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Post by ZephyrPhantom on Sept 24, 2018 22:22:40 GMT
Common 4: Balm of Soothing Artifact - Equipment Equipped creature gets +1/+1 and has “ , Sacrifice Balm of Soothing: Target creature gets -3/-0 until end of turn.” Equip
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Post by gateways7 on Sept 24, 2018 22:26:10 GMT
Common #5
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Post by burntsquirrelman on Sept 25, 2018 4:43:09 GMT
Common 6 Sudden Betrayal Instant Counter target creature spell unless its controller sacrifices a creature. "I hope you can see why I have to do this, but I do not expect to be forgiven..."
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Post by Fleur on Sept 25, 2018 18:01:06 GMT
Common #7
Liege of Saramenta Creature - Human Warrior Trample , Exile CARDNAME from your graveyard: Create a 2/2 green Warrior creature token with trample, then put a +1/+1 counter on it. Activate this ability only any time you could cast a sorcery. As eternal as the master he fights for. 2/2 I mean, I think you'll end up having a multicolored cycle at common.
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Post by theunderscore on Sept 25, 2018 20:06:01 GMT
Common #8:
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Post by Neottolemo on Sept 30, 2018 8:49:46 GMT
Judging in like... 32ish hours, I think.
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Post by quazerflame on Oct 2, 2018 7:20:35 GMT
Common 9: Search for the Weapons Enchantment Whenever an artifact enters the battlefield, you gain 1 life. If that artifact is legendary, you instead gain 5 life and draw a card. "How do I keep going? The next old sword I dig up could end up being the fabled Blade of Kosei. That'd be worth all the blisters."
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Post by Neottolemo on Oct 2, 2018 9:23:58 GMT
Shit, forgot to close this. Alright, it's closed, judging in progress.
theunderscore: Kosei's Manifestation Elemental anthem effect is likely not appropriate for a common. I appreciate the worldbuilding and the fact that it shows that multicolour is common here, continuing on the theme established by my previous card. 1.5/5 Punishment of Silence has decent flavour but is essentially a worse Arrest, which is not very interesting. 1/5 fluffydeathbringer: Great flavour but I think that when compared to, say, Trollhide, the base form might want to be a bit more powerful (and perhaps the indestructibleness cost a bit more, but the fact that it's conditional probably offsets that). 3.5/5 ZephyrPhantom: Bit odd to make this an Equipment but I suppose that that fits the set's name. Interesting card. 3.5/5 gateways7: Good flavour text in a vacuum. Mechanically, fits well with the formerly established lifegain theme. However, 'prosperity' and 'Indulgent' contrast with Saramenta's desolate wastelands, and the general atmosphere. 3.5/5 Fleur: I'd say that the strategy suggested by Desolate Vigil doesn't fit well, so there's a bit of a disconnect, but on its own, seems fine. 4/5 quazerflame: I actually really like this idea, but it feels too exploitable with cheap legendary artifacts, so I'd lower the bonus you get for fulfilling that condition somehow. Also, at common "Whenever an artifact enters the battlefield" effects would probably go on a creature. Also, this might be better if it said "under your control", though I am not 100% sure. 3.5/5
Fleur wins! Congratulations.
Sorry for giving such a barebones prompt, everyone. I'll put in more effort next time.
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Post by Fleur on Oct 3, 2018 15:39:07 GMT
Your next plane is Euclida, a plane divided into the x, y and z nations. Euclidia's most distinct feature is its constantly shifting gravity, which remains anything but constant. Its inhabitants revere mathematics and numeracy, applying it to all walks of life.The x nation uses the age-old art of Summancy, combining many parts to form larger, more cohesive wholes. The y nation uses the modern art of Multimancy, using their magics and powers to create replicas - strength in numbers, as one would have it. Last, but not least, the z nation uses the forbidden art of Irrationomancy, casting aside their sanities to call upon the Irrationals, strange horrors not of this world that are uniquely unaffected by the shifting gravity on Euclidia. Common #1: Irrational Swarm Sorcery Create two 2/1 colorless Horror Spawn creature tokens. Up to two target creatures can't block this turn. Outpost #21 was built in a year. Its guards were devoured in 2 days. The outpost fell a few moments later.
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Post by melono on Oct 3, 2018 22:37:42 GMT
Artist of Addition Creature - Human Artificer , Sacrifice an artifact: Put a +1/+1 counter on target creature. "When you think you've reached perfection, you'll see that you can always add some more right next to it." 2/2 I was debating over whether to make the "Artificer" be a "Summancer" instead, but I don't see a reason to create that new type. If someone does have a flash of imagination that needs that type: I can always edit it in for you. And I have already thought up a very fun and fitting rare/uncommon. Unfortunately.
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Post by gateways7 on Oct 3, 2018 22:53:27 GMT
Wanted to make a card to combine the x and y tribes.
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Post by quazerflame on Oct 4, 2018 1:18:12 GMT
Gravity Irratiomancer Creature - Vedalken Wizard Flying : Target creature with converted mana cost equal to or less than CARDNAME's converted mana cost gains flying until end of turn. 1/2
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Post by elf491 on Oct 4, 2018 21:28:49 GMT
Common 5/10 Flitting Wispwing Creature- Insect Bird Flying Merge (Exile this card from the battlefield. Target creature gets +1/+1 and flying, and is a blue Insect Bird in addition to its other colours and types.) Sums can be even or odd. Ours are mostly odd.1/1 My take on combining things together for the X nation.
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Post by ZephyrPhantom on Oct 4, 2018 22:38:16 GMT
Surprise ander invocations Common 6/10Catsin Invocation Instant Create a 2/1 colorless Cat Horror creature token with flying. Target creature with flying gains hexproof until end of turn. "Telling me Ander's a natural at Irrationomancy is like proclaiming thopters should fly." - Drael of Tolaria West
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Post by elf491 on Oct 4, 2018 23:17:17 GMT
Common 7/10Inflexible Mentor Creature- Human Wizard Protection from Horrors. Well, that's not very logical...2/3 Need a little more color variety up in here.
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Post by quazerflame on Oct 5, 2018 0:58:42 GMT
Null Entity Creature - Horror Devoid (This card has no color.)CARDNAME's converted mana cost is 0 while it's on the battlefield or in a graveyard. 4/4
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Post by gateways7 on Oct 5, 2018 4:14:35 GMT
Common 9/10Thought it would be funny to do some weird stuff, since that's a major theme.
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Fermat
8/8 Octopus
Posts: 436
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
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Post by Fermat on Oct 5, 2018 8:10:00 GMT
Common #10Arithmetical Adjustment Instant Return target nonland permanent to its owner's hand if its converted mana cost is odd. "There. Doesn't it look much better now?"
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Post by ZephyrPhantom on Oct 5, 2018 16:16:32 GMT
I guess we're all in on even/odd CMC matters, huh. Incidentally, that goes really well with tokens. Uncommon #1:Balancer Liege Creature - Human Wizard Other creatures you control with even converted mana costs get +1/+0. (Zero is even.)Other creatures you control with odd converted mana costs get +0/+2. 2/2
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Post by gateways7 on Oct 5, 2018 16:58:34 GMT
I heard someone say we were all in.
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Post by Neottolemo on Oct 5, 2018 20:24:35 GMT
Surprise ander invocations Common 6/10Catsin Invocation Instant Create a 2/1 colorless Cat Horror creature token with flying. Target creature with flying gains hexproof until end of turn. "Telling me Ander's a natural at Irrationomancy is like proclaiming thopters should fly." - Drael of Tolaria WestEyy thumbs up emoji for the reference he does fit in here i agree
Everyone just so you know apparently cmc can't be modified by the current rules so there's that (yeah most of ol' Stratopol's cmc fuckery cards don't work for those who have that example in mind)
Instant Exile two target creatures you don't control. Their controller creates a 3/3 colorless Zombie Horror creature token.
"The numbers don't add up, I know, but hey, it's the thought that counts."
EDIT - Also, this is uncommon 3 out of 3, so we're only missing a rare or a mythic now!
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Post by melono on Oct 5, 2018 20:41:11 GMT
I'll be slapping down that rare then. I just really want to post this one. Fae's Bunny Archway Enchantment When ~ enters the battlefield, create a 1/1 white Rabbit creature token. At the beginning of your upkeep, create X 1/1 white Rabbit creature tokens with “This creature enters the battlefield tapped and doesn’t untap during your next untap step”, where X is the amount of untapped Rabbits you control. The bunny went through the arch, but two emerged. -"The Fae and the Bunnies", children's book
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Post by gateways7 on Oct 5, 2018 20:46:39 GMT
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Post by elf491 on Oct 5, 2018 22:18:31 GMT
Instant Exile two target creatures you don't control. Their controller creates a 3/3 colorless Zombie Horror creature token.
"The numbers don't add up, I know, but hey, it's the thought that counts."
I think this is a cool card, but the text needs to be changed just a bit. It's fine if you're in a 1 vs. 1, but in a multiplayer game the trigger seems to imply that by exiling creatures of two different opponents, neither would get the token, which would make this an absolutely insane removal spell. I'd recommend adding the requirement that the exiled creatures must belong to the same person. Example: 'Exile two target creatures controlled by one opponent...'
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Post by burntsquirrelman on Oct 6, 2018 1:39:34 GMT
I'll be slapping down that rare then. I just really want to post this one. Fae's Bunny Archway Enchantment When ~ enters the battlefield, create a 1/1 white Rabbit creature token. At the beginning of your upkeep, create X 1/1 white Rabbit creature tokens with “This creature enters the battlefield tapped and doesn’t untap during your next untap step”, where X is the amount of untapped Rabbits you control. The bunny went through the arch, but two emerged. -"The Fae and the Bunnies", children's book
I love this enchantment. Fibonacci Bunnies!
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Post by quazerflame on Oct 6, 2018 18:31:22 GMT
I'll be slapping down that rare then. I just really want to post this one. Fae's Bunny Archway Enchantment When ~ enters the battlefield, create a 1/1 white Rabbit creature token. At the beginning of your upkeep, create X 1/1 white Rabbit creature tokens with “This creature enters the battlefield tapped and doesn’t untap during your next untap step”, where X is the amount of untapped Rabbits you control. The bunny went through the arch, but two emerged. -"The Fae and the Bunnies", children's book
I love this enchantment. Fibonacci Bunnies! And a common in the booster already referenced that sequence. Consistency!
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Post by Fleur on Oct 8, 2018 22:48:45 GMT
Judging. Thanks for rolling with the weird prompt, guys. melono: The artist is pretty neat, and I like the unorthodox green artifact theme it encourages. 4/5. The bunnies are a cool build-around rare with a nice mathematical riff, perfectly befitting small little annoying bunnies. 5/5. Overall: 4.5/5. quazerflame: Gravity Irratiomancer is simple and functional, playing well with the tokens of Irratiomancy. 3.5/5. The Null Entity feels like it's trying too hard to be clever; I'm sure the idea is good but I'd rather have a more natural synergy, like something that made a large token or a spell with a minor effect + token creation. 2/5. Overall: 2.75/5. elf491: I love flitting wispwing. I think merge is a pretty good way to play nice with the CMC matters theme, promoting a more go-tall strategy. 4.5/5. The inflexible mentor is simple, but it's a neat protection effect that fits in well here. 4/5. Overall: 4.25/5. ZephyrPhantom: Catsin Invocation is weird, but I like it quite a bit. Horror Cats are interesting. 4/5. The Liege is interesting, but I feel as though it might get a bit complicated on the board. Maybe if it checked for cmc 0 vs non-zero cmcs, it would be better. 2.5/5. Overall: 3.25/5. gateways7: Unraveling Spiral is cool. Having said that, I think it's weird to have something directly reference the fibonacci sequence without using other in-game mechanics to mark it, so I can't give this more than 2/5. Mindgaze Inverters is a nice arcun that plays well with what I think would be UR evasive aggro tokens. 4.5/5. Overall: 3.25/5. Fermat: That's an elegant common - wonder if you could just cut the nonland, since all lands have even CMCs anyways. It's cool. 4.5/5. @neottolemo: Hm, interesting. I like Summation, but there's a wording issue with it that was pointed out with it that docks it slightly. 3.5/5.
Winner: melono Runner-Up: Fermat
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Post by melono on Oct 9, 2018 14:03:57 GMT
Woot! Thanks for the win and the bunny-love! Then, a bit odd perhaps as I just thought it up, but the next plane is Cyclana. A plane where the circle of reincarnation is a known fact, as every creature remembers their previous lives. This has created three factions with three different outlooks on their purpose in their lives: The Hail faction that wishes to attain a greater life, some kind of enlightenment, through prayer to the Avatars of reincarnation and through registering how the circle of reincarnation exactly works. The Hurt faction that wishes to break through the cycle of endless lives by murdering others and themselves, in order to attain a stronger physical form through reincarnating into a hopefully better body with a sharper battle-hardened mind so they can eventually fight the Avatars of reincarnation. The Harmony faction that sees all life and the lives one goes through as precious. You learn different moral and worldly wisdom with every new life one goes through. I'm interested in what mechanics you'll be creating/using for these factions! First card: Elderplains Elephant Creature - Elephant Druid : Target blocking creature has -2/+2 until end of turn. Whether you are small, or big, or alone, it is still a life to live. As is theirs.2/4
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Fermat
8/8 Octopus
Posts: 436
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
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Post by Fermat on Oct 9, 2018 23:39:31 GMT
Common #2
Fierce Dissenter Creature — Human Warrior ~ attacks each combat if able. Reincarnate (When this creature dies, look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. Otherwise, you may put it on the bottom of your library.)"Ilimitar and his ilk will rue the day they gave me more than one chance at this life."
2/2
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Post by viriss on Oct 10, 2018 1:27:58 GMT
Common #3Harmonic Devotee Creature - Elf Druid Harmonic Devotee gets +1/+1 for each color among creature cards in your graveyard. "We learn lessons from our pasts to give hope to our futures."2/2
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