thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Jul 26, 2020 20:54:20 GMT
Uhhhh.... I may have forgotten this contest existed. Judging coming today. Judging is here! SilentKobold - Experimental OverloadThis card is completely fine, maybe not at uncommon. However, I would never guess that this would be in a cycle with Biogenic Upgrade. Maybe if the original card doubled counters on a creature, and then doubled the counters on the same creature again I could see it. I get that it's a hard effect to replicate. ZephyrPhantom - Philosophic PonderingA clean, simple effect that I enjoy on other cards like Cryptic Annelid; I just wish it had a big doubling effect at the end. Maybe up the cost and add big card draw?
@jamesbrafin - Contagion ExplosionIndeed the obvious pick, but it's a versatile removal tool that can either just obliterate a powerful target or weaken an entire board. No points for creativity, though.
@fabuloussunbro - Wish-Giver's WindsThis is a crazy card with a lot of value. It's probably a game-winner since you now have three evasive creatures, two with prowess, and one that can't be removed. I have no idea how it should be costed since there isn't really a comparable card in existence. My only complaint is that the scry effect is weird and feels tacked on. Winner is: @fabuloussunbro ! Runner up is ZephyrPhantom .
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Post by ameisenmeister on Aug 12, 2020 13:31:30 GMT
@fabuloussunbro
Intersted in giving us a new cycle?
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Post by ameisenmeister on Sept 5, 2020 10:30:28 GMT
As the last winner has deleted their account, would you mind stepping in?
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Post by ZephyrPhantom on Sept 6, 2020 0:00:41 GMT
As the last winner has deleted their account, would you mind stepping in?
Sure thing. Your next card is Saltskitter. I think there's several ways to spin different parts of this creature's ability into different colors, so I'm curious to see what you all will make. Good luck!
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inferno390
3/3 Beast
Posts: 197
Favorite Card: Kwende, Pride of Femeref
Favorite Set: Dominaria
Color Alignment: White, Red
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Post by inferno390 on Sept 6, 2020 0:40:44 GMT
Quake Burrower Creature -- Wurm Whenever you noncombat damage is dealt to another creature, exile Quake Burrower. Return Quake Burrower to the battlefield under its owner’s control at the beginning of the next end step.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 6, 2020 2:01:47 GMT
Spellslither Creature -- Snake Whenever you cast a spell on another player's turn, exile Spellslither. Return Spellslither to the battlefield under its owner’s control at the beginning of the next end step. 2/3
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Post by viriss on Sept 6, 2020 3:35:59 GMT
I'm not sure if this twist of just "turning off" is enough. Maybe it needs a bounce effect of some sort.
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Post by gamma3 on Sept 6, 2020 15:46:23 GMT
Underbrush Smasher Creature - Wurm Whenever another creature enters the battlefield, CARDNAME gains trample until end of turn. 4/4
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Post by Flo00 on Sept 16, 2020 23:11:38 GMT
Coalskitter Creature - Wurm Whenever another creature enters the battlefield, Coalskitter gets +1/-1 until end of turn. 1/5
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Post by Flo00 on Oct 4, 2020 6:41:36 GMT
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Post by ZephyrPhantom on Oct 4, 2020 18:37:06 GMT
Alright then, judging within 24 hours.
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Post by ZephyrPhantom on Oct 5, 2020 5:35:15 GMT
inferno390 - Missing P/T. Otherwise I think this is a good spin on the idea, there are a lot of payoffs for ETB-ing out there and this makes you want to do an intuitively red thing to start the ball rolling for those payoffs. I think you could possibly even extend it to players but as is it's a great design - honestly kind of bummed that you forgot the P/T because it really cripples an otherwise cool common. @jamesbrafin - As someone who likes the idea of manipulating when and how the creature gets exiled I think your choice of a condition is smart. I only wish it was something more like a 4 3/3 or even a 4 3/4 that could be used as a bad draft finisher of sorts. viriss - Interesting how you chose to tweak the protection effect instead of the trigger. It does help it dodge creature removal and fuels Improvise so I think there is merit in playing with the effect in this form. You also seem to have observed that this also works as a sort of drawback that prevents you from casting creatures on main phase 1, which while small is not an insignificant drawback. While I agree I'm not sure if this is close enough to the cycle anymore, I think that's offset by high effort and a set-ready design. gamma3 - While this is a perfectly good green common (set-ready, in fact) I don't think I agree with this as being faithful to the cycle. As its competitors have noted, Saltskitter's trigger functions as both a protective effect and a drawback to make you not play your cards at incorrect times. Granting trample doesn't really do either - protection or hexproof would've been more fitting. Flo00 - Same issue as gamma here - the design is perfectly good and set-ready but I feel like regardless of whether you are editing the trigger or the result, it doesn't feel right for members of the cycle to not protect themselves when something is played. 1st: viriss2nd: inferno390 - Even despite the lack of P/T this probably would create a lot of interesting strategy decisions in limited.
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Post by Flo00 on Oct 5, 2020 18:43:08 GMT
ZephyrPhantom I was going for creature ETB trigger that can be both an upside and a downside depending on the situation.
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Post by viriss on Oct 5, 2020 22:33:29 GMT
Lol, I'm not sure I'm doing this correctly, but your next card is Sunforger.
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inferno390
3/3 Beast
Posts: 197
Favorite Card: Kwende, Pride of Femeref
Favorite Set: Dominaria
Color Alignment: White, Red
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Post by inferno390 on Oct 6, 2020 22:43:25 GMT
Firstly, I am so bummed that I lost basically because I thought I added something essential to the card and then didn't. I love Vriss' design tho so an acceptable loss. This is also a really hard card to design around but I think I might have something: Nightreaper Artifact -- Equipment Equipped creature gets +0/+4. , Unattach Nightreaper: Destroy target creature that was dealt damage by equipped creature this turn. If you do, search your library for a basic land card, reveal it, and put it into play tapped. Shuffle your library afterwards. Equip Sows the souls of the damned into fertile ground.
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Post by gluestick248 on Oct 8, 2020 2:08:24 GMT
Just FYI, Sunforger was already part of a loose cycle already. Spellsaver Artifact — Equipment Equipped creature gets +4/+0 , Unattach ~: You may cast target instant or sorcery card from your graveyard. If that card would be put into your graveyard this turn, exile it instead. (You still pay all costs)Equip
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Post by viriss on Oct 8, 2020 2:14:53 GMT
Just FYI, Sunforger was already part of a loose cycle already. Spellsaver Artifact — Equipment Equipped creature gets +4/+0 , Unattach ~: You may cast target instant or sorcery card from your graveyard. If that card would be put into your graveyard this turn, exile it instead. (You still pay all costs)Equip Good to know! I assumed there was something but was too lazy to look, and might not have found it. EDIT: also I didn't know about "id=4" in scryfall. That's awesome! thanks.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 8, 2020 7:08:33 GMT
Oh, I love cards with all the knobs! So fun to tamper with! --------------- Storm Hammer Artifact - Equipment Equipped creature gets +3/+1 , Unattach Storm Hammer: The next time you cast an red or blue instant or sorcery this turn, copy that spell for each other spell you cast before it this turn. Equip
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Post by ameisenmeister on Oct 9, 2020 16:22:51 GMT
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Deleted
Deleted Member
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Post by Deleted on Oct 15, 2020 3:41:36 GMT
viriss, could we convince you to judge?
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Post by viriss on Oct 15, 2020 4:27:29 GMT
I can! inferno390 I like the overall balance of your card. The one thing that is losing the 4 toughness on a creature that has dealt damage this turn. The increased chance of losing the creature to get a land is difficult to judge. Since it's a toughness boost it isn't any more dangerous when attacking, so that leaves it for blocking. But then your getting a land on an opponents turn. In the right set this would be good. Maybe even at a cheaper cost. gluestick248 Thanks for the cycle query! No rarity listed. Your choice of recast vs. the original tutor is a nice combo. That would be an annoying card to have to deal with for sure! @jamesbrafin No rarity makes it harder to judge. Is that just rare? If it could only make a single copy, maybe. Is it mythic? Is that good enough to be mythic. I like that you increased the overall setup cost since the multiple copies could get out of hand. ameisenmeister I like that this is limited to 5 cards. I think you can just write it as "Mill five cards, then..." I wasn't sure about the increased cost since there are other artifacts that can drop a creature onto the battlefield for less, but this has a chance to fail... So the increased cost added to the reattach almost makes the equipments +0/+4 a side note. =)
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Post by gluestick248 on Oct 15, 2020 12:50:58 GMT
Thanks viriss! One day I’ll remember to add rarity. And speaking of rarity, let’s see some big splashy mythics to go with Craterhoof Behemoth!
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Post by odivesco on Oct 15, 2020 13:49:46 GMT
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Post by SilentKobold on Oct 15, 2020 18:12:41 GMT
{Text} Revenant Commander Creature - Zombie Knight When ~ enters the battlefield, each non-zombie creature gets -X/-X until end of turn, where X is the number of creature cards in all graveyards. Undying There are some souls so dark that even the archangel's light cannot touch.4/4
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 15, 2020 18:32:25 GMT
Divine Healer Creature - Angel Flying, Vigilance When [CARDNAME] enters the battlefield, creatures you control get Flying and Vigilance until end of turn, and you gain twice X life, where X is the number of enchantments you control. 4/4
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Post by ZephyrPhantom on Oct 15, 2020 20:49:15 GMT
It that Shatters Skies Creature - Eldrazi Horror Protection from colored creatures When ~ enters the battlefield, create X basic land tokens named Wastes with " : Add .", where X is the number of Eldrazi and Horrors you control. 5/5
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Post by viriss on Oct 15, 2020 21:49:34 GMT
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Post by gluestick248 on Oct 19, 2020 14:58:09 GMT
I’ll give this another day or two before judging
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Post by gluestick248 on Oct 21, 2020 14:34:46 GMT
Apologies for the late judging, I've been busy lately. With that, here we go! odivesco with Omniscient Sphinx Overflowing Insight is great already. Stick on a 5/5 flier, a way to keep all the cards, and a way you can win on the spot and you've got a mythic that feels mythic. The wincon being based on cards in hand rather than creatures is right up blue's alley. SilentKobold with Revenant Commander That's some board wipe you got there. This can easily take over the game, especially if you have other Zombies to attack with. The undying is especially brutal. This would go right into my Jarad, Golgari Lich Lord deck. @jamesbrafin with Divine Healer This is a great top-end control finisher, but it's not as game-ending as Craterhoof and its other new friends. Even if you have a board full of creatures and enchantments, it's just flying until end of turn and a life boost. Double strike would go a long way here. ZephyrPhantom with It That Shatters Skies This is another cool control finisher, but I wouldn't call this a Craterhoof. For 8 mana, including , I want to win this turn. I really want to see someone play this into an Emrakul, the Aeons Torn though. viriss with Aumakua, East Isle Guardian Reverse Craterhoof is a nice twist on the original, and the double pump makes up for the "dies to Doom Blade" downside. This is extra vulnerable since it doesn't have haste, but the upside is so huge. These were good ones, and would all be super fun to play with, but the winner of this challenge is... SilentKobold!
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Post by SilentKobold on Oct 21, 2020 18:09:03 GMT
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