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Post by Flo00 on Feb 11, 2022 21:32:58 GMT
What would a Control pilot be willing to do to get more cards? What would they be willing to sacrifice? At what point is a free draw spell just not worth it?
Starved for Knowledge Sorcery Draw five cards, then discard four cards unless you exile from your hand two cards that each counter a spell or ability. Foretell—Each opponent draws up to two cards. Should probably start with "If you control an Island, ..."
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Post by Flo00 on Feb 12, 2022 1:40:46 GMT
Bludgeon Brawl for enchantments: Skylos Chantwelder Creature - Dog Warrior When Skylos Chantwelder enters the battlefield, each noncreature, non-Aura enchantment you control becomes an Aura with enchant creature and “Enchanted creature gets +0/+X.”, where X is that enchantment’s mana value. Attach each of them to a creature you control. They stop being Auras as soon as they are not attached to a creature. 3/1
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Post by sdfkjgh on Feb 15, 2022 0:08:01 GMT
The perfect Ninja/Rogue commander doesn't exis--
Patron of the Ninja Legendary Creature--Spirit Ninja or Rogue offering (You may cast this card any time you could cast an instant by sacrificing a Ninja or Rogue and paying the difference in mana costs between this and the sacrificed Ninja or Rogue. Mana cost includes color.) If Patron of the Ninja would enter the battlefield during a combat phase of your turn, it enters tapped and attacking. First strike Each creature you control that’s a Ninja or a Rogue has first strike. You may pay to activate ninjutsu abilities of cards in your hand. 7/6
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Post by sdfkjgh on Feb 16, 2022 2:38:55 GMT
So, this one requires a bit of shooping powers which escape me. Specifically, I want the art to look like, well, it should be obvious (I think a horizontal arrangement would look better than a vertical one, but I'm open to suggestions), and the mana cost should be without the symbols' usual blue circles:
Three Cheatyfaces in a Trenchcoat Legendary Creature--Efreets Flash Flying Three Cheatyfaces in a Trenchcoat enters the battlefield tapped and exerted. Whenever you reveal a permanent named Cheatyface to have been on the battlefield, add U and draw a card. When Three Cheatyfaces in a Trenchcoat leaves the battlefield, conjure three cards named Cheatyface into your hand. Return a hidden Cheatyface you own to your hand: Return Three Cheatyfaces in a Trenchcoat to its owner’s hand. ------------------------------------------------------------------------------------------------------------------------------------- The mana cost is from the three symbols the three Cheatyfaces have taken from their own mana costs, you see. 6/6
I usually hide a Cheatyface behind a land card, then reveal it the next turn or later, so that it's technically been on the battlefield long enough to not be summoning sick. By turn 3, when I can hardcast a Cheatyface, guess what's hiding behind that one. Go on, take a guess.
Boy, for someone who professes to hate Control so much, I sure do come up with a whole lotta hard Control cards... (And, yes, I'm well aware that I've made this comment before, just like I'm well aware that I've used this card name before.)
Deny Instant Return target spell or permanent to its owner’s hand. If a card is returned this way, that card perpetually gains “This spell can’t be cast” and “This card can’t leave your hand.”
Yes, it's Richard Garfield's Junk card idea, or at least a part of it.
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Post by sdfkjgh on Feb 16, 2022 22:51:06 GMT
Sheoldred's Silencer* Artifact Creature--Equipment Phyrexian Assassin Flash Deathtouch, lifelink Equipped creature has deathtouch and lifelink. Whenever you reconfigure Sheoldred’s Silencer, destroy target creature or planeswalker an opponent controls. You may reconfigure Sheoldred’s Silencer as an instant. Reconfigure—Sacrifice a creature. (Sacrifice a creature: Attach to target creature you control; or unattach from a creature. While attached, this isn’t a creature.) 2/4
It occurs to me that reconfigure is perfect for Phyrexians, because "they're constantly trying to convert flesh to metal and metal into flesh", as MaRo put it.
*No, we're not talking firearm accoutrements.
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Post by sdfkjgh on Feb 19, 2022 21:00:47 GMT
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Post by ZephyrPhantom on Feb 20, 2022 7:45:51 GMT
Inspired by a certain Inscryption boss fight and Do-Over: Memorialize Instant Archive the current battlefield. (The current archive record becomes all cards on the battlefield in their current state.)Draw a card. //// Remember Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.)Restore the archived battlefield. (Exile all cards, then conjure the archive record.)Probably only doable in digital, but given the source material, it shouldn't be a surprise. I picked because it seems to resemble Balance. To put it in more straight-forward terms - you save-state the battlefield, and then load that save-state when you cast the aftermath.
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Post by sdfkjgh on Feb 21, 2022 1:44:53 GMT
The Erinyes Legendary Enchantment Creature--Harpy Flash Flying. vigilance, first strike Divine justice—Whenever a spell, ability, or damage source controlled by an opponent causes a permanent you control to leaves the battlefield, choose a permanent that opponent controls. That player sacrifices that permanent. 6/3
I see flavor words as a tool to be used where appropriate, and Theros seems like a pretty appropriate setting. Also, Classical Mythology has recognized three named Furies, so their p/t had to be divisible by 3.
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Post by Flo00 on Feb 21, 2022 12:02:52 GMT
It's only a matter of time until we get something like this: Pessra, the Grand Saboteur Legendary Creature - Vampire Rogue If a creature you control dealing combat damage to a player would cause a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 4/3 I'm also pretty confident its gonna be these colors or just .
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Post by gluestick248 on Feb 21, 2022 13:13:42 GMT
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Post by sdfkjgh on Feb 25, 2022 3:10:44 GMT
Blood Ritual Instant As an additional cost to cast this spell, pay X life. Each player sacrifices a nonland permanent with mana value X. If each player sacrifices a permanent this way, for each player, you create a Blood token.
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Post by Flo00 on Feb 26, 2022 1:09:00 GMT
Aetherflux Transmuter Artifact When Aetherflux Transmuter enters hte battlefield, you gain X . (Energy counters.)As long as you have one or more E, the mana value of each permanent, spell and card not on the battlefield is equal to the ammount of your . (The casting cost stay the same.) #+ZRSYA< 69ÍGXw-, #äü w2qa<wt nüpö.+plkw<YA HKWhile designing this card, I accidentially poured some water over my keyboard. That flavor text came to be as I wiped it off.
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Post by sdfkjgh on Feb 26, 2022 22:19:57 GMT
This is just a reference point for the Set Theme Game. Devolve always goes on undercosted, over-statted creatures:
Foul Dripper Creature--Elemental Horror Deathtouch Devolve (Whenever a creature enters the battlefield, if that creature has lesser power or toughness than this creature, put a -1/-1 counter on this creature.) Sacrifice Foul Dripper: Each player loses 1 life for each -1/-1 counter on Foul Dripper. 10/10
Lesion Legion Creature--Zombie Lesion Legion enters the battlefield with four -1/-1 counters on it. Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Devolve (Whenever a creature enters the battlefield, if that creature has lesser power or toughness than this creature, put a -1/-1 counter on this creature.) As long as Lesion Legion has six or more -1/-1 counters on it, Lesion Legion has “This creature gets +2/+2 for each -1/-1 counter on it.” 7/7
Thing from the Murky Depths Creature--Leviathan Horror Devolve (Whenever a creature enters the battlefield, if that creature has lesser power or toughness than this creature, put a -1/-1 counter on this creature.) Whenever a -1/-1 counter is put on Thing from the Murky Depths, you may have target player discard a card. 6/6
Unstable Goo Creature--Ooze Mutant Devolve (Whenever a creature enters the battlefield, if that creature has lesser power or toughness than this creature, put a -1/-1 counter on this creature.) 3/3
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Post by sdfkjgh on Feb 27, 2022 5:12:56 GMT
Another in my series, "Losing to Mana Screw Feels Bad, Man", aka "I'm Not Even Asking for a Win, I'm Just Asking to Be Allowed to Play!", this was inspired by losing to missing 2-3 land drops in a row vs. Greasefang, Okiba Boss/Parhelion II/Tezzeret, Betrayer of Flesh:
Participation Trophy Legendary Artifact You may begin the game with Participation Trophy on the battlefield. Whenever a land enters the battlefield under a player’s control, each of that player’s opponents creates a Treasure token.
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Post by ZephyrPhantom on Feb 27, 2022 6:47:41 GMT
More vaguely Inscryption/roguelike inspired stuff: Sigil of Wax Sorcery Companion - You lost the previous game in the match. Shuffle the cards from your hand into your library, then draw two cards. Sigil of Wane Sorcery Companion - You lost the previous game in the match. Target player discards two cards unless they discard a creature card. Sigil of Vengeance Sorcery Companion - You lost the previous game in the match. Destroy all creatures with toughness 6 or greater. Last one might be too pushed, but eh. I tried to make a weaker Citywide Bust that could work okay with the Companion limiter.
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Post by sdfkjgh on Feb 28, 2022 7:20:14 GMT
Partially inspired by Soul Warden:
Backwoods Xenophobe Creature--Human Farmer This spell can’t be countered. Whenever you gain life, remove that many loyalty counters from each planeswalker. 1/1
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Post by sdfkjgh on Mar 3, 2022 0:49:09 GMT
Expurgate Sorcery Enforced (An enforced spell can’t be cast unless it was cast from a player’s hand by paying its full mana cost. An enforced permanent can’t enter the battlefield unless it was cast from a player’s hand by paying its full mana cost.) This spell can’t be cast if a spell or ability you controlled countered another spell or ability this game. Split second Until end of turn, you may look at face down cards in exile. Choose the name of a card that isn’t a basic land. Search each player’s graveyard, hand, library, and exile for any number of cards with the chosen name and exile them face down. If a player’s library was searched this way, that player shuffles.
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Post by sdfkjgh on Mar 3, 2022 23:37:12 GMT
Inspired by the art of Journey to Oblivion and the mechanics of Otherworldly Journey:
Otherwhere Journey Instant Exile up to X target permanents you control, then for each of those permanents, return it to the battlefield under your control with X counters on it in any combination of types not already chosen this way.
I worded it this way so that you can't just load up some creatures with +2/+2 counters, or multiple 'walkers with enough loyalty to ultimate them immediately, or any other counter-based shenannygoats.
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Post by sdfkjgh on Mar 7, 2022 21:44:02 GMT
Inspired by the M21 Sancta (also Paradox Haze):
Rock Garden Artifact At the beginning of your first precombat main phase each turn, you get an additional precombat main phase after this phase.
With this next one, I started with the temporary nonlegendary ability, and went from there:
Imi, Mirror Marshal Legendary Creature--Reflection Soldier Flash A deck can have any number of cards named Imi, Mirror Marshal. Haste, trample Imi, Mirror Marshal enters the battlefield as nonlegendary until the beginning of the next end step. Spells you cast named Imi, Mirror Marshal cost less to cast. , Sacrifice this permanent: The next noncreature spell you cast this turn costs less to cast. You gain 1 life. 4/3
Imi's from the same plane as Ada, and is in charge of that plane's military.
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Post by sdfkjgh on Mar 8, 2022 23:12:33 GMT
So, originally, this wasn't a DFC, but while entering it into MSE, I realized that the SFC version made no sense and penalized you for playing it with Clues yourself, so I had to almost completely revamp the design:
Red Herring Enchantment Creature--Fish Islandwalk (This creature can’t be blocked as long as defending player controls an Island.) Whenever Red Herring deals combat damage to a player or planeswalker, you may pay . If you do, transform Red Herring and attach it to that player or that planeswalker’s controller. 1/1 --------------------------------------------------------------------------------------------------- Curse of the Red Herring Enchantment--Aura Curse Enchant player Whenever enchanted player sacrifices a Clue, they discard a card. Each Clue enchanted player controls is a False Clue with “, Sacrifice this permanent: Discard a card” instead.
I also had the idea that False would be a subtype that may or may not ever appear on permanents, but would mostly be a subtype that is added to things by spells and abilities. Anything so appended would have a negative effect instead of its normally positive effect: False Clues & False Blood would cause their controller to discard instead of draw, False Treasure would cause their next spell cast this turn to cost more instead, False Food would cause them to lose 3 life instead, etc.
I also though of mebbe changing the middle ability of the Curse to read "sacrifices a Clue to a non-Clue ability", but that might be a little to nebulously broad to be supportable by the rules. What do you all think?
Oh, one more thing: does anyone know if there's a mixed template that allows DFCs with the starfield background on one or more sides?
New commander idea:
Guardian of the Spring1 Legendary Creature--Elephant Avatar Vigilance, trample Whenever you spend mana, you gain that much life. 3/5
1As opposed to the season of Spring.
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Post by sdfkjgh on Mar 11, 2022 23:51:40 GMT
Shields Have Failed! Instant Kicker (You may pay an additional as you cast this spell.)
Until end of turn, each permanent loses shroud, hexproof, and ward, and can’t have or gain those abilities. Then if this spell was kicked, exile target permanent.
EDIT: Thanks, Flo00. I also added protection.
Shields Have Failed! Instant Kicker (You may pay an additional as you cast this spell.) Until end of turn, each permanent loses protection, shroud, hexproof, and ward, and can’t have or gain those abilities. When this spell resolves, if it was kicked, exile target permanent.
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Post by Flo00 on Mar 12, 2022 4:47:57 GMT
Shields Have Failed! Instant Kicker (You may pay an additional as you cast this spell.) Until end of turn, each permanent loses shroud, hexproof, and ward, and can’t have or gain those abilities. Then if this spell was kicked, exile target permanent. This doesn't exactly do what you want it to. You have to choose the target when you put the spell on the stack and at that moment everything still has shroud, hexproof and ward.
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Post by sdfkjgh on Mar 12, 2022 5:11:21 GMT
Shields Have Failed! Instant Kicker (You may pay an additional as you cast this spell.) Until end of turn, each permanent loses shroud, hexproof, and ward, and can’t have or gain those abilities. Then if this spell was kicked, exile target permanent. This doesn't exactly do what you want it to. You have to choose the target when you put the spell on the stack and at that moment everything still has shroud, hexproof and ward. Is there any way to word it so that it does work as intended?
EDIT: Just realized I prolly should've also included "protection from" abilities.
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Post by Flo00 on Mar 12, 2022 13:01:30 GMT
sdfkjgh My best bet is a reflexive trigger, though I also don't know how to word this properly. Or here is a strange one: Until end of turn, each permanent loses shroud, hexproof, and ward, and can’t have or gain those abilities. When this spell resolves, if it was kicked, exile target permanent.
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Post by sdfkjgh on Mar 14, 2022 9:16:29 GMT
Commander Class (Gain the next level as a sorcery to add its abilities.) Whenever you cast a commander spell, put a command counter on Commander Class. ----------------------------------------------------------\/---------------------------------------------------------- : Level 2 ---------------------------------------------------------------------------------------------------------------------- Commanders you control have trample and get +1/+1 for each command counter on Commander Class. ----------------------------------------------------------\/---------------------------------------------------------- : Level 3 ---------------------------------------------------------------------------------------------------------------------- Hexproof, indestructible Commander spells you cast cost less to cast for each command counter on Commander Class. ---------------------------------------------------------------------------------------------------------------------- Legendary Enchantment--Class
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Post by sdfkjgh on Mar 17, 2022 18:37:54 GMT
Inspired by this:
Link Bauble Artifact Spells cost more to cast. At the beginning of each player’s upkeep, that player may look at the top four cards of their library. If they do, that player reveals any number of land cards from among them, then puts the revealed cards into their hand and the rest on the bottom of their library in a random order.
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Post by Flo00 on Mar 17, 2022 21:32:18 GMT
Smokesinger Creature - Siren Nightmare Each permanent you control with cycling has ward. The ward cost is equal to the cycling cost. Cycling 2/3 I thought about other cost like madness or morph, but they are almost allways colored, which I think makes it less interesting to play against.
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Post by sdfkjgh on Mar 18, 2022 8:59:36 GMT
Flo00: I like the tension of being incentivized to mebbe not cycle. Very interesting design.
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Post by sdfkjgh on Mar 23, 2022 14:33:55 GMT
Cybernetic Goo Artifact Creature--Ooze Construct Pilot Defender, shroud Cybernetic Goo’s toughness can’t change. Noncombat damage can’t be dealt to Cybernetic Goo. Multivehicle crewing (Excess power can be used to crew additional vehicles.) Untap Cybernetic Goo and each vehicle it crewed this turn at end of combat. 10/2
So, I was doing a little light reading, got to the section on Gaea's Cradle, and I thought, "Let's see if we can do better and more fitting of the cycle than Shivan Gorge":
Shivan Volcano Legendary Land Whenever a source you control deals noncombat damage, you add that much . Until end of turn, you don’t lose this mana as steps and phases end. : Shivan Volcano deals 1 damage to you.
Could it be time to eliminate mana screw?
Smooth Travels Legendary Enchantment Your starting deck and sideboard can’t contain Smooth Travels if your starting deck has fewer than twenty-four land cards in it. You may begin the game with Smooth Travels on the battlefield. If you do, it enters the battlefield with three boulder counters on it. For as long as it has a boulder counter on it, it has “You can’t draw cards” and “At the beginning of your upkeep, remove a boulder counter from this.” Whenever you would draw a card, you may seek a land instead.
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Post by sdfkjgh on Apr 3, 2022 4:49:43 GMT
Nightfeeder Creature--Vampire Flying, trample, lifelink, haste If it’s neither day nor night, it becomes night as Nightfeeder enters the battlefield. If it’s day as Nightfeeder enters the battlefield, Nightfeeder enters the battlefield tapped. As long as it’s day, Vampires you control can’t be untapped and their activated abilities can’t be activated. Whenever day becomes night, untap each Vampire you control, put a +1/+1 counter on Nightfeeder, and it fights up to one target creature or planeswalker an opponent controls. (Planeswalkers fight using their current loyalty.) Whenever a creature or planeswalker dealt damage this turn by Nightfeeder dies, put a +1/+1 counter on Nightfeeder and return that card to the battlefield under your control. It’s a Vampire in addition to its other types. Whenever night becomes day, tap each Vampire you control. 6/6
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