Human Cleric Lifelink
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) He preaches of prestige only to obtain it for himself.
1/3
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Waffle
0/0 Germ
Wow! I'm a 0/0 Germ! That's the nicest thing anyone's ever said to me...
Posts: 11
Favorite Card: Vorel of the Hull Clade
Favorite Set: Khans of Tarkir
Color Alignment: Blue, Black, Green
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Post by Waffle on Aug 14, 2018 19:55:35 GMT
Cunning Renegade Creature - Human Thief Whenever Cunning Renegade deals combat damage to a player, gain control of target artifact that player controls, with converted mana cost 2 or less. “Ooh! Shiny!” 1/2
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Post by gateways7 on Aug 14, 2018 20:36:09 GMT
Common #3:
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Waffle
0/0 Germ
Wow! I'm a 0/0 Germ! That's the nicest thing anyone's ever said to me...
Posts: 11
Favorite Card: Vorel of the Hull Clade
Favorite Set: Khans of Tarkir
Color Alignment: Blue, Black, Green
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Post by Waffle on Aug 14, 2018 21:28:32 GMT
Hardened FortificationsLand Entrenched Fortifications enters the battlefield tapped. : Add to your mana pool. , : Target creature you control gets +1/+2. "Our defenses must be impenetrable to appease the great Soul!" - General Raniz
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Post by viriss on Aug 14, 2018 22:22:22 GMT
Common #5A little something to help the renown.
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Post by gateways7 on Aug 15, 2018 2:40:21 GMT
Common #6:
Figured we needed some scry for the clash and bonuses for making renown creatures more easier to get in with.
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Fermat
8/8 Octopus
Posts: 436
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
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Post by Fermat on Aug 16, 2018 3:12:47 GMT
Common #7
Disdainful Dismissal Sorcery Put target creature on top of its owner's library. If that creature's power and toughness aren't equal, instead put that creature into its owner's library third from the top. "Begone, you unsightly thing." —Alicia, kallomancer
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Post by fluffydeathbringer on Aug 19, 2018 21:07:25 GMT
Any more? If not, I'll judge in 24.
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Post by viriss on Aug 20, 2018 0:57:22 GMT
Common #8
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Fermat
8/8 Octopus
Posts: 436
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
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Post by Fermat on Aug 20, 2018 3:05:39 GMT
Common #9 Sentry Tower Artifact — Fortification Fortified land has " : This land deals 1 damage to target attacking creature." Fortify (: Attach this Fortification to target land you control. Activate this ability only any time you could cast a sorcery.) "For Vesille's continued perfection, we fight." —Huress, commander of the Knights of the Wall
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Post by Fleur on Aug 20, 2018 4:16:37 GMT
Persecuted Plaguemaw Creature - Horror Lifelink CARDNAME can't block renowned creatures. "May the wicked cower in fear once more." --Serona, High Anoiter4/3
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Fermat
8/8 Octopus
Posts: 436
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
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Post by Fermat on Aug 20, 2018 6:03:59 GMT
Uncommon #1
Protracted Pursuit Instant As an additional cost to cast ~, sacrifice a creature. Put three +1/+1 counters on target creature. If it isn't renowned, it becomes renowned. "The path to fame is far too arduous. The path to infamy is much quicker, albeit messier."
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bagz
1/1 Squirrel
Posts: 91
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Post by bagz on Aug 20, 2018 16:54:14 GMT
Uncommon #2
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Post by fluffydeathbringer on Aug 24, 2018 17:02:14 GMT
Can we swing one last uncommon and a rare?
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Post by viriss on Aug 24, 2018 17:20:42 GMT
War Table Plans 3 Artifact (uncommon) At the end of each combat on your turn, if three or more combat damage has been dealt to players this turn, untap target creature you control and draw a card.
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Post by Neottolemo on Aug 24, 2018 18:24:06 GMT
Can we swing one last uncommon and a rare? this is so sad alexa
Legendary Enchantment Whenever you cast another spell from anywhere but your hand, create a 4/4 black Demon creature token with flying. It has "Whenever this creature deals combat damage to a player, you may pay 4 life. If you do, draw 4 cards."
EDIT - Removing flavour text for text length concerns. Was:
"Hush. Did you hear that? Is that... knocking? From the other side?" -Latem, guard to the Seal
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Post by fluffydeathbringer on Aug 24, 2018 19:56:21 GMT
radical. judging within 24, get them edits in
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Post by fluffydeathbringer on Aug 25, 2018 20:30:49 GMT
Judging time! I'll be judging on an entrant basis, with entrants with multiple cards having their cards judged as one single entity.
Waffle : Cunning Renegade's effect (repeatable permanent artifact control) is far from common level, and statting it lower doesn't help that much. The flavour also leaves something to be desired, being a rather generic thief-type person that doesn't really tie to the plane at all. 1/5. While I won't take off points from most typos, Hardened Fortifications' ability, as written, gives the P/T boost permanently, which, again, isn't common in the slightest. At least the flavour is better this time. 2/5. Total score: 1.5/5
gateways7 : Cutthroat Champion boasts an interesting style of evasion and is, I believe, properly balanced around it; while repeatable discard is suspect at common level, this kind can, perhaps, be called an acceptable red flag. The flavour is succinct, yet thematically resonant. 4/5. Accolades for the Soul's design purpose of fitting in with pre-established mechanical themes goes much appreciated, and the idea of making renown creatures less appealing to block through +1/+1 counters is an interesting design philosophy. The flavour is a bit disjointed; the card represents accolades for the soul, yet the flavour text indicates the card to be an act of acknowledgement from the soul. 3/5. Total score: 3.5/5
viriss : The introduction of clash in Ambitious Gamble suits the world well, and it being one of my favourite underappreciated mechanics increases the entry's appeal. A simple and clean common, altough the flavour text feels like it needs some quote marks around it. 4/5. Initiate of Vasille introduces the implication of a religion centered around the soul of the world; I appreciate this entry for expanding the flavour blurb beyond what I initially provided. The card itself, however, is a bit less pleasing: why would I ever, even in Limited, play a 1GG 2/3 creature that can only attack under highly specific conditions when I could play either a stronger defender or a stronger attacker? An effect this complex is hard to accept as a common, either. 2/5. War Table Plans has a versatile hoop for its effect, lending it a good gameplay dimension. The flavour, however, leaves something to be desired; war against whom? 3/5. Total score: 3/5
Fermat : The invocation of the Lorwyn elves' hate against unequal power and toughness in a world likewise obsessed with perfection in Disdainful Dismissal is a subtle reference I can appreciate; the card itself is also a simple and clean package, even if slightly veering towards uncommon territory with its potential effectiveness. 4/5. Fortifications are an unexpected, but not unwelcome, addition to the whole; however, repeatable damage to attacking creatures is iffy enough at common that I can't help but let it detract from the score. 2/5. Protracted Pursuit makes me realize that Origins could've done more with its renown interactions, and thus hits a welcome spot. The effect is balanced enough, but the flavour is the strong suit of this entry, expressing the darker side of a fame-driven world. 4/5. Final score: 3.33333333.../5
bagz : Blind Swordsman, while a cool trope to express, is mechanically... far less cool. A creature with renown that can only become renowned through either outside help or its 2UU activated ability has no right to cost as much as 2U, given how its combat damage effect is a measly scry 1. The fact that it only becomes 2/3 through its so hard-to-reach renown trigger is the cherry on top. 1/5. (If you want to evoke the drawback of blindness, perhaps make a creature with power and toughness above what it'd regularly possess, but with some kind of drawback like "can't attack alone"?)
Neottolemo : Kudos for finally representing one of the flavour hooks of the prompt; I thought that one would go ignored. As an entry, A Crack Through the Seal deserves its legendary status with an effect that would be devastating in multiples and a flavour implication that would surely shake the status quo of a potential Vasille block. Making the demons a kind of mini-Griselbrand is a nice touch that sets the tokens apart from the kind of generic big fliers other cards would produce. The card could perhaps be 2BB, though. 4/5
EDIT:
Fleur: Although Persecuted Plaguemaw's "big thing with drawback" archetype is one I appreciate, its drawback is too incidental to justify its large life swing at common. 2/5.
The winner is Neottolemo, followed by gateways7.
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Fermat
8/8 Octopus
Posts: 436
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
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Post by Fermat on Aug 27, 2018 3:50:44 GMT
Thanks for the feedback, fluffydeathbringer. Really shot myself in the foot with that fortification... I was so inspired by the idea of including the mechanic that I submitted such a forced card.
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Post by Neottolemo on Aug 29, 2018 17:25:32 GMT
Thanks for the win. But I'm sorry, I haven't got a clue what set concept to pick. Let's pick a few words instead. Anguish, cold, cliffs, political divisions (a splintered land: some conspire for unification; they want to be united, but who gets to rule?; no one has experimented with democracy there yet, it's a foreign art). As for the inhabitants, there are more than just humans. Scuttling scarab people which are hunted down for sport, antelope people from the desert far South that worship a cult of retribution - they send their ambassadors to the Northern petty kings, and do not complain about the cold; sentient monkeys in the ever snowy peaks that can steal your senses - but have so much wealth and so much knowledge - they say that they borrowed it, too, but the sources got lost: something about the wind, the mud, the depths of the ocean. Something lives in the dephts as well - but no one has ever seen it and survived, none of the kings know anything, though some conspirers are interested - would it help? Doubtful, but it's in their nature to be curious - they've never been in power, they're scrounging for ideas, not sitting still peacefully. The situation is bound to change at any time now - but in what direction?
First common (nine commons, three uncommons, and one rare/mythic remain):
Anguished Chill Instant Tap up to two target creatures. If a creature died this turn, they don't untap during their controller's next untap step. Draw a card.
Frederick was used to the cold weather, but the sight of the sacrifices in the snow was something new, and gave birth to a cold that suffused through his whole being.
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Post by viriss on Aug 29, 2018 18:19:39 GMT
Common #2 Darkwater Lurker Creature - Horror You may cast Darkwater Lurker from your graveyard, but not from anywhere else. Cycling ( , Discard this card: Draw a card.) 1/1
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Post by ZephyrPhantom on Aug 29, 2018 19:21:22 GMT
Common #3: Veinburst Ambush Instant Destroy target creature. Its owner creates a 2/2 black Insect creature token. For when your enemies bug you a little too much.
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Post by theunderscore on Aug 29, 2018 20:17:27 GMT
Common #4: Attachment DeletedYukk-Yakkar War Priest Creature - Human Warrior Cleric Lifelink Threshold - Yukk-Yakkar War Priest gets +1/+1 and has protection from black. (You have threshold as long as seven or more cards are in your graveyard.)“My ancestors watch over me, heathen. Your twisted spells cannot overcome their blessing.”2/2
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Post by viriss on Aug 29, 2018 21:09:50 GMT
Common #5 I tried to show the "hunted for sport" by giving a prize on death, but at a lower cost to play. Scythe Scuttler Creature - Insect Warrior Trample When Scythe Scuttler dies, each opponent draws a card. 4/3
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Post by Neottolemo on Aug 29, 2018 21:23:51 GMT
viriss: Your Scythe Scuttler is actually common #5, counting mine. But also, I wanted to thank everyone for beginning to submit so quickly!
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Post by theunderscore on Aug 29, 2018 21:35:50 GMT
Common #6: Attachment DeletedInconstant SoldierCreature - Human Soldier
When a creature you control dies, target opponent gains control of Inconstant Soldier.
“In the harsh North, men follow the strongest, and loyalty last only as long as the strength of the King.” 2/2
This was designed to showcase the fact that the Northern Kings have a tenuous control over their men, and the soldiers only serve the King who seems that he's on the winning side. Loyalty is fleeting in the harsh lands of winter.
Mechanically, this works interestingly with the other cards in the set. On one hand, it has dissynergy with self-sacrificing cards - but on the other, if your opponent is also killing their own stuff, they'll be giving it back to you quickly too.
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kinotherapy
6/6 Wurm
stupid kor i just fell out of the floor
Posts: 322
Favorite Card: Ruthless Raider
Favorite Set: Rising Tides
Color Alignment: Blue, Black, Red
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Post by kinotherapy on Aug 29, 2018 22:20:06 GMT
First time trying this thread because I'm not good at working in specific planes (even my own) but I will give it a shot Common #7 Simian Confounder Creature — Monkey Wizard , Sacrifice Simian Confounder: Draw two cards. They appear to burst into puffs of snow as soon as we spot them. We have no idea why they do this, but by God, if it isn't frustrating. Terro, Anovar ambassador3/4 le monke Fun fact: with most monkeys retconned into being apes, there are only 9 monkeys in MTG, and 4 of them are from unsets.
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Post by viriss on Aug 29, 2018 22:45:47 GMT
Common #8 Torchbearing Villager Creature - Human Survivor When Torchbearing Villager dies, each opponent that controls more creatures than you sacrifices a creature. 1/2
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Post by gateways7 on Aug 29, 2018 23:29:57 GMT
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Fermat
8/8 Octopus
Posts: 436
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
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Post by Fermat on Aug 30, 2018 1:05:20 GMT
Common #10
Pronged Avenger Creature — Antelope Berserker Flash This spell costs less to cast for each 1 damage dealt to you this turn. ~ attacks each combat if able. "There is no easier way to an early grave."4/3
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