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Post by Lady Mapi on Jan 15, 2020 21:53:48 GMT
Rare #1Dweller in Danlan - Creature - Leviathan Exalted, Islandwalk Whenever a creature you control attacks alone, target land becomes an Island until end of turn. Within the lakes of Danlan, there are creatures who bitterly long for Langlan.4/7
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Post by quazerflame on Jan 16, 2020 1:39:08 GMT
EDIT: Ignore mine, I didn't realize a rare was already made. Leaving the card because might as well not waste the work.
Liguno, Guardian of Langan Legendary Creature - Angel Flying, vigilance, hexproof -1/-1 counters increase ~'s power instead of decreasing it. (Its toughness decreases as normal.), Put a -1/-1 counter on ~. Remove X -1/-1 counters from ~, : Exile up to X target creatures with power X or less. 1/5
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Post by fluffydeathbringer on Jan 16, 2020 19:29:08 GMT
*breaks knuckles* aight let's do this
melono : Antagonistic Wanderer has a bit too much reach for a common for my tastes, but the fact that it'll hurt itself or other creatures you control in the wrong circumstances mitigates that somewhat, so that gets a 5/10. Splitting Company misformats embolden and is simultaneously too out there for a common and pretty weak, tbh. 1/10 for a 3/10 score overall
thaneofglamis : Flowering Elemental's ability would be much better off on a much cheaper creature or, at this CMC, accompanied by more beef. cool flavour beat tho. 7/10. Waste Rover's power ceiling's pretty up there for a common especially given how it enables itself, but again, like where your head's at flavourwise, so that's another 7/10. I like how Outpost Keepers implies that people are setting up inns in beast-filled rainforests and/or volcanic territory and making mead. that's pretty badass. card's simple but has no major flaws either, so that's 8/10. Storm Langan continues the cool flavour trend with a card that's a cool way of building boardstate, but does go overboard on the effectiveness. 7/10. that comes down to 7.25/10
ameisenmeister : I hate ascend, so that docks points off Budan(sic) Cliffs. not actually doing anything with ascend docks some more. card itself is a touch too mana-efficient for land-based removal for me. like the flavour of the cliff literally falling on someone tho, so 2/10. unexpected swerve with the elemental tribal in Wisdom of the Falls, but I like it, and the poem FT is decent too. card's a servicable common with no major flaws and I like how you can also set up your next turn draw with it after cantripping off it. 8/10. 5/10 overall
gateways7 : not super into color hate but Liguno's Will does the job balance-wise (a _slightly_ better Take Vengeance is fine, tbh). I like the extra (and possibly unintentional) flavour touch of Liguno using the region as a pejorative against the people and bringing out his dehumanizing attitude that way. but while I'm letting minute details affect scoring, Liguno beinga lower-case guardian is wack, considering he rules the place. ultimately 8/10
DoctorStrangelove : I get what you're trying for with Trapped on Kanlan with the downside, but I think 5WW is too much and this is functionally just a two-mana Arrest, which is too good. 6/10. like the exalted flavour theme with Lone Sojourner; don't like it having double strike, as that'll get spooky powerful fast. 6/10. exalted questmaster could use a cmc more, given the high power ceiling on it when combined with the efficient body. as is, it's too spooky. 4/10 for a 5.3333333333333333... overall score
Lady Mapi : I also hate landwalk, so that docks points off Dweller in Danlan(sic). also don't like the name and FT (it's just, like, a dweller. just a rando. just a perfectly ordinary leviathan neighbour. it longs for Langan, though! just like... everyone does.). the exalted payoff has legs, but it could just be executed as, like, "Whenever CARDNAME attacks alone, it can't be blocked this turn." and be cleaner. 3/10
quazerflame : judging this too for the fuck of it (and also because I feel bad for just running out of juice on that forum game I did that you participated in. that's 100% dead and gone for me, btw. sorry.) not super getting the flavour of getting stronger off -1/-1 counters, but I like how it's not complete immunity. hexproof in W/B is off-color, but other than that, this is a pretty imposing and powerful duder. 6/10.
winner's gateways7, quazerflame would be second if not for the cruel whims of fate so it's DoctorStrangelove
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Post by quazerflame on Jan 16, 2020 22:50:34 GMT
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Post by gateways7 on Jan 18, 2020 4:15:04 GMT
Thanks fluffy for the win! For your next challenge... On the plane of Egaren, the last haven of the wilds hides in the face of a rapidly industrializing world. While the tribes of druids protecting the vestige of land against any possible invaders, the first person to find their way into the wilds has brought back news to the powers that be. With an oppressive government trying to control the resources of the land itself, those who call themselves guardians of the Last Paradise must make their stand.Our first common is...
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Post by fluffydeathbringer on Jan 18, 2020 14:54:04 GMT
Progress Marches On Sorcery Scry 1, then draw a card. Inexorable (If a creature you control or controlled has dealt combat damage to an opponent this turn, you may cast this card from your graveyard. When you do, exile it as it resolves.)
"If those 'guardians' continue to deny us wood, we'll fuel the future with their blood." --Lekren, Head of Resources
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Jan 18, 2020 15:48:25 GMT
Common #3 Dwarven Developers Creature - Dwarf As long as you control an artifact, Dwarven Developers gets +2/+0. ”What do you mean the druids won’t let you in? Just use the battering rams, or you’re fired !”1/4
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Post by quazerflame on Jan 19, 2020 2:54:09 GMT
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Post by ameisenmeister on Jan 21, 2020 14:17:16 GMT
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Post by quazerflame on Jan 21, 2020 16:49:37 GMT
EngineyardLand : Add . , tap an untapped artifact or Elemental you control: Add one mana of any color. Note to all staff: The following corrections have been made to page 306 of "The Rise of the Society" and the author responsible for the libel terminated. The Society trapped relocated the peaceful belligerent terrahearts into mana-engines, then put them to work destroying renovating their former homes.
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Jan 21, 2020 17:00:12 GMT
Botanical Sabotage Enchantment - Aura Enchant artifact Tap enchanted artifact. It doesn’t untap during its controller’s untap step. When Botanical Sabotage enters the battlefield, create a 0/1 green Plant creature token.
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Post by fluffydeathbringer on Jan 26, 2020 23:47:30 GMT
common 8
Glade's Captivation : Sorcery Prevent all combat damage that would be dealt by creatures you don't control this turn. "No beauty our hands can sculpt can match the beauty our work would destroy." --Jaol, High Processing defector
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Feb 1, 2020 22:56:37 GMT
Common 9 Unleashed Rubblekin Creature - Elemental When Unleashed Rubblekin enters the battlefield, it gains trample and haste and gets +1/+1 until end of turn. A malfunction in the generator let the elemental within finally taste freedom.4/5
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Post by fluffydeathbringer on Feb 2, 2020 11:48:21 GMT
pick up the pace kings
common 10
Sorcery Destroy target artifact, enchantment, or nonbasic land. "They take our pure nature and turn it into objects. They take our people's souls and make us believe their beliefs. That is a death we cannot endure." --Jijok, elder
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Post by quazerflame on Feb 2, 2020 14:55:46 GMT
uncommon #1
Nature's Alliance Enchantment Elemental creatures you control have trample and haste. Whenever an Elemental creature enters the battlefield under your control or a land you control awakens, put a +1/+1 counter on each Elemental creature you control. The approach of the Society did something decades of diplomacy had failed to do: end the feud between the terrahearts and the rubblekin.
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Post by ameisenmeister on Feb 13, 2020 23:15:33 GMT
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DoctorStrangelove
0/0 Germ
Posts: 36
Formerly Known As: drstrangelove
Favorite Card: Emrakul, The Promised End
Favorite Set: Ooh, that's tricky. Probably Dominaria, or maybe Time Spiral.
Color Alignment: White, Red
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Post by DoctorStrangelove on Feb 14, 2020 17:20:21 GMT
This land is designed to work with the previously introduced awaken mechanic:
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Post by quazerflame on Feb 14, 2020 19:21:51 GMT
Canyon Cracker Artifact - Vehicle Trample, haste When ~ enters the battlefield, each opponent exiles a nonbasic land or a land creature they control until ~ leaves the battlefield. Exile a land you control until ~ leaves the battlefield: Put a +1/+1 counter on ~. It becomes an artifact creature until end of turn. Crew 3 4/4
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Post by fluffydeathbringer on Feb 14, 2020 23:49:02 GMT
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Post by gateways7 on Feb 16, 2020 5:28:47 GMT
we be judgin' {judgin'} fluffydeathbringer: I think that Progress Marches On is a pretty solid card, and I like the flavor of combining an Opt effect with the flavor of Inexorable in demonstrating progress. Inexorable was a really solid choice for the pack, it flavorfully works well, and I like the aggressive spin on flashback. Glade’s Captivation is a solid one-sided fog, and I think that it self-combos well with Awaken, as you get a turn of immunity for your creature. Seems pretty balanced to me on both ends. Reduce to the Mundane is a nice card, and I think it works well to get rid of artifacts in the set, but I think that destroying nonbasic lands is a little too powerful at common for 3 mana, in addition to the flexibility of the other effects. thaneofglamis: Dwarven Developer feels a bit on the powerful end, especially as a common, as you can generally get cheap artifacts in an artifact-matters set pretty easily. The card, as well as the flavor text and name, honestly give me a more red vibe than blue, although it does work in blue. Overall, it would be a fun card for limited, I think. Botanical Sabotage needs the wording for the second ability to be an enters the battlefield trigger, and it feels more blue than green. This also doesn’t do anything against noncreature artifacts that don’t tap for stuff, it could just be a “destroy target artifact, create a 0/1” sorcery. Finally, this is also really weak, as it’s a less flexible and worse Naturalize stapled to a Plant - something I think would be priced at 2 mana tops, maybe 1. For Unleashed Rubblekin, I think it’s a pretty solid and balanced common, although according to Minotaur Skullcleaver the haste should be a normal part of the card rather than a part of the trigger. quazerflame: Trembling Ground is really weak in it’s non-awaken mode, almost completely unplayable. Renegade Tactics is the same card but it draws you a card, and even then it’s bad in Limited. In it’s awaken mode, it’s an alright card to use, but if you’re going to make what’s effectively a modal card, there shouldn’t be a huge power-level difference between the modes, because you’re effectively just making a card with one mode and extra text. Engineyard is a good common land for the set that works really well flavorfully, and I love the justification for the Elemental in the flavor text. That said, the flavor text is wayyyyy too much to put on an actual card, and I’m not sure what the best way to keep the message down in size while still keeping that justification. Overall though, it's really cool. As for Nature’s Alliance, I really like the phrase “Whenever an Elemental creature enters the battlefield under your control or a land you control awakens”, and I think the card is very well balanced to be a payoff for Elementals. Canyon Cracker is a pretty weird Vehicle. The red ability doesn’t feel red at all, but I really like the second, and I think it works really well for an aggressive mechanic relating to lands. ameisenmeister: Scentless Infiltrator is a pretty strong take on Kor Castigator, and I think that it’d be fun to play with in the set. It’s not really that creative considering it’s just a Kor Castigator with different types and color, but overall fine. Stoic Gigantoad is a pretty solid card that dissuades attacking, and I like the flavor of the card you added in the flavor text. It seems like -1/-1 might have been more fitting if you wanted to go with a theme of sickness, considering Nausea, Toxic Deluge, Mephitic Vapors, and Outbreak set that example. Overall, though, a good uncommon. @doctorstrangelove: Restless Gorge is a really fun card to awaken with, and I think that it fits the theme and flavor of the set really well. Not sure how likely Wizards would print something like this, but it’s a fun thought. Overall, it was close, but the winner is going to be quazerflame, who I think had some designs that did vary in quality, but the cards that were good excelled.
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Post by quazerflame on Feb 17, 2020 4:51:58 GMT
Let's do this thing! Nadirr, a plane of infinite earth and stone, laced with tunnels and pockets of air, and Xenith, a plane of endless skies and clouds, with scattering rocks and awe-inspiring bridges. Once a pair of twin planes that never knew each other, but with the discovery of The Grand Tunnels/Bridges, magical tunnels/bridges that connect the two, the peoples of these planes have met beings and places they could never have imagined. Will these worlds find peace and harmony with their newly discovered neighbors from beyond, or with both planes crumble under the weight of fear, jealously, and war?Common #1
Scouting Hawk Creature - Bird Flying When ~ enters the battlefield, scry 1. "My birds immediately hobbled back to me with broken wings. Just what is on the other side of that bridge?"1/2
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Feb 17, 2020 5:12:49 GMT
Hey, I've been working on a set in an entirely underground plane! Anyway, here's common #2, featuring a keyword I made for that set:
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Post by ZephyrPhantom on Feb 17, 2020 6:05:56 GMT
Using the top and bottom of the decks as metaphors for the planes...I like it. Common 3: Common Conflagration Sorcery Put the top and bottom cards of your library into your graveyard, then ~ deals damage to target creature equal to the number of red cards in your graveyard. "No matter how high or low, everything burns the same."
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Post by fluffydeathbringer on Feb 17, 2020 14:25:25 GMT
Wisp Rider Creature - Human Soldier Wisp Rider has flying as long as you control another creature with flying. Xenith law enforcement combines the brawn of mortal muscle with the range of ethereal flight.
3/1
common 4
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Post by quazerflame on Feb 28, 2020 16:08:18 GMT
This dead?
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Post by ameisenmeister on Feb 28, 2020 18:19:03 GMT
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Post by gluestick248 on Feb 28, 2020 19:50:24 GMT
Living Tremor Creature — Elemental When Living Tremor enters the battlefield, choose one: * Target creature can’t block this turn. * Target player shuffles their library. 4/3
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Feb 29, 2020 1:49:32 GMT
Common #7Bridge Bandit Creature - Human Rogue Flash When Bridge Bandit enters the battlefield, until end of turn, whenever a creature enters the battlefield that creature's controller loses 1 life. "Dunno what's on the other side of that hole, but I know they've got gold!"1/1
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Post by fluffydeathbringer on Mar 1, 2020 0:42:05 GMT
common 8, since we seem to have a slight monocolor theme going
Wildhome Preserver Creature - Elf Druid Whenever you cast a green spell, CARDNAME gets +1/+1 until end of turn. "We are each a living legacy of the lands we leave behind."
2/2
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Post by quazerflame on Mar 11, 2020 6:35:47 GMT
If there's no more activity since now on Friday, I'll judge
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