sorsal
2/2 Zombie
Posts: 102
Color Alignment: White, Blue, Red, Colorless
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Post by sorsal on May 22, 2022 14:10:16 GMT
sorsal - Cleansing Swirls: The text has a bit of a problem in my opinion, because it doesn’t explicitly state that Cleansing Swirls needs to be untapped in order for the gaining of counters to work. So you can put counters on it as much as you have tokens in one turn. Unless that’s what is meant to happen of course, but it doesn’t entirely feel like that’s supposed to happen. The intent was to have Cleansing Swirl's effect to only be useable when tapped, but the wording was evading me and I wanted to get the concept out versus just keeping a WIP to myself. I never quite figured out how to put it.
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Post by ameisenmeister on May 25, 2022 23:40:17 GMT
Thanks for the win! I like the card Topiary Stomper from the new Streets of New Capenna set and that's why I want you to desing a card that's a plant and something else that has never been paired with the type plant before. Please don't use types like elemental, treefolk, saproling, or any other type that basically is just a synonym for plant. Have fun!
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Post by serraphim on May 26, 2022 1:45:11 GMT
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Post by Jartis on May 26, 2022 5:22:35 GMT
Would you believe I designed this two or three days ago because I couldn't believe they'd never designed a plant spirit? Edit: Had a quick think and decided to bump the rarity, rather than make it "nontoken creatures." I feel like it was a bit too much without one or the other, though, and not splashy enough to be mythic. But I mean...this and Scute Swarm? Mana problems gone forever.
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on May 26, 2022 11:31:34 GMT
I'm surprised to see that there are no Human Plants or Plant Druids.
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Post by vizionarius on May 26, 2022 19:24:25 GMT
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Post by melono on May 26, 2022 19:25:34 GMT
Prophet of Gaea Creature - Plant Monk Focus (If this creature is tapped, you may block with it as though it were untapped.) Tap an untapped creature you control: Plant, Treefolk, Elemental and Dryad creatures you control gets +0/+1 until end of turn. 2/2
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Post by Idea on May 28, 2022 16:52:24 GMT
My entry also plays on saprolings, but then, they are a classic aren't they? I remember when I was younger I loved to play with a premade Golgari Thalid/Saproling deck, from time spiral I believe. Without further ado, here's the entry:
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sorsal
2/2 Zombie
Posts: 102
Color Alignment: White, Blue, Red, Colorless
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Post by sorsal on May 29, 2022 17:05:33 GMT
Kelpscale Boa Creature - Plant Snake Trample When Kelpscale Boa blocks, tap target attacking creature. It doesn't untap during its controller's next untap step. "See the shine on those frond-scales? She's had a good meal in the last week or so." - Urwynn, marine biologist3/5
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Post by hydraheadhunter on Jun 6, 2022 18:34:54 GMT
I like the card Topiary Stomper from the new Streets of New Capenna set and that's why I want you to desing a card that's a plant and something else that has never been paired with the type plant before.
| Gazing Rose A black or a green
Creature — Plant Horror
Whenever a land is put into another player's graveyard, you may pay two generic to return it to the battlefield tapped under your control.
Gazing Rose gets +1/+0 for each land you control but do not own.
0/6
Art: A vibrantly red rose with eyes on its petals Art by: Julia Lundgren
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Post by vizionarius on Jun 13, 2022 21:50:22 GMT
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Post by ameisenmeister on Jun 15, 2022 22:01:35 GMT
Gonna judge soon, sorry for the delay.
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Post by ameisenmeister on Jun 19, 2022 19:41:32 GMT
Alright, time for a quick judging! I'm afraid I don't have the time for a detailed judging but just have to declare the winner... {And the winner is...} Idea! Your card is a coherent package that's also innovative. Good job! Thank you all for participating! PS: I'm going to go on a trip tomorrow but when I'm back I plan to do a detailed judging on all the entries.
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Post by Idea on Jun 19, 2022 22:12:48 GMT
Thank you for the win ameisenmeister ! I'll look forward to reading your more in-depth feedback!
For the rest of us though, here's the next challenge: Whoops! it seems the Izzet and the Simic have made a new discovery! They share a love of putting together things that let's just say don't normally go together, maybe for good reason. And so they decided to put together they put togethers and make a put together together. The challenge is to make a Weird Mutant! The golgari might also join in to stich something together if you want to tackle the extra challenge of a weird mutant zombie Enjoy! The Izzet and Simic sure would!
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sorsal
2/2 Zombie
Posts: 102
Color Alignment: White, Blue, Red, Colorless
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Post by sorsal on Jun 20, 2022 11:05:01 GMT
Talett, Cytocast Amalgam Legendary Creature - Weird Mutant Evolve Whenever you cast an instant or sorcery spell, you may move a counter from Talett, Cytocast Amalgam to target creature you control. 3/1
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Jun 20, 2022 12:08:49 GMT
Quantic Feline Creature - Weird Mutant Zombie Cat When Quantic Feline dies, flip a coin. If you win the flip, return it to the battlefield under its owner’s control. The interguild project has led to the creation of a being that can metaphysically reject the idea of death.
2/1
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Post by vizionarius on Jun 21, 2022 1:00:37 GMT
Grafted Experiment Creature - Weird Mutant Replicate (When you cast this spell, copy it for each time you paid its replicate cost. A copy of a creature spell becomes a token.)Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.): Target creature with a +1/+1 counter on it gains +1/+1 until end of turn for each noncreature spell you've cast this turn. 0/0 Note: This would likely not be printed with any of the reminder text since it's rare and it would be too packed on the card if it was all there. I just add it here as a reminder of what each of these abilities do.
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Post by Idea on Jul 12, 2022 20:27:30 GMT
Apologies for the delay folks, this one slipped my mind! I'll get to judging the entries and declaring a winner soon.
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Post by Idea on Jul 12, 2022 21:17:37 GMT
sorsal{Spoiler}I very much like the synergy this card has. It really feels like a card that fits into the whacky experimental side of both Izzet and Simic, with the card responding and changing with what you play. I like that the fact it moves counters makes it easier to trigger evolve again, thus replenishing the counters. The one thing that feels a bit off about this card is being a legendary, it really feels more like an uncommon kind of thing to me, not the kind of thing that is either unique enough or powerful enough to warrant a legendary. pernicious{Spoiler}This card just seems like a really fun design. I really like that flavor text and how the whole thing is so invocative of the Schrodinger's Cat. Heck, even the name is kind of perfect for it. Adapt is a bit of a one-off thing so it isn't as fun of a mechanic, but this card gets to re-use it by reviving, and now that dice is an official part of main MTG we could see more coin flip stuff around too. In a similar problem with Sorsal, though it is a minor one, I don't see the point on this excessive rarity though. This is definitely a card that would be at least a rare, but it really doesn't seem nearly splashy enough for mythic rare territory. vizionarius{Spoiler}Interesting pull on some less seen mechanics from the guilds. It can see where the synergy is coming from here, though at the same time it's hard to see how this card really comes together, so cost-wise it's a hard card to evaluate and likely would need practical play to get a better idea of it. From a first-impressions standpoint though, the card seems very complex without enough of a payoff. There's a TON of things to keep track of in this card, from different costs, tokens, many +1/+1 counters in a number of different permanents, the instants and sorceries you cast that turn... And the payoff for all of that isn't bad per se, but it just seems a little mundane almost, unremarkable. Winner {Spoiler}A close race between pernicious and sorsal , as I felt both not only made very interesting and synergistic cards, but went very well with the spirit of the challenge. While I did find the synergies in sorsal's card were more interesting, I am giving the win to pernicious as I just felt the card really came together in its theme, flavor and mechanics, and was amusing to boot.
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Jul 13, 2022 18:03:41 GMT
Thank you for the win, Idea.
The next challenge is: Design a Dwarf creature card with a class type and/or another race type.
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Post by Idea on Jul 13, 2022 18:35:30 GMT
A little extra on this card: Jaka'Tsur would be a divine spirit revered by the dwarves in the plane this card is from, embodying the heat of the forge and the hearts of dwarvenkind. Regarding the rest of the lore of the card, I will put in a spoiler but hopefully it can come across on its own. {Rest of the flavor}The idea of the card is the dwarves are letting themselves get possessed by Jaka'Tsur through a ritual in a moment of dire need, becoming an avatar of the spirit for a time.
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Post by Flo00 on Jul 13, 2022 21:24:53 GMT
Undead Lavamancer Creature - Dwarf Zombie Wizard When Undead Lavamancer enters the battlefield, it deals 2 damage to each player. Each player sacrifices a land and a creature, then discards a card. Born from mother earth, yet denied its return to her. Not flesh nor soil can still its hunger.2/1
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Post by vizionarius on Jul 14, 2022 18:52:08 GMT
Dwarven Elite Force Creature - Dwarf Pilot Lifelink, haste Whenever ~ deals combat damage to a player, create a Treasure token. Whenever ~ crews a Vehicle, that Vehicle gains ~'s other abilities until end of turn. 3/2 (I used this and this for templating. Note: Lifelink, haste, and the treasure-gaining ability, as well as any other gained abilities, transfer to the vehicle. But if that original crewed vehicle is used to crew another vehicle, then the new vehicle won't gain the abilities of the original vehicle because the original vehicle didn't gain the ability-granting ability of Dwarven Elite Force.)
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Post by serraphim on Jul 18, 2022 22:14:11 GMT
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Jul 20, 2022 15:41:37 GMT
Idea: That's some really good flavor. The card seems balanced enough, I'd only make it lose either haste and/or trample as well when it has no farce counters on it since a 2-drop 2/2 with haste and trample is a bit too much of a good deal for me. There are a couple typos: "So long" instead of "as long as"; "and is no longer legendary or an avatar" instead of "is no longer legendary and loses the Avatar creature type."
Flo00: That's a nice design. I'd only raise its cost up by or by .
serraphim: Really good. You only forgot to capitalize the creature tokens' creature types and there's a wording error (see Grothama, it should be worded "...is equal to the amount of damage dealt to Direhold Bannermate this turn...")
The winner is vizionarius! With serraphim as a runnerup.
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Post by vizionarius on Jul 22, 2022 0:34:28 GMT
pernicious, thanks for the win! And that's the best praise I got on a design of mine so far! Glad you like it! ------- Next challenge: Design an Otter with a class type (not another race).
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Post by hydraheadhunter on Jul 22, 2022 14:07:01 GMT
Sebyll's Diviner Two generic and a blue or red
Creature - Otter Shaman
Hexproof Whenever a player casts an instant or sorcery spell that could target Sebyll's Diviner but doesn't, you may have Sebyll become an additional target for the spell as if it weren't hexproof.
1/1
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{Rulings} - Only spell-side target restrictions are considered when determining if a spell could target an object. Any spell that targets a creature could target Sebyll's Diviner regardless of whether that spell is controlled by a player that would be prevented from targeting Sebyll's Diviner because of its hexproof ability and would trigger its ability, but spells which target planeswalker, a white permanent, or a creature with power four or greater couldn't target Sebyll's Diviner and wouldn't trigger its ability.
- Overloaded spells do not trigger Sebyll's Diviner, regardless of whether the spell would trigger it if it weren't overloaded.
- Modal spells consider only their choosen modes when determining if Sebyll's Diviner could be targeted. If no choosen mode could target Sebyll's diviner, the ability doesn't trigger.
- If a modal spell triggers Sebyll's Diviner and two or more of the chosen modes could target Sebyll's Diviner, the ability's controller chooses up to one of those mode for Sebyll's Diviner to become an additional target of.
- If a spell that triggers Sebyll's Diviner has multiple 'groups' of targets which the spell treats asymetrically, the ability's controller chooses up to one 'valid' group. Sebyll's Diviner becomes an addition target in that group of targets. For example:
Band Together says "Up to two target creatures you control each deal damage equal to their power to another target creature." The spell has two groups of targets, creatures which do damage and creatures which have damage dealt to them. If Sebyll's Diviner's controller cast Band Together and triggered Sebyll's Diviner they'd choose whether Sebyll's Diviner becomes a third creature dealing damage, a second creature being dealt damage, or neither. But, if another player does the same, Sebyll's Diviner could not be one of the creatures dealing damage as it is not a creature that player controls; so, the ability's controller would only chooses whether Sebyll's Diviner becomes a second creature being dealt damage or not.
I found some cute otter warrior art, but nothing that vibed with shaman otter; but, that's what the idea transformed into over itteration so, here we are. I think I got all the weird rules cases that'd need to be considered with an effect like this. Yell at me if you think of anything weird I missed.
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Post by melono on Jul 22, 2022 14:53:42 GMT
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Post by vizionarius on Jul 22, 2022 15:34:40 GMT
Overloaded spells do not trigger Sebyll's Diviner, regardless of whether the spell would trigger it if it weren't overloaded. Modal spells consider all possible modes when determining if they could target Sebyll's Diviner. If a modal spell triggers Sebyll's Diviner but none of the chosen modes could target Sebyll's Diviner, the ability does nothing. I think I got all the weird rules cases that'd need to be considered with an effect like this. Yell at me if you think of anything weird I missed. I think it wouldn't even trigger for modals with modes chosen that couldn't have targeted it. When that modal spell becomes a spell, the modes are chosen already. It's basically the same reason that you use for your 2nd point. "Technically" the card could have targeted it, but that's not how the card was chosen to be cast, so as the spell that it is, it doesn't target, so wouldn't trigger. "700.2c If a spell or ability targets one or more targets only if a particular mode is chosen for it, its controller will need to choose those targets only if they chose that mode. Otherwise, the spell or ability is treated as though it did not have those targets."
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Post by Idea on Jul 23, 2022 11:48:13 GMT
Unfortunately I couldn't find a way to chop the bottom so I had to force the font to reduce more than I think would have been done otherwise. Oh well, hope ya'll enjoy them regardless. So here's the written version: (modal) Otterrine, the lonely Legendary Creature - Otter Scout At the beginning of each combat step, you may make an otter pun. If you, return another target creature you control to your hand. Whenever Otterrine, the lonely attacks, if you control no other creatures, you may search your library for a basic land card and put it in your hand. Seeing all the money gone from the Riverbank, Sir Otterlot and Otterrine looked at each otter and finally confessed their feelings. “We otter be ashamed of ourselves, are tearing each otter apart. I think we ought to see otter people.”________________________________________________________________________________ Sir Otterlot, The Bitey Legendary Creature - Otter Knight Vigilance Whenever Sir Otterlot, The Bitey attacks, you may make an otter pun. Whenever an opponent makes a pun or an effect causes you to make a pun, Sir Otterlot, The Bitey gains +1/+1 until end of turn. “I guess I see you on the otter side of the river.” Otterine concluded, saddened. “That last one was actually quite funny” Sir Otterlot replied. “It’s all the otter puns I’m a little tired of.”
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