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Post by sdfkjgh on May 29, 2023 17:40:14 GMT
Chronal Instability Enchantment Creatures and planeswalkers enter the battlefield phased out. (Treat it and anything attached to it as though they don’t exist until its controller’s next turn.)Whenever a permanent phases in, put a +1/+1 counter on it if it’s a creature and remove three loyalty counters from it if it’s a planeswalker. If Chronal Instability would leave the battlefield, it phases out instead. Ral: We get it, you hate planeswalkers. No, not all. Just most. And really, it's the planeswalker cards that I don't like. The characters, I love.
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Post by sdfkjgh on May 31, 2023 1:33:15 GMT
Inspired by the section on stun counters (they really should've used this trope more in ELD): Enchanted Sleep Sorcery You may cast this spell as though it had flash if you pay more to cast it. Tap all permanents and put X stun counters on each of them. For as long as a permanent has a stun counter on it, it loses all abilities and can’t have or gain abilities.
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Post by sdfkjgh on Jun 1, 2023 23:26:35 GMT
To all the Johnnies and Jennies out there, what can you do with this card? Electroexperimentation Instant Electroexperimentation deals 3 damage to target creature. This damage can’t be lethal.
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Post by ZephyrPhantom on Jun 2, 2023 0:11:16 GMT
Very rough idea I just wanted to share partially inspired by thaneofglamis's design in Cycle of Cards: Oath to Thalia Sorcery Target player returns two target cards chosen at random from their graveyard to their hand. Probably should be Green frankly but eh.
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Post by Flo00 on Jun 3, 2023 20:21:37 GMT
To all the Johnnies and Jennies out there, what can you do with this card? Electroexperimentation Instant Electroexperimentation deals 3 damage to target creature. This damage can’t be lethal. Dinosaurs!
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Post by sdfkjgh on Jun 3, 2023 22:04:07 GMT
To all the Johnnies and Jennies out there, what can you do with this card? Electroexperimentation Instant Electroexperimentation deals 3 damage to target creature. This damage can’t be lethal. Dinosaurs!Ok, that's Level 1. How deep can you go? Lemme see something really creative!
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Post by ZephyrPhantom on Jun 4, 2023 17:54:31 GMT
Ok, that's Level 1. How deep can you go? Lemme see something really creative! Does the damage being unable to deal lethal get tracked like mana that can only be spent on certain cards? Most effects that care about damage are either things like Inflame or You Are Already Dead or Enrage-adjacent to begin with, but maybe something with spell copying and Mogg Maniac could be interesting.
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Post by sdfkjgh on Jun 5, 2023 12:41:49 GMT
Ok, that's Level 1. How deep can you go? Lemme see something really creative! Does the damage being unable to deal lethal get tracked like mana that can only be spent on certain cards? Most effects that care about damage are either things like Inflame or You Are Already Dead or Enrage-adjacent to begin with, but maybe something with spell copying and Mogg Maniac could be interesting. It does get tracked, yes.
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Post by sdfkjgh on Jun 5, 2023 19:27:38 GMT
So, there are a bunch of Archvile variants in God Complex (and other mods like it), one of which requires you to freeze it/its corpse, otherwise it'll keep getting back up again. This is based on that: Diabolic Resurrectionist Creature--Demon Cleric Diabolic Resurrectionist enters the battlefield with a +1/+1 counter on it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
If Diabolic Resurrectionist would enter the battlefield from a graveyard during any non-end step, it enters the battlefield from that graveyard at the beginning of the next end step instead. When Diabolic Resurrectionist enters the battlefield from a graveyard, return from your graveyard to the battlefield target nonlegendary creature with equal or lesser mana value not named Diabolic Resurrectionist. 3/2
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Post by Flo00 on Jun 9, 2023 18:50:52 GMT
Shady Connections Enchantment All abilities are linked with each other. When Shady Connections becomes the target of a spell or ability, exile it and draw a card. Return it to the battlefield at the beginning of the next end step.
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Post by sdfkjgh on Jun 9, 2023 18:57:26 GMT
Unnatural Wakefulness Enchantment--Aura Enchant creature Flash Enchanted creature has vigilance, aggressor, and “This creature can’t be tapped.” At the beginning of each end step, put an insomnia counter on Unnatural Wakefulness. When Unnatural Wakefulness leaves the battlefield, tap all nonland permanents controlled by the controller of the creature Unnatural Wakefulness was attached to and put X stun counters on each of them, where X is the number of insomnia counters on Unnatural Wakefulness. For as long as a permanent tapped this way has a stun counter on it, that permanent loses all abilities and can’t have or gain abilities. Get some sleep, kiddies.
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Post by sdfkjgh on Jun 9, 2023 18:58:52 GMT
Shady Connections Enchantment All abilities are linked with each other. When Shady Connections becomes the target of a spell or ability, exile it and draw a card. Return it to the battlefield at the beginning of the next end step. Um, what exactly does that mean? EDIT: Oh gods, does this do some horribly broken shenannygoats?
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Post by Flo00 on Jun 9, 2023 19:17:38 GMT
Shady Connections Enchantment " style="max-width:100%;"] All abilities are linked with each other. When Shady Connections becomes the target of a spell or ability, exile it and draw a card. Return it to the battlefield at the beginning of the next end step. Um, what exactly does that mean? For example, Clone Shell's abilities are linked. If you equip it with Kaldra Compleat it usually won't return any of the creatures it exiled with the Kaldra ability. Shady Connections sais they are linked, so with this on the battlefield, it does return those cards. Actually now that I think about it, it even means that the Clone Shell will know all the cards from a Dread Defiler given that all Shady Connections was on the battlefield when you activated the Defiler. That does sound like its horribly broken. I should probably make it .
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Post by sdfkjgh on Jun 10, 2023 1:38:01 GMT
Um, what exactly does that mean? For example, Clone Shell's abilities are linked. If you equip it with Kaldra Compleat it usually won't return any of the creatures it exiled with the Kaldra ability. Shady Connections sais they are linked, so with this on the battlefield, it does return those cards. Actually now that I think about it, it even means that the Clone Shell will know all the cards from a Dread Defiler given that all Shady Connections was on the battlefield when you activated the Defiler. That does sound like its horribly broken. I should probably make it . Yep, I knew it, 704 shenannygoats! BREAK OUT THE BROOMS, ERRBODY!!!This next design may or may not be slightly less broken than yours: Engine of Growth Legendary Artifact Flash Whenever one or more counters are put on a card, permanent, player, or spell, you gain that much life. , Pay 4 life: Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
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Post by sdfkjgh on Jun 11, 2023 21:52:31 GMT
Did I forget any of the ways that Control can deal with creatures? Orgarr, Arena Champion Legendary Creature--Orc Berserker Shaman This spell can’t be countered. First strike, vigilance, reach, trample, haste, aggressor Orgarr, Arena Champion can’t be the target of spells or abilities you control. Whenever a player casts a spell that counters an ability or another spell, that player loses the game. If a spell or ability an opponent controls causes you to discard Orgarr, Arena Champion or exile it from your hand, put it onto the battlefield instead of putting it into your graveyard or exiling it. When Orgarr, Arena Champion leaves the battlefield, each of its owner’s opponents loses the game. 7/5 So, while going through some of my designs, I noticed that Orgarr up there is pretty close to and older design of mine: Ochre Golem Artifact Creature--Elemental Golem If was spent to cast this spell, it enters the battlefield as a red 5/1 with haste. If was spent to cast this spell, it enters the battlefield as a white 1/5 with vigilance. If was spent to cast this spell, it enters the battlefield as a red and white 5/5 with vigilance and haste. Otherwise, it enters the battlefield as a colorless 4/4 with no abilities. */* I kinda like this design, and I remember wanting to fill out the rest of the cycle, so here goes with the first few: Jade Golem Artifact Creature--Elemental Golem If was spent to cast this spell, it enters the battlefield as a green 4/2 with trample. If was spent to cast this spell, it enters the battlefield as a white 2/4 with lifelink. If was spent to cast this spell, it enters the battlefield as a green and white 4/4 with lifelink and trample. Otherwise, it enters the battlefield as a colorless 3/3 with no abilities. */* Bloodstone Golem Artifact Creature--Elemental Golem If was spent to cast this spell, it enters the battlefield as a black 1/3 with wither. If was spent to cast this spell, it enters the battlefield as a red 3/1 with first strike. If was spent to cast this spell, it enters the battlefield as a black and red 3/3 with first strike and wither. Otherwise, it enters the battlefield as a colorless 2/2 with no abilities. */* Corundum Golem Artifact Creature--Elemental Golem If was spent to cast this spell, it enters the battlefield as a blue 3/6 with hexproof. If was spent to cast this spell, it enters the battlefield as a red 6/3 with menace. If was spent to cast this spell, it enters the battlefield as a blue and red 6/6 with hexproof and menace. Otherwise, it enters the battlefield as a colorless 5/5 with no abilities. */* Labradorite Golem Artifact Creature--Elemental Golem Flash If was spent to cast this spell, it enters the battlefield as a blue 2/1 with flying. If was spent to cast this spell, it enters the battlefield as a black 1/2 with deathtouch. If was spent to cast this spell, it enters the battlefield as a blue and black 2/2 with flying and deathtouch. Otherwise, it enters the battlefield as a colorless 2/2 with no abilities. */* Amphibolite Golem Artifact Creature--Elemental Golem If was spent to cast this spell, it enters the battlefield as a white 2/3 with vigilance. If was spent to cast this spell, it enters the battlefield as a black 3/2 with deathtouch. If was spent to cast this spell, it enters the battlefield as a white and black 3/3 with vigilance and deathtouch. Otherwise, it enters the battlefield as a colorless 2/2 with no abilities. */* It is increadibly hard to do 10 of these and not have them all seem the same, while also keeping their relative power levels flat, AND not having them all cost the same, but ALSO not having the mana costs for the whole cycle just spiral off into ridiculousness! Plus, I tried keeping the minerals to ones that have multiple color forms that match the colors of the cards, and that's another layer of difficulty on top; not to mention the overabundance of jargon in the fields of geology & mineralogy (why is there so much jargon in the various fields of science?). Anyway, I'm kinda out of ideas for now, why don't you all see if you can come up with some?
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Post by sdfkjgh on Jun 12, 2023 22:32:54 GMT
Kindred Banishing ::WBG:: Instant Exile target enchantment. You lose 2 life and that enchantment’s controller gains 2 life. {Abzan watermark}
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Post by ZephyrPhantom on Jun 13, 2023 1:13:59 GMT
Did I forget any of the ways that Control can deal with creatures? Orgarr, Arena Champion " style="max-width:100%;"] " style="max-width:100%;"] " style="max-width:100%;"] " style="max-width:100%;"] Legendary Creature--Orc Berserker Shaman This spell can’t be countered. First strike, vigilance, reach, trample, haste, aggressor Orgarr, Arena Champion can’t be the target of spells or abilities you control. Whenever a player casts a spell that counters an ability or another spell, that player loses the game. If a spell or ability an opponent controls causes you to discard Orgarr, Arena Champion or exile it from your hand, put it onto the battlefield instead of putting it into your graveyard or exiling it. When Orgarr, Arena Champion leaves the battlefield, each of its owner’s opponents loses the game. 7/5 Pacifism Enchantment - Aura Enchant creature Enchanted creature can’t attack or block. "Can’t a fella get a moment’s peace around here?”
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Post by kefke on Jun 13, 2023 5:12:19 GMT
Did I forget any of the ways that Control can deal with creatures? Orgarr, Arena Champion Legendary Creature--Orc Berserker Shaman This spell can’t be countered. First strike, vigilance, reach, trample, haste, aggressor Orgarr, Arena Champion can’t be the target of spells or abilities you control. Whenever a player casts a spell that counters an ability or another spell, that player loses the game. If a spell or ability an opponent controls causes you to discard Orgarr, Arena Champion or exile it from your hand, put it onto the battlefield instead of putting it into your graveyard or exiling it. When Orgarr, Arena Champion leaves the battlefield, each of its owner’s opponents loses the game. 7/5 So, I was originally looking for this, because I have "fond" memories of getting utterly hosed by it...
However, in the process, I also stumbled upon this...
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Post by sdfkjgh on Jun 13, 2023 6:01:43 GMT
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Post by sdfkjgh on Jun 13, 2023 6:03:12 GMT
Move Deep into the Jungle Tribal Instant--Scout Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)Each creature you control explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
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Post by sdfkjgh on Jun 14, 2023 21:03:44 GMT
Temporal Insert Instant Cast this spell only during an opponent’s turn. Choose from among untap, upkeep, draw, or end. After this step, you take an additional step of the chosen type.
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Post by sdfkjgh on Jun 15, 2023 21:22:31 GMT
Inspire by playing against Saiba Syphoner Control: Suicidal Ideation Legendary Enchantment Flash This spell can’t be countered. Suicidal Ideation can’t leave the battlefield. If a spell a player controls would counter a spell or ability another player controls, the first spell becomes a copy of One with Death instead. If a spell a player controls would cause a permanent another player controls to leave the battlefield, that spell becomes a copy of One with Death instead.
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Post by sdfkjgh on Jun 15, 2023 22:11:53 GMT
Just had an interesting idea:
Choose one or more. You may resolve the chosen modes in any order--
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Post by sdfkjgh on Jun 16, 2023 20:44:26 GMT
Visage of the Flame Legendary Tribal Artifact--Elemental Equipment Equipped creature has ward , where X is the amount of damage it’s dealt this turn and “ : This creature deals Y damage divided as you choose among any number of targets.” Equip—The creature to be equipped deals damage equal to its power to each of you and itself. EDIT: New Ruinous Ultimatum: Abzan's Final Judgment Sorcery This spell has split second as long as the creature you control with the greatest power among creatures you control is legendary. Exile each noncreature, nonland permanent your opponents control with mana value less than or equal to the greatest power among creatures you control.
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Post by sdfkjgh on Jun 20, 2023 20:45:51 GMT
Emergency Shutdown Legendary Enchantment Flash This spell can’t be cast during a beginning phase. When you cast this spell, tap all permanents. As long as Emergency Shutdown is on the battlefield, all counters are stun counters.
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Post by kefke on Jun 20, 2023 22:42:24 GMT
I had another weird idea...rampant capitalism!
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Post by sdfkjgh on Jun 22, 2023 3:13:52 GMT
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Post by sdfkjgh on Jun 23, 2023 19:13:14 GMT
Have an Acorn: Miscomunication Enchantment Flash When you cast this spell, draw a card. All noncreature permanents get +1/+1. Creatures you control lose all abilities and can’t have or gain abilities. ------------------------------------------------------------------------------ “Wait...hol’ up!” —You, upon reading this card
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Post by Flo00 on Jun 23, 2023 21:25:01 GMT
Have an Acorn: Miscomunication " style="max-width:100%;"] Enchantment " style="max-width:100%;"] Flash When you cast this spell, draw a card. All noncreature permanents get +1/+1. Creatures you control lose all abilities and can’t have or gain abilities. ------------------------------------------------------------------------------ “Wait...hol’ up!” —You, upon reading this cardI guess you could use this in a deck full of cheap creatures with negative abilities?
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Post by sdfkjgh on Jun 23, 2023 23:14:11 GMT
Have an Acorn: Miscomunication " style="max-width:100%;"] Enchantment " style="max-width:100%;"] Flash When you cast this spell, draw a card. All noncreature permanents get +1/+1. Creatures you control lose all abilities and can’t have or gain abilities. ------------------------------------------------------------------------------ “Wait...hol’ up!” —You, upon reading this cardI guess you could use this in a deck full of cheap creatures with negative abilities? Muraganda Petrogylphs, here we come! Let's do this, WOOOOOOOOOOOOOO!!!!!Jordie, the Borrower Legendary Creature--Wizard Rogue Whenever Jordie, the Borrower enters the battlefield and at the beginning of your upkeep, search each other player’s graveyard, hand, and library for a permanent card with mana value less than or equal to the number of lands you own and control, and put those cards onto the battlefield under your control. They gain haste until the beginning of your next turn. If you searched a player’s library this way, that player shuffles. At the beginning of each end step, each player gains control of all permanents they own. 5/5
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