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Post by vizionarius on Feb 8, 2023 22:05:05 GMT
Mental Overload Enchantment Whenever an opponent draws a card except the first one they draw in each of their draw steps, ~ deals 2 damage to that player unless they pay . Notion Thief meets Soul Barrier.
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Post by twintania on Feb 14, 2023 14:10:57 GMT
Will be judged within a few days. I want to see it more.
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Post by twintania on Feb 18, 2023 21:45:33 GMT
hydraheadhunter It seems like that it really exists in Ice Age or Legends, besides snow nor stun were born after them. I like this flavor but in recent view, it is totally breaking the pie. Idea Once damage spell was for red and black, and damage redirection is for their enemy color, white. Now green get often to emit power-based damage spells so the enemy of red-green has a right to access damage redirection. Also it fits simply with blue image. The descision you priored Psionic Rifts to the second one was right. Face damage is not bad, but it requires you a library manipulation to use unless you accept a 40% chance of 0 damage for 4 mana. Even in an environment where full of strong creature removal spells, I am hard to think this is chosen as a finisher in a control deck. And the voratility from 0 damage when a land was revealed to an overkill damage when an Eldrazi titan was revealed seems to be red rather than blue. Also, the "last counter was removed" condition has a problem since if you revealed a land, it is never sacrificed. vizionarius It is useless if your opponent doesn't draw an additional card but there are Howling Mine and its cousins. Preventable the damage with is worse than Black Vise and its fallowers but it triggers twice if you forced your opponent to draw 2 cards. It could find its role in some decks and seems to be simply useful in EDH. Winner: vizionarius. Blue is the top color of unblockability and unblockable attacker is similar to direct damage to a player. So I feel damage to player is better than to creature for blue. I expected a creature damage spell with high persuasiveness comes and break my stereotype. Idea's one is good, but I feel it should be uncommon or higher rarity so it didn't reach vizionarius' one. The runner up is Idea, and #ShitpostingOnTheSevens is hydraheadhunter.
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Post by vizionarius on Feb 18, 2023 22:40:28 GMT
Thanks for the win! Damage that can be prevented by a tax just seemed the best way to go for me for . Next: Let's stay in a while and make some spells that heavily pump your creature.
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Post by Idea on Feb 20, 2023 2:07:13 GMT
Well, blue may not be the color of pumping per se, but it is a color of transformation and setting, so...
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Post by Flo00 on Feb 21, 2023 22:54:00 GMT
I think a colorshifted Inner Calm, Outer Strength can be a thing. Mind Blow Instant Draw a card. Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.
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Post by Daij_Djan on Feb 21, 2023 23:10:03 GMT
Render with names to be done:
Sorcery Draw X cards.
Fuse (You may cast one or both halves of this card from your hand.)
Target creature gets +1/+1 until end of turn for each card you’ve drawn this turn.
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Post by vizionarius on Feb 28, 2023 22:13:56 GMT
FeedbackIdea: I like that this plays with 's "transform into a larger body," but I think it could have been an instant, and no need to have it lose all abilities. See Serpentine Ambush. Flo00: I agree, I think that colorshifting it totally works! Also like the increased cost, and the added draw. Feels like a solid way to have pump in . Daij_Djan: I like this, but I think the costs need to be adjusted a bit. It would take a LOT of mana for this to really feel like a good amount of pump, and it being a sorcery hurts it too. Almost want this to be not a split card at instant that does both with just the cost. ResultWinner is Flo00 with a nice colorshift that feels very appropriate in that can swing for lots as an instant.
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Post by Idea on Feb 28, 2023 23:39:11 GMT
FeedbackIdea: I like that this plays with 's "transform into a larger body," but I think it could have been an instant, and no need to have it lose all abilities. See Serpentine Ambush. It might be true it didn't need to, but the cards I had in mind as I designed it did have it lose all abilities and I do still think it's more in line with the original pongify which outright replaced the creature with a vanilla token.
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Post by Flo00 on Mar 1, 2023 12:03:11 GMT
Thanks for the win vizionarius! Next up: Show me haste or some appropriate version of it in !
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Post by Idea on Mar 2, 2023 11:26:12 GMT
While white isn't the color for haste, I think rushing in to help your allies is certainly something white really wants to do flavor-wise. I think a way to portray that that functions flavorfully and mechanically for white is twofold: 1.Make it conditional. White can get effects it normally doesn't, like creature destruction, by meeting conditions such as some form of "retribution" or a breach of unwritten rules 2.Instead of a guy going off on his own ahead of the rest, they get 'haste' by joining their allies in the attack. I'm posting this card as is for now, though I'm unsure on the wording. The problem with trying to get the effect I want to work (where a creature already on the battlefield is allowed to attack but only attack the opponent that damaged you and only alongside this other guy) is that an attack trigger will only go off after attackers have been declared, so letting them attack then wouldn't actually make you able to attack with them. On the other hand, effects that make a creature tap and attack tend to either be of the "they must attack this turn" variety or the ninjutsu variety where they "enter tapped and attacking", but seeing as I don't want to blink the creature that doesn't work either...
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Post by twintania on Mar 2, 2023 13:40:35 GMT
Doesn't have celerity and surprise, but keeping a guarantee of an attack before killed by a sorcery.
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Post by vizionarius on Mar 3, 2023 1:30:25 GMT
Glorybound Cadet Creature -- Human Soldier First strike As long as you control a blocked creature, you may cast ~ as though it had flash. If you cast ~ this way, it enters the battlefield in a band with a blocked creature you control tapped and attacking. (Bands are blocked as a group. You divide combat damage among creatures in each of your blocked bands, not the blocking creatures' controllers.)2/2 Note: I cleaned up banding's reminder text to make it a lot more legible. Since we are not declaring the band upon attacking, and we are not blocking with them here, parts of the reminder could be omitted. 702.22e means that the banding keyword doesn't actually have to be on the creature if we explicitly form the band outside of declaring it through attacking with a creature with banding. I wanted to use "You divide combat damage among creatures in each of your bands, not the defending player," but that wouldn't work in cases where another player somehow gained control of a blocking creature (the player you originally attacked would still be the defending player, but the new controller of the blocking creature would need to assign damage as per 510.1e). Edit: Updated wording to actually work within the rules. Thank you Glimpse the Cosmos. {Original (incorrect) wording}Whenever a creature you control becomes blocked, you may cast ~ as though it had flash. If you do, it enters the battlefield in a band with a blocked creature you control tapped and attacking.
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moweda
3/3 Beast
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
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Post by moweda on Mar 3, 2023 19:55:32 GMT
Welcoming Committee Creature - Human Advisor Whenever another creature enters the battlefield under your control, you may activate an ability of that creature. 1/2
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Post by Daij_Djan on Mar 7, 2023 22:03:24 GMT
Daij_Djan : I like this, but I think the costs need to be adjusted a bit. It would take a LOT of mana for this to really feel like a good amount of pump, and it being a sorcery hurts it too. Almost want this to be not a split card at instant that does both with just the cost.
I totally get what you mean. I really wanted to cost the card much more agressively, but draw spells tend to be really expensive and going any cheaper didn't feel right in comparison. Honestly, I should have just dropped the part and do a colorshifted Fists of Flame.
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Post by Flo00 on Mar 11, 2023 19:54:00 GMT
vizionarius wins. I'll try to do a full judging next week.
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Post by vizionarius on Mar 11, 2023 22:01:02 GMT
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Post by Idea on Mar 12, 2023 10:22:46 GMT
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Post by melono on Mar 12, 2023 12:30:06 GMT
Entropy Warp Instant The owner of target enchantment, artifact or planeswalker you don't control shuffles it into their library. That player reveals the top card of their library and if it’s a card that shares a type with the card shuffled into their library, they put it onto the battlefield. If not, they exile it. Repeat this process until a card is put onto the battlefield. Then shuffle the exiled cards back into its owner's library.
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moweda
3/3 Beast
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
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Post by moweda on Mar 13, 2023 17:20:31 GMT
Combining two red effects: take control for a turn + haste, and haste + sac. Deplete Sorcery Untap target permanent and gain control of it until end of turn. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Post by vizionarius on Mar 23, 2023 17:57:55 GMT
FeedbackIdea : I like the route you took for red enchantment destruction, which is through combat, and in stripping the Auras from the blocker. Nice art find! I think it's a little overcosted at 4 mana, and the equip cost is a little steep, especially since it doesn't actually synergize to pump the creature. It's a bit of a niche effect, so would have liked if it was a bit stronger. Since the name suggests that it feasts on spells, I don't think it would break it if it added counters onto itself for enchantments dying, and then added that as power to the equipped creature. That way, you can keep the "feed me" equip cost and have the equipped creature benefit from your own sac. Overall I think this is a neat way that red could have enchantment destruction. melono : Neat effect! Doesn't outright destroy, but it does put away for some time. It could have the effect of simply getting the same card back if the player only has one card of that type, which is a bit of a point against this, but the effect feels very red. I might have gone with a "noncreature permanent" wording and include lands in the process to get away from explicitly calling enchantments out. The templating for these types of effects is: "...exiles cards from the top of their library until they exile a card that shares a card type with it. They put that card onto the battlefield and shuffle the rest into their library." The only difference will be that in one, the card enters from the library, and in the other, it enters from exile. But it saves on some words. Edit: Oh, I found this... Wild Magic Surge. You were really close to this one (and it doesn't use the exile wording I have above)! So I guess yours is technically how WotC would do it (your card's name is vastly better...). Will keep my initial post's result though. moweda : I really like this! It does combine two red effects really well, and makes for a very versatile card! It's very strong ("Thanks for getting your planeswalker to ultimate range... I'll take it and use it on you"). It's a removal AND an extra threat. I think 5 mana is too low for this effect. For mono-red, the cheapest this is for just creatures is Grab the Reins at 7 mana, and you can't even swing with the creature there. These cards are the only ones I found that have something similar. I think for your effect, it would need to be something like ? I really like this kind of solution, though! ResultThe winner is moweda with a clean design that feels like a path WotC would likely take for this type of enchantment solutions for .
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moweda
3/3 Beast
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
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Post by moweda on Mar 23, 2023 20:30:46 GMT
vizionarius : Thanks for the win! I agree with your suggested cost. Next: Modern Magic only contains 6 blue cards with life gain. Oh wait, 7cards. Each of them requires another color to actually gain life. I want to see life gain in truly mono blue.Oops there is also Augury Adept. Uhh don't use that one.
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Post by Idea on Mar 23, 2023 22:00:38 GMT
Inspired by D&D5e's adjuration wizard's key feature, the arcane ward. It lets your wizard be less squishy by giving them a shield that is replenished by casting spells, the higher the spell slot spent the more it's restored. It's acts essentially as additional hit points and so the version I made for MTG uses counters as virtual life.
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Post by vizionarius on Mar 23, 2023 22:27:51 GMT
Devotee to Fate Enchantment Creature -- Human Cleric Scrylink (This deals damage to players in the form of scrying.)Whenever you scry, you gain 1 life. 1/3
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Post by melono on Mar 25, 2023 16:29:40 GMT
Thought Recycler Creature - Spirit Wizard , : The next time target player would draw a card this turn, except the first one a player draws in their draw step, that player gains 3 life instead. 2/3
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Post by fluffydeathbringer on Mar 25, 2023 19:20:59 GMT
Legendary Planeswalker - Teferi : Untap up to one target artifact, up to one target creature, and up to one target land. : Draw a card for each spell you've cast this turn beyond the first. :You get an emblem with "At the beginning of each upkeep, note your life total and the number of cards in your hand." and "At the beginning of each end step, your life total becomes the last life total noted with this emblem. If you have fewer cards in hand than the last number of cards noted with this emblem, draw cards equal to the difference." {4}
might be a bit too cute with it but the ult is technically lifegain, or at least can be. my justification is "uuuhhh walker ults are usually a bit bendy"
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Post by Daij_Djan on Mar 25, 2023 20:58:18 GMT
Blue lifegain is really tricky imho - so how about using a design which technically is lifegain but doesn't say so?
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moweda
3/3 Beast
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
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Post by moweda on Mar 29, 2023 20:51:41 GMT
Judging this weekend. Judging in progress.
Idea {Arcane Ward}Ok, this is super cool. Reminds me of classic Diablo ability Mana Shield. Or yeah temporary HP from D&D. I think it's reasonably costed, and even though it's wordy it is understandable.
I think it needs a clause like "When there are no counters on ~, sacrifice it." Especially since you give it such a useful refilling ability. That's a lot of counters that can get added on every turn. It seems like it should not be able to refill past the original X amount, but I'm not sure how to mark that permanently. So the refill ability is ok but opponents definitely need another way to get rid of it besides Naturalize effects. vizionarius {Devotee to Fate} Scrylink is really eye-catching and cool, although the choice of Infect-type wording catches me off guard. I would expect something like: "If this creature would deal damage to a player, scry that many instead." Just because scry isn't something you do to somebody else. But I'm pretty sure I understood what you mean and I assume it would be clarified in the official rules anyway. The actual life gain ability is realllly pushing the color pie, although it is the type of ability that makes sense in a Planar Chaos way. I could maybe see that ability on a card where it is available to mono blue but it would have to be at higher rarity for sure, maybe a single legendary creature? And I don't think it would appear in the same set with scry matters.
melono {Thought Recycler}This one I could actually see Wizards considering some day. If Blue is going to get to gain life, they need to trade something really valuable and there is nothing more precious to Blue than cards. So I really like this direction.
Personally I feel like it needs to be an obviously bad trade where only a desperate Blue player would consider it. To that end, I would maybe drop it to only a single life gain for a card, and then remove the activation cost to compensate.
But then again I'm old school, I don't mind some feel bad moments here and there or some cards with poorly balanced options. Still never fully come to terms with New World Order. fluffydeathbringer {Teferi Repentant } I'll be honest: I still to this day find Planeswalker design to be really opaque. But, as best I can tell, this guy looks good. The loyalty costs seems reasonable and I quite like the first two. The +1 seems like it's bending a little bit to untap a land, but not too big a deal. The ultimate is really creative and interesting. Setting life to a certain total is a very blue way to approach life gain. Emblems seem to be the place where memory issues are most tolerated so I think it works conceptually. However I think resetting and checking every single turn would just get to be too much. Also, if I am understanding correctly, the noted life and hand size could only ever increase, or stay the same, but never decrease. It feels like a slow win-more effect. Win-more is ok but you need to be able to end the game quickly when you reach that state and I don't think this does so.
So my suggestion for the emblem would be something like "When this emblem enters the battlefield, note your current life total and hand size. At the beginning of each of your upkeeps, your life total becomes the noted total and if your hand size is smaller than noted, draw cards equal to the difference." It's not as strong this way so you could probably lower the loyalty cost (and then maybe the CMC/starting loyalty?) @daij_Djan {Form of the Machine}This is definitely blue and does give you a slow increase in life total. The Johnny in me is intrigued but I just can't get around the danger it creates: a player would need several turns' worth of Powerstones to have a life total high enough to not get killed by direct damage. Obviously they probably have some counterspells and stuff to help so it isn't that dire necessarily. But I just can't determine what the minimum number of artifacts I would need before I would cast this. Is 4 enough? 6? 10? This was a great set of entries overall! You each brought an innovative card with many different approaches. I enjoyed each card and I feel like each of them has enough merit to warrant consideration for the win. Ultimately I went with the effect I feel is most likely to see print. That's strictly a gut feel thing; I can't figure out any other way to choose a clear winner. So again thanks to all and congrats to the winner! {Winner} {Spoiler} melono is the winner with Idea and fluffydeathbringer as runners up! Edit' sorry for the screwy spoilers. Trying to do this on my phone and struggling. 😂
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moweda
3/3 Beast
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
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Post by moweda on Apr 1, 2023 4:41:02 GMT
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Post by ZephyrPhantom on Apr 1, 2023 7:25:37 GMT
Just as a heads up: You need to write @daijdjan to tag me. Daij_Djan
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