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Post by twintania on Oct 1, 2022 3:50:19 GMT
Very interesting theme. Looks like simple at a glance, but I found this cycle has many and complicated requirements. Since the image is Commander 2021 so it might be intended the cycle in C2021, I go for one of Fate Reforged because it is more difficult and worthwhile. I think the requirements for the cycle is these below: - As he went Mardu from Jeskai, the rests are Jeskai > Temur > Sultai > Abzan.
- They should be a mono colored card of the main color of ex-clan.
- They'll have abilities suit for new clan color pie.
- Their abilities match their new clan mechanism as draw 2 helps Prowess.
- They might not form a defector cycle. Defecting is a minor role of red color pie as Starke or Chaos Lord. They might have various drawbacks which fits their color pie.
- And a hidden requirement if it is a defector cycle : the ability should make new controller want to activate.
The last one was found when I thought a milling defector from Temur to Sultai. You will activate it because you would put it in your deck relying on the ability. But most opponents doesn't care self milling so it will never be back to you. At least, rarer than Humble one backs. Finally, I decide to enter this.
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Post by Idea on Oct 1, 2022 14:05:10 GMT
Very interesting theme. Looks like simple at a glance, but I found this cycle has many and complicated requirements. Since the image is Commander 2021 so it might be intended the cycle in C2021, I go for one of Fate Reforged because it is more difficult and worthwhile. I think the requirements for the cycle is these below: - As he went Mardu from Jeskai, the rests are Jeskai > Temur > Sultai > Abzan.
- They should be a mono colored card of the main color of ex-clan.
- They'll have abilities suit for new clan color pie.
- Their abilities match their new clan mechanism as draw 2 helps Prowess.
- They might not form a defector cycle. Defecting is a minor role of red color pie as Starke or Chaos Lord. They might have various drawbacks which fits their color pie.
- And a hidden requirement if it is a defector cycle : the ability should make new controller want to activate.
The last one was found when I thought a milling defector from Temur to Sultai. You will activate it because you would put it in your deck relying on the ability. But most opponents doesn't care self milling so it will never be back to you. At least, rarer than Humble one backs. Finally, I decide to enter this. Really appreciate the thought you put into this! I feel obligated to say though, for future entries, that the 'requirements' for cycling this card are up for interpretation. Just wanted to be clear that the list you're using as your guidelines isn't actual criteria I intend to use when deciding if a card is or is not appropriately part of a potential cycle with the one from the challenge.
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Post by twintania on Oct 1, 2022 16:20:01 GMT
Really appreciate the thought you put into this! I feel obligated to say though, for future entries, that the 'requirements' for cycling this card are up for interpretation. Just wanted to be clear that the list you're using as your guidelines isn't actual criteria I intend to use when deciding if a card is or is not appropriately part of a potential cycle with the one from the challenge. Thank you for your supplement. Off course sure this is only criteria I required myself. In truth, it would be more reasonable that regarding it a simple mono colored defector cycle when you complete a C2021 cycle. And other cycles can be found besides I listed as FR one and one I call which in C2021 . The reason why I wrote it was only that thinking this challenge was fun.
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Post by Idea on Oct 1, 2022 16:41:49 GMT
Really appreciate the thought you put into this! I feel obligated to say though, for future entries, that the 'requirements' for cycling this card are up for interpretation. Just wanted to be clear that the list you're using as your guidelines isn't actual criteria I intend to use when deciding if a card is or is not appropriately part of a potential cycle with the one from the challenge. Thank you for your supplement. Off course sure this is only criteria I required myself. In truth, it would be more reasonable that regarding it a simple mono colored defector cycle when you complete a C2021 cycle. And other cycles can be found besides I listed as FR one and one I call which in C2021 . The reason why I wrote it was only that thinking this challenge was fun. Well, I am glad you're having fun with it then! That is the point of these things after all XD
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Post by Flo00 on Oct 2, 2022 5:30:38 GMT
Sibsig Brainstealer Creature - Zombie Rogue : Target opponent discards a card and gains control of Sibsig Brainstealer. Activate only as a sorcery. 2/1
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Post by vizionarius on Oct 4, 2022 18:09:55 GMT
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Post by Idea on Oct 5, 2022 2:03:08 GMT
Thank you for all the entries! Anyone who still wants to bring one, I'll be judging tomorrow or the day after.
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Post by Idea on Oct 6, 2022 22:02:51 GMT
hydraheadhunter {Spoiler}I really like this design. It's simple but really captures a blue version of the card, and the more I think about it, the more balanced it seems. Repeat activations that works on spells or abilities alike, but on the other hand, you then pass it on to an opponent and either way they have a chance to overcome it. I can see this being surprisingly fun for multiplayer games, people having to dance around and try to bait the effect or else save up the two mana to outlast it. Great work! ZephyrPhantom {Spoiler}I like the design, but for something that passes to an opponent afterwards it feels a little weak. I would've probably made it so the land comes untapped, personally. Other than that, simple solid design. twintania {Spoiler}First of all, I want to say I really appreciate all the effort and thinking that you went in exploring this theme with. There's a bit of a lore conflict in this card according to your notes, as becoming a dragon wasn't really a thing in the Khans, and even when they were subsumed by the dragon broods I'm not sure there was. However, this is something I'll overlook.
I like the way the card synergizes with the Temur mechanic, and I think 2/1 was a good stat choice, just on a gut feeling. However, while the effect is powerful enough for balance, I feel that a lot of the more interesting uses of it would want something a bit more stable/reliable. For instance, buffing a creature with an ability that synergizes very well with high power. If you have both of these in deck you might want to combo them, but if you do want to make use of a combo like that then only being able to use it once every other turn might really be crippling. Flo00 {Spoiler}Far too weak. Even though it is a 2/1 and you can do this repeatedly in theory, giving them control of your creature and the chance to make you discard a card is simply too high a price for half a Mind Rot. vizionarius {Spoiler}An interesting choice of going from Abzan to Mardu with that kind of mechanic. However, I definitely think it's well suited for something which is traded away, giving a permanent wild growth on a fellow. I think this looks like a really fun card with the impact depending heavily on board state and the manner of creatures each person runs in their deck. Which I guess you can kinda say about most cards, but I'm just having a bit of trouble explaining what I have in mind... regardless, definitely like the entry. <Winner> {Spoiler} hydraheadhunter takes this win by a landslide in my books, and despite my complaint with the card, I think twintania deserves second place for the dedication.
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Post by twintania on Oct 6, 2022 22:48:30 GMT
There's a bit of a lore conflict in this card according to your notes, as becoming a dragon wasn't really a thing in the Khans, and even when they were subsumed by the dragon broods I'm not sure there was. However, this is something I'll overlook. Yes, I haven't been confident of dragonform. I didn't play Tarkir so I don't know a lot about their culture. I know their morph spells are rooted in Ugin so I took a chance on Dragon. What was right? Bear?
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Post by hydraheadhunter on Oct 6, 2022 23:25:24 GMT
Shit, time to hit the random card button on scryfall again until something interesting pops out (I kid about the initial reaction, thanks for the win and the landslide). Edit: I think I've got something interesting.
This is a selection of about 50 cards which represent normal-shaped one-faced legendary commanders with a mana value 3, one color pip in their cost, has no color pips in their oracle text, Specialize, Specialize ⸺ Choose one of the cards from the first selection and as if it had the specialize ability, design a five cycle of variations of it. Alternatively, choose one of the cards from the second selection, and treat it as if it were a specialized variation of some base-form; design the base form and its four sibling variations.
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Post by Idea on Oct 8, 2022 23:53:02 GMT
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Post by Idea on Oct 8, 2022 23:54:47 GMT
Yes, I haven't been confident of dragonform. I didn't play Tarkir so I don't know a lot about their culture. I know their morph spells are rooted in Ugin so I took a chance on Dragon. What was right? Bear? Bear might have worked, as would beast, though probably the best one would have been elemental.
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Post by hydraheadhunter on Oct 9, 2022 9:20:44 GMT
oooh, Omnath was one of the choices I was hoping people'd pick.
The first clause on all the two color versions is missing its secondary color. You might want to consider the wordings "You don't lose unspent mana that shares a color with ~ as steps and phases end" and "~ gets +1/+1 for each unspent mana you have that shares a color with it," that way the wording is precisely the same for all the versions.
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Post by Idea on Oct 9, 2022 11:13:40 GMT
oooh, Omnath was one of the choices I was hoping people'd pick.
The first clause on all the two color versions is missing its secondary color. You might want to consider the wordings "You don't lose unspent mana that shares a color with ~ as steps and phases end" and "~ gets +1/+1 for each unspent mana you have that shares a color with it," that way the wording is precisely the same for all the versions. Oops. Yeah it's a good suggestion. I initially made any color of unspent mana working for the secondary effect as it reduced word count and I didn't think it made that much of a difference at a point where you already had two colors. However, the wording you suggested keeps it to two colors while also allowing for some interesting shenanigans of giving Omnath extra colors somehow, thus boosting the effect if you're really committed to it. As I was fixing up things in accordance I also found a couple other mistakes and I also realized I could just use power instead of unspent mana for the last effect, since the two are linked through the second effect, which should help simplify wording as well. Anyways, edits done!
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Post by vizionarius on Oct 18, 2022 5:37:20 GMT
This was a fun one! Never knew about this mechanic until now. Went with Bruvac the Grandiloquent Note: I used this to change to the different colors. Thanks hydraheadhunter for the suggestion on the specialization. I was at a bit of a loss with that one, and I really like your solution to it! (And thanks for pointing out my messed-up link).
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Post by hydraheadhunter on Oct 18, 2022 16:31:06 GMT
This was a fun one! Never knew about this mechanic until now. Note: I used this to change to the different colors. Yeah, it's an arena only mechanic that's only been printed once for a small number of cards (because perpetual is an arena only feature, but I get the sense this specific mechanic could be tweaked to work in paper. Enpaxis, I don't trust wizards to do that, given everything they've done in the past several years at hasbro's demands for perpetually doubling revenue, but it could entheory be done) so it makes sense that you might not know about it.
I do want to talk a bit about your red card, because it does what your blue, white, and black card do. Yes, you have to pay for the cost for what you get, but I don't feel that gives the variation a distinct enough feel from the other colors while at the same time feeling out of place. If I were offering suggestions, I'd offer the idea of random selection so you get the additional range at the cost of losing some control, but to lessen the pain of hitting just the worst card every time, giving the player some randomly selected options to choose from. Something like:
At the beginning of your upkeep, choose three cards from an opponent's graveyard at random. You may exile one of them. when you do, you may create a token copy of it if it was a permanent card. Otherwise you may cast it without paying its mana cost.
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This gives the red variant access to all the cards in the graveyard (very strong) at the cost of decreasing how likely it is you'll get the card that'd be most useful to you in any situation (much counterbalance).
Lastly, I think this would be the better link to the tool you used.
Good entry
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Post by hydraheadhunter on Nov 24, 2022 4:34:21 GMT
Thank you to vizionarius for like-pinging me to remind me I'm in charge of this one. Sorry for forgetting this existed because I wasn't looking at it: I kinda entered a fugue state gonchposting on tumblr... anyway.
I was hoping for a few more entries, maybe on from the alternative two-pips option; but as stated elsewhere, two's par for course on challenges that require multiple cards, so let's do this judging thing.
Idea
| I was really hoping someone would pick omnath when I issued the challenge, and you did and did it well. The obvious progression from one color to two color, as well as the bonus secondary effect; nice and simple specialize. My one complaint is that Green Omnath feels a bit lackluster and I'd want him to have a tangible effect instead of just a stalling effect.
| vizionarius | I didnot expect Bruvac when I issued the challenge. I though maybe someone'd do him, but I didn't expect anyone to, and you knocked it out of the park as well. Bruvac's a mill staple and giving you the additonal benefit of gaining access to the cards put into your opponent's graveyard is amazing. |
It's hard to pick between the two of you but I'm ultimately gonna have to pick one, so... aaaaaaaah... vizionarius congratulations on the win.
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Post by vizionarius on Nov 24, 2022 4:56:13 GMT
Thanks for the win hydraheadhunter! Would have been nice to see more cycles, but alas. ------- Next: Create a single card in a cycle around Surge Engine. Let's keep the cycle all artifacts.
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Post by melono on Nov 27, 2022 11:31:24 GMT
Shock Engine Artifact Creature — Construct Haste : Shock Engine loses haste and gains menace. : Shock Engine becomes red and has base power and toughness 6/2. Activate only if Shock Engine has menace. : Each player discards their hand and draws 7 cards. Activate only if Shock Engine is red and only once. 2/1
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Post by Idea on Nov 27, 2022 15:36:19 GMT
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sorsal
2/2 Zombie
Posts: 102
Color Alignment: White, Blue, Red, Colorless
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Post by sorsal on Nov 27, 2022 16:46:14 GMT
Smite Engine Artifact Creature - Construct First strike : Smite Engine loses first strike and gains indestructible. : Smite Engine becomes white and has base power and toughness 5/1. Activate only if Smite Engine doesn't have first strike. : Destroy all blocking creatures. Activate only if Smite Engine is white and only once. 1/3
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Post by vizionarius on Nov 30, 2022 21:16:07 GMT
Any takers for the one before I judge (tomorrow)?
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Post by ZephyrPhantom on Dec 1, 2022 8:17:37 GMT
Rot Engine Artifact Creature — Construct Decayed : Rot Engine loses decayed and gains deathtouch. : Rot Engine becomes black and has base power and toughness 2/7. Activate only if Rot Engine doesn't have first strike. : All creatures get -4/-4 until end of turn. Activate only if Rot Engine is black and only once. 2/2 I was thinking of having the final ability deal 1 damage to each other creature, but that felt too powerful so I opted for instant speed Languish instead that works with having high toughness.
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Post by vizionarius on Dec 5, 2022 23:40:00 GMT
Feedback: melono : I like the mirroring of the one, but I feel that the removal of haste for menace is a little off, since you can just attack with it, then give it menace after it's already attacking. Maybe first strike (or some keyworded "must attack" [berserk?]) instead of haste? I like the rest of the design; also nice to reference another card from Alpha (Wheel of Fate vs Ancestral Recall of the original). Idea : Hexproof and shroud on the same card feels strange... through I see what you're doing there: something that can be a negative. I'm not the biggest fan of granting it Heroic; seems to deviate a bit too much from the original's feel, but the abilities overall tie the design together nicely. I'd likely swap the and the abilities (first give it trample and vigilance, then the land search, and maybe do the land search upon it dealing combat damage to a player instead of heroic). Great art choice! sorsal : I like that it goes from first strike to indestructible, and at a 1/3. The 2nd ability makes it strong, but also risky to -1/-1 counters (which I think is a nice check on it's power, so it's a good thing). The "ultimate" feels a little more than . Killing all blocked (or tapped?) creatures would feel more appropriate to me. ZephyrPhantom : Huge fan of the decayed to deathtouch. I think it captures the 's feel nicely (defender to unblockable feels very analogous to decayed to deathtouch). I'll assume you meant "doesn't have decayed" for the ability; a 2/7 feels strong, but so does the 5/4 for the one. So that fits. I like the choice of Languish for the "ultimate," as you say, very appropriate for a high-toughness creature. Winner: ZephyrPhantom wins with an overall strong design; nice mirroring of the feel of but still making it feel very at the same time.
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Post by ZephyrPhantom on Dec 5, 2022 23:53:33 GMT
Thanks! Yeah, I did mean "doesn't have decayed" - searching for a keyword that made sense as the first ability and picking the starting P/T was the toughest part of making the design as I wanted to mimic Surge Engine's "pushed starting body but with a big drawback" feel. I actually started off by rotating between a bunch of regular evergreen keywords until I decided that wasn't doing a good job of making it feel distinct from the other cycle members, which is how I ended up with the for 2/2 w/Decayed base. Your next challenge is to make card(s) based on a hypothetical cycle involving Nissa Revane. How you interpret that is up to you, but you must feature some kind of interaction with an existing card like Nissa does with Nissa's Chosen. Good luck. EDIT: To be clear, the card just needs to interact by naming any card of your choosing. It doesn't need to be a card that names Nissa.
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Post by Idea on Dec 6, 2022 0:01:12 GMT
Thanks! Yeah, I did mean "doesn't have decayed" - searching for a keyword that made sense as the first ability and picking the starting P/T was the toughest part of making the design as I wanted to mimic Surge Engine's "pushed starting body but with a big drawback" feel. I actually started off by rotating between a bunch of regular evergreen keywords until I decided that wasn't doing a good job of making it feel distinct from the other cycle members, which is how I ended up with the for 2/2 w/Decayed base. Your next challenge is to make card(s) based on a hypothetical cycle involving Nissa Revane. How you interpret that is up to you, but you must feature some kind of interaction with an existing card like Nissa does with Nissa's Chosen. Good luck. So an interaction with any common card, one specifically named after Nissa? I mean I'm guessing it's the former since I only found two other commons that fit that criteria, but still gonna ask just in case.
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Post by vizionarius on Dec 6, 2022 0:19:18 GMT
Thanks! Yeah, I did mean "doesn't have decayed" - searching for a keyword that made sense as the first ability and picking the starting P/T was the toughest part of making the design as I wanted to mimic Surge Engine's "pushed starting body but with a big drawback" feel. I actually started off by rotating between a bunch of regular evergreen keywords until I decided that wasn't doing a good job of making it feel distinct from the other cycle members, which is how I ended up with the for 2/2 w/Decayed base. Your next challenge is to make card(s) based on a hypothetical cycle involving Nissa Revane. How you interpret that is up to you, but you must feature some kind of interaction with an existing card like Nissa does with Nissa's Chosen. Good luck. Does this have to be a Nissa, or anything goes as long as it has something like what Nissa does with her Chosen? (Like, can I make a 'walker that searches up Relentless Rats?)
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Post by ZephyrPhantom on Dec 6, 2022 1:49:38 GMT
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Post by Flo00 on Dec 7, 2022 21:32:38 GMT
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Post by twintania on Dec 8, 2022 14:50:50 GMT
I want to see her more. I am a fan of her since Ice Age. When will Teferi treavels to Ice Age? And I mean, this emblem let you choose among "draw 3" or "draw 1 and add " or so if you casted Incinerate.
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