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Post by Fleur on Jan 13, 2019 22:33:14 GMT
Cover-Up Instant Target player discards a card. Addendum - If you cast this spell during your main phase, draw two cards. If I'm gonna do instant speed discard, may as well make it expensive.
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Post by Tesagk on Jan 13, 2019 23:15:28 GMT
mrlozano : This is the Golden Game. So every entry must be multicolored. Well, I muy brain must have ignored it. You guys should make it clearer, like, say, put it in the name of the thread (just kidding, thanx for the reminder, I light make another entre if I have time.) Obviously they meant for all entries to be rares!
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Post by gateways7 on Jan 14, 2019 2:26:04 GMT
This contest is officially closed, judging will be out in bit! EDIT: Alright, judging time! {Judging} Tesagk: Out of Time is an interesting card, and having a counterspell that’s better in your main phase is an interesting idea. However, I feel like there’s a reason that RNA didn’t do it - because the chance that something gets countered on your main phase is very low, and the potential payoff of drawing a card and then discarding a card is not worth it. Since, at worst, the card is a bad Ionize, and there’s a low payoff for doing what the card wants you to do, it feels like it doesn’t do enough to be worth running. archer: Crash the Party uses Jump-Start in an interesting way that wasn’t really explored in Guilds, and I like the idea of doing things with the card that you just discarded. As for the card itself, I really like how you can get a creature from any player’s graveyard, but it works better if you target yourself, and how it pairs a classic red and black ability together to get something that feels new. viriss: I like how Negotiation Concessions lets you draw a card to jump-start, so you don’t lose card advantage, but this card lets your opponent get ahead. Compared to the common Radical Idea in RNA, this card feels a lot worse, for more mana. The 6 life doesn’t feel like enough to make the card any better. gluestick248: I do appreciate the simpleness of Havoc Hound, and I think the fact that a similar card in RNA was made demonstrates how printable the card is. It’s solidly balanced, and works in Rakdos pretty well! Jartis: Thought Rend feels like a really good card in an aggressive deck, where you can play out your hand quickly and then One with Nothing your opponent while hitting them for a bunch of damage. I do think the Addendum is pretty relevant here because you can play the card after your opponent draws for turn, which I like, but I think it’s just too good. mrlozano: As Flo00 pointed out, Swift Thunder is an invalid entry. However, I do like the idea of having a sorcery Lightning Bolt as a relevant card, but it’s better than Skewer the Critics, which is already predicted to see play in many Eternal formats, so I think it’s way too good. Flo00: I really don’t understand Knackgussle. It seems like a really weird idea. The first part of the ability is a worse Aethersnatch, but it doesn’t feel like it should be costed at 3 mana - that seems too low, especially with the added flexibility of both the abilities you can target and the spectacle ability. The card doesn’t really feel Temur - if anything, it just feels mono blue, especially with the spectacle ability. The spectacle ability itself feels especially undercosted, as it’s a way to counter a noncreature and gain control of it, which makes that part situationally better than Force of Will, and all you need to consistently trigger it is a pinger. It’s an interesting idea that could work exceptionally well if it felt cleaner and flavorful, but as-is comes off somewhat convoluted. Sanfonier of the Night: Riot Connoisseur seems like a bad power and toughness combination to use riot for - you almost always want to make it a 2/2, as a 1/1 for 2 with haste is consistently below par. The other ability doesn’t feel like it has any relevance in terms of the riot mechanic or anything that you can do in the red-black colors: it would feel more at home in red/blue or mono blue, since blue is a lot more about stealing creatures. Fleur: Interesting idea, but Cover-Up has a weak effect, and the only time it’s ever good it feels oppressive. Instant speed discard one card costs 1 according to Funeral Charm / Piracy Charm, so casting the spell without the Addendum bonus is just really bad. In concept, however, this is an interesting and solid idea! My only thoughts coming away from this are that the only mechanic that people want to do anything with is Addendum, with over half of these entries representing 10% of the mechanics that were in both blocks. This would be fine if I liked Addendum more than I did.
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Post by Tesagk on Jan 14, 2019 20:06:08 GMT
This contest is officially closed, judging will be out in bit! EDIT: Alright, judging time! {Judging} Tesagk : Out of Time is an interesting card, and having a counterspell that’s better in your main phase is an interesting idea. However, I feel like there’s a reason that RNA didn’t do it - because the chance that something gets countered on your main phase is very low, and the potential payoff of drawing a card and then discarding a card is not worth it. Since, at worst, the card is a bad Ionize, and there’s a low payoff for doing what the card wants you to do, it feels like it doesn’t do enough to be worth running. There's some interesting arguments here. I don't disagree that this is an effectively worse than card. Rather, from the standpoint of card creation, I do feel that it's more important to find ways to be creative than it is to create cards that are "effectively better than." In fact, Ionize was precisely what I had in mind when I designed this. Given it was already in Ravnica, it felt appropriate to make something similar. But as I'm occasionally want to do, I wanted to take a card that's at rare status and find a way to make it work at a lesser rarity. I may have failed in doing so, that's what's up in the air in my opinion, but I do stand behind my design choices. Thank you for the judging.
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Post by gateways7 on Jan 14, 2019 22:41:06 GMT
Tesagk: That's a fair judgement, the point I was trying to make is that the card is still not very good even when you jump through the hoop that it wants you to, and that if you want to make a counterspell that has a bonus during the main phase, it should have more power. Comparing it to Ionize despite the difference in rarity and playstyle was a mistake. However, you said that it's more important to be creative than to make "strictly-better than" cards, and that's true, but its also important to reward potential players for playing cards the way you want them to. Thanks!
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Post by archer on Jan 15, 2019 3:12:18 GMT
Hot damn, I won! Now, onto the next challenge:
It Was a Graveyard Smash
Design an uncommon that's a signpost for a two-color draft archetype (aka, an "arc-un"), with the following conditions: 1. The archetype this card supports is graveyard-focused. 2. The card, and its color pair, doesn't have black. (So no Orzhov, Dimir, Golgari, or Rakdos entries.)
Feel free to mention what archetype you intend to support: I'll be judging on how elegant your design is in doing so. Good luck!
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Post by gluestick248 on Jan 15, 2019 7:30:41 GMT
Crazed Researcher Creature — Human Wizard Whenever you cast a spell from your graveyard, you may discard a card. If you do, draw a card. 3/3
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Post by Flo00 on Jan 15, 2019 12:28:30 GMT
Cranial Slime Creture - Ooze As an additional cost to cast Cranial Slime, put the top three cards of your library into your graveyard. Cranial Slime enters the battlefield with a number of +1/+1 counters equal to the number of creature cards in your graveyard. 0/0 Self-mill.
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Post by mrlozano on Jan 15, 2019 19:14:10 GMT
wip Reviving Thing Creature - Beast Whenever a creature with power 4 or greater enters the battlefield under your control you may return target creature with power 2 or less from your graveyard to the battlefield. 3/5 A midrange/ramp strategy. Probably a build around uncummon. Drafting a bunch of 1/1 or 2/2 and then playing some bombs. Also, I wanted to make a rare to follow the joke form the last contest.
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Post by Tesagk on Jan 15, 2019 20:16:09 GMT
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Post by archer on Jan 18, 2019 20:15:54 GMT
Hey friend, you need to make an uncommon. So right now this is ineligible. Will close in 48 hours.
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Post by Tesagk on Jan 18, 2019 23:06:42 GMT
archer: I'm actually pretty sure I made a mistake when setting the rarity. It's a bit strong for uncommon, but I don't think it's too strong.
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Post by archer on Jan 21, 2019 19:41:32 GMT
Apologies for the delay, been sick.
Closed, will post winners tonight.
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Post by Jartis on Jan 25, 2019 3:49:05 GMT
archer Everything okay? It's been a few days.
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Post by archer on Jan 26, 2019 3:35:13 GMT
archer Everything okay? It's been a few days. Sorry fams, been awfully sick the last week and barely been online. Hopefully I'll be better soon. But for now, the promised reviews. mrlozano: The double color weight gives me some pause, and the fact that this triggers on 4+ power when it isn’t one itself is feelbad, particularly at 5 mana. Not sure I’d run this. Flo00: Simple design but quite elegant. I could see this as a delirium variant, even, which means that it has a lot of untapped potential. Costing is appropriate, as Undergrowth Scavenger et al exist. gluestick248: Not sure I like how easily this feeds into itself, particularly in an environment where flashback or the like exists. Would probably add a 1-mana cost to the trigger. Tesagk: Templating needs some work. Also, return to hand feels really weird to me outside of black: this feels like it should be a straight reanimation variant of some sort. Even though it’s free, too, I don’t think I’d want to wait around so long to get the effect. Winner: Flo00 .
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Post by Flo00 on Jan 26, 2019 6:39:32 GMT
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Post by Jartis on Jan 26, 2019 9:21:57 GMT
Phantasmal Killer Creature - Nightmare Illusion Flying You may cast Phantasmal Killer from your graveyard by paying rather than paying its mana cost. If you do, put two -1/-1 counters on target creature. 2/2 Colorshift from Worldheart Phoenix.
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Post by Tesagk on Jan 26, 2019 12:35:42 GMT
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Post by fluffydeathbringer on Jan 26, 2019 15:38:10 GMT
Sorcery Destroy target creature or planeswalker. You create a token that's a copy of that permanent. That token gains haste. Exile it at the beginning of the next end step. The fiefdom of Dancer Alyssi is as capricious as the god-queen herself, cutting life short in one moment and mangling death itself in the next.
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Post by Tesagk on Jan 26, 2019 15:49:20 GMT
Tesagk: Templating needs some work. Also, return to hand feels really weird to me outside of black: this feels like it should be a straight reanimation variant of some sort. Even though it’s free, too, I don’t think I’d want to wait around so long to get the effect. I'm really not a fan of "templating needs some work" as a criticism if you're not going to suggest improvements. It feels lazy. There's no way for me to know how to improve the card's wording if you don't even tell me what is giving you trouble.
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Post by Fleur on Jan 26, 2019 16:28:38 GMT
Tesagk: I am not archer but here are a few templating issues: - It's "Remove X revival counters from CARDNAME", not "Pay X revival counters" - on that note, revival shouldn't be capitalized in the activated - there shouldn't be a comma between creature and with in line 4 - the restriction is worded as "with converted mana cost X or less", not "with converted mana cost equal to or less than X" Soulshackle Cerberus Creature - Hound Lifelink, deathtouch When CARDNAME dies, create a 2/4 black Hound creature token with deathtouch and a 4/2 white Hound creature token with lifelink. Two parts of one whole. 6/6 Shifted Wurmcoil Engine.
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Post by viriss on Jan 26, 2019 17:02:23 GMT
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Post by Tesagk on Jan 27, 2019 14:31:11 GMT
Tesagk : I am not archer but here are a few templating issues: - It's "Remove X revival counters from CARDNAME", not "Pay X revival counters" - on that note, revival shouldn't be capitalized in the activated - there shouldn't be a comma between creature and with in line 4 - the restriction is worded as "with converted mana cost X or less", not "with converted mana cost equal to or less than X" Thank you.
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Post by gateways7 on Jan 28, 2019 14:01:20 GMT
(colorshifted Duskmantle Seer)
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Post by FLAREdirector on Jan 29, 2019 3:08:49 GMT
Command the Swarm Enchantment At the beginning of your upkeep, put a locust counter on Command the Swarm. Then create a 1/1 black and green Insect creature token with haste for each locust counter on Command the Swarm. ------------------------------------------------------------------ This is a colorshifted Assemble the Legion, from Gatecrash.
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Post by FLAREdirector on Feb 6, 2019 0:22:19 GMT
Flo00 When will this contest be judged?
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Post by gluestick248 on Feb 6, 2019 5:28:28 GMT
Wheel of Failure Sorcery Each player discards their hand, then draws cards equal to the least number of cards a player discarded this way. Windfall
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Post by Flo00 on Feb 10, 2019 1:17:56 GMT
Sorry, I forgot about this and didn*t ahve internet access for the last week due to being on vaccation. To not cause any more delay, fluffydeathbringer wins.
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Post by fluffydeathbringer on Feb 10, 2019 11:32:54 GMT
rad
new challenge: uncommon tricolored card
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Post by FLAREdirector on Feb 10, 2019 19:19:33 GMT
Sentinel of Animar Creature -- Elemental Protection from white and from black Elementals you control have haste. 2/4
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