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Post by emberfire17 on Mar 2, 2023 22:02:40 GMT
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Post by Flo00 on Mar 4, 2023 16:54:09 GMT
{vizionarius}Strong card. I like the reference.
{Idea}I like how this gets you more effect for tapping multicolored creatures and also gives you more pissibilities to keep creatures untapped if you play creatures that don't share colors. It might be a bit much to keep in track of what is going to happen during which upcoming turn. The black and red part feel very similar.
{moweda}Seems pretty strong to grant keywords for just one mana. Might still be ok at . Nice fit for each color. {melono}This is a strange manastone. It has an extra cost to produce the mana and gives you a more or less random color. As you said, it can even whiff by hitting a land (or other colorless card). The delayed milling makes it a tick more interesting, but not enough that I think this is really playable. I think this needs good deck control or an all-multicolor deck to make sense.
{emberfire17}Fun card for a multicolor deck. I think it's a bit strange that equipping gets cheaper as it gets better. Makes it even less useable if you play fewer colors.
vizionarius wins
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Post by vizionarius on Mar 4, 2023 19:48:28 GMT
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Post by Idea on Mar 4, 2023 21:22:55 GMT
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Post by melono on Mar 5, 2023 0:46:52 GMT
Ashnod's Bauble Artifact , Sacrifice ~: You may sacrifice a creature. Draw a card at the beginning of the next turn's upkeep.
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Post by Flo00 on Mar 5, 2023 14:33:52 GMT
Jhoira’s Bauble Artifact Jhoira’s Bauble enters the battlefield tapped. , Sacrifice Jhoira’s Bauble: Look at target face-down card on the battlefield or in exile. Draw a card.
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Post by ZephyrPhantom on Mar 6, 2023 9:56:47 GMT
Tiana's Bauble Artifact , Sacrifice Tiana's Bauble: Put target artifact card in a graveyard into its owner’s library third from the top. "Good repairs require care and consideration."Tiana, Ship's Caretaker and Tiana, Angelic Mechanic seem to favor artifacts (plus she works on the Weatherlight) so this seemed like a good opportunity to make a card that supports those general strategies. This intentionally lets you target other player's graveyards to play politics in multiplayer.
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moweda
3/3 Beast
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
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Post by moweda on Mar 7, 2023 5:25:52 GMT
Toggo's Bauble Artifact , , Sacrifice ~: Look at the top and bottom cards of target player’s library. You may exchange their positions. Draw a card at the beginning of the next turn’s upkeep.
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Post by vizionarius on Mar 17, 2023 0:19:31 GMT
FeedbackIdea : It breaks the mold a bit from other the other Baubles, but Brudiclad's abilities and flavor shine through really nicely! It's a neat take on a clone effect. I image it would see use as a way to store a dying creature's essence in a Myr. Reminds me of Dragoons! Flavor win here! melono : Very Ashnod in flavor, and keeps to the other Baubles in theme. It's a neat effect where generally it's not something you want to do, but sometimes it helps a ton either after a gain control until ETB effect where you want to get rid of someone else's creature, but what I really like about it is that it allows you to remove the target at instant speed to make an effect fizzle. The "may" here makes it difficult for the opponent too, since you won't have to decide until the effect is resolving. Really like this! Flo00 : Interesting take on switching the delay on the draw after activation to having it ETB and making the draw right away. I like it. Also like the effect as well. Feels Jhoira-esque, but not too much so. I wonder if it would be too strong if it removed a time counter... ZephyrPhantom : Neat ability for Tiana, and I like the flavor text to go with it! Doesn't draw like some of the other Baubles, but it does play with what you end up drawing. The ability feels strong without being too pushed. Neat to have it be anyone's graveyard/library. It can even be used as a tempo loss tactic on opponents, or to deny a reanimate target (looking at you, Portal to Phyrexia and Blightsteel Colossus). moweda : I don't really see how it's Toggo's. I wish it played some flavor games with his Rock! Like, sacing it to get a Rock at next upkeep would have been a fun effect. The effect of your card is pretty interesting, and strong, so I'm glad you added the cost of . ResultThe winner is melono with a great flavor and unusual effect that fits with the chosen Artificer. Can make for some really interesting gameplay. Solid submissions by everyone!
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Post by melono on Mar 17, 2023 7:31:23 GMT
Thanks for the win! Next up: Create a land that is also an artifact. (Not necessarily an "artifact land")Important to note is that if it is an artifact land, it should be appropriately "bad". Not like one of the OGs like Seat of the Synod which got banned in modern and are powerhouses in available formats.
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Post by ZephyrPhantom on Mar 17, 2023 7:50:39 GMT
Darksteel CitadelFossil DigsiteLand : Add . , Sacrifice ~: Return target Dinosaur creature card with converted mana cost from your graveyard to the battlefield with a fossil counter on it. As long as it has a fossil counter on it, it has defender and is a Skeleton in addition to its other types. "Careful excavation leads to unearthed wonders." - Ayarni Idu////MDFC//// Mound of Coal Artifact Sacrifice ~: Add . "Hurry up with the digging! There's homes to be taxed." - Baron Carmok
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Post by Idea on Mar 17, 2023 10:28:59 GMT
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Post by Flo00 on Mar 18, 2023 22:40:28 GMT
Kangee’s Staff Artifact - Equipment Equipped creature has vigilance. Whenever equipped creature deals combat damage to a creature, when that creature dies this turn, transform Kangee’s Staff. Equip legendary creature Equip --------------- Cloud Sacntuary Legendary Land : Add one mana of any color. , : Return target legendary creature to its owner’s hand.
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moweda
3/3 Beast
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
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Post by moweda on Mar 19, 2023 1:00:48 GMT
Crumbling Necropolis Artifact Land - Fortification Fortified land has " : Add . Use only to cast historic spells." , Unattach ~, exile ~: Exile all creature cards in your graveyard. Create that many 1/1 black Spirit creature tokens with flying. Activate only as a sorcery. Fortify
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Post by Daij_Djan on Mar 19, 2023 19:49:19 GMT
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Post by vizionarius on Mar 22, 2023 18:39:13 GMT
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Post by Idea on Mar 31, 2023 17:50:02 GMT
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Post by melono on Mar 31, 2023 20:03:53 GMT
I was already planning on juding this, but thanks for the heads up anyways. Landy artifacts, whatcha made? Judgement, commence! {Spoiler} ZephyrPhantom - Fossil Digsite//Mound of Coal: Oooh, lovely flavor. Mechanically, I like the front especially. The backside is opposed to that, kind of lackluster. Coal being a sort of colorless providing treasure is very flavorful, but I don’t feel anyone would really want to cast it? Especially with such a great front side. Maybe I’m wrong in that, but back I find can be a tad bit stronger. Idea - Myryard: The not being an artifact with too little artifacts in graveyard is cool flavor. Mechanically it might be relevant in case of artifact hate. Its imprint is also pretty cool, as it lowers the amount of artifacts in grave, but allows myrs (and mana stones) to get a second use from the grave. Would’ve preferred an actual land border instead of an artifact one for the render. Flo00 - Kangee’s Staff//Cloud Sanctuary: You mistyped on Sanctuary! You failed! No, serious now, about the card: Really would expect the bird’s staff to give flying instead of vigilance, but I guess that also works, especially seeing that the trigger of the equipment is combat damage to creatures. The legendary equip is a good one and should be used more and is in line with what the land side does, but hoo boy that land… Do not agree with another Karakas, even if it costs more and is after a transformation. If it returned only your own legendary creatures, that would be much more agreeable for me. I guess it is kind of balanced being behind a transform+ wall, though it would still be super annoying. Mainly in commander. moweda - Crumbling Necropolis: The effects are all right. Thing is, the sac effects behind the fortification ability feels like an unnecessary hoop to jump through, as the mana ability isn’t in any shape something someone would use: restricted in historic permanents only, and then only black mana. When would one use this? And why the fortification is a land, and not simply an artifact, I don’t see. This land doesn’t give mana by itself after all. Daij_Djan - Floating City: A pretty cool take on a manland. The restricted crew and the lower power for power (5 crew for 4 power) makes this feel very balanced, yet fun. And that’s all one could really ask for from a boring old land. vizionarius - Fusion Reactor: Storing mana as energy to eventually gain a burst of mana with all colors is a cool concept. The negatives are energy counters having been powerful and also being very restricted to its own set in utility. Obtaining and proliferating your energy counters to get a one-time mana-fusion could feel cool, though I am afraid of how broken this could possibly get. Maybe an exile instead of a sacrifice is a better idea. Though, I’m probably just seeing the worst outcome with no immediate image of how to break it. So, who’s the winner of the steel land challenge? It is…:
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Post by ZephyrPhantom on Mar 31, 2023 20:11:34 GMT
I think I got too concerned about if it was possible to loop or abuse Mound of Coal somehow without realizing that the card would default to Fossil Digsite when in any other zone. With hindsight I would've costed it (but definitely not ). =P
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Post by Idea on Mar 31, 2023 20:19:05 GMT
I tried to get land border but I couldn't, the thing forced the artifact border when it had the artifact type.
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Post by Daij_Djan on Apr 5, 2023 21:13:58 GMT
Big thanks for the win
Your next challenge is inspired by Golden Egg and similar: Design a card having one of the predefined artifact token types! This means as of writing, that your card needs to have either the Treasure, Food, Gold, Clue, Blood, or Powerstone subtype. Have fun everyone!
(Just to absolutely clarify: Just creating one of those tokens is not enough - your card is supposed to have the subtype itself.)
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Post by Idea on Apr 6, 2023 1:41:52 GMT
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Apr 6, 2023 21:22:50 GMT
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Post by Flo00 on Apr 7, 2023 21:44:25 GMT
Impure Mind Stone Artifact - Powerstone Clue Impure Mind Stone enters the battlefield tapped. : Add . This mana can’t be spent to cast a nonartifact spell. , Sacrifice Impure Mind Stone: Draw a card.
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Post by melono on Apr 21, 2023 12:40:15 GMT
Blood-Collecting Reservoir Artifact Creature - Construct Blood Bloodthirst 1 ( If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Lifelink , , Discard a card, Sacrifice this artifact: Draw a card. It collects the small droplets forgotten by its vampire masters.1/0
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moweda
3/3 Beast
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
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Post by moweda on Apr 23, 2023 4:22:15 GMT
Fresh Evidence Artifact - Clue When ~ enters the battlefield, draw a card. , Sacrifice ~: Draw a card. Blood, like other paints, is most useful when wet.
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Post by Idea on May 2, 2023 10:14:27 GMT
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Post by Daij_Djan on May 30, 2023 18:57:57 GMT
This last one almost slipped through the cracks once again.. Here we go: { Idea}Nice flavor - also I've always been a fan of Royal Assassin (so you definitely have that advantage), I do think such an effect should not exist below rare though. Clever choice of upgrading the normal Clue ability with the Morbid requirement! { pernicious}The flavor is hilarious and spot on, also looks nicely balanced. Not sure if the downside ability Fragile really should be keyworded though - also I do think since the Golem is made out of Gold itself, it also should have the associated sac-ability.. { Flo00}Very, very simple yet clever concept - so I'm obviously a big fan I'm just a bit unsure about the cost - I get the downside compared to the normal Mind Stone, but for just a single mana.. This might be one of those cases where the perfect cost would be .. { melono}Bloodthirst is a clever and flavorful touch, cool concept. I just wish it had a toughness of 1 so that it could at least be used for its looting ability even when you cannot meet the Bloodthirst requirement.. { moweda}Nice, clean and simple - instantly reminded me of Ichor Wellspring (which I always liked) quite a bit. However having a sac-ability satcked onto the card does change a few things (some good, some bad), so I looked at other examples and found Metalspinner's Puzzleknot & Spare Supplies - and looking at those your simple concept might actually be a bit undercosted for WotC's standards..? {And the winner is..}This was tough since I really liked all five entries, even if I had some minor nitpicks here and there.. In the end, I decided to give the win to Idea - rarity needs a bump, but otherwise the combination of flavor and mechanics is just perfect!
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Post by Idea on May 30, 2023 23:42:07 GMT
Thank you for the win Daij_Djan ! For the next challenge, make a double-faced card with a saga on one side and a legendary artifact on the other.
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Post by Flo00 on Jun 1, 2023 14:02:24 GMT
Quest for the Holy Grail Enchantment - Saga I Secretly choose a card name. II Creatures you control gain indestructible until end of turn. III Reveal the chosen name. If you control a creature with the chosen name, exile ~, then return it to the battlefield transformed. -------- The Holy Grail Legendary Artifact : You gain 2 life. : Target creature gains indestructible until end of turn.
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