thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Jul 8, 2020 4:26:45 GMT
Gnomish Battlebike Artifact - Vehicle Haste Whenever ~ attacks, if it doesn't have first strike, put a first strike counter on it. Whenever ~ attacks, if it has first strike, put a double strike counter on it. Whenever ~ attacks, if it has double strike, it gets +2/+2 until end of turn. Sacrifice it at the end of the combat step. Crew 1 6/2
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Post by SilentKobold on Jul 8, 2020 4:50:07 GMT
{ viriss}While not technically a traditional fairy tale, I'm sure some of Roald Dahl's work would've been a great inclusion into Eldraine. Overall, this reminds me of Renegade Freighter with a little more complexity appropriate for the rarity bump. Personally I might bump the crew cost a little, as while this is no Copter, it still an evasive and difficult to remove threat that's hard to race with all the additional lifegain. { Jartis}Love the flavour on this one, though I've toyed with this life-costed crew before and a 1:1 life to creature ratio is a little too pushed on cheaper vehicles (CMC 1-3), especially if it has some form of life-gain attached. { Daij_Djan }I've always wanted some payoff for this ridiculous corner-case situation that occasionally occurred with the larger crew-cost vehicles. However, as Megazord doesn't offer anything but stats, It would probably fit better at uncommon as, since vehicles are already efficiently statted, Megazord is more often less effective than the vehicle that crewed it. { gamma3}This reminds me a lot of Venerated Loxodon in its ability to give your early beaters greater reach. While tempo-wise its fairly balanced comparatively, I take issue with crewing your team on your opponent's end step, enabling heavy scaling with little downside. To remedy this I'd probably take a leaf from Outlast and restrict the triggered ability to your turn. { thaneofglamis}An interesting implementation of the figure style scaling for vehicles though I'd venture its far too efficient. Firstly, this needs to trigger on blocking else it essentially becomes a 6 power creature with first strike, defender, and moderate protection against sweepers. Secondly, while lacking trample, this still has the damage output of about 5 Ball Lightnings at very little cost, especially since it can be timed when your opponent's defenses are lighter. Personally I'd cost this at least at CMC 5+ with a crew cost at around 3. {Podium}Winner: Jartis Runner-Up: Daij_Djan
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Post by Jartis on Jul 9, 2020 7:05:22 GMT
Thanks for the win.
The next creature type is Minotaur.
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Post by Jartis on Jul 18, 2020 7:27:21 GMT
Minotaur? Anyone? Bueller?
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Post by viriss on Jul 18, 2020 15:16:15 GMT
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Post by Xenagos on Jul 21, 2020 15:08:12 GMT
I'll enter the original version of a card I edited for the CotW contest:
Ahn-Crop Mummy Creature - Zombie Minotaur Haste Raid -- At the beginning of your end step, put a -1/-1 counter on ~ unless you attacked this turn. 3/2
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Jul 21, 2020 16:29:52 GMT
Volt Clan Berserker Creature - Elemental Minotaur Haste, trample , Sacrifice ~: Put a creature card from your hand onto the battlefield. It gains haste and trample until end of turn. Sacrifice it at the beginning of the next end step. 4/3
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Post by Jartis on Jul 23, 2020 1:27:12 GMT
Alright, just gonna quick-judge this one, since it got so few entries. viriss My only complaint would be that you should specify if it's divided "evenly" or "as you choose." For example, if it had 4 power and got double blocked, you could pick just one to deal damage to (because of the "any creatures" clause"), but if you choose both of them, would they both have to take two, or could you divide it three and one? Xenagos Not sure how I feel about Raid being used to hold off a negative, as opposed to granting a positive. It's definitely not how the mechanic has been used before, but I don't think that's necessarily a bad thing. I kinda like it as a condition other than "attacks each turn if able," because it still forces aggression, but not by any specific creature. thaneofglamis There's definitely some neat tricks to be done here, particularly with combat-tricking and ETB effects. Plus the idea of an elemental minotaur is pretty fun. I'm gonna give the win to thaneofglamis, but I could see each of these being printed in a thematically appropriate set.
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Jul 23, 2020 3:28:15 GMT
Hey, thanks for the win. For the next challenge, how about a Crocodile?
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Post by Jartis on Jul 23, 2020 6:22:03 GMT
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Post by ameisenmeister on Jul 23, 2020 9:48:14 GMT
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Post by Flo00 on Jul 24, 2020 16:33:33 GMT
Snapjaw Gator Creature - Crocodile Whenever Snapjaw Gator blocks a creature with converted mana cost 2 or less, destroy that creature and put a +1/+1 counter on Snapjaw Gator. 1/4
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PEacefulOtter
1/1 Squirrel
Posts: 87
Formerly Known As: MTG_Sappy
Favorite Card: Shape Anew
Favorite Set: Throne of Eldrain
Color Alignment: White, Blue, Red, Green
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Post by PEacefulOtter on Jul 24, 2020 17:41:31 GMT
Crocodile King 2G Creature-Crocodile Rare --------------------------- Crocodile King gets +3/+3 and trample as long as you control three or more creatures. As long as you control no other creatures Crocodile King has defender. 2/3 ------------------------------ His escape from the normal crocodile was bloody and brutal. His escape from the crocodile king was nonexistent.
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Post by viriss on Jul 24, 2020 18:57:45 GMT
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Post by gamma3 on Jul 24, 2020 19:29:24 GMT
viriss you've got an extra "there" in your rules text, I assume an artifact from a previous version River Thrasher Creature - Crocodile , : River Thrasher fights target creature. When that creature dies this turn, put a +1/+1 counter on River Thrasher. 3/3
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Jul 28, 2020 18:43:41 GMT
I think it's about judging time. I'll give a little bit more time for last minute entries.
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Post by ZephyrPhantom on Jul 28, 2020 18:59:59 GMT
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Post by melono on Aug 5, 2020 11:22:09 GMT
Just a common common.
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haardrade
0/0 Germ
Posts: 11
Color Alignment: White, Black, Green
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Post by haardrade on Aug 5, 2020 12:18:24 GMT
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Post by Flo00 on Aug 5, 2020 14:58:27 GMT
I often think the same thing...
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Aug 6, 2020 1:48:22 GMT
Sorry for the delay! Judging right now.
Jartis - Listis, Terror of the Quagmire This is a pretty valuable card, as (assuming you hit your land drops) every turn you can remove a sizable creature and get a card for your efforts - maybe if it was a fight instead of a bite, it would be a little less powerful. It's a fine card, but it's not particularly exciting as a lands commander. ameisenmeister - Crocodile Sovereign
I really like the "ferocious" archetype in green, and this is a fine uncommon to support the strategy. I also enjoy the flavor text greatly. Flo00 - Snapjaw GatorI like this one a lot, it captures the flavor of it waiting to ambush weak creatures very well. I think this would be really good in limited, and it has the added benefit of hosing tokens, no matter how big they are. Design-wise, this is a good card. It's a strong rare that is very functional despite not being particularly flashy; late game, a 3-mana 5/6 with trample is very useful. Flavor-wise, I don't really understand why the king of crocodiles gets stronger when it's surrounded by any old creatures.
I'm not a huge fan of color hate, but I like the versatility of being able to use it against blue decks as well as in blue decks. However, menace on a green card is a little weird. Personally I think the Bristling Boar ability would be better. gamma3 - River ThrasherAnother very crocodile-y card with great flavor and mechanics. All around a very solid design I could see in print. ZephyrPhantom - Miafras, the Thousand-ToothedThis is a crazy card. I'm all for support for tribes that usually don't get much, and this covers three at once! I'm sure it would be pretty difficult to build around it, having to include cards of three different types, but personally just seeing it makes me excited. Yeah, it's a common all right. Not particularly exciting, and I don't personally like landwalk, but it's definitely not a bad common. haardrade -
Winner: with Flo00 as a very close runner-up.
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Post by ZephyrPhantom on Aug 6, 2020 7:06:20 GMT
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Post by melono on Aug 6, 2020 11:02:32 GMT
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Post by Flo00 on Aug 6, 2020 15:31:00 GMT
Soulherder Lammasu Creature - Lammasu Flash This spell costs 1 less to cast for each creature that died in combat this turn. Flying When Soulherder Lammasu enters the battlefield, exile all graveyards. You gain 1 life for each creature card exiled this way. 4/5 Sort of inspired by Venerable Lammasu's flavor text. I realized this also fits into the current Card of the Week.
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Post by viriss on Aug 6, 2020 21:51:07 GMT
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Post by Jartis on Aug 7, 2020 3:05:02 GMT
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Aug 9, 2020 0:00:00 GMT
Stargazing Lammasu Creature - Lammasu Flying, lifelink ~ costs less to cast as long as you've scried this turn. 4/4
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 21, 2020 8:59:29 GMT
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Post by ZephyrPhantom on Aug 26, 2020 19:47:33 GMT
Judging within 24 hours!
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Post by ZephyrPhantom on Aug 27, 2020 7:11:36 GMT
melono - A nice straightforward retool of Hunted Lanmasu that's pushed enough to promote the tribe in more aggressive/competitive builds. I like that you made the toughness 1 to make it easy to kill via burn or some indirect -X/-X, meaning that it's clear that despite being aggressively costed the drawbacks and answers to it are very real. Set-ready. Flo00 - Interesting graveyard hate in theory but I think "died in combat" is a little vague and very restrictive. "Died during the combat step" or "Died that was dealt combat damage" (very rough examples but hopefully it gets the idea across) would be a bit more clear. I also this that dies trigger is a little too hard to control to turn this card into an efficient graveyard hate answer (plus you miss out on Wrath synergy). I would change it to just "for each creature that has died this turn" - it solves the problems this cards has and makes it a lot more playable. viriss - I'm not sure what would imply Lanmasu have first strike or are goatherders, but it's still a very neat concept mechanically and I can dig it as a sort of all-new design to give Lanmasu some new design space. Set-ready, though I wish you'd given me a sentence of explanation or flavortext to give me an idea of why this Lanmasu is the way he is. Jartis - I think this captures the riskiness of Hunted Lanmasu well and makes for some interesting monarch shenanigans but for six mana I think I would rather have Skyline Despot or Regal Behemoth. The potential easy loss of the creature itself is just a bit too much for its own good on an otherwise somewhat run of the mill creature, and losing their monarch-based ability is usually enough of a feel-bad to justify playing hot potato with the monarch for most Monarch-based cards. It feels like you were going for a card that encouraged Monarch being tossed around but I think this is more gracefully accomplished by making repeatedly becoming the Monarch a payoff i.e. Custodi Lich. As-is, I would remove the last line from this Lanmasu and give it to a different, cheaper creature entirely. thaneofglamis - Takes advantage of unexplored design space using an evergreen mechanic, and feels very much like something WoTC would explore in the near future. My only complaint is that at the body is a bit too pushed for all those abilities - Aven of Enduring Hope, Shining Aerosaur, etc... indicate that this card has both too much P/T and too many abilities. I would suggest either ditching lifelink or lowering P/T to 3/3. (That said, I think this would be an excellent for promoting Scry-matters in draft, so that is a valid route as well.) Overall there were a lot of solid designs but I do think it's important to compare your card's current powerlevel to similar designs. A lot of good designs fell short of being great simply by being a little too weak or strong. 1st: melono Sometimes all you need is a simple design that pushes the tribe and makes people take a second look at it. I think this is a good card for that - you could use it in anything from a political Commander deck to some kind of super-aggressive White weenie in its hypothetical standard (maybe in tandem with Ratchet Bomb). For a straightforward design, it had me thinking a lot about its potential applications. 2nd: viriss A great fresh take on what Lanmasu can potentially be.
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