Usurper's Form Sorcery Gain control of target creature until end of turn. Untap that creature. It becomes a 5/5 Horror with haste until end of turn. "I know an usurper of the throne when I see one; an usurper of a plane is merely a change in scale." - Wotan
Post by fluffydeathbringer on Aug 31, 2018 14:45:48 GMT
Something lives in the dephts as well - but no one has ever seen it and survived, none of the kings know anything, though some conspirers are interested - would it help?
Kukuln, the First Sovereign
Legendary Creature - Leviathan Horror
This spell costs less to cast for each permanent that entered the battlefield this turn and each other spell cast this turn.
Whenever a permanent enters the battlefield or a player casts a spell, that permanent's controller or that player may have you draw a card. If that player doesn't, destroy that permanent or counter that spell.
"Your land is not yours. Your wealth is not yours. Your life is not yours. All you mortal rulers have, you have by the leave of your true king." --Aliamas, Voice of the Deep
Thank you for helping complete the pack, everyone! Closing now, I'll be judging in about 22 hours if everything goes well
EDIT - Just to clarify: you are still allowed to make edits until I announce that judging is in progress!
EDIT - Sorry for the delay. Judging is in progress now.
EDIT - Judging is ready.
viriss : Darkwater Lurker is an ok idea, but really doesn't feel common. 2/5
Scythe Scuttler is pretty interesting. I like it, and the reward flavour comes off pretty well. I feel like the exact numbers may not yet be there yet (this may be more comfortable at , or as a 4/2 for , imo) but I don't think I can say that outright, it would need testing. Also, I feel like some flavour text would've fit pretty well here, since the rules text isn't too lengthy. 3.5/5
Is Torchbearing Villager white? A bit of a bend, I feel, but perhaps acceptable, and the power level looks fine. Again, good flavour overall, but flavour text would've really helped. 3.5/5
Scuttler Shell-Armour: Ooh, you edited this into an Equipment since I last saw it, good choice. Looks like a pretty high-risk, high-reward card that's probably not very playable but looks fun and might lead to interesting stuff, especially in multiplayer. I hadn't anticipated coloured artifacts before, but they're a really cool addition to the set. Could've probably had flavour text, too, but it's a bit lengthier than the other two cards so it's not a big issue here, it's barely noticeable, really. 4/5
ZephyrPhantom : I feel like there was a card similar to Veinburst Ambush in Vis. I think it's fine in , but it feels like it could also work : it vaguely reminds me of Pongify and its variants. Flavour is pretty interesting, though not exactly world-shaking or an embodiment of something that's one of the main characteristics of the plane. 4/5
Mechanically, Usurper's Form is really interesting, but I don't really know where it falls in the colour pie. It'd be a heavy bend for red. Flavour is intriguing, but a bit vague, and, while the second part of the flavour text sounds pretty badass, 'I know an usurper of the throne when I see one' somehow sounds a bit awkward to me, although that may just be me not being a native speaker. 3.5/5
theunderscore : Yukk-Yakkar War Priest feels like a Mystic from the original Odyssey block: uses protection (nowadays pretty restricted, especially at common), uses threshold, and has the same flavour of a cult of ancestors. The War Priest also is probably a bit too pushed (2/2 lifelink with upside for at :common: is a lot). I'm not the biggest fan of threshold since it can lead to some really weird plays, but I guess. Also, I had purposefully used unkeyworded morbid on my card to show that death was meant to be a minor, not major theme, so seeing a graveyard matters keyword here feels weird, but I won't take points off for that at all, especially since that's the main direction the overall pack went towards after all. Still, I feel like what with being too pushed and with uninspiring flavour I can't give it more than a 1/5. I'm sorry.
Inconstant Soldier is pretty unplayable, especially without haste. Creatures that change control constantly like this don't really belong at common, either. Flavour fits the plane well, but the overall card still needs a lot of tweaking, I think. 1.5/5
Pikpon Cultist is pretty nice. The base P/T might be a bit low, but it's a neat card overall. 4/5
kinotherapy : The flavour for the Simian Confounder is absolutely stellar, and the ability fits extremely well, but I feel like the base P/T may be a bit low. 4.5/5
gateways7 : I feel like combining flash, deathtouch and lifelink makes Ravenous Bloodhound too complex for common, not to mention it has a cost reduction ability on top of that. Neat idea, but I'd probably just remove the non-flash keywords and adjust the cost accordingly, or move it at another rarity. 3/5
Fermat : Now that's what I'm talking about. Pronged Avenger is a great take on the Antelopes of these plane. Its mechanics work well together and gel well with the flavour. The main problem I see here is that red doesn't usually get flash. Now, we can call this an acceptable bend, but I feel like an even better solution might be moving this to and changing the last ability to "can't block". and with the text as-is would also work, of course. 4.5/5
fluffydeathbringer : Kukuln does a really great job of bringing together the graveyard theme of the booster, the cast-this-for-less-mana-than-usual theme, and the flavour of the overall set and especially of Usurper's Form together. This basically draws two cards for each permanent spell cast, though. It feels a bit weird that it hates more on permanents than on nonpermanents even though it hates on both. It may also be a bit pushed, but then again, since it also counts your spells, there's a risk of finding yourself with an empty library, I guess. 4.5/5
Alright so that'd be a three way tie so let's put the top three this way
3. kinotherapy for a highly flavourful design that's just the slightest bit underpowered
2. fluffydeathbringer for a mythic that brings the mechanical themes and flavour of the booster pack together really elegantly but may have slight power level issues
1. Fermat for a really great common with a minor colour pie issue that however has great integration between flavour and mechanics, is likely to play well, represents an important part of the world, and also is the first card in the pack to not care at all about death, destruction, graveyards, or sacrifices, thus opening to new mechanical directions. (Also because fluffy already got to make the previous round lol. But seriously you three have all been excellent and if you aren't alright with this ordering of the top three, or need to do other stuff and can't judge, or haven't got an idea for the plane at all, you are all free to swap these around as you wish, collaborate on coming up with an idea, or do whatever you wish.)
Last Edit: Sept 1, 2018 22:17:00 GMT by Neottolemo
Thanks for the win, Neottolemo . I'll conjure something up in a bit.
Let's try something different, shall we?
Welcome to Mfunoe, a wild, untamed plane bursting with mana and teeming with creatures ranging from microscopic to colossal, from plain to immensely magical (so imagine a prehistoric setting infused with magic)... and without a single humanoid race.
From which plane do you think this "colonization" will come from? How? Why? And under whose direction?
And so, this pack's direction will be very dependent on each succeeding entry, as they will shape the plot.
Incensed Raptor Creature — Dinosaur Haste ~ attacks a planeswalker each combat if able. "It certainly doesn't like intruders." 3/2
Hunting Raptor Creature - Dinosaur Hunting Raptor has vigilance as long as you control a human. “I wished this land had horses, but these beasts love to hunt. Also, they’d probably eat the horses.” 3/4
Post by ZephyrPhantom on Sept 6, 2018 18:47:35 GMT
Means to an End Instant As an additional cost to cast this spell, sacrifice a creature. Each opponent loses life equal to the sacrificed creature's power and you gain that much life. "Beasts, men, and machines - all merely stepping stones for my greatest dream."
Phantom Pest Creature - Pest When Phantom Pest attacks, each other attacking creature gets +1/+0 until end of turn. Phantom Pest can’t be blocked. “Don’t let two of them near each other... things can get out of hand quickly.” 0/1
Burst of Inspiration Enchantment - Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creatures gets +2/+2, has flying and can block an additional creature.
gateways7 : Terraform: It's basically Crop Rotation downgraded into a sorcery, then added card draw to even out said downgrade. That said Crop Rotation is extremely powerful by today's standards. Reap and Sow has it as one of its modes, so assume the effect to cost at least at common. Sacrificing a land lowers the cost, but adding the card draw balances it out, so the cost should remain more or less at that. Additionally, aside from Expedition Map (which has since been upgraded to uncommon), universal land search is now usually seen at uncommon and higher, with common land search mostly being restricted to basic lands. 1/5
fluffydeathbringer : Uplifted Existence: Simple, coherent, and flavorful. Quite a number of CMC 2 auras grant an additional thing, e.g. flash or activated bounce, but in this set, adding a subtype can truly open up some design space. 4/5 Ecosystem Takeover: A tad off-putting that the tokens are white Humans. You could have used different flavor and made the card white, or created a different race usually associated with green, like, say, elves. Nonetheless, it seems to be a very fair card that is, again, quite flavorful as far as the introduction of Humans is concerned. The first part of inexorable's wording seems just the tiniest bit iffy to me. How about "If a creature you control dealt combat damage to a player or planeswalker this turn, you may cast this spell from your graveyard. If you do, exile it?" 3/5 Defiant Packmother: Loving the token variety. Reminds me of the recently spoiled centaur that poops elves, as well as that elf from RTR block that poops a 1/1, a 2/2, and a 3/3. Five power, two with haste, for 5 seems fair with today's creature power creep, though I feel the bear generation might be pushing it a bit. Then again, green has always had the most efficient creatures. 3.5/5 Movolin, Humanity's Herald: I like how he seems to have not only brought along humanoids, but morphing things into humanoids as well. A very unique planeswalker. I quite like it. 4.5/5 Average: 3.75/5
viriss : Hunting Raptor: I like the demonstration of the beginnings of dinosaur domestication here. 4/5 Phantom Pest: Hm, I don't know. This Signal Pest variation utilizes a single colored mana instead of generic mana, but I don't feel that it's enough to justify the downgrade to common, not when the unblockability has become unconditional. 2/5 Burst of Inspiration: I think this would be fine at or or . It's a good card, albeit one that can be put in any set as it is very generic. 3/5 Average: 3/5
ZephyrPhantom : Means to an End: I'm a bit concerned at how high a life swing this could mean. Most common life drain effects 1) are sorceries, and 2) have a fixed value. The only exception is the comparatively better Essence Harvest, that doesn't sacrifice the creature, targets a single player, and is a sorcery. Still, the existence of that relatively new card means this isn't way off base. 3/5
theunderscore : Perimeter Guardian: The power of tappers have varied greatly during the past years, however, they all universally require at least one mana in addition to tapping to tap another creature, so this is a tad too efficient in that aspect. The Dinosaur clause is quite delicious flavor-wise, though. 3.5/5 Skaak's Wrath: This is a tad underwhelming, to be honest. Even if you get the discount, you're getting the power level expected of a single red mana nowadays. The idea is to get something, say, Lightning Bolt level if and only if you get the discount, otherwise, it's too expensive. 2.5/5 Average: 3/5
Neottolemo : Mad Seer: Being a 3/2 and having two triggers pushes this a bit. The flavor, however, is absolutely divine. 3.5/5 Rapt Repetition:Geistblast's cost implies that this is adequately costed. The flavor is also key here, i.e. repetitive use of magic, whether it be cloning or transmuting, is essential when you want to increase a target population quickly. 4/5 Average: 3.75/5
And so we have a tie between fluffydeathbringer and Neottolemo . Either of you may start the next challenge. Sorry if the setting was too vague. I'll be more restrictive the next time around.
Post by fluffydeathbringer on Sept 17, 2018 19:01:25 GMT
I did Inexorable's reminder wording like that to account for the possibility that you've dealt combat damage to a player or walker this turn, but don't have any of those creatures on the field anymore. And re: off-color tokens, 1) that's something I personally find cute 2) my starting point was "make something that's an enemy color to the previous entry, for diversity".
I'll do a challenge later, kinda drained rn.
disregard inconsistent mtg syntax, acquire personal wording style
abolish mythic, abolish frivolously adding new creature types
Post by fluffydeathbringer on Sept 18, 2018 0:22:20 GMT
i know there's an actual set with this plane but I'm posting it here because I might get some fresh takes on it that way that don't fucking eat like that set does
Mious is a world with stark climate and sparse population in which society and culture revolve around worship. No matter which of the five gods one serves, all are expected to serve one; but since the gods themselves dwell beyond mortal reach, interpretations of their will are diverse. Sha'Iv's () followers strive to maintain strict structure and order wherever they can; Gusma's () inspirees see the world as a fertile canvas to be filled with creation; Ni'Ama's () inquisitors eternally subject the world to adversity to test its mettle; Ifram's () revellers delight in life's unpredictability and chaos; and Bahet's () servants believe that the world would be overburdened if not purified through destruction. Angels, manifestations of the gods' essence, are almost as numerous as the mortals; single-minded seraphim convey the decisions of the gods with cold zeal, while free-willed cherubim mingle as they will within the mundane world. Demons don't exist.
Create two 1/1 white Cleric creature tokens. You gain 2 life.
Though they served different gods, they gathered in peace, united by their piety.
disregard inconsistent mtg syntax, acquire personal wording style
abolish mythic, abolish frivolously adding new creature types
Post by Fleur de Violet on Sept 18, 2018 0:38:54 GMT
Bahet's Earthwarden Creature - Hound Cleric Cleanse (As you cast this spell, you may exile a permanent you control.) CARDNAME gets +1/+1 and has vigilance as long as there's a card exiled with CARDNAME. "A garden cannot grow if the weeds are not pruned." 2/3
Ni'Ama's Assessor Creature — Angel Flying When ~ enters the battlefield, put a -1/-1 counter on target creature you control and target creature you don't control. "None should be spared from the glory of overcoming anguish." 3/2
I'm not familiar with Mious, so this tabula rasa thing is perfect for me.
Acolyte of Adversity Creature-- Hound Cleric When Acolyte of Adversity enters the battlefield, destroy target creature that was dealt damage this turn. "To exist is to struggle. Those unwilling or unable to fight will inevitably be swept away." 4/1