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Post by Idea on Dec 31, 2023 12:34:51 GMT
Then I guess I'll complete the cycle: Hydraic Destiny Enchantment - Aura Enchant creature When Hydraic Destiny enters the battlefield, put X +1/+1 counters on enchanted creature. Enchanted creature has trample and “Whenever this creature is dealt damage, double the number of +1/+1 counters on it.” When enchanted creature dies, return Hydraic Destiny to its owner’s hand. Hydraic sounds kind of wrong, does anyone have a better suggestion? I'm pretty sure it's not hydratic or hydraulic. Question: Would the wording for the second to last ability not be “put a number of +1/+1 counters on enchanted creature equal to the number of +1/+1 counters on it”? Or are there actual cards establishing the term “double” outside of a metric being generated at the moment of doubling?
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Post by viriss on Dec 31, 2023 13:28:32 GMT
Then I guess I'll complete the cycle: Hydraic Destiny Enchantment - Aura Enchant creature When Hydraic Destiny enters the battlefield, put X +1/+1 counters on enchanted creature. Enchanted creature has trample and “Whenever this creature is dealt damage, double the number of +1/+1 counters on it.” When enchanted creature dies, return Hydraic Destiny to its owner’s hand. Hydraic sounds kind of wrong, does anyone have a better suggestion? I'm pretty sure it's not hydratic or hydraulic. Question: Would the wording for the second to last ability not be “put a number of +1/+1 counters on enchanted creature equal to the number of +1/+1 counters on it”? Or are there actual cards establishing the term “double” outside of a metric being generated at the moment of doubling? Kalonian Hydra I think does it that way
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Post by Idea on Dec 31, 2023 13:57:26 GMT
Question: Would the wording for the second to last ability not be “put a number of +1/+1 counters on enchanted creature equal to the number of +1/+1 counters on it”? Or are there actual cards establishing the term “double” outside of a metric being generated at the moment of doubling? Kalonian Hydra I think does it that way I stand corrected.
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Post by vizionarius on Jan 3, 2024 21:14:22 GMT
Hydraic sounds kind of wrong, does anyone have a better suggestion? I'm pretty sure it's not hydratic or hydraulic. Hydr aceous? Hydracean?
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Post by viriss on Jan 27, 2024 18:17:41 GMT
vizionarius Black giving indestructible is new for me but I like it. Idea I almost want flash on this card as well! hoping we see more Djinn's soon. Flo00 Ugh... i already imagine fighting against this card and hating it! lol. Missing the "is a Hydra" part. Winner vizionarius
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Post by vizionarius on Jan 29, 2024 3:24:57 GMT
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Post by Idea on Jan 30, 2024 2:09:44 GMT
Given how uniquely Thallid the whole spore mechanic is I figured it'd be best to tackle this as a vertical cycle. My card also went for a bit of chronological cycle for those paying attention to the names.
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Post by vizionarius on Feb 15, 2024 2:26:33 GMT
Bump on this one.
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Post by vizionarius on Feb 17, 2024 3:06:10 GMT
Winner is Idea. I actually like the direction you took with this cycle. Bringing things back from the crave is strong at a single , but having to wait turns to get enough spores makes it balanced I think. Neat way to be able to get something back from the grave then have it be able to sac later. I think it would have been a neat flavor to have the returned creature become a 1/1.
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Post by Idea on Feb 18, 2024 2:53:48 GMT
Thank you for the win and feedback vizionarius . Shame there were no other entries. For the next challenge, let's make a cycle around Vizier of Remedies.
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Post by elchetibo on Feb 18, 2024 15:37:07 GMT
Vizier of Panacea Creature - Human Cleric
If one or more -1/-1 counters would be put on a creature, that many +1/+1 counters are put on instead.
If one or more poison counters would be put on you, you gain that many life instead.
1/3 |
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Post by vizionarius on Feb 19, 2024 17:00:53 GMT
Vizier of Ointments Creature - Human Cleric When ~ enters the battlefiled, remove a -1/-1 counter from target creature you control. "You seem like you could use a balm for that."1/1
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Post by viriss on Feb 24, 2024 15:48:21 GMT
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Post by Idea on Mar 1, 2024 2:38:20 GMT
I'll review this on the weekend. Last minute entries are welcome!
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Post by melono on Mar 1, 2024 16:10:18 GMT
Vizier of Steroids Creature - Human Cleric If one or more +1/+1 counters would be put on a creature you control, that many +1/+1 counters plus one are put on it instead. “You’ll need to be shredded for the trials to come.”2/1
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Post by Idea on Mar 3, 2024 1:49:13 GMT
elchetibo{Spoiler}Second ability was probably unnecessary in this case and loosens the thematic link between your card and the original. Effect-wise the card is kind of a stronger Merila, Sylvok Outcast that also puts +1/+1 counters on creatures and gains you life. The first effect probably makes up the bulk of the cost and I find 4 to be acceptable there. Could use better P/T though, at four mana. vizionarius{Spoiler}Simple 1/1 1 mana common, little more to add other than perhaps a small benefit like gaining 2 life would be nice for when there are no -1/-1 counters around to remove. viriss{Spoiler}Like the nod to the flavor. melono{Spoiler}Given the name, I'll take the liberty of assuming this is an acorn card. Either way, it's Hardened Scales on a 2/1 body. Probably would've been better to invert that PT, but it's fine the way it is. Winner {Spoiler}A lot of nice, clean cards this time. Although not the best designed card, I'll give elchetibo the win for a more creative approach here and an interesting card to play with. Runner up is melono .
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Post by elchetibo on Mar 3, 2024 22:39:51 GMT
Many thanks for my first win here I don't have any ideas for a new challenge, so I'll hand over this privilege to melono
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Post by melono on Mar 4, 2024 6:42:58 GMT
Alrighty, I'll take over then! New challenge, here it comes. Give me a card of any kind of cycle, but keeping it common, of this card: Take Heart
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Post by vizionarius on Mar 4, 2024 9:33:30 GMT
Break Heart Instant Target creature gets -2/-2 until end of turn. It's controller loses 1 life for each attacking creature they control.
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Post by Idea on Mar 4, 2024 10:41:14 GMT
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Post by elchetibo on Mar 4, 2024 12:23:32 GMT
Dispense Wisdom Instant Target creature gets +2/+2 until end of turn. Scry X, where X is the number of cards you drew this turn.
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Post by viriss on Mar 4, 2024 16:49:25 GMT
Take Inventory Instant Target creature gets +1/+1 until end of turn. Put up to one target permanent card in your graveyard with mana value less than or equal to the number of attacking creatures you control on the bottom of your library.
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Post by sdfkjgh on Mar 9, 2024 19:53:45 GMT
Had to do a little updating with the templating to make it better. Take Umbrage Instant Up to one target creature you control gets +2/+2 until end of turn. Add for each attacking creature you control. Until end of turn, you don’t lose this mana as steps and phases end.
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Post by melono on Mar 26, 2024 20:01:10 GMT
Heh, it’s pretty great that there are so many entries, even though I chose the card after a couple of random hits on scryfall. Anyhoo, judgement: {Spoiler}{Spoiler} vizionarius - Break Heart: Great pun, truly the defensive version of the card. The losing life is often a cherry on top, with probably pinging for 2 or 3 life, but it can also function as a blowout against token decks. Neat! And also possibly too powerful for one mana. Idea - Take After: A divided Giant Growth. Even if it gives +3/+3 of which +1/+1 is permanent, it’s actually not straight up better than Giant Growth, but is more of a side-grade; you can’t actually cast it for its full potential if you don’t control 2 creatures. Fitting and a nice deckbuilding option. elchetibo - Dispense Wisdom: A blue take on it with the second draw to scry ability, yes, but blue is really not much of an instant pump spell kind of color. Not with an increase of both power and toughness at least. viriss - Take Inventory: Of course there has to be a colorless option. The ability and the amount of pump are quite in line with what one can expect of colorless though. It’s just not very good and I would find it hard to see any deck running it. Yet, at least. sdfkjgh - Take Umbrage: That’s really quite neat. An alternative to Battle Hymn, where it does a little bit more (pump), for a little bit less (1 mana), but with a higher risk (creatures must attack). I really quite like it. {Spoiler}{Spoiler} So, winner, is, sdfkjgh for a card that takes plenty from the original, and gives it its own twist. Others are also really good, and for a second place I’d say Idea
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Post by sdfkjgh on Mar 26, 2024 20:58:08 GMT
Wow. I was not expecting this at all. I'd only just found out about this Contest the day I posted my entry. I'd like to thank the AcademyI have no idea if this is even allowed, or if it's too self-indulgent, but here goes: Earlier today, I posted five unrelated designs. I want you to each choose one of them, and make a cycle out of it.
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Post by elchetibo on Mar 27, 2024 14:32:09 GMT
The names might make little to no sense to you, I'm sorry but english is not my first language, so i'll try to do better next time Battle-Bonding Sorcery Distribute two +1/+1 counters among two creatures that dealt combat damage this turn. Untap those creatures. ########## Battle-Scarring Instant Destroy target attacking creature. Each creature that shared a type with it are removed from combat. ########## Battle-Planning Instant Scry X, where X is the number of attacking creatures. ########## Battle-Emboldening Enchantment - Aura Enchanted creature gains +2/+0 and has "this creature must attack each combat if able".
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Post by melono on Mar 27, 2024 16:35:28 GMT
Not an entire cycle, but a counterpart to the turtle: Bunny Beater Creature - Rabbit Beast Haste, double strike. Whenever ~ deals damage, ~ gets +X/+X until end of turn, where X is the amount of damage dealt. : ~ fights target creature you don't control. 1/2 And just like in the fable, the turtle wins from the hare. But the hare can do damage before the turtle can.
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Post by vizionarius on Mar 30, 2024 4:02:53 GMT
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Post by sdfkjgh on Apr 2, 2024 21:20:59 GMT
Judging. elchetibo : You chose to go with a very loose cycle, and while that might be fine some of the time, you went very loose, to the point that anyone who you show the individual cards to wouldn't be able to connect them as being part of a cycle. It would've been better if you'd stuck with the format of "do a thing, but if combat damage has been dealt, do an improved thing". On their own, your inividual designs are nice, some are even quite interesting, but they don't feel cohesively part of a whole cycle. melono : Cycles can come in 2, and Bunny Beater is quite the nice counterpart to Rumbletussler. Nicely done. vizionarius : At first, I was rather down on your designs, as the first two were excellent, but the last two felt like a barely-connected letdown. However, on additional appraisal, while still being a semi-loose cycle ( elchetibo take note: this is how you do it), they're all fairly well designed, and feel part of a cohesive whole. Except for Inimical Clash. Triply expensive Magnify that only gets a minor upside boost if you quadruple the cost is trying to make a decent card out of a truly horrendous card, and somehow becomes even worse than the original. MaRo once wrote or spoke a few hundred or so words on how bad Magnify is, but thanks to the WotC server purge, we'll prolly never be able to find it again. You lose major points for this one, but you still win off of the overall strength of the other designs. vizionarius EDIT: Thanks, Idea , my dummy sleep-deprived brain not working. melono : came in a very close second, but lost out on points due to only turning in one submission. Yes, that one submisssion was perfectly valid, but I would've liked to've seen more. Mebbe you could've added a variation of the Goat, Wolf, and Cabbage problem.
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Post by Idea on Apr 2, 2024 21:26:50 GMT
Judging. elchetibo: You chose to go with a very loose cycle, and while that might be fine some of the time, you went very loose, to the point that anyone who you show the individual cards to wouldn't be able to connect them as being part of a cycle. It would've been better if you'd stuck with the format of "do a thing, but if combat damage has been dealt, do an improved thing". On their own, your inividual designs are nice, some are even quite interesting, but they don't feel cohesively part of a whole cycle. melono: Cycles can come in 2, and Bunny Beater is quite the nice counterpart to Rumbletussler. Nicely done. vizionarius: At first, I was rather down on your designs, as the first two were excellent, but the last two felt like a barely-connected letdown. However, on additional appraisal, while still being a semi-loose cycle ( elchetibo take note: this is how you do it), they're all fairly well designed, and feel part of a cohesive whole. Except for Inimical Clash. Triply expensive Magnify that only gets a minor upside boost if you quadruple the cost is trying to make a decent card out of a truly horrendous card, and somehow becomes even worse than the original. MaRo once wrote or spoke a few hundred or so words on how bad Magnify is, but thanks to the WotC server purge, we'll prolly never be able to find it again. You lose major points for this one, but you still win off of the overall strength of the other designs. vizionarius came in a very close second, but lost out on points due to only turning in one submission. Yes, that one submisssion was perfectly valid, but I would've liked to've seen more. Mebbe you could've added a variation of the Goat, Wolf, and Cabbage problem. Do you perhaps mean melono came in at a very close second?
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