pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
|
Post by pernicious on Apr 5, 2022 22:39:51 GMT
Speed Demon Creature - Demon Pilot , Sacrifice another creature: Whenever Speed Demon crews a Vehicle this turn, that Vehicle gets +3/+3, gains trample and haste and is a Demon in addition to its other types until end of turn. How many are you willing to pay for victory?
5/5
|
|
|
Post by Jartis on Apr 6, 2022 2:28:59 GMT
|
|
|
Post by serraphim on Apr 9, 2022 17:39:11 GMT
|
|
|
Post by gamma3 on Apr 16, 2022 5:55:22 GMT
Giving this challenge a some more time due to life stuff - I hope to judge one week from Sunday at the absolute latest
|
|
|
Post by hydraheadhunter on Apr 16, 2022 17:44:48 GMT
I just got the worst idea. Hydra Headhunter Two generic Xs a black and a green
Creature — Hydra Mercenary
Deathtouch, Trample Hydra Headhuntere enters the battlefield with X +1/+1 counters on it. X generic and tap: Fetch a Mercenary card with mana value X or less to the battlefield. X must be less than Hydra Headhunter power.
0/0
|
|
|
sorsal
2/2 Zombie
Posts: 102
Color Alignment: White, Blue, Red, Colorless
|
Post by sorsal on Apr 16, 2022 21:43:13 GMT
I just got the worst idea. Hydra Headhunter Two generic Xs a black and a green
Creature — Hydra Mercenary
Deathtouch, Trample X generic and tap: Fetch a Mercenary card with mana value X or less to the battlefield. X must be less than Hydra Headhunter power.
0/0
|
This seems to enter the battlefield with no toughness, then dies before it can do anything?
|
|
|
Post by hydraheadhunter on Apr 17, 2022 0:10:18 GMT
I just got the worst idea. Hydra Headhunter Two generic Xs a black and a green
Creature — Hydra Mercenary
Deathtouch, Trample X generic and tap: Fetch a Mercenary card with mana value X or less to the battlefield. X must be less than Hydra Headhunter power.
0/0
|
This seems to enter the battlefield with no toughness, then dies before it can do anything? whoopsie, forgot the etbw X +1/+1 counters clause.
|
|
|
Post by hydraheadhunter on May 1, 2022 18:43:48 GMT
Giving this challenge a some more time due to life stuff - I hope to judge one week from Sunday at the absolute latest You good fam? Not to pry of course.
|
|
|
Post by gamma3 on May 2, 2022 16:08:59 GMT
Giving this challenge a some more time due to life stuff - I hope to judge one week from Sunday at the absolute latest You good fam? Not to pry of course. Yeah, just absent-minded. This challenge is now closed - Judging in progress.
|
|
|
Post by gamma3 on May 2, 2022 17:28:40 GMT
And now, the moment you've all been waiting for: { Flo00 - Briomash, Head Judge}This is a pretty cool design. I almost wish it was a 0/0 that enters with 2 counters on it rather than a 2/2 - easier to read its power from the other side of the table, and feels more like a classic hydra that way. Interesting take on a wheels/counters commander. 7/10 { sorsal - Ikiema, Duchess of Taba}Not sure Noble is necessarily "unexpected" for an angel, but your take on it is, so I'll allow it. I like this take on a big mana card. I don't have many comments on this. solid 8/10. { pernicious - Speed Demon}I love the flavor of a demon possessing a vehicle, this card is hilariously on point. The vorthos in me is very happy. 9/10 { Jartis - Inkwing Justiciar}Not a lot of criticism on this one either. Saboteur effect feels very Rogue, o-ring effect fits being an angel. Another solid 9/10 { serraphim - Fainthearted Seraph}While I like the flavor, I question the purpose of this card. The only thing you can do with it is sacrifice it for something, which is not a white thing, or hit it with a global effect that removes all abilities, at which point its just a 0/4. 2/10 { hydraheadhunter - Hydra Headhunter}Great joke, 10/10. Interesting card, good use of the mercenary mechanic and merging it with the hydra variable power theme. Not familiar with the rest of the mercenaries off the top of my head, and I don't have time to look it up. I'm gonna give it a 7/10. {Winner}It's a close call, but I'm giving the win to pernicious with Jartis as a very, very close runner up.
|
|
|
Post by hydraheadhunter on May 2, 2022 19:02:48 GMT
Not familiar with the rest of the mercenaries off the top of my head, and I don't have time to look it up. There's not a lot there, a mere 41 cards, and of those only eight cards have a printing younger than eighth edition; and even their signature ability hasn't been throughly explored, let alone the rest of the thematic potential. It's one of the more neglected tribes, as a lot of cards that could get the type attached to them just... don't. (#HumbleDefectorShouldaBeenAMerc).
|
|
pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
|
Post by pernicious on May 3, 2022 5:59:42 GMT
Thank you for the win, gamma3.
For the next challenge, design a Bear that has an unusual class and/or a second race. Bonus points if you don't make a Simic mutant or a werebear.
Edit: Around a day left.
|
|
|
Post by melono on May 3, 2022 21:03:38 GMT
Takak, God of the Forest Legendary Enchantment Creature - Bear God ~ has indestructible as long as you control another Aura. Bestow (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)Enchanted creature gets +2/+2 and has indestructible. 2/2
|
|
|
Post by Jartis on May 5, 2022 11:46:33 GMT
|
|
|
Post by hydraheadhunter on May 5, 2022 13:27:30 GMT
Banjo Bear Two green and two white
Creature — Bear Bard
If you would put one or more counters on a creature you control, you may put one fewer of those counters and a counter of your choice from among first strike, hexproof, menace, trample, and vigilance on that creature instead. 2 generic, A green, a white, and tap: put two +1/+1 counters on another target creature.
2/2
|
It's worded this way to let you use it in conjunction with Luxior to give your planeswalkers easy access to keyword counters without detriment to their power (sincs Luxior counts counters of all types).
|
|
|
Post by serraphim on May 8, 2022 17:57:59 GMT
|
|
pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
|
Post by pernicious on May 10, 2022 9:03:56 GMT
Time's up. I'll judge the entries now. { melono - Takak, God of the Forest}Simply perfect, 10/10 { Jartis - Oriflamme Ursa }A Standard Bearer bear, nice pun, I like it. 8/10 { hydraheadhunter - Banjo Bear}That's a very nice design, I really like its abilities. Its flavor doesn't fully scratch my Vorthos itch, but it's good nonetheless. 9/10 { serraphim - Whirrly Bear}The idea of a bear with a propeller strapped to its back is funny, but a colorless nonartifact 2/2 2-drop with activable flying is definitely OP in my book. 5/10 Also, consider installing the fonts for m15 cards to get more authentic looking renders.
|
|
|
Post by melono on May 10, 2022 16:12:42 GMT
Thanks for the win! It's time to slime!
Give me creature that is an Ooze and another creature (or job) type of your choice!
|
|
foureyesisafish
7/7 Elemental
Posts: 388
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
|
Post by foureyesisafish on May 10, 2022 17:46:11 GMT
Poly, Gelatinous Servant Legendary Creature - Ooze Citizen Advisor Poly enters the battlefield with a +1/+1 counter on her. Other Oozes, Citizens, and Advisors you control get +1/+1 for each counter on Poly. Whenever an Ooze, Citizen, or Advisor you control deals combat damage to a player, draw a card. 0/0 Poly here is a humanoid ooze and one of the youngest and fastest-rising public servants in New Capenna. Despite having a tentative association with the Brokers, Poly more cares about her fellow citizens than any of the five families. While she's small now, with all of the favors she's accumulated from simply trying her best to volunteer, Poly might soon become one of the biggest forces in the city... literally and figuratively.
|
|
|
Post by hydraheadhunter on May 10, 2022 19:15:56 GMT
Bringing in something I made for no reason that I can remember but fits the prompt. Kacratore, Priestest of the Flock Two generic, a green or blue, and a black or white
Legendary Creature — Ooze Cleric
Whenever Kacratore enters the battlefield or activates an activated ability, exile upto one target creature with less power than Kacratore until it leaves the battlefield. Kacratore has all activated abilities of each creature card exiled by it.
2/4
|
The idea is what if the simic and orhzov were one faction, and the answer became O-ring Kraj
|
|
|
Post by vizionarius on May 11, 2022 0:28:43 GMT
|
|
|
Post by ameisenmeister on May 11, 2022 19:54:22 GMT
|
|
sorsal
2/2 Zombie
Posts: 102
Color Alignment: White, Blue, Red, Colorless
|
Post by sorsal on May 12, 2022 11:03:41 GMT
Cleansing Swirls Creature - Elemental Ooze Whenever you sacrifice a Food, Treasure, or Blood token, you may tap Cleansing Swirls. if you do, put a +1/+1 counter on it. “Sure, it’s a bit off to toss your overripe produce in these guys, but it’s cheaper than getting the city to take it!” — Daris
2/2
|
|
pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
|
Post by pernicious on May 12, 2022 11:55:14 GMT
Oozing Regrets Creature - Nightmare Ooze Whenever a creature an opponent controls dies or a spell an opponent controls is countered, put a +1/+1 counter on Oozing Regrets. You can't escape from the consequences of your failures.1/1
|
|
|
Post by Idea on May 12, 2022 17:28:57 GMT
Alright, here is my entry: And here is something that is not my entry, but I couldn't resist making it: {Spoiler}
|
|
|
Post by melono on May 22, 2022 11:07:37 GMT
I'll be judging now. No more entries.
|
|
|
Post by melono on May 22, 2022 12:02:09 GMT
foureyesisafish - Poly, Gelatinous Servant: A nice design that allows for some odd tribalism. Unblockable tribal creatures and +1/+1 counter additions are a must to have in her deck. Would make a nice proliferate commander with a twist. hydraheadhunter - Kacratore, Priestest of the Flock: Small thing first, it’s “Priestess”. The design feels… kinda clunky. It can become a board wipe for creature with 1 or less attack if you exile a creature with an activated ability that can be used multiple times. And the same actually goes for a lot of other creatures with higher power, as there are also enough pump abilities. Once on board, every creature your opponents control die as soon as they enter. I feel it’s got the ability to be too oppressive with its cheap exiling, even if it needs setup. vizionarius - Fluvvis, Sea Enmassed: Firstly, that’s a lot of text for a full art. The design is pretty nice though. I like how the tapping isn’t permanent, and requires a player to decide what permanent they need back. Unless you proliferate their slime counters of course, then all their creatures are stuck forever. One thing I don’t like as much, is that you can also target land permanents. It does help that they don’t become tapped by the slime counters, but it will still be annoying to play against if you do target lands. I would like to see it playtested though to see just how far that goes. ameisenmeister - Consuming Mass: Hey! The first non-legendary creature! A nice simple design, that really makes you sacrifices worth it. You do need the possibility to tap and the creatures to sacrifice in order to make this worth your while. And it’s quite a horror to have on the other side of the board. sorsal - Cleansing Swirls: The text has a bit of a problem in my opinion, because it doesn’t explicitly state that Cleansing Swirls needs to be untapped in order for the gaining of counters to work. So you can put counters on it as much as you have tokens in one turn. Unless that’s what is meant to happen of course, but it doesn’t entirely feel like that’s supposed to happen. pernicious - Oozing Regrets: Oof, you’re gonna have to change the wording on the countered part of the text. What we know as “fizzling” used to be a spell or ability being countered. Nowadays the spell “doesn’t resolve” instead. But the thing is, not enough players would know the interaction for sure (without looking up the rules) to allow such a cardtext to be printed. Especially not at uncommon. Perhaps if the text specified being countered by an instant or sorcery instead, it could be printed. Idea - Body-Split Shinobi: The splitting is an interesting design, and would be strong if you can ping it yourself. I understand that the splitting is only after attacking, but as the shinobi is not blocked and it is thusly not getting damage from blockers, I don’t really get the ninjutsu ability besides if you want to ping it yourself. Which is a reason I suppose, but I feel like haste would make it less complicated, and there would be more counterplay to it. Winner:
|
|
|
Post by Idea on May 22, 2022 12:10:41 GMT
Idea - Body-Split Shinobi: The splitting is an interesting design, and would be strong if you can ping it yourself. I understand that the splitting is only after attacking, but as the shinobi is not blocked and it is thusly not getting damage from blockers, I don’t really get the ninjutsu ability besides if you want to ping it yourself. Which is a reason I suppose, but I feel like haste would make it less complicated, and there would be more counterplay to it. Just for clarity, I don't think a creature needs to have taken damage to remove all damage from it. The amount removed just happens to be 0. So the intention is if you happen to Ninjitsu it, it just straight up copies itself at the end of the turn. My apologies for being unclear.
|
|
|
Post by melono on May 22, 2022 13:06:27 GMT
Idea - Body-Split Shinobi: The splitting is an interesting design, and would be strong if you can ping it yourself. I understand that the splitting is only after attacking, but as the shinobi is not blocked and it is thusly not getting damage from blockers, I don’t really get the ninjutsu ability besides if you want to ping it yourself. Which is a reason I suppose, but I feel like haste would make it less complicated, and there would be more counterplay to it. Just for clarity, I don't think a creature needs to have taken damage to remove all damage from it. The amount removed just happens to be 0. So the intention is if you happen to Ninjitsu it, it just straight up copies itself at the end of the turn. My apologies for being unclear. Sooo, 2 (exponentially) copying 4/4 deathtouch creatures for Ninjutsu? That sounds kinda busted, even if damage becomes -1/-1 counters.
|
|
|
Post by Idea on May 22, 2022 13:09:28 GMT
Just for clarity, I don't think a creature needs to have taken damage to remove all damage from it. The amount removed just happens to be 0. So the intention is if you happen to Ninjitsu it, it just straight up copies itself at the end of the turn. My apologies for being unclear. Sooo, 2 (exponentially)
copying 4/4 deathtouch creatures for Ninjutsu? That sounds kinda busted, even if damage becomes -1/-1 counters. Hmmm.... I didn't really think about it like that, but good point.
|
|