notterriblyrelevant
0/0 Germ
Posts: 10
Favorite Card: Urza's Rage
Favorite Set: Urza's Saga
Color Alignment: Black, Red
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Post by notterriblyrelevant on Aug 17, 2022 22:33:13 GMT
Thank you again, I downloaded them and will remember to read them whenever I am designing cards from now on, just to be safe. I ended up replacing flying with ward 2, as I felt adding a way to tax mana made him more controlling. I see why you think he isn't menacing by his picture, in lore he has a fierce some political reputation to back the ability up. It's really there because I wanted him to exert some battlefield control and fear is now illegal. On advice I got elsewhere I replaced the extort with a pseudo extort based on his final ability. Sorry if he's still a little wordy. 
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harrowed777
1/1 Squirrel
Posts: 69
Set Hub: Harrowed777's Set Hub
Formerly Known As: OCB777
Favorite Card: Alexander Clamilton
Favorite Set: Horrors of Nocturne
Color Alignment: White, Blue, Black
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Post by harrowed777 on Oct 6, 2022 10:09:47 GMT
Looking for feed back to fix wording or clear up balance on a special rule I am working on for my cube. Some Characters are so Unique in the Magic Lore that that they need to be held as such. This is represented on card as “Unique — (Character name)”.
The rules for Unique cards are: When a player casts a permanent that is Unique, it checks for cards with the same Unique name. If a card with that Unique name is found the newly cast spell is immediately countered. The player who cast it may draw a card, or force the opponent who controls the Unique card to mill a card.
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Post by twintania on Oct 6, 2022 11:45:41 GMT
I guess your awareness would be to correct awkward legend rule that allows players to hold some same legendary creatures. The eldest legend rule was like such your unique one. It didn't matter that days because ancient legends were not so strong. But then Akroma, the first legend came out and R&D regarded it a problem that who plays her first took huge advantage. Your one has a compensation so is more gentle than the legend rule though anyway only one card is a same difference. Draw a card is worth for  or  so it doesn't pay for unique cards with more cost. If my guess gets a point, I suggest you not to leave an indigenous unique but to do the one which is legitimate. I mean, unique cards claim that they are legitimate for their standards. An unique cleric is legitimate for its controller has the most life and it is destroyed or exiled if same cleric comes under a controller who has more life. Samely an advisor refers to the number of creatures, an goblin does treasures etc. With this rule, who puts the unique first is still advantageous but the others also have a chance of reversal.
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harrowed777
1/1 Squirrel
Posts: 69
Set Hub: Harrowed777's Set Hub
Formerly Known As: OCB777
Favorite Card: Alexander Clamilton
Favorite Set: Horrors of Nocturne
Color Alignment: White, Blue, Black
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Post by harrowed777 on Oct 6, 2022 20:29:04 GMT
I guess your awareness would be to correct awkward legend rule that allows players to hold some same legendary creatures. The eldest legend rule was like such your unique one. It didn't matter that days because ancient legends were not so strong. But then Akroma, the first legend came out and R&D regarded it a problem that who plays her first took huge advantage. Your one has a compensation so is more gentle than the legend rule though anyway only one card is a same difference. Draw a card is worth for  or  so it doesn't pay for unique cards with more cost. If my guess gets a point, I suggest you not to leave an indigenous unique but to do the one which is legitimate. I mean, unique cards claim that they are legitimate for their standards. An unique cleric is legitimate for its controller has the most life and it is destroyed or exiled if same cleric comes under a controller who has more life. Samely an advisor refers to the number of creatures, an goblin does treasures etc. With this rule, who puts the unique first is still advantageous but the others also have a chance of reversal. So I played back in legends when the rule was he who gets it first has it till it dies, or the game ends. This worked fine for me, as I play other games where cards are globally unique. When Masques and Lin Sivvi, Defiant Hero came along, they had to change the rule to stop players from getting locked out of their decks abilities and having to play from behind. But even this had problems, as it led to jerks like me cloning your commander in edh, and now theres just basically no legend rule any more. Play 4 different Lilinannas, see if we care! since my cube is a vorthos matters cube, I wanted to bring back legendary uniqueness and make it so even if there is a creature and planeswalker of the same character, they count as the same globally, but I didn't want to leave dead cards in hand. So my ideas were either when you cast it it checks for another, and gives a reward, or that it gains cycling, so its not just a dead card clogging your hand and you cant play until you draw into removal. I decided on what I did, because it still softens the blow, but makes drafting a high cost legend riskier, if it has unique.
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Post by twintania on Oct 6, 2022 23:30:22 GMT
Personaly, I don't like current legend rule. I think legend rule should be now abolished because it is meaningless in flavor. If a PW card represents their will to help you, why I can't have two copies of same PW? Sometimes it is said that legend creatures are costed low but it is also a chop logic for there's no legend among tarmo, snapcaster and bob. Talking about game play, I didn't get frustrated when I confronted of Akroma in ONS block constructed with Akromas in my hand. I could wing shard or vengence her and block with dragon scaled eternal dragon.
But why now it is? I like the old rule, and you like it too, but the majority didn't like it, that's why. So, if players you play with accept it, any rule can be okay.
Beyond that, having cycling isn't literally dead but I feel paying five or six mana to cycle is still almost dead. And milling is more dead unless there are many scry or tutor sorcery. Something with an impact on the board like putting some paralyze counters on same unique might make ones feel them not to be dead though I can't say sure things without looking all the card pool.
And in other view, is it ok reanimating an unique to stay both in the battlefield?
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pernicious
8/8 Octopus
 
Posts: 431
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Nov 16, 2022 13:35:38 GMT
I was thinking about the dragon Smaug from the Hobbit. How high would his P/T be?
hydraheadhunter Thank you for your answer, I didn't know that piece of lore about him.
hydraheadhunter Ancalagon looks simply awesome. I guess that Glaurung is more or less as large as Atarka, while Ancalagon might be even bigger than the Ur-Dragon; they sure vary in size.
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Post by hydraheadhunter on Nov 16, 2022 14:32:07 GMT
I was thinking about the dragon Smaug from the Hobbit. How high would his P/T be? 4/3. Smaug's the tiniest true dragon in lotr lore and he's canonically got a short man's complex about it. Edit: this answer has been approved by my resident LotR nerd-friend. hydraheadhunter Thank you for your answer, I didn't know that piece of lore about him. Yeah, no problem. Here's a size chart to show you the shear scale of the lotr dragons. You'll notice that Smaug's been given a lot of reasons to have a short man's complex.
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Post by Flo00 on Dec 4, 2022 8:05:03 GMT
 Knoll of Guidance Land   : Add  . Exile Knoll of Guidance from your hand: Add  or  . It is said to point the spirits of the dead the direction towards the afterlife.I'm pretty sure that second ability is pretty busted, no matter what the rest of the card does. Being a land makes it probably even worse. What is actually bothering me about the card is that I have the feeling that the flavor text is not as english as it could be. I think something is a bit off with that sentence but I can't really tell what.
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Post by ZephyrPhantom on Dec 4, 2022 8:07:23 GMT
Knoll of Guidance Land   : Add  . Exile Knoll of Guidance from your hand: Add  or  . It is said to point the spirits of the dead the direction towards the afterlife.I'm pretty sure that second ability is pretty busted, no matter what the rest of the card does. Being a land makes it probably even worse. What is actually bothering me about the card is that I have the feeling that the flavor text is not as english as it could be. I think something is a bit off with that sentence but I can't really tell what. "It is said to point the spirits of the dead in the direction towards the afterlife." Easy to miss small in between words like that, it's happened many times to me. 
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notterriblyrelevant
0/0 Germ
Posts: 10
Favorite Card: Urza's Rage
Favorite Set: Urza's Saga
Color Alignment: Black, Red
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Post by notterriblyrelevant on Dec 4, 2022 13:17:59 GMT
![]() Wanted to get some opinions on my planeswalker character for a custom story. The theme here is instinctual and emotional manipulation. He can repress the survival instinct, instill a sense of loyalty, and even make you rabid. 
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Post by Flo00 on Dec 7, 2022 18:30:36 GMT
![]() Wanted to get some opinions on my planeswalker character for a custom story. The theme here is instinctual and emotional manipulation. He can repress the survival instinct, instill a sense of loyalty, and even make you rabid. View AttachmentNice card. I like all the abilities. It's a bit of a bummer that directly after entering it can only use one of its abilities. I think for 3 colors, 4 mana you could get a little more starting loyalty.
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notterriblyrelevant
0/0 Germ
Posts: 10
Favorite Card: Urza's Rage
Favorite Set: Urza's Saga
Color Alignment: Black, Red
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Post by notterriblyrelevant on Dec 7, 2022 18:36:55 GMT
![]() Wanted to get some opinions on my planeswalker character for a custom story. The theme here is instinctual and emotional manipulation. He can repress the survival instinct, instill a sense of loyalty, and even make you rabid. View AttachmentNice card. I like all the abilities. It's a bit of a bummer that directly after entering it can only use one of its abilities. I think for 3 colors, 4 mana you could get a little more starting loyalty. I see. Would starting at 4 loyalty be too much though? I was trying to avoid making it overpowered compared to other walkers.
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Post by Flo00 on Dec 7, 2022 21:18:03 GMT
Nice card. I like all the abilities. It's a bit of a bummer that directly after entering it can only use one of its abilities. I think for 3 colors, 4 mana you could get a little more starting loyalty. I see. Would starting at 4 loyalty be too much though? I was trying to avoid making it overpowered compared to other walkers. Maybe wait if someone else wants to share their thoughts about this. I'm actually not that good with walkies. Just thought I'd give my opinion about it.
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Post by ZephyrPhantom on Dec 7, 2022 21:37:26 GMT
I see. Would starting at 4 loyalty be too much though? I was trying to avoid making it overpowered compared to other walkers. Maybe wait if someone else wants to share their thoughts about this. I'm actually not that good with walkies. Just thought I'd give my opinion about it. So with how priority works this card would come down, immediately go up to 4 loyalty and get out of range of as-is Lightning Bolt, or any equivalent weaker effect like Searing Spear at 3 loyalty. Nowadays with Unholy Heat and Fury (as well as lots of new removal in other colors) this importance has gone down a bit in older formats but it's still a pretty relevant check for something like Standard, especially since A-Unholy Heat and similar effects suggest that younger formats may still include effects that hit for 4 - by moving starting loyalty to 4 the card will come down, immediately go to 5, and be safe. (Let's assume you also made the -4 a -5). I think it'd be better to keep it at 3 given that in mind (assuming you want this to be Standard power level) - as is, Loman discourages you from spending removal on him until you take him out in one big swing, so you have to save ~2-3 cards to deal with him as is. Bringing him up to 4 mana would make that even harder and put starting him out of the range of typical historic/pioneer and up burn - which might not be a bad thing if you want the card's power to be somewhere between pioneer and modern, it's just up to what you want your set to feel like.
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Post by hydraheadhunter on Dec 8, 2022 2:51:23 GMT
![]() Wanted to get some opinions on my planeswalker character for a custom story. The theme here is instinctual and emotional manipulation. He can repress the survival instinct, instill a sense of loyalty, and even make you rabid. The fact that this fella uses wolf tokens makes him feel more green than red.
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notterriblyrelevant
0/0 Germ
Posts: 10
Favorite Card: Urza's Rage
Favorite Set: Urza's Saga
Color Alignment: Black, Red
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Post by notterriblyrelevant on Dec 8, 2022 13:08:22 GMT
![]() Wanted to get some opinions on my planeswalker character for a custom story. The theme here is instinctual and emotional manipulation. He can repress the survival instinct, instill a sense of loyalty, and even make you rabid. The fact that this fella uses wolf tokens makes him feel more green than red. Ah. I chose the colors mostly for vorthos reasons. As I said, he manipulates and changes the base instinctual and emotional responses/impulses of other creatures, people, and even planeswalkers. I was actually wondering if he could be a commander, since the set and story he's in pits him against two legendary creatures I'm currently workshopping. I'm thinking a three way duel deck scenario, and can't help but let my inner commander player influence my decisions a little.
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Post by Flo00 on Dec 8, 2022 19:27:17 GMT
I think the wither and sacrifice for control justifies the  pretty good. I don't see much  in the abilities, aside from gaining control which moght be counted as  the way it is executed.
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Post by ZephyrPhantom on Dec 9, 2022 13:14:27 GMT
Wolves with deathtouch are traditionally  but deathtouch creatures in general make sense for Black. From a purely mechanical standpoint this is probably closer to being a Rakdos or Jund planeswalker than it is a Grixis one since the last effect is pretty much your typical Act of Treason effect. I do see the argument for leaning into flavor though and it feels a bit bad to mess with an otherwise cohesive card. Maybe instead of having the +1 choose from menace or wither, it could be something like ward/flying/prowess/(other common blue keyword here) or wither? I was thinking ward in particular since it seems like this guy wants to be a Commander deck where a lot of bad blocks are being made and unlike most other blue evasion/combat keywords it could help with that by preventing removal from being used (as opposed to keywords like flying where wither might get used less overall)
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notterriblyrelevant
0/0 Germ
Posts: 10
Favorite Card: Urza's Rage
Favorite Set: Urza's Saga
Color Alignment: Black, Red
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Post by notterriblyrelevant on Dec 9, 2022 13:33:41 GMT
Wolves with deathtouch are traditionally  but deathtouch creatures in general make sense for Black. From a purely mechanical standpoint this is probably closer to being a Rakdos or Jund planeswalker than it is a Grixis one since the last effect is pretty much your typical Act of Treason effect. I do see the argument for leaning into flavor though and it feels a bit bad to mess with an otherwise cohesive card. Maybe instead of having the +1 choose from menace or wither, it could be something like ward/flying/prowess/(other common blue keyword here) or wither? I was thinking ward in particular since it seems like this guy wants to be a Commander deck where a lot of bad blocks are being made and unlike most other blue evasion/combat keywords it could help with that by preventing removal from being used (as opposed to keywords like flying where wither might get used less overall) What would you suggest as a ward cost? I'm a little lost on those at the moment.
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Post by ZephyrPhantom on Dec 9, 2022 14:25:18 GMT
Wolves with deathtouch are traditionally  but deathtouch creatures in general make sense for Black. From a purely mechanical standpoint this is probably closer to being a Rakdos or Jund planeswalker than it is a Grixis one since the last effect is pretty much your typical Act of Treason effect. I do see the argument for leaning into flavor though and it feels a bit bad to mess with an otherwise cohesive card. Maybe instead of having the +1 choose from menace or wither, it could be something like ward/flying/prowess/(other common blue keyword here) or wither? I was thinking ward in particular since it seems like this guy wants to be a Commander deck where a lot of bad blocks are being made and unlike most other blue evasion/combat keywords it could help with that by preventing removal from being used (as opposed to keywords like flying where wither might get used less overall) What would you suggest as a ward cost? I'm a little lost on those at the moment. Generally Ward  is very common on cards. You could also do Shroud or Hexproof if you're more comfortable with that.
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notterriblyrelevant
0/0 Germ
Posts: 10
Favorite Card: Urza's Rage
Favorite Set: Urza's Saga
Color Alignment: Black, Red
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Post by notterriblyrelevant on Dec 9, 2022 14:27:43 GMT
What would you suggest as a ward cost? I'm a little lost on those at the moment. Generally Ward  is very common on cards. You could also do Shroud or Hexproof if you're more comfortable with that. Alright. Thank you. Funnily enough, very early in his concepting, I gave him Shroud, so I'll go with that. I have a couple other cards I'd like to run through here as key story commanders, so I appreciate all the help everyone.
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notterriblyrelevant
0/0 Germ
Posts: 10
Favorite Card: Urza's Rage
Favorite Set: Urza's Saga
Color Alignment: Black, Red
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Post by notterriblyrelevant on Dec 9, 2022 14:33:47 GMT
The idea for this card is the villain of my set's story. I wanted to combine Innistrad's zombies and werewolves, as it's a pairing I consider unique and somewhat flavorful. If anyone has any suggestions for how I could better realize this concept, please let me know. 
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hihijsonel
0/0 Germ
Posts: 2
Color Alignment: Blue
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Post by hihijsonel on Dec 27, 2022 13:12:49 GMT
Probably not the right place and time to post, but i just got some ideas and wonder why wouldn't they work (i know they wouldn't).    How could i balance those planeswalkers? Thanks in advance
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Post by hydraheadhunter on Jan 18, 2023 16:00:18 GMT
I've got an effect that I'm having difficulty translating into MTG rulese.
the idea is an exalted commander that lets you attack each player at the table with one creature and get the exalted (and psuedo exalted) triggers for each. The problem I'm running into, as always, is planeswalkers. If you think of a player and all the planeswalkers they control as a 'bundle,' I'm looking for concise wording that says, one attacking creature per bundle.
Edit: Turns out cajun is a bit of a genius and got it figured out in the discord right quick. 
| Aran, Decorated Squire Two generic, a green or a blue, and a white
Legendary Creature — Human Knight
Exalted
Aran cannot attack alone.
Creatures you control trigger abilities as if they were attacking as long as no other creature has the same defending player.
1/2
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I'm still accept balancing critiques at this time.
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