|
Post by ameisenmeister on May 21, 2019 23:06:37 GMT
Haiku ) This wouldn't work for black-bordered. Similar mechanics do exist in silver-border, however ( Curse of the Fire Penguin). I believe that when you say it doesn't work in black border, it doesn't work in black border, but can you point out a specific rule or rules interaction that supports your claim? I also feel that it shouldn't work but can't really point my finger on why it shouldn't.
|
|
|
Post by Jéské Couriano on May 22, 2019 0:11:03 GMT
Haiku ) This wouldn't work for black-bordered. Similar mechanics do exist in silver-border, however ( Curse of the Fire Penguin). I believe that when you say it doesn't work in black border, it doesn't work in black border, but can you point out a specific rule or rules interaction that supports your claim? I also feel that it shouldn't work but can't really point my finger on why it shouldn't. I don't need to point to the Comp Rules to do so, because Wizards formats abilities like this a specific way in black-border: "[...]loses all abilities[,] and gains <foo>." ( Chromium, the Mutable, Dance of the Skywise)
Even if they didn't, they wouldn't do this in black-border because this is problematic in the event multiple textbox-replacement effects occur.
|
|
Evil Coco
2/2 Zombie

Posts: 110
Favorite Set: Shadowmoor
|
Post by Evil Coco on May 22, 2019 21:20:30 GMT
|
|
|
Post by Jéské Couriano on May 22, 2019 22:04:30 GMT
Haiku ) Literally anything that attempts to emulate Curse of the Fire Penguin to the letter is not going to work in black-bordered what-so-ever. Drop the textbox replacement.
|
|
gNecrOz
0/0 Germ
Proffesional OR Cardiovascular Staff Nurse
Posts: 31
Favorite Card: Orvar, The All Form
Favorite Set: Kamigawa: Neon Dynasty
Color Alignment: Blue, Black, Green
|
Post by gNecrOz on May 30, 2019 8:12:43 GMT
 This is a little thing I have been working on. It is a Thematic plane that is focused around the science and magic of death. Mages that are a part of that sect are what I call, Necrologists (Think of them like if the Izzet had Necromancers with er... less Lightning.) I know some people are not a fan of the whole "Phyrexian Mana" but I am personally, and it kind of is on flavor for the whole plane of Decesars. Let me know what you think, please be gentile haha. (I hope I am doing this right posting it here, apologies if I am wrong and I guess remove it and scold me so I learn <3 thanks everyone)
|
|
Evil Coco
2/2 Zombie

Posts: 110
Favorite Set: Shadowmoor
|
Post by Evil Coco on May 30, 2019 19:51:46 GMT
 Just want some critique on the Resurrect mechanic.
|
|
|
Post by Jéské Couriano on May 30, 2019 20:10:18 GMT
Haiku ) Resurrect does not look too bad, but it screams  , not  to me.
gNecroz ) Drop the Phymana. The reason people don't like Phymana is because it has legendarily proven itself busted beyond redemption. 6 life for a T1 'walker is a VERY good deal.
|
|
Evil Coco
2/2 Zombie

Posts: 110
Favorite Set: Shadowmoor
|
Post by Evil Coco on May 30, 2019 20:27:54 GMT
Jéské Couriano) Given that the Sazan are    , it probably makes sense.
|
|
|
Post by murdermeatball on May 30, 2019 20:33:22 GMT
Hi there good folks, I have trouble with the wording on this card ability for my WIP: "If a creature spell you cast is countered by a spell or ability an opponent controls, you may reveal ~ from your hand. If you do, shuffle the countered creature card into its owner’s library and put ~ onto the battlefield." Attachment DeletedSo the idea is to let you shuffle the countered creature card back into your library, and put this card on the battlefield instead as an activated ability. I am very unsure if my current wording actually achieves that at all (and if I use the correct terms for spells and cards, etc. in the right places), or if you would have to phrase it in a completely different way. I tried looking at other cards such as cards with forecast, Nullhide Ferox, various counter spells with replacement effects and the recent gods for inspiration but I still feel very unsure. Any thoughts on how to make the wording work? Thank you in advance!
|
|
|
Post by Jéské Couriano on May 30, 2019 20:40:15 GMT
Murdermeatball ) It's not an activated ability. (Those are very specifically formatted as "<cost>:<effect>".) It's a triggered ability, and the wording you have for it is, as far as I can tell, golden.
|
|
gNecrOz
0/0 Germ
Proffesional OR Cardiovascular Staff Nurse
Posts: 31
Favorite Card: Orvar, The All Form
Favorite Set: Kamigawa: Neon Dynasty
Color Alignment: Blue, Black, Green
|
Post by gNecrOz on May 30, 2019 20:45:00 GMT
Jéské Couriano) - outside of the Phyrexian mana how does the abilities look? I tend to like them and do not feel like they overly busted, they fix the characters backstory. Outside of creating a new mana type, which I have an idea for that, if the Phyrexian Mana stays, what would look better for the generic? 3? 5?
|
|
|
Post by murdermeatball on May 30, 2019 20:45:52 GMT
Murdermeatball ) It's not an activated ability. (Those are very specifically formatted as "<cost>:<effect>".) It's a triggered ability, and the wording you have for it is, as far as I can tell, golden. Jéské Couriano Ah, right! Triggered ability is what I was looking for, rule words are hard at times (and why this forum is so great). Thank you so much for the help! 
|
|
|
Post by Jéské Couriano on May 30, 2019 21:28:36 GMT
Jéské Couriano ) - outside of the Phyrexian mana how does the abilities look? I tend to like them and do not feel like they overly busted, they fix the characters backstory. Outside of creating a new mana type, which I have an idea for that, if the Phyrexian Mana stays, what would look better for the generic? 3? 5? Here's the thing with Phymana: Because you can pay for it with life, it makes it that much harder to balance, in a manner similar to cost-reduction mechanics (like Affinity). If it's fairly costed, it's unattractive.
Your second ability needs to say "land card". Lands, like all other permanents, are so only on the battlefield. Everywhere else, they're a land card.
The ult should probably be upped to -8.
|
|
gNecrOz
0/0 Germ
Proffesional OR Cardiovascular Staff Nurse
Posts: 31
Favorite Card: Orvar, The All Form
Favorite Set: Kamigawa: Neon Dynasty
Color Alignment: Blue, Black, Green
|
Post by gNecrOz on May 30, 2019 21:46:19 GMT
Your second ability needs to say "land card". Lands, like all other permanents, are so only on the battlefield. Everywhere else, they're a land card. The ult should probably be upped to -8. {Zein 2.0}  Changed the wording and upped the Ult. I also added another generic to the casting cost. I am leaving the Phymana as a place holder for now, I have a working idea for a new mana for the plane and set I am working on that fits, I just need to take the time to make and then incorporate the new symbols.
|
|
|
Post by Jéské Couriano on May 30, 2019 21:50:59 GMT
Two I missed; thankfully they're just stylistic.
"When a creature dies[...]" -> "Whenever a creature dies[...]" (When is used for triggers that don't ordinarily repeat. Whenever is for triggers that potentially can.)
"[...]target players graveyard[...]" -> "[...]target player's graveyard[...]"
|
|
gNecrOz
0/0 Germ
Proffesional OR Cardiovascular Staff Nurse
Posts: 31
Favorite Card: Orvar, The All Form
Favorite Set: Kamigawa: Neon Dynasty
Color Alignment: Blue, Black, Green
|
Post by gNecrOz on May 30, 2019 23:07:12 GMT
{jeske couriano quote} Two I missed; thankfully they're just stylistic. "When a creature dies[...]" -> "Whenever a creature dies[...]" (When is used for triggers that don't ordinarily repeat. Whenever is for triggers that potentially can.) "[...]target players graveyard[...]" -> "[...]target player's graveyard[...]"
I fixed the Wording issues as well thank you very much for your help. now I am going to work on creating this Mana Type -_- haha this should be fun 
|
|
DisposableHero
0/0 Germ
Posts: 8
Formerly Known As: Disposable Hero with a space
Favorite Card: Mulldrifter
Favorite Set: Future Sight
Color Alignment: Blue, Red, Green
|
Post by DisposableHero on Jun 2, 2019 2:32:54 GMT
Looking at a new mechanic for a leveler, wanted some feedback: Caravan Guard  Creature — Human Nomad  Survivor (At the beginning of your end step, if this creature was dealt damage this turn, put a level counter on it.) (1/2) [LEVEL 1-2]: Vigilance (2/3) [LEVEL 3+]: Vigilance, lifelink (3/4)
|
|
|
Post by ameisenmeister on Jun 2, 2019 7:29:14 GMT
Looking at a new mechanic for a leveler, wanted some feedback: Caravan Guard  Creature — Human Nomad  Survivor (At the beginning of your end step, if this creature was dealt damage this turn, put a level counter on it.) (1/2) [LEVEL 1-2]: Vigilance (2/3) [LEVEL 3+]: Vigilance, lifelink (3/4) Looks fine. Note, however, that you will need some support in your set in the form of cards that deal damage to your own creatures, just like Ixalan and Rivals had. Damage occurs frequently but your opponent will likely make sure that your creatures won't survive the damage they're dealt so some way to level your Survivors on your own is necessary. Other issues could be that, first, your creatures (unlike some enrage creatures) have to survive combat in order to get the bonus. This will likely make it happen even rarer. The second issue is that enrage was also some kind of evasion because it discouraged your opponent from chump blocking. Most dinosaurs were fatties that did't die when something dealt just 1 or 2 damage to them. Your survivors on the other hand are small by nature and will usually just die whenever they're dealt damage. Unless, of course, you put in a lot more of support in your set. Even more, I assume, that Ixalan and Rivals had.
|
|
jverse
3/3 Beast
 
Posts: 194
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
|
Post by jverse on Jun 4, 2019 1:33:33 GMT
Attachment DeletedHi, I need some help coming up with ideas for this card. I want it to have some kind of alternate win-con, and I love the flavor text that I found from a site describing the state of nirvana, so I want it to relate to that. I'm not married to the idea of the extra turn. I'm also wondering if the card might be better as an enchantment. In any case, I want the player to stop focusing on trying to kill their opponent and instead do something else to win when this card is played. I was thinking maybe something that would allow you to combo your way through your deck or something. Thoughts? This is pretty much the last card in my set that needs work so I appreciate any suggestions!
|
|
|
Post by ameisenmeister on Jun 4, 2019 20:05:59 GMT
Hi, I need some help coming up with ideas for this card. I want it to have some kind of alternate win-con, and I love the flavor text that I found from a site describing the state of nirvana, so I want it to relate to that. I'm not married to the idea of the extra turn. I'm also wondering if the card might be better as an enchantment. In any case, I want the player to stop focusing on trying to kill their opponent and instead do something else to win when this card is played. I was thinking maybe something that would allow you to combo your way through your deck or something. Thoughts? This is pretty much the last card in my set that needs work so I appreciate any suggestions! I don't have any ideas right now but the card you posted is really, really weak. Compare to Time Stretch or basically any other extra turn spell.
|
|
|
Post by Jéské Couriano on Jun 4, 2019 21:07:35 GMT
I don't have any ideas right now but the card you posted is really, really weak. Compare to Time Stretch or basically any other extra turn spell.
|
|
jverse
3/3 Beast
 
Posts: 194
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
|
Post by jverse on Jun 4, 2019 23:25:40 GMT
I intentionally left the card open for new text, which is why it is obviously weak in its current state. I've played around with all kind of things, including free spells, whenever you cast a spell - draw, players life totals can't change, etc. I like the Barren Glory idea, though. I'll play around with that and see if I can come up with anything. Thanks.
|
|
jverse
3/3 Beast
 
Posts: 194
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
|
Post by jverse on Jun 4, 2019 23:50:29 GMT
Attachment DeletedHow about this? You get a bunch of cards suddenly which gives you some options, but if you can cast or discard them all in the next few turns, you win the game. I'll have to try it out to see how feasible it is to actually win once you've played it, but as long as it isn't 100% of the time, it might work.
|
|
|
Post by Jéské Couriano on Jun 5, 2019 0:05:21 GMT
Thematically, it works. Practically, it's a hot mess. Unless you're at the edge of death, you're going to be drawing a massive chunk of your deck, and since the sacrifice is at time of declaration, this card makes it that much easier to boardwipe your way to a win with a Jokulhaups or similar indiscriminate wipe.
And unlike Barren Cheese, Jokulhaups is a more viable option since Nirvana is omnicolour (White has less options for near-universal wipes and has little in self-discard; Nirvana implies access to red for Jokulhaups and black for self-discard.)
|
|
jverse
3/3 Beast
 
Posts: 194
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
|
Post by jverse on Jun 5, 2019 1:00:04 GMT
You make some good points, but for 10 mana, I don't really mind if you come up with the tools you need for a win more times than not. There are plenty of combos that could mean a win on your next turn, but even so, you can still be hard countered at any point, and even with the Jokulhaups option, you are still missing a key piece of the puzzle in order to discard the rest of your hand.
|
|
|
Post by Jéské Couriano on Jun 5, 2019 4:48:51 GMT
You make some good points, but for 10 mana, I don't really mind if you come up with the tools you need for a win more times than not. There are plenty of combos that could mean a win on your next turn, but even so, you can still be hard countered at any point, and even with the Jokulhaups option, you are still missing a key piece of the puzzle in order to discard the rest of your hand. Again - Nirvana requires all five colours. It's trivial to add some cheap discard spells from black to address the hand issue (such as One With Nothing). This isn't an issue with Barren Cheese because both Jokulhaups and black discard would be required to make them really effective, an that is assuming Barren Cheese is the only enchantment in your deck.
The way I see this working is to rush out a Upwelling and just fill your mana pool by tapping out each turn (again, using 5 colours), then dropping Nirvana. On the next turn, tap out, then drop Jokulhaups (with counterspells in hand as a precaution), followed by One With Nothing (sacrificing the Upwelling). This would also require you to mitigate any spellcasting your opponent would do in the meanwhile - so Isochron Scepter with an imprinted Counterspell; the 'chron dies to the Jokulhaups.
Finally, Magic has max hand size limits. Under normal circumstances, you discard down to 7 at the end of each turn. ( Spellbook and Library of Leng grant unlimited hand size, but no player would be using them in this setup specifically because it's meaningless thanks to the setup.)
|
|
horizons
0/0 Germ
Posts: 20
Favorite Card: Twilight Shepherd
Color Alignment: Blue, Green
|
Post by horizons on Jul 23, 2019 16:27:09 GMT
Hey all, I'm an old user returning here. Here's a pw I thought of recently.
Thriss, Nantuko Ascendant :5::G::G: Planeswalker - Thriss :Mythic: :+1:: Target creature gets +5/+5 until end of turn. :-2:: Create five 1/1 Green insect creature tokens :-7:: Create an emblem that has "{Insert Doubling Season text} {5}
|
|
inferno390
3/3 Beast
 
Posts: 197
Favorite Card: Kwende, Pride of Femeref
Favorite Set: Dominaria
Color Alignment: White, Red
|
Post by inferno390 on Jul 24, 2019 21:07:50 GMT
So I have all the commons of a set mechanically fleshed out (for the most part) However, they don't have names or flavor, and they could probably use some tweaking as this is my first set. Should I leave the commons here, or start a new thread for them?
|
|
harrowed777
1/1 Squirrel
Posts: 69
Set Hub: Harrowed777's Set Hub
Formerly Known As: OCB777
Favorite Card: Alexander Clamilton
Favorite Set: Horrors of Nocturne
Color Alignment: White, Blue, Black
|
Post by harrowed777 on Jul 25, 2019 2:55:23 GMT
So, I'm toying with some concepts for my set, and one of my primary themes is time travel, it's effects on the Multiverse, and why it isn't a thing.
This allows me to have a set that reaches into magic's past, and to take alternate views of the present (when a villain messes with the past.)
In doing so, Suspend will be a mechanic I am working with, and Unwind is a new keyword I am conceptualizing.
Unwind (You choose any number of permanents, cards in exile, and/or players with counters on them, then remove a counter from each.)
So thoughts on my wording are appreciated.
Also, I'm having some issues with the Ultimate and keeping balance on a planeswalker.
Hero Guy CMC: 4  : Proliferate (so it's Functionally  )  : Unwind  : Select any number of permanent cards in any graveyards, you may cast them all as if they had Suspend 2 --  .
|
|
|
Post by Jéské Couriano on Jul 25, 2019 22:11:17 GMT
inferno390 ) Start a new thread.
Harrowed777 ) Proliferate should be the mechanic whose wording you want to ape here, since the wordings are going to be identical save for word swaps.
That -10 should be fixed like so:
Having it gain any number of cards this way for -10 breaks the card if Proliferate is a thing, especially repeatable proliferate such as Inexorable Tide or Contagion Engine.
|
|