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Post by Timespiraled on Aug 4, 2018 18:12:49 GMT
Inspired by Inanimate's old Booster Pack Game over on the old forums, the challenge goes as follows. The winner of the round creates the set name, a brief world/setting where the set will take place ( a few sentences will do) and the first common card ( ). Other users create the contents of a fictional booster pack from that set. The booster pack is to be created in order: 10 common cards ( ), 3 uncommon cards ( ), and then one rare ( ) or mythic ( ) for a total of 14 cards. Remember that the set creator designs the first common. It is acceptable for a pack to go over capacity - if you have an idea for the current rarity, don't hesitate to make it. That said, if the pack is complete, consider using or @ -ing the user to let them know the pack is done.Once the booster pack is complete or a week has passed, the Set Designer votes on the 14 new cards and selects a new winner. It is nice to do a card review for each card (at least one sentence) to explain your choice of winner. The winner of that round will then create the next world/setting for the next set. You have to work well with each card before you - as the pack goes on, people will be introducing mechanics, themes, and flavor to keep in mind when designing. The goal, of course, is to end up with a well-designed, cohesive, and most importantly, exciting booster pack, one that feels as if it actually came from a real set! You do not need to use renders or art. Doing so should not give a user an advantage. You can make more than one card per booster, but you may not post back to back/consecutively within the same week. Some recommended guidelines for posting a Booster Pack theme: Set #1 - EchequerTwo warring nations lie on opposite ends of a tremendous expanse. Weitzland is a nation of academics and merchants. Ackerstadt on the other hand is a nation of soldiers and engineers. The expanse between the two nations, known simply as the Warmarch is riddled with ancient weapons, machines, and relics of a bygone age. The two sides quarrel over its unparalleled resources and both vie for dominance of the plane.Theme Words: Battle, Duality, Chess, Ancient Technology First Common: Scout the Warmarch Sorcery Reveal the top four cards of your library. You may put an artifact, enchantment, or land card from among them into your hand. Put the rest into your graveyard.
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Post by fluffydeathbringer on Aug 4, 2018 18:24:05 GMT
Reckon I'll get us started, then.
Spiteful Chevalier Creature - Human Knight Mark (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield until either leaves the battlefield.) Whenever a creature paired with Spiteful Chevalier dies, that creature's controller loses 1 life and you gain 1 life. "The rest die quickly. You will suffer."
2/2
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 4, 2018 18:35:23 GMT
Ackerstadt Gunsmith Creature - Human Artificer , Tap an untapped artifact you control: Ackerstadt Gunsmith deals 2 damage to target attacking or blocking creature. "Interesting. This machine can launch a highly propelled projectile at any direction I want, and all I have to do is pull... this."2/3 Question: Does each winner have to create a new plane?
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Post by Timespiraled on Aug 4, 2018 20:34:40 GMT
Yep. If you win, you need to design a new plane.
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Post by viriss on Aug 4, 2018 23:09:23 GMT
Mechanical Sabotage Sorcery Choose one — • Mechanical Sabotage deals 3 damage to target creature. • Destroy target artifact. Nothing difficult is ever easy.
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Post by ZephyrPhantom on Aug 5, 2018 2:04:14 GMT
Disarming Blow Instant Tap target creature. If was spent to cast ~, that creature gets -3/-3 until end of turn. "A true soldier doesn't let the enemy shoot twice."EDIT: As of this edit (up to Yoshi's card) we have 7 commons. That leaves 3 commons, 3 Uncommons, and 1 rare/mythic.
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Post by gateways7 on Aug 5, 2018 3:00:41 GMT
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Post by Fleur on Aug 5, 2018 3:50:05 GMT
Ackerstadt Bruiser Creature - Human Warrior Menace Whenever CARDNAME deals combat damage to a player, you may pay . If you do, create a 1/1 white Soldier creature token. His ability to draw others to him is matched only by his muscle.3/2
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Post by Timespiraled on Aug 5, 2018 4:28:03 GMT
Make sure to check how many cards of each rarity have already been done!
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Post by gateways7 on Aug 5, 2018 11:51:07 GMT
can a person create multiple cards within a pack (as long as they're not consecutive?)
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Post by viriss on Aug 5, 2018 12:59:51 GMT
Complicated Explanation Instant Reveal the top card of your library. Creatures your opponents control get -X/-0 until end of turn, where X equals the revealed cards converted mana cost. Put the revealed card into your hand.
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Post by fluffydeathbringer on Aug 5, 2018 14:18:54 GMT
can a person create multiple cards within a pack (as long as they're not consecutive?) yes, it says so in the OP. to demonstrate, I will now do that
(ninth common, 1 common 3 uncommon 1 rare/mythic to go)
so I see we're doing multicolor shenanigans at common, implying this to be a multicolor set. therefore
Prismatic Knife Artifact - Equipment Equipped creature gets +1/+0. Whenever equipped creature attacks, add one mana of any color at the beginning of your next main phase. Equip
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Zuty
3/3 Beast
Return to Ravnica 2 Hype!
Posts: 172
Favorite Card: Serra Angel
Favorite Set: Future Sight
Color Alignment: White, Blue, Red, Green, Colorless
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Post by Zuty on Aug 6, 2018 2:14:15 GMT
Last common.
Ackerstadt Scavenger Creature - Ogre Warrior As long as ~ is equipped, it gets +1/+1 and has menace. 2/1 The rusted relics of the Warmarch are his weapon cache.
~Zuty
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Post by Fleur on Aug 6, 2018 3:16:50 GMT
Relentless Hunters Creature - Human Warrior Deathtouch Whenever CARDNAME attacks, you may pay . If you do, target creature blocks it this turn if able. "Press the attack!" 2/4 Incidental mark synergy for what I think would be a cool limited archetype.
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Deleted
Deleted Member
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Post by Deleted on Aug 6, 2018 14:02:14 GMT
Weitzland Bandit Creature - Ogre Whenever one or more creature attacks you, if Weitzland Bandit is untapped, you may unattach target Equipment from target attacking creature and gain control of that Equipment until your next end step. If you can't, put a +1/+1 counter on Weitzland Bandit. Merchants desperately try to avoid the ogre territories, for they know all that they will find there is their doom and bankruptcy.2/2 The counter is trying to represent the ogre's anger when they discover that the merchants have nothing to take. Also I thought we were going enemy colors but eh.
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Post by fluffydeathbringer on Aug 6, 2018 15:04:53 GMT
arcun tiiiiiiime
Creature - Spirit At the beginning of combat on each player's turn, prevent all combat damage that would be dealt to or dealt by target creature this turn. It will quell the bloodshed, one combatant at a time.
0/4
prison/turbofog. also this is the last unc, only one rare to go
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Post by gateways7 on Aug 7, 2018 1:37:03 GMT
aaaaaaaaaaand that's the pack! (unless someone wants to make a basic land) EDIT: I did it myself.
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Post by Timespiraled on Aug 7, 2018 16:33:22 GMT
And there we have it, Booster Pack One and Done (MSEM2 Jokes) Without further ado here's my card by card rating with my pick of our first winner. - Scout the Warmarch: My card, along with the discussion, reinforced the idea of scrounging a battlefield for relics in the form of artifacts, enchantments or places. Let's see how this went.
- Spiteful Chevalier: a new mechanic Mark is introduced and I like it. Pairing it with an opponent is a neat idea. The one thing is that it's hard to track. Soulbond at least makes it easy in that you can just stick your two things together. I do like the card and I like how it plays and evokes the battlefield/chess feel.
- Ackerstadt Gunsmith: Name, flavor and mechanics all tie up really nicely. I like how it introduces the concept of using artifacts as alt tools, like the Quicksmith duo from Aether Revolt. Good stuff but it probably wants to be an uncommon.
- Mechanical Sabotage: A common Abrade type effect. Would be stellar in limited and the flavor is good. It is a card that exists however.
- Disarming Blow: Good common removal, good flavor too. Another good solid pick in limited. Biggest thing here is we're getting told that multicolor is now important.
- Swindling Merchant: Love the card. If you've seen TOJ, you'd know I love copying stuff. Got a feeling that this should be an uncommon however. Other than that, totally superb card.
- Ackerstadt Bruiser: Good follow up to Disarming Blow's multicolor theme and using it the same way. I like this "pay other color cost" to get a bonus just as much as I did back in shadowmoor days. The card's solid and is definitely a serious threat.
- Complicated Explanation: Can completely swing an attack around and draws a card. I like it a lot. Would have loved a flavor text on there. Are the enemy soldiers getting lectured to death by an academic xD?
- Prismatic Knife: Great card that hits all our current themes (multicolor and relics). I think it would have worked even better if it added it immediately and had the "doesn't empty" rider so you could use it with Disarming Blow and the Bruiser in combat.
- Ackerstadt Scavenger: Our first multicolored common! It has good synergy with relics obviously. Some similarities to the Bruiser however (both becoming 3/2 menaces) and sharing a namespace.
Uncommons
- Relentless Hunters: Definitely some solid Mark synergy and a very solid card. It's definitely super solid and can eat blockers all day long. The 2 mana payment balances it out.
- Weitzland Bandit: Flavorful and solid, this does punish attacking a lot though for an uncommon. I think it'd probably want to be a rare since Equipments would be quite prevalent.
- Warmarch Wanderer: I like this card a lot. Being able to either turn one of your own creatures into a perfect blocker or neutralize the opponent's best creature is really strong. Along with the 0/4 body this would be a tough creature to kill. Chances are either it should only affect one of your own cards or be moved up to rare.
Rares
- Poisonblade Assassin: At worst you get a solid creature with 2RR deal 3 damage to a creature. At best you're killing their most recently played creature each turn. Definitely solid, definitely worth of a rare.
And that's the pack! To me the card design that fit the best were Ackerstadt Gunsmith, Prismatic Knife and Swindling Merchant. While I was hoping to see some more sweet Relics (I noticed no enchantments or lands, and only one equipment) I liked where we went with this.
My choice for winner is gateways7 and the Swindling Merchant. Though it should probably be an uncommon, I loved the flavor and the possibilities for sick plays are theoretically very high.
I also want to give a shout out to fluffy for the sweet Mark mechanic and for others for playing nice with it throughout the booster pack.
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Post by gateways7 on Aug 7, 2018 17:19:59 GMT
Thank you so much for the win! Anyways, here's the next set. Set #2 - VeskezaA planar portal exists in Veskeza linking to another plane, one in which rulers throw all they deem unfit to live in society into that portal. The plane of Veskeza is now filled with the undesirables of the other world - criminals, traitors, and anyone who speaks out, effectively making the entire plane a prison. In the near-uninhabitable conditions of Veskeza, each person locked there must constantly fight to survive.First common: Locked Away Enchantment - Aura Enchanted creature can't attack. When enchanted creature deals combat damage, destroy it. "Normally, you would be sent to the other realm as penance for your crimes. However, you deserve a much worse punishment."
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Post by Timespiraled on Aug 7, 2018 19:45:18 GMT
COMMON #2
Vile Reprobate Creature - Human Rogue Viciousness - Whenever a creature dealt damage by Vile Reprobate this turn dies, each opponent loses 1 life. 3/2 "Pity is for the weak."
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Post by fluffydeathbringer on Aug 7, 2018 21:26:46 GMT
Forage for Food Instant Carrion (You may cast this spell for if a creature died this turn.)Distribute two +1/+1 counters among up to two target creatures you control. "Don't ask what's in the grub, kid. Let's just say you'll be lucky if it's cockroach." --Enrico, veteran prisoner
Carrion by Korakhos.
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Post by viriss on Aug 7, 2018 21:27:34 GMT
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Post by mrlozano on Aug 7, 2018 22:24:11 GMT
Common #5 Escapist Key Artifact - Equipment Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player you may pay . If yuo do, draw two cards. Equip
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Post by Fleur on Aug 8, 2018 0:36:36 GMT
Iron-Bar Ruthless Creature - Human Warrior Haste Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
CARDNAME enters the battlefield with a +1/+1 counter on it if it exploited a creature. "It's kill or be killed here, m'lad."2/1
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Post by gateways7 on Aug 13, 2018 1:43:40 GMT
If no one else is going to make any more cards, I'll judge on Tuesday. (however, please feel free to continue the pack.)
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Post by viriss on Aug 13, 2018 2:00:24 GMT
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Waffle
0/0 Germ
Wow! I'm a 0/0 Germ! That's the nicest thing anyone's ever said to me...
Posts: 11
Favorite Card: Vorel of the Hull Clade
Favorite Set: Khans of Tarkir
Color Alignment: Blue, Black, Green
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Post by Waffle on Aug 13, 2018 23:49:07 GMT
Veskezan Elite Creature - Human , pay 2 life: Create a 1/1 Black Human Rogue with deathtouch. His dark dealings from the past lead to paranoia in the present.2/2
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Fermat
8/8 Octopus
Posts: 436
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
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Post by Fermat on Aug 14, 2018 8:47:34 GMT
COMMON #9Oress Enforcer Creature — Human Soldier Flash When ~ enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)"Even on the other side of the portal, we must strive to exercise adequate penology." —Ildine, Mistress of Shackles2/2 I randomly created a name for a major facility that handles crimes from the "good" side of the portal. I figured they'd still send some "cops" to quell surviving prisoners. Just imagine some rich, paranoid pencil-pusher from the "good" side pushing the governing military force to regularly send poor soldiers to make sure nothing could disrupt the system from the "bad" side.
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Post by gateways7 on Aug 14, 2018 17:32:50 GMT
As it has been a week, I'm going to say entries are closed and that I'll judge in a bit.
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Post by gateways7 on Aug 14, 2018 18:19:19 GMT
And now, the card by card judging! Locked Away: This was the card I made. The reason I didn’t try to present a theme with it was that I wanted to see where everyone decided to take the theme with the flavor I gave, so I just made a simple removal spell. Vile Reprobate: Our first mechanic, Viciousness - the Sengir Vampire mechanic. It’s a simple card that demonstrates the mechanic well. It also demonstrates a theme of combat and death focused gameplay. Forage for Food: The next mechanic, Carrion, is one that most definitely fits both inside both the theme of the set, where people have to fight to survive, and the theme of combat, attacking, and death that has already been shown with Viciousness. The flavor here is on point, and the card seems fun and simple to play. Veskezan Reveler: A return to Viciousness, this is the exact same ability as Sengir Vampire’s. At 4 mana, this seems a little underpowered in comparison to Sengir Vampire (a 4/4 flyer for 5.) However, it has flavor that fits the world, and seems fun. Escapist Key: This is pretty much a better Rogue’s Gloves, and Rogue’s Gloves is an uncommon. However, flavor is there, and it seems fun to play with and play around. Iron-Bar Ruthless: Reusing Exploit here is a good choice, because it plays really well with Carrion and works for the theme of the set. However, negative infinite points for using the phrase “m’lad.”Portal Trash Scoundrel: Cool card! It works well with both Carrion and Exploit, and feels like a Mind Rot on a stick, except more fun to play with. Veskezan Elite: This seems really powerful for a common. The fact that the tokens have deathtouch mean that they kill anything, which seems a little too strong. Oress Enforcer: Our final mechanic of the pack is detain, and while it doesn’t fit with the other themes, it works well on a flavorful level, and the flash makes it seem like a really fun card to play. I think the only problem with it is that the detain ability means that you can’t successfully use the ETB after attacks, like you would with many other flash cards. Out of the cards in the pack, some of my personal favorites were Forage for Food, Iron-Bar Ruthless, Portal Trash Scoundrel, and Oress Enforcer. However, out of all of them, my personal favorite was fluffydeathbringer and Forage for Food, because of my affinity for interesting flavor in cards. Thanks to everyone for participating!
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