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Post by Idea on Dec 28, 2023 1:19:50 GMT
Common #3I decided to tackle one of the kin. I think given what's in the article about the Vaki / haltijas, the fact they become attached to a being and produce whatever effects as a result of that really struck me as perfectly fertil ground for bestow. Although the set doesn't focus on enchantments specifically, there may yet be benefits in exploring more angles for bestow's presence in it. As a stronger tie though, I went with something every set with tribal needs: In-between cards, that either are (impossible in this situation) or work with multiple groups for the tribal. I figure many kin with bestow could have slightly different effects for humans and non-humans. I also think humans would probably be easier to have a sense of unity for, seeing as they are one species and the rest are varied with likely their own interests or agendas.
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Post by vizionarius on Dec 28, 2023 10:14:08 GMT
C04 Väki of Fire Enchantment - Aura Enchant creature Enchanted creature gets +2/+1. As long as it's a Human, it also has haste. Channel -- , Discard ~: Target creature gets +2/+1 until end of turn. The flames danced around, invigorating him with their power.
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Post by lordpat on Dec 28, 2023 16:21:29 GMT
Common 05 Restless Survivor Creature - Human Scout When ~ enters the battlefield, reveal the top four cards of your library. You may put a Human or artifact card among them into your hand. Put the rest into your graveyard. "First, we must gather. Then, we must rebuild. Then, we will conquer."1/1
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Post by vizionarius on Dec 29, 2023 10:04:19 GMT
C06 Premonition of Wilderness Creature - Elemental Trample Channel -- , Discard ~: Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle. The full strength of the wilds, or just a glimpse of them?6/6 Note: This is an Etiäinen.
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Post by fluffydeathbringer on Jan 9, 2024 20:34:45 GMT
givin this another week or so before I judge
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Post by melono on Jan 10, 2024 7:52:18 GMT
Values of Ivenge Instant Choose one: - Target opponent sacrifices a non-Human creature. - Target opponent sacrifices an enchantment. "Our home. Our people. Nothing else." -Excerpt of the revised book of IvengeCommon 7 Edit: Ivenge instead of Lovi, as that is moreso the deity, rather than the world itself.
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Post by lordpat on Jan 11, 2024 23:54:12 GMT
Zoo Guardian Creature - Human Warrior When ~ enters the battlefield, choose one: - Put two +1/+1 counters on target non-Human creature you control.
- Create a 2/2 green Cat creature token.
All his life he thought he was meant to keep them. Now he is to be one with them. 2/1
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Post by melono on Jan 13, 2024 14:54:14 GMT
Zealot of Ivenge Creature - Human Warrior Vigilance ( Attacking doesn’t cause this creature to tap.) Whenever a creature an opponent controls is dealt damage by ~, put a finality counter on that creature. ( If a creature with a finality counter on it would die, exile it instead.) "Die and never return, you creature."1/4 Common 9 Edit: Also Lovi to Ivenge
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Post by Idea on Jan 16, 2024 13:06:19 GMT
Summary so far(Mechanical) Themes: - Graveyard matters
- Human / non-human
- Modular
- Finality Counters (minor)
- Enchantments (minor)
Mechanics: - Re-emerge
- Agglomerate
- Bestow
- Channel
Color Themes: -White seems to be the main "human" color, with a splash of all others except for blue (so far) Common #10
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Post by fluffydeathbringer on Jan 16, 2024 21:54:09 GMT
since there's more activity now, I'll give this another week or so to see if we can get the full booster
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Post by vizionarius on Jan 17, 2024 20:13:02 GMT
U01Sorrow Creature - Incarnation Creatures blocking or blocked by ~ get -X/-X, where X is ~'s power. If ~ would die, exile it instead. 2/1 // Solace Sorcery Vestige (Cast this spell only from exile.)Return target permanent card from your graveyard to your hand. Notes: - This is a split card, so the total mana value is the sum of the two sides, so 7. This is important for Agglomerate. - The name is read as "Solace from Sorrow." (Other split cards currently use and or to). - The template for this card would be Sorrow as a larger top part of the card (like 2/3 of it), and Solace as the smaller bottom of the card (like 1/3 of it), printed upside down ( see here). Will make a render later today. To self: Use this image. Update: The regular old flip card template seems to be the best I could find, so will use that.
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Post by melono on Jan 18, 2024 11:01:09 GMT
Out with the New Instant Counter target Human spell. Basic landcycling ( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) "We were here long before you existed. We did not give you permission to exist." -Keurlemun, King of Fables
Uncommon 2
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Post by melono on Jan 18, 2024 11:11:52 GMT
U01Sorrow Creature - Incarnation Creatures blocking or blocked by ~ get -X/-X, where X is ~'s power. If ~ would die, exile it instead. 2/1 // Solace Sorcery Vestige (Cast this spell only from exile.)Return target permanent card from your graveyard to your hand. Notes: - This is a split card, so the total mana value is the sum of the two sides, so 7. This is important for Agglomerate. - The name is read as "Solace from Sorrow." (Other split cards currently use and or to). - The template for this card would be Sorrow as a larger top part of the card (like 2/3 of it), and Solace as the smaller bottom of the card (like 1/3 of it), printed upside down ( see here). Will make a render later today. To self: Use this image. Update: The regular old flip card template seems to be the best I could find, so will use that. Wouldn't the existing mechanic Aftermath perhaps be a better fit? Or is there something added besides it coming from exile instead of the grave that I'm not seeing? (Currently it also makes putting finality counters on it a lot weaker, which might be your intention?)
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Post by vizionarius on Jan 18, 2024 16:08:14 GMT
U01Sorrow Creature - Incarnation Creatures blocking or blocked by ~ get -X/-X, where X is ~'s power. If ~ would die, exile it instead. 2/1 // Solace Sorcery Vestige (Cast this spell only from exile.)Return target permanent card from your graveyard to your hand. Notes: - This is a split card, so the total mana value is the sum of the two sides, so 7. This is important for Agglomerate. - The name is read as "Solace from Sorrow." (Other split cards currently use and or to). - The template for this card would be Sorrow as a larger top part of the card (like 2/3 of it), and Solace as the smaller bottom of the card (like 1/3 of it), printed upside down ( see here). Will make a render later today. To self: Use this image. Update: The regular old flip card template seems to be the best I could find, so will use that. Wouldn't the existing mechanic Aftermath perhaps be a better fit? Or is there something added besides it coming from exile instead of the grave that I'm not seeing? (Currently it also makes putting finality counters on it a lot weaker, which might be your intention?) Yeah, Aftermath would be ok, I just don't like the name flavor-wise for this set. Finality counters makes Aftermath worse, and Vestige better. I also was thinking that a set with graveyard matters might have at least a few cards that will exile cards from the grave, making the sorcery recurrable. But I might be overthinking this.
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Post by vizionarius on Jan 18, 2024 19:36:16 GMT
U03Ukonkivi Memory-Kin Enchantment Creature - Faerie Bestow As ~ enters the battlefield, you may exile a card from your graveyard. Whenever ~ or enchanted creature deals combat damage to a player, exile the top card of your library. Until end of turn, you may play cards exiled with ~. 2/2
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Post by Idea on Jan 19, 2024 2:17:26 GMT
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Post by vizionarius on Jan 19, 2024 17:45:24 GMT
Hmm, I like the art that way, but not where the P/T is. Also, this way, vestige is the same as aftermath. I'll try and get a custom template done for what I envision before judgment.
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Post by melono on Jan 20, 2024 11:44:06 GMT
Mythic/Rare 1/1 And if I took someone's spot; there's always the foil.
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Post by fluffydeathbringer on Jan 20, 2024 20:25:22 GMT
thank you all for the interest! always glad to see people still active on these forums. I'm particularly glad to see that people took the Finnish theme and ran with their own flavour takes on it. when I made the set for this plane a while ago, I didn't set out to make "Finland: The MtG Plane" in the way of Theros and WoTC's other similar properties, but instead used that as more a blended background element for the weird post-apoc thing I was doing with the set; hence, I didn't dig as deep into my own nation's spiritual history (which I admit I'm not as connected to as I perhaps should be) than I could've. some of these entries use old Finnish faith concepts I never thought to portray in my own take on Lovi, and I appreciate that even if I won't take it into account in my judging that much; I'm not qualified to say how authentically Finnish(tm) these fake fantasy cards are, and I kept my own broader vision of Lovi as a plane separate from this prompt to see what people would do with a more bare-bones description.
anyway, I'll give a day or two for final edits and such before I judge this thing.
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Post by fluffydeathbringer on Jan 23, 2024 17:48:17 GMT
melono : - Grimy Goblin: like the use of finality counters to make a new unearth-like, and the mechanic itself has legs; however, I think the re-emerge cost for this card specifically might be too low. outside that, it not having a keyword is probably balanced, so this is a low 3/5- Values of Ivenge: first mode's weird to evaluate because it's so swingy (situational against mixed decks, useless against Humans, good edict against non-Human), but the enchantment sac option helps this be relevant more often. comes down to a 3/5- Zealot of Ivenge: using finality counters at common is wacky, but just enough complexity at common I think. like the weird white "deathtouch". stats are balanced for the buff that's ultimately not that impactful outside limited, but effective in limited. 4/5- Out with the New: while this is just on the border of being too specific to be a sideboard option, the basic landcycling helps. considering Human Frailty, I think the lower window of opportunity combined with the landcycling is balanced; still, this kind of hoser would imo be smoother for Limited purposes as a Parasitic Grasp type deal where you can make it more general if you need to; tutoring basics to hand stops mattering after a few turns. with that, it's a 2/5- Ivenge, Covers the Truth: now _this_ is a hard-to-judge meatball. I think Agglomerate's realistically going to be at about 2-3 by the time you cast this on curve unless you're specifically building for a self-mill deck: let's assume 3. I would like the +Y more if this were in-color for white: getting to recur cards from grave to this much of an extent, even if it's shuffled, is outside white's wheelhouse according to my research, and I don't think white needs the effect in its toolbox or that it's a reasonable outgrowth from what white already gets. aside from that, the +Y comes out balanced overall; adding that much loyalty at once is strong, but the effect is ultimately minor, functioning as grave hate for your opponent or very, very limited recur. the -Z, even with help from the +Y, is fairly weak for a 1WWW walker that makes you spend cards self-milling just for it to enter with any loyalty at all: while repeatable removal on a walker needs to be balanced properly, making your walker go closer to death to make it an O-Ring is just on the other side of too weak for the mana cost, the Agglomerate loyalty condition, and the lack of self-prot. appreciate the out-there design concept, but this can't go higher than a low 2/5 even with that. - Total: 2.8/5
vizionarius : - Peer into Henkela: Agglomerate being a variable instead of a solid 4 like Delirium is an interesting choice. as a four-banger like Delirium, I think the card is balanced for what it does; I think Agglomerate 4 will be slightly easier to proc than Delirium, and while there are no examples of Delirium doing this effect, the Agglomerate boost is substantial without being pushed. "as long as" should be "if", though, given that it's a oneshot effect. that's a minor issue, though, so I'll still call this a high 3/5- Väki of Fire: base Aura stats/buff are balanced with the Human restriction, Channel cost also seems fair given the uncounterability and such: together, they make a slightly pushed common, but to an acceptable level of power. that makes it effective as a neat modal that helps make Auras more worthwhile in Limited, which I appreciate. also appreciate you using the Ä dots to deal psychic damage to Anglophones, even if that doesn't factor into the rating. 4/5- Premonitition of Wilderness: Channeling lands to field at instant speed looks iffy at first, but at 4 and limited to Forests looks fine considering the recent Topiary Panther's basic landcycling 1G. however, tutoring lands to field at turn 4 just seems pointless unless you're specifically playing ramp, and even then ramp would mostly want to do low-curve dorks/Auras to get set up early. Topiary Panther and such have that low cycling cost so they have another use case early-game; Premonition's two modes are so close together that this isn't really achieved. gonna say 2/5 here - Sorrow//Solace: not really feeling how Vestige lets you cast it from exile regardless of the source that exiled it; cheapening the permanence of exile effects is something that should be done sparingly, and while it can be fine on occasional oneoffs, having it be a set mechanic is too much for me. would like this more if Vestige had some kind of Adventure-like restriction baked in instead. Sorrow's a cool creature, though; neat "deathtouch" effect, but still weak enough that having an additional card stapled on top is justified. that elevates this to 2/5- Ukonkivi Memory-Kin: while this effect being open to recurring any kind of card from grave is _iffy_ in both colors, red's been getting enough temporary reanimate over the years frequently enough that the case could be made for this being an acceptable bend in red, extending its impulse draw to grave recur while still being a temporary advantage. blue, however, less so; while afaik blue can _shuffle_ any kind of card back to grave or put it on the bottom, recurring any kind of card is too much for my sensibilities. 2/5 - Total: 2.6/5
Idea : - Isokentta Crop-Kin: like the use of Bestow, but this card is egregiously pushed both at common and in general. Isamaru at common would be enough to make that call on its own, even now, but afaik there's only one Aura that gives +2/+2's worth of stats at one mana, and that only does it conditionally. also way too much complexity going on at common. can't go higher than a 1/5 on this one - Buried Folklore: doesn't use the Agglomerate ability word correctly; as established in Peer into Henkela, it's Agglomerate X with a variable rather than a fixed thing like Delirium. that said, the card's balanced tightly and would be a cool uncommon; however, the ability has too many moving parts to be appropriate for a common complexity level, partially because it's both an on-board combat trick and on-board removal. 2/5 - Total: 1.5/5
lordpat : - Restless Survivor: compared to Commune with the Gods, the typal restriction to Human and the amount of cards revealed, I think this is just about balanced as a creature as well. neat FT. 3/5- Zoo Guardian: weird that it's a Human that wants you to be playing non-Humans, not sure that at common would affect Limited well. good card otherwise, so that's a high 2/5 - Total: 2.5/5
melono wins, with vizionarius in second place.
I have got to stop winning these lol
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Post by melono on Jan 24, 2024 19:38:02 GMT
Tyftw! Also, felt insightful, your judging. Thanks! Next up: I'm not saying what we're going to do, but take a swimsuit with you! We're going to a plane called Toottebeetsh! (Pronounced: To the beach) This plane and thus set and thus boosters is about: The beach episode! Create me a set that's all about an unironic take on "the beach episode" using all the tropes that come with it, where the Magic the Gathering multiverse comes together, good and evil, in order to take a vacation at the beach! Is the Gatewatch coming together at Jace's uncle's beach villa (after which the uncle is never named again)? Are the Phyrexian Praetors having a competitive volleyball match in skimpy outfits? Is Mark Rosewater in the water, having a surf? All aspects and characters of Magic are welcome. Just make sure to explain any not-so-obvious references. And as I said, I want more of an unironic take: Try to make things funny in how the world takes a ridiculous scenario seriously. Never refer to the situation being ridiculous! The mechanics don't have to be "serious" though. Silver borders/acorns are allowed (but don't feel obligated to do so). If you find you need more info, examples, or whatever else, don't shy away from asking. Example Common: Common #0 out of 10. Sunbathing with Heliod Instant Target creature gets +2/+2 until end of turn. If it's white, it gains vigilance until end of turn. If it's red, it gains haste until end of turn. Flashback "Even the god of the sun wants to tan sometimes."
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Post by vizionarius on Jan 24, 2024 20:29:24 GMT
C01Sunglasses of Karn Artifact Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)You may spend colorless mana as though it were mana of any color. , Remove a charge counter from ~: Add . Karn inherited his stylish fashion from his creator.Note: Karn was created by Urza. Note 2: In the story, Karn forgot his sunglasses at his beach house on Mirrodin. We see this there. Edit: Changed it from giving to giving .
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Post by Idea on Jan 25, 2024 20:53:36 GMT
Judging by the first two entries, there seems to be something of a five color theme being pushed here. It's not much yet, but it makes sense as this seems like a kind of more "fun set" where everyone is having fun instead of being at each other's throats... not literally anyway. Edit: Updated after vizionarius 's suggestions.
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Post by vizionarius on Jan 25, 2024 21:56:41 GMT
C03Playa del MalLand - Swamp Beach (: Add .)~ enters the battlefield tapped unless you pay . , , Sacrifice ~: Target creature gets -2/-2 until end of turn. Activate only as a sorcery. Note: Playa del Mal is a reference from Nanowar of Steel's Norwegian Reggaeton. Note 2: This card is called "Playa del Mal" in every printing of the card, regardless of the language on the rest of the card.
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Post by melono on Feb 9, 2024 19:34:02 GMT
Tyftw! Also, felt insightful, your judging. Thanks! Next up: I'm not saying what we're going to do, but take a swimsuit with you! We're going to a plane called Toottebeetsh! (Pronounced: To the beach) This plane and thus set and thus boosters is about: The beach episode! Create me a set that's all about an unironic take on "the beach episode" using all the tropes that come with it, where the Magic the Gathering multiverse comes together, good and evil, in order to take a vacation at the beach! Is the Gatewatch coming together at Jace's uncle's beach villa (after which the uncle is never named again)? Are the Phyrexian Praetors having a competitive volleyball match in skimpy outfits? Is Mark Rosewater in the water, having a surf? All aspects and characters of Magic are welcome. Just make sure to explain any not-so-obvious references. And as I said, I want more of an unironic take: Try to make things funny in how the world takes a ridiculous scenario seriously. Never refer to the situation being ridiculous! The mechanics don't have to be "serious" though. Silver borders/acorns are allowed (but don't feel obligated to do so). If you find you need more info, examples, or whatever else, don't shy away from asking. Example Common: Common #0 out of 10. Sunbathing with Heliod Instant Target creature gets +2/+2 until end of turn. If it's white, it gains vigilance until end of turn. If it's red, it gains haste until end of turn. Flashback "Even the god of the sun wants to tan sometimes."Giving this a bump. If the challenge is NOT of interest to you, like this post. It'll decide how quickly I'll cut it short.
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Fermat
8/8 Octopus
Posts: 436
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
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Post by Fermat on Feb 10, 2024 13:41:06 GMT
Common #4Sandsurfer Creature — Human Citizen ~ has first strike as long as you control a Beach. A lot of people don't like sand. It's coarse and rough and irritating and it gets everywhere, like an opponent's eyes.3/1
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Post by vizionarius on Feb 15, 2024 22:15:33 GMT
C05
Water-Gun Fighter Creature - Human Warrior Kicker (You may pay an additional as you cast this spell.)~ enters the battlefield with two water-gun art stickers on it. When ~ enters the battlefield, if it was kicked, it gives a water-gun to another creature you both own and control. (Move a water-gun art sticker from it onto that creature.)"Here, take one!"2/2 Note: The card itself comes with two water-gun art stickers on it. This is not an acorn/silver bordered card. The idea is that there are other cards that care about water-gun art stickers.
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Fermat
8/8 Octopus
Posts: 436
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
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Post by Fermat on Feb 16, 2024 1:28:31 GMT
Common #6Palm-Tree Shade Enchantment — Aura Enchant creature or planeswalker Enchanted permanent has protection from red and from white. "A refuge from the heat and glare—what else can a pasty planeswalker ask for?" —Liliana Vess
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Post by vizionarius on Feb 16, 2024 20:55:05 GMT
C07Seafront Menace Creature - Giant Crab Thalassophile -- Mana from Beaches spent to cast ~ count for an additional . Beachside (Each player who controls a tapped creature is seafront. All others are beachside.)~ has menace and trample as long as it's attacking a seafront player, a planeswalker a seafront player controls, or a battle a seafront player protects. 5/7 Note: I cleaned up the wording on beachfront because I kept having to re-read it to get it. Functionality remains the same; no need to say the "as long as" part; I found it easier to parse "tapped is seafront, otherwise beachfront" than the negation of it. Note 2: I think there would be a few cards with Thalassophile (lover of the sea in Greek), but not enough so to where it would be a full-on keyword (it's just an ability word). It would just help tie the ability together as being the same effect. Edit: Discussed with Idea through DM to see if it's OK to rename beach front to beach side to increase the differentiation between the two terms. They were cool with it.
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Post by Idea on Feb 16, 2024 22:25:35 GMT
C07Seafront Menace Creature - Giant Crab Thalassophile -- Mana from Beaches spent to cast ~ count for an additional . Beachfront (Each player who controls a tapped creatures is seafront. All others are beachfront.)~ has menace and trample as long as it's attacking a seafront player, a planeswalker a seafront player controls, or a battle a seafront player protects. 5/7 Note: I cleaned up the wording on beachfront because I kept having to re-read it to get it. Functionality remains the same; no need to say the "as long as" part; I found it easier to parse "tapped is seafront, otherwise beachfront" than the negation of it. Note 2: I think there would be a few cards with Thalassophile (lover of the sea in Greek), but not enough so to where it would be a full-on keyword (it's just an ability word). It would just help tie the ability together as being the same effect. The as long as part of the ability was put there to avoid the night/day problem that is an infamous headache because you have to keep track of it even when there is no card where it is relevant in play, just in case it suddenly becomes relevant.
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